TKort Sergeant
 583 Posts




 | | 08/10/2005 8:42 PM |
| | recovered topic 7225 | | | |
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TKort Sergeant
 583 Posts




 | | 08/10/2005 8:42 PM |
| quote: Originally posted by galneweinhaw
http://www.happyhikers.ca/OtherStuff/eternal_skirmish_campaign.htm
I would greatly appreciate anyone and everyone who could go proofread these rules and make sure I didn't screw anything up =)
It all looks like gobbledy gook to me right now after working on it.
Please post anything you see that needs fixin here.
It's looking great! I did pick up a couple things as I quickly went through it just now.. I'll start with typos.. the unimportant stuff :) -“advancement” intro section; incorrect reference to table 1-1 (should be 1-2) -“Player responsibilities” section: “Scheduling the match” paragraph, first sentence; the word “is” does not belong. -Fonts are funny on the psionic spells
A couple minor things: -Magic Items:Potions; should state that potion can still be traded after a single use (if this is still the case) -Need the table for for " foe" weapon power, and then fill in the table reference in the power description. This should be fairly painless using one of the warband gens like Bifur and doing a type sort.
Some points (for discussion?): -to be consistent with D&D Rules and the existing DDM minis based thereupon, the second attack should probably start at level 6, creating a 5 point difference between attacks. This section might need a paragraph or short blurb to explain exactly how it will work so everyone is consistent. Something like: "When a warlord gains the 6th Warlord Level, if it has not taken any spell progression levels, it gains an extra attack. This attack represents a new attack with its primary weapon, and should be -5 of the lowest attack with the primary weapon. For example, Bertha the Dwarf Sergeant reaches warlord level 6. Her primary attack started at +3 (10), so it is now +9, and her new attack would be +4, making her attack read "+9/+4 (10)". Meanwhile, Steve the Mind Flayer has also gained 6 levels, he has two attacks at the same bonus, representing two "weapons". Only one gets a second attack, so his attack goes from "+8/+8 (5)" to "+14/+9/+14 (5).
I don't know what happens with his rend at that point hehehe, I guess the book definition is if it hits with two attacks on it's turn.. hehe a bit of a bonus for that guy :).
I don't know if the way I've described it was the way everyone else was envisioning it.. but I thought I'd type it out in case that was good enough and you could save some typing :).
One last thing, I had thought the discussion was to only give the 3rd level feat to fighting warlords, did we decide against that? Possibly because of the second attack thing? Just to make sure it didn't slip through the cracks.. a simple footnote would change it, but the way it is now is probably just fine.
Anyways, like I said, thanks for getting that all pounded out.. looking forward to the next 30 weeks! :)
Tkort.
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The Mighty jai Commander
 3235 Posts



 | | 08/10/2005 10:21 PM |
| | Heh, the title of the page (what displays in window bar or tab) still says V1 [)] | | | |
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Zippy Underboss
 1993 Posts



 Whitewater, WI
 | | 08/10/2005 11:28 PM |
| In "Player Responsibilities", 2nd section ("During Battle"), the paragraph says to email the logfile to campaign administrator.
That should be updated, and perhaps provide the upload hyperlink right there.
I agree with TKort, the +1 extra attack should begin at 6th level to follow RPG, rather than starting at 5th level.
Just my $0.02 | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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Richard II Commander
 3663 Posts




 | | 08/10/2005 11:35 PM |
| | The major weapon power of dual powers says to reroll on table XX... | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/11/2005 12:33 PM |
| | Thanks guys. I think I have everything mentioned so far fixed except for the tables. | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/11/2005 12:49 PM |
| Tkort, thanks for pointing out the 3rd level feat thing. I'm gonna give it to both, but reduced the power of Improved Elementalist to provide for the fact that you could get it at level 5 instead of 7 min.
also added/edited this to the end of the Lt promotion bit:
"A promoted lieutenant may also gain +1 Commander rating and choose one commander effect from table 1-3b: Commander Effects for Promoted Lts for the price of increasing the creature's point cost by +5 points. This is an optional bonus that may put the creatures point cost above 35 points, thus only Lieutenants who have gained at least one level may choose this so there is no possibility of him breaking the 70% rule."
Keep the edits coming =)
| | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 08/11/2005 1:33 PM |
| | do warlords get the 3rd level feat if they are past third level? do we get it retroactively? and are these in effect this week or next week? | | Im out- find me on Hordelings if you want to chat. | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 08/11/2005 1:37 PM |
| | the type table for bane and turning powers should be in the magic item thread. | | Im out- find me on Hordelings if you want to chat. | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 08/11/2005 1:39 PM |
| | also were we going to update the spell list for arcane/divine/druid with stuff from new cards like dismissal/empowered cure/empowered sonic orbs etc? | | Im out- find me on Hordelings if you want to chat. | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/11/2005 3:17 PM |
| quote: Originally posted by AesophDarkfable
also were we going to update the spell list for arcane/divine/druid with stuff from new cards like dismissal/empowered cure/empowered sonic orbs etc?
Yes, but only spells in the players handbook. So if there are any new spells out that are fomr the PHB, let me know and I'll add them. Adding dismissal. | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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Zippy Underboss
 1993 Posts



 Whitewater, WI
 | | 08/11/2005 4:27 PM |
| PHB-based spells not in EC v2 spell lists:
6th - empowered cure critical wounds (Ghaele Eladrin) 4th - empowered melf's acid arrow (Archmage) 4th - empowered scorching ray (Phoelarch) 4th - dismissal (Cleric of Dol Arrah) 5th - cone of cold (Mordenkainen & Ogre Mage) 2nd - bigby's slapping hand (various)
maybe others? | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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Richard II Commander
 3663 Posts




 | | 08/11/2005 4:43 PM |
| Why would a lieutenant opt to take a commander effect that only applies to a type of creature when he can take the same effect and have it apply to all creatures?
For example:
[Type] creatures gain +1 attack Followers gain +1 attack
Why would I ever want to take the [type] version? | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/11/2005 4:43 PM |
| Thanks again guys,
[Type] list added and adjusted so that each type contains ~20-30 creatures (I think)
Dismissal and Bigby's I added. Right now we only go up to 4th level spells.... so higher than that aren't covered (yet)
Empowered spells are also not going to be added since the "Sudden Empower" feat is available. | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 08/11/2005 4:44 PM |
| Dol Arrahs augmented cure.. not sure though because its augmented. Artificers Greater Magic Weapon Bestow Curse (Mina) Sleep (ogre mage)
| | Im out- find me on Hordelings if you want to chat. | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/11/2005 4:57 PM |
| quote: Originally posted by Richard II
Why would a lieutenant opt to take a commander effect that only applies to a type of creature when he can take the same effect and have it apply to all creatures?
For example:
[Type] creatures gain +1 attack Followers gain +1 attack
Why would I ever want to take the [type] version?
Well... uh.... I can think of a number of reasons.... like... uh. For example, what if you didn't read all the feats and just picked the first one and didn't know the second one existed? [)]
Typo. Should be: [Type] creatures gain +2 attack | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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Richard II Commander
 3663 Posts




 | | 08/11/2005 5:07 PM |
| Okely dokely.
On another note (and I probably shoulda mentioned this when this was being all discussed and stuff) but the bleeding and poisoned weapons don't seem nearly as powerful to me as the other major weapon powers. | |
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Darastrix Maekrix dariustad Warlord
 6322 Posts




 | | 08/11/2005 5:08 PM |
| point of fact: Bigby's Slapping Hand is in the Miniatures Handbook.
I may not be in the EC, due to time constraints; but, I believe adding spells from the Miniatures Handbook is perfectly fine. You take scenarios from the book, why not spells?
galneweinhaw: You have used the term "Duel powers" -- it should be spelled "Dual" [)] | | Trade & talk in real time on IRC! SERVER: irc.psionics.net CHANNEL: #maxminis SOFTWARE: PC | PC (free) | MAC
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/11/2005 5:09 PM |
| quote: Originally posted by AesophDarkfable
Dol Arrahs augmented cure.. not sure though because its augmented. Artificers Greater Magic Weapon Bestow Curse (Mina) Sleep (ogre mage)
I don't want to add Empowered, Augmented, Greater, Legion's etc spells - perhaps a Legion's metamagic feat or something...
Bestow Curse we already have, same with sleep, although the Ogre's sleep is much more powerful than the sleep I created, so I'll update it to match the Ogre, Thanks! | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/11/2005 5:12 PM |
| quote: Originally posted by dariustad
point of fact: Bigby's Slapping Hand is in the Miniatures Handbook.
I may not be in the EC, due to time constraints; but, I believe adding spells from the Miniatures Handbook is perfectly fine. You take scenarios from the book, why not spells?
galneweinhaw: You have used the term "Duel powers" -- it should be spelled "Dual" [)]
Thanks, and good point *sigh* I was trying to resist adding all the spells cus I wanted to leave some of the creatures with their own uniqueness... | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 08/11/2005 5:23 PM |
| quote: Originally posted by galneweinhaw
quote: Originally posted by AesophDarkfable
Dol Arrahs augmented cure.. not sure though because its augmented. Artificers Greater Magic Weapon Bestow Curse (Mina) Sleep (ogre mage)
I don't want to add Empowered, Augmented, Greater, Legion's etc spells - perhaps a Legion's metamagic feat or something...
Bestow Curse we already have, same with sleep, although the Ogre's sleep is much more powerful than the sleep I created, so I'll update it to match the Ogre, Thanks!
a legions feat could be kind of crazy, think it would have to be limited to a spell you can cast on allys. | | Im out- find me on Hordelings if you want to chat. | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/11/2005 5:27 PM |
| quote: Originally posted by Richard II
Okely dokely.
On another note (and I probably shoulda mentioned this when this was being all discussed and stuff) but the bleeding and poisoned weapons don't seem nearly as powerful to me as the other major weapon powers.
I agree Bleeding is weak, however disagree with Poison. Note that the poisoned creature does not get a save each round, but automatically takes 5 damage. I have increased bleeding to cause "-1 attack, -1 AC, and 5 damage" every activation till save.
thanks again! | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/11/2005 5:28 PM |
| quote: Originally posted by dariustad
the term "Duel powers" -- it should be spelled "Dual" [)]
WHAT! I think you mis-understand the meaning: the two powers must fight over the sword untill one dominates and ... ok , I admit, It was a typo [:p] | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 08/11/2005 5:28 PM |
| quote: Originally posted by galneweinhaw
quote: Originally posted by Richard II
Okely dokely.
On another note (and I probably shoulda mentioned this when this was being all discussed and stuff) but the bleeding and poisoned weapons don't seem nearly as powerful to me as the other major weapon powers.
I agree Bleeding is weak, however disagree with Poison. Note that the poisoned creature does not get a save each round, but automatically takes 5 damage. I have increased bleeding to cause "-1 attack, -1 AC, and 5 damage" every activation till save.
thanks again!
is that -1 attack, -1 ac cumulative? Or do they get the -1 att and -1 ac and then keep taking 5 damage? | | Im out- find me on Hordelings if you want to chat. | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/11/2005 5:33 PM |
| quote: Originally posted by AesophDarkfable
is that -1 attack, -1 ac cumulative? Or do they get the -1 att and -1 ac and then keep taking 5 damage?
cumulative, untill they save. | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 08/11/2005 5:53 PM |
| quote: Originally posted by galneweinhaw
quote: Originally posted by AesophDarkfable
is that -1 attack, -1 ac cumulative? Or do they get the -1 att and -1 ac and then keep taking 5 damage?
cumulative, untill they save.
Oh my! | | Im out- find me on Hordelings if you want to chat. | |
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Richard II Commander
 3663 Posts




 | | 08/11/2005 5:54 PM |
| quote: Originally posted by galneweinhaw
quote: Originally posted by AesophDarkfable
is that -1 attack, -1 ac cumulative? Or do they get the -1 att and -1 ac and then keep taking 5 damage?
cumulative, untill they save.
Once they make the save, do they still suffer the minuses to hit and ac or does it go away? I know it won't get any worse after they save, but do they still suffer the penalties accrued to that point? | |
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Zippy Underboss
 1993 Posts



 Whitewater, WI
 | | 08/11/2005 8:09 PM |
| 1) bigby's spells are in the PHB i think - just not 3E [)]
2) leave out some specialty spells, no problem - just because there's a spell doesn't mean you are obliged to listify it! | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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TKort Sergeant
 583 Posts




 | | 08/11/2005 8:45 PM |
| quote: Originally posted by galneweinhaw
I don't want to add Empowered, Augmented, Greater, Legion's etc spells - perhaps a Legion's metamagic feat or something...
Bestow Curse we already have, same with sleep, although the Ogre's sleep is much more powerful than the sleep I created, so I'll update it to match the Ogre, Thanks!
RED LIGHT! No way would the legion's thing work.. can anyone say Legion's cure serious wounds??? Broken! Broken! hehe.. Legion's Greater Magic Weapon? haha.. There are a lot.. it'd be a nightmare. Legions BLUR!! gah!!
As for boosting the sleep spell.. maybe the creature's one should be a bit better, that way there is the difference you mentioned between some monsters' abilities and what players can take. DCs are based on certain stats.. and an Ogre Mage might just happen to have a really high stat to make that spell harder (probably charisma, but not really that important :)).
Tkort
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 08/11/2005 8:59 PM |
| quote: Originally posted by TKort
quote: Originally posted by galneweinhaw
I don't want to add Empowered, Augmented, Greater, Legion's etc spells - perhaps a Legion's metamagic feat or something...
Bestow Curse we already have, same with sleep, although the Ogre's sleep is much more powerful than the sleep I created, so I'll update it to match the Ogre, Thanks!
RED LIGHT! No way would the legion's thing work.. can anyone say Legion's cure serious wounds??? Broken! Broken! hehe.. Legion's Greater Magic Weapon? haha.. There are a lot.. it'd be a nightmare. Legions BLUR!! gah!!
As for boosting the sleep spell.. maybe the creature's one should be a bit better, that way there is the difference you mentioned between some monsters' abilities and what players can take. DCs are based on certain stats.. and an Ogre Mage might just happen to have a really high stat to make that spell harder (probably charisma, but not really that important :)).
Tkort
I think the difference is radius vs single target. | | Im out- find me on Hordelings if you want to chat. | |
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TKort Sergeant
 583 Posts




 | | 08/11/2005 9:43 PM |
| quote: Originally posted by AesophDarkfable
quote: Originally posted by TKort
quote: Originally posted by galneweinhaw
Bestow Curse we already have, same with sleep, although the Ogre's sleep is much more powerful than the sleep I created, so I'll update it to match the Ogre, Thanks!
As for boosting the sleep spell.. maybe the creature's one should be a bit better, that way there is the difference you mentioned between some monsters' abilities and what players can take. DCs are based on certain stats.. and an Ogre Mage might just happen to have a really high stat to make that spell harder (probably charisma, but not really that important :)).
Tkort
I think the difference is radius vs single target.
I still think different might be good.. hehe who knows
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TKort Sergeant
 583 Posts




 | | 08/11/2005 9:50 PM |
| Okay the potions of fireballs, lightning bolts, etc.. have been bugging me, I think I know how to fix it.. let me know what you guys think. Right now it says:
Gain fireball [][] (sight; radius 4, 20 fire damage, DC 15). After 2 total uses this item reverts to a +1 item (armor or shield) or is destroyed (all others).
I think maybe it should be:
- of Fireballs [][] Gain Fireball [] (sight; radius 4, 20 fire damage, DC 15). After 2 total uses this item reverts to a +1 item (armor or shield) or is destroyed (all others).
It's just a clarity issue more than anything. The tricky part about these items is that they require two actions to use.. I don't know if there's any other way to do it though.. nothing that will work for potions AND rings AND shields etc..
Tkort.
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/11/2005 10:36 PM |
| quote: Originally posted by TKort
Okay the potions of fireballs, lightning bolts, etc.. have been bugging me, I think I know how to fix it.. let me know what you guys think. Right now it says:
I agree this potion of fireballs thing is unecessarily complicated.... let's just scrap them, I can add a foot note saying "If this is a potion, reroll" whudya say? | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/11/2005 10:37 PM |
| quote: Originally posted by Richard II
Once they make the save, do they still suffer the minuses to hit and ac or does it go away? I know it won't get any worse after they save, but do they still suffer the penalties accrued to that point?
Yes, they stay. | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 08/11/2005 11:03 PM |
| quote: Originally posted by galneweinhaw
quote: Originally posted by TKort
Okay the potions of fireballs, lightning bolts, etc.. have been bugging me, I think I know how to fix it.. let me know what you guys think. Right now it says:
I agree this potion of fireballs thing is unecessarily complicated.... let's just scrap them, I can add a foot note saying "If this is a potion, reroll" whudya say?
how is it different than blasting? or blast flesh? in potion form those are equally worthless. If you do it to one you gotta do it to the others. | | Im out- find me on Hordelings if you want to chat. | |
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Darastrix Maekrix dariustad Warlord
 6322 Posts




 | | 08/12/2005 12:22 AM |
| quote: Originally posted by Zippy
1) bigby's spells are in the PHB i think - just not 3E [)]
2) leave out some specialty spells, no problem - just because there's a spell doesn't mean you are obliged to listify it!
Since DDM is based on 3E, it has to refer to 3E. [:P]
The Slapping hand spell was added in the MH, not the PH.
This post is pH-balanced for your protection! [:D] | | Trade & talk in real time on IRC! SERVER: irc.psionics.net CHANNEL: #maxminis SOFTWARE: PC | PC (free) | MAC
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Darastrix Maekrix dariustad Warlord
 6322 Posts




 | | 08/12/2005 5:35 PM |
| Okay, I was browsing the rules, when I noticed:
The "insight" ability on Table 1-12 refers to "Gain Uncanny Dodge feat". There is no "Uncanny Dodge" feat in the rules that I can find anywhere in the rules. Maybe it needs to be added, or does it add the "Dodge" feat? | | Trade & talk in real time on IRC! SERVER: irc.psionics.net CHANNEL: #maxminis SOFTWARE: PC | PC (free) | MAC
Champion of ALL Dragons and the Dragon Shaman
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/12/2005 8:09 PM |
| quote: Originally posted by dariustad
Okay, I was browsing the rules, when I noticed:
The "insight" ability on Table 1-12 refers to "Gain Uncanny Dodge feat". There is no "Uncanny Dodge" feat in the rules that I can find anywhere in the rules. Maybe it needs to be added, or does it add the "Dodge" feat?
Thanks Dariustad. Uncanny Dodge was supposed to be a sub feat for Dodge... but forgot to add it =) | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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Richard II Commander
 3663 Posts




 | | 08/13/2005 10:37 PM |
| | Aren't the feats Combat Reflexes and Deft Opportunist redundant? | |
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Darastrix Maekrix dariustad Warlord
 6322 Posts




 | | 08/13/2005 11:59 PM |
| quote: Originally posted by Richard II
Aren't the feats Combat Reflexes and Deft Opportunist redundant?
Of course not! Make your own Boneclaw! [:D] | | Trade & talk in real time on IRC! SERVER: irc.psionics.net CHANNEL: #maxminis SOFTWARE: PC | PC (free) | MAC
Champion of ALL Dragons and the Dragon Shaman
][ My Trade Shoppe ][ Vindicated Champion of Aspects of Draconic Deities
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