Richard II Commander
 3663 Posts




 | | 08/13/2005 7:07 PM |
| | recovered topic 7336 | |
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Richard II Commander
 3663 Posts




 | | 08/13/2005 7:07 PM |
| quote: Originally posted by Zippy
3) AoO: Rules say "Once per creature turn". Some people play as one allowed per player turn, some play as one AoO allowed per activation. Which is correct, and please explain & refernce source of ruling. I've run into this question several times.
Thanks!
Not sure I really understand the question. A turn is one activation, so if you activate an ow and move past my orc champ I can take an aoo and whack you. If you then activate another OW and move it past my champ I can take another aoo since it's now the 2nd OW's turn, not the first's.
If instead you used a GMA to move all your guys (all the movement takes place on the IM's turn) I could only attack one, although I can choose to skip an aoo in hopes you'll move something juicier past me afterwards.
The game is split into rounds, phases, and turns. A round consists of several phases until each creature has been activated. A phase consists of one player activating two creatures. A turn is the activation of one creature within a phase. | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/13/2005 7:10 PM |
| Don't have my MHB handy to answer 1 and 2... but
3: Looks like the words need clarification.Activation is the beginning of a creatures turn, before it can move or do anything). Once a creature has done it's thang, it's Turn is over. Each Phase contains two Turns (and thus activations) and each Round contains many phases. A Round is what happens between initiatives.
There is no such thing as a "Player Turn" in DDM.... though it kinda sounds like they are referring to a Phase.
EDIT: ya, what Richard II said [:)] | | Join the Eternal Skirmish Campaign.
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Zippy Underboss
 1993 Posts



 Whitewater, WI
 | | 08/13/2005 9:11 PM |
| For #3, I had always interpreted AoO, one per creature turn, just as you both describe it.
Two people I played recently (? who) said that was not correct - and basically said it's one per phase. Thought maybe I missed a change.
Thanks!
Now for #1 and #2 [?] | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/15/2005 6:36 PM |
| Okay...
#1: Powers granted by magic items are considered "Special Abilities" and follow all the rules that apply to "Special Abilities".
#2: See #1 | | Join the Eternal Skirmish Campaign.
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rgrayua Sergeant
 400 Posts




 | | 08/16/2005 4:59 PM |
| Since we have some rules questions here, I'll ask mine from the main forum that there does not seem to be an official answer for.
When considering the Beholder's Anti-Magic Eye, is it that the Beholder has LOS to the caster or whether the caster has LOS to the Beholder? The card does not make it clear. In most cases it makes no difference, and thus why there is no official ruling. But for the campaign consider the following situation, a spellcaster has Hide and Cover (or is Invisible) so the Beholder does not have LOS to the caster but the caster has LOS to the Beholder. Does the anti-magic eye take effect? | | | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/17/2005 12:12 PM |
| quote: Originally posted by rgrayua
Since we have some rules questions here, I'll ask mine from the main forum that there does not seem to be an official answer for.
When considering the Beholder's Anti-Magic Eye, is it that the Beholder has LOS to the caster or whether the caster has LOS to the Beholder? The card does not make it clear. In most cases it makes no difference, and thus why there is no official ruling. But for the campaign consider the following situation, a spellcaster has Hide and Cover (or is Invisible) so the Beholder does not have LOS to the caster but the caster has LOS to the Beholder. Does the anti-magic eye take effect?
Excellent Q.... can you post it for [Guy] on the wizards board so we can get an official answer? (I tried to post but it won't let me =( keep asking me to re-login) | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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rgrayua Sergeant
 400 Posts




 | | 08/17/2005 3:12 PM |
| quote: Originally posted by galneweinhaw
Excellent Q.... can you post it for [Guy] on the wizards board so we can get an official answer? (I tried to post but it won't let me =( keep asking me to re-login)
Sure I can post it there, but I can't do it from work. Stupid restrictions on java on this network, so WotC's message board does not work properly here. | | | |
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jjbeezer Sergeant
 633 Posts




 | | 08/17/2005 3:16 PM |
| Wow! on the special abilities rule. I guess that makes since because some of the items (quickstrike) would be pretty useless without looking at it that way. Big Stepping doesn't look so bad now for a caster commander who gets based.
On the AoO's. I understood it like Galneweinhaw and Richard II. I have seen Guy say basically the same thing on the Wizard's board. | | | |
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Richard II Commander
 3663 Posts




 | | 08/17/2005 3:48 PM |
| | Drider Sorcerers are legal in the EC right? | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/17/2005 4:01 PM |
| quote: Originally posted by Richard II
Drider Sorcerers are legal in the EC right?
As long as they are still legal in casual play (which I think they are)
This is similar to allowing huge creatures, this isn't an Eternal Campaign specific rule, cause they are allowed in casual play (unless it has changed recently...) and those are the rules we use. | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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Richard II Commander
 3663 Posts




 | | 08/17/2005 4:11 PM |
| quote: Originally posted by galneweinhaw
quote: Originally posted by Richard II
Drider Sorcerers are legal in the EC right?
As long as they are still legal in casual play (which I think they are)
This is similar to allowing huge creatures, this isn't an Eternal Campaign specific rule, cause they are allowed in casual play (unless it has changed recently...) and those are the rules we use.
I thought that's what I'd remembered reading, but I wasn't sure. Thanks for the clarification. Now if only snake's swiftness was an arcane spell. [:)] | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/17/2005 8:35 PM |
| quote: Originally posted by rgrayua
When considering the Beholder's Anti-Magic Eye, is it that the Beholder has LOS to the caster or whether the caster has LOS to the Beholder?
http://boards1.wizards.com/showthread.php?p=6993007#post6993007
We have an official ruling =)
In summary: A creature is only subject to Antimagic Eye if the Beholder has line of sight to that creature | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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rgrayua Sergeant
 400 Posts




 | | 08/18/2005 10:30 AM |
| quote: Originally posted by galneweinhaw
quote: Originally posted by rgrayua
When considering the Beholder's Anti-Magic Eye, is it that the Beholder has LOS to the caster or whether the caster has LOS to the Beholder?
http://boards1.wizards.com/showthread.php?p=6993007#post6993007
We have an official ruling =)
In summary: A creature is only subject to Antimagic Eye if the Beholder has line of sight to that creature
I saw that, thanks for putting it on the WotC boards Gal. Now I so have to get a ring/amulet/whatever of Hide for Elvira. Hmm, who can I form an alliance with that might want to trade one? | | | |
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Richard II Commander
 3663 Posts




 | | 08/22/2005 1:12 PM |
| | With regards to Question 1, are scrolls an item or a spell? If they're an item and can be used while based then doesn't it make the scroll power of silent and still sorta useless? | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 08/22/2005 1:16 PM |
| quote: Originally posted by Richard II
With regards to Question 1, are scrolls an item or a spell? If they're an item and can be used while based then doesn't it make the scroll power of silent and still sorta useless?
Good point... we should probably scrap it. Anyone got a good idea for a replacement Metamagic scroll?
EDIT: replaced it with Penetrating Scroll | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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Zippy Underboss
 1993 Posts



 Whitewater, WI
 | | 08/22/2005 4:14 PM |
| Silent and still allows casting even while stunned or paralyzed, does it not?
That seems pretty useful.
I vote we treat scrolls as spells since only casters can use them, and since only spells are evoked from them. | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 09/02/2005 9:57 PM |
| quote: Originally posted by Zippy
Silent and still allows casting even while stunned or paralyzed, does it not?
That seems pretty useful.
I vote we treat scrolls as spells since only casters can use them, and since only spells are evoked from them.
I think I jumped the gun on this. I've posted the question for Guy on wizards to see if scrolls work the same as other magic items or not... | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 09/03/2005 12:14 PM |
| quote: Originally posted by Zippy
I vote we treat scrolls as spells since only casters can use them, and since only spells are evoked from them.
Your're right =)
http://boards1.wizards.com/showthread.php?p=7145643#post7145643
Looks like Silent and Still is probably quite useful now | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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TKort Sergeant
 583 Posts




 | | 09/04/2005 7:10 PM |
| I need to make sure I'm using the Lute of Sanctuary right (best item ever, btw, please don't let them take away instruments@!! :))
Chimes / Drums / Horn / Pipes of… - Bard only: ignore range and area of effect of power and replace with: your warband;
Wondrous Item: Lute of Withdrawal As sanctuary [] (creature cannot be attacked until its next turn) but range self
Okay, so does that make it
Lute of Withdrawal gain benefits until bard’s next activation [] Your warband; As sanctuary (creature cannot be attacked until its next turn)
Or
Lute of Withdrawal[] Your warband; As sanctuary (creature cannot be attacked until bard’s next activation)
In other words, does the "gain benefits until bard's next activation" Supercede any other durations placed on the spell originally? This would work, in the sense that it is a bard playing an instrument to get an effect, but would seem weird in the sense that sanctuary wears off normally when an attack is made.
Just need a ruling on this before I use it wrong hehe..
BTW.. in terms of game speed.. the "until bard's turn" is a lot easier to operate than having it end on each individual creature's turn..
Tkort.
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 09/06/2005 2:42 AM |
| quote: Originally posted by TKort
sanctuary wears off normally when an attack is made.
This is not the case in DDM =)
btw, please join in on the Instrument discussion in the magic items thread..... I think it was a neat idea.... but they just don't work, you can roll some weired and crazy and useless and powerfull stuff. | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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Richard II Commander
 3663 Posts




 | | 09/06/2005 9:04 AM |
| | If the beholder needs LoS to affect a target with it's antimagic eye, does a commander need LoS to give it's commander rating to a morale save? Can a commander rally an invisible creature? | |
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TKort Sergeant
 583 Posts




 | | 09/06/2005 10:45 AM |
| quote: Originally posted by galneweinhaw
quote: Originally posted by TKort
sanctuary wears off normally when an attack is made.
This is not the case in DDM =)
btw, please join in on the Instrument discussion in the magic items thread..... I think it was a neat idea.... but they just don't work, you can roll some weired and crazy and useless and powerfull stuff.
I'm afraid I don't understand your response: Are you talking about how in DDM sanctuary wears off whenever you activate? If so, what is the answer to my larger question of whether the instrument's duration or the spell's duration take precedence?
Tkort.
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 09/06/2005 12:24 PM |
| Sorry TKort... it was late.
Actually, how it is supposed to work, is that each creature, untill the bard's next activation, gains the ability: [] Sanctuary.
This is how all the instrumental [] abilities are supposed to work....
so each creature (untill the bard's next activation) has the option of using [] Sanctuary (as a special ability =)
I realize the instrument mechanism is not very clear..... and we should discuss in the Magic Items thread. | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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Zippy Underboss
 1993 Posts



 Whitewater, WI
 | | 09/06/2005 7:39 PM |
| quote: Originally posted by Richard II
If the beholder needs LoS to affect a target with it's antimagic eye, does a commander need LoS to give it's commander rating to a morale save? Can a commander rally an invisible creature?
Backwards: The creature must have LOS to commander, OR be within 6 (counting around walls), to be under command and use that commander's rating for morale saves or rally attempts.
Potential trouble comes when the commander is invisible. | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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TKort Sergeant
 583 Posts




 | | 09/06/2005 8:06 PM |
| quote: Originally posted by galneweinhaw
Sorry TKort... it was late.
Actually, how it is supposed to work, is that each creature, untill the bard's next activation, gains the ability: [] Sanctuary.
This is how all the instrumental [] abilities are supposed to work....
so each creature (untill the bard's next activation) has the option of using [] Sanctuary (as a special ability =)
I realize the instrument mechanism is not very clear..... and we should discuss in the Magic Items thread.
That's weird, I thought "your warband" was a range of a spell, like Legion's spells.. It would be a lot more useable that way, maybe I will bring it up in the items thread.... hehe
TKort.
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 09/06/2005 8:51 PM |
| quote: Originally posted by TKort
That's weird, I thought "your warband" was a range of a spell, like Legion's spells..
Exactly. "Your warband" for ~one round gains the power listed.
in this case that power is "[] Sanctuary".
| | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 09/06/2005 8:54 PM |
| quote: Originally posted by Richard II
If the beholder needs LoS to affect a target with it's antimagic eye, does a commander need LoS to give it's commander rating to a morale save? Can a commander rally an invisible creature?
lol...really trying to stir the pot aren't we? [)]
Luckily... the Command wording isn't as ambiguous as the beholder's is. | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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Richard II Commander
 3663 Posts




 | | 09/06/2005 9:22 PM |
| quote: Originally posted by galneweinhaw
quote: Originally posted by Richard II
If the beholder needs LoS to affect a target with it's antimagic eye, does a commander need LoS to give it's commander rating to a morale save? Can a commander rally an invisible creature?
lol...really trying to stir the pot aren't we? [)]
Luckily... the Command wording isn't as ambiguous as the beholder's is.
Command When you activate a creature, first determine whether it is under command. A creature is under command if it meets one or more of the following conditions: • It is within 6 squares of one of the commanders in its warband; or • It has line of sight to one of the commanders in its warband; or • It is a commander.
So an invisible commander can't rally a follower? Nor could a follower add an invisible commander's commander rating to it's initial save. | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 09/06/2005 9:29 PM |
| quote: Originally posted by Richard II
Command When you activate a creature, first determine whether it is under command. A creature is under command if it meets one or more of the following conditions: • It is within 6 squares of one of the commanders in its warband; or • It has line of sight to one of the commanders in its warband; or • It is a commander.
So an invisible commander can't rally a follower? Nor could a follower add an invisible commander's commander rating to it's initial save.
Seems pretty black and white to me. | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 09/06/2005 9:35 PM |
| quote: Originally posted by Richard II
So an invisible commander can't rally a follower? Nor could a follower add an invisible commander's commander rating to it's initial save.
Actually, all this can happen within 6 still. | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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Richard II Commander
 3663 Posts




 | | 09/06/2005 9:42 PM |
| quote: Originally posted by galneweinhaw
quote: Originally posted by Richard II
So an invisible commander can't rally a follower? Nor could a follower add an invisible commander's commander rating to it's initial save.
Actually, all this can happen within 6 still.
Yes, true. But assuming it was more then 6 squares you couldn't use the LoS to rally/add to their morale. Interesting, very interesting. | |
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TKort Sergeant
 583 Posts




 | | 09/06/2005 10:30 PM |
| quote: Originally posted by galneweinhaw
quote: Originally posted by TKort
That's weird, I thought "your warband" was a range of a spell, like Legion's spells..
Exactly. "Your warband" for ~one round gains the power listed.
in this case that power is "[] Sanctuary".
Hehe is there any way we could simplify it to be as though the bard has cast the spell on everyone? Or is the intention that if anyone wants to benefit from the power, they need to give up their action for that round? It seems like an awkward way to do it, but I presume it's because some of the powers are offensive?
Tkort.
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 09/12/2005 1:59 AM |
| | ok question on the alliance thing again. does it have to be a medium for a medium trade etc? for instance say I want to trade a major for a medium can we do that? | | Im out- find me on Hordelings if you want to chat. | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 09/12/2005 10:41 AM |
| quote: Originally posted by AesophDarkfable
ok question on the alliance thing again. does it have to be a medium for a medium trade etc? for instance say I want to trade a major for a medium can we do that?
" Once a pair of Allies have been declared, the allies may, once a week, trade an equivalent magic item of any strength, excluding artefacts."
Not very clear..[:(]..This means you could trade 1 Med for 1 Med, 2 Min for 1 Med, 4 Min for 1 Maj, 2 Med for 1 Maj, 1 Maj for 1 Maj... etc. | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 09/12/2005 10:44 AM |
| quote: Originally posted by TKort
It seems like an awkward way to do it, but I presume it's because some of the powers are offensive?
That and many would be too powerfull otherwise ( your warband being un attackable for a whole round?... that's NOT a medium item! ) | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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TKort Sergeant
 583 Posts




 | | 09/12/2005 12:00 PM |
| quote: Originally posted by galneweinhaw
quote: Originally posted by TKort
It seems like an awkward way to do it, but I presume it's because some of the powers are offensive?
That and many would be too powerfull otherwise ( your warband being un attackable for a whole round?... that's NOT a medium item! )
hehe close to two rounds if I do it right hehe
alright fine. :)
Tkort.
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TKort Sergeant
 583 Posts




 | | 09/14/2005 9:03 PM |
| Okay I don't understand the spell ice storm...
Sight; radius 4; 15 damage + 10 cold damage, area of effect is difficult terrain until castor's next activation; DC 16 (for damage only)
It sounds like the intention is 15 physical damage from chunks hitting you and 10 from the sheer cold of it. If so, then is the 15 still considered magic damage?
Also, the DC 16 "for damage only" seems like a clarification that there is no save against the rough terrain, but I wanted to make sure it wasn't "For damage only, not cold damage".
AND I was wondering if you rolled one save for the whole thing, or two saves.. if you make your save then it's half 15 is 5 and half 10 is 5 for 5 damage + 5 cold, right?
Hehe.. weird spell.. way to go Richard for taking it! hehe
TKort.
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jjbeezer Sergeant
 633 Posts




 | | 09/14/2005 9:19 PM |
| Unger, the original Ice Stormer, could never reall figure this out either. Each time I used it I read the rules on the spell differently.
I do know that the difficult terrain aspect affects the ground. Therefore, the save does not effect the appearance of difficult terrain.
Sight; radius 4; 15 non-magic damage + 10 cold damage, area of effect is difficult terrain until caster's next activation; DC 16 (for damage only, roll once for each type of damage)
Of course, Galnew has updated the rules to make if fairly clear. The non-cold damage is not magic, and you save versus each type of damage. So DR and Cold resistance ruins the spell's day (except for the difficult terrain part).
I love that spell! | | | |
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Zippy Underboss
 1993 Posts



 Whitewater, WI
 | | 09/14/2005 9:46 PM |
| Of course, Galnew has updated the rules to make if fairly clear. The non-cold damage is not magic, and you save versus each type of damage. So DR and Cold resistance ruins the spell's day (except for the difficult terrain part). DR does not help against Ice Storm damage. See rulebook glossary DR5 page 31 (melee or ranged damage only). Same goes for Adamantine Laced. | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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