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Richard II
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10/08/2005 5:21 PM  
recovered topic 9657


Richard II
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10/08/2005 5:21 PM  
I would be careful. Hide and especially the arcane targeting are extremely powerful abilities.


scruffydude7
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10/08/2005 5:27 PM  
I dunno, I think those are a little bit powerful compared to the other command effects. The sneak attack one would be balanced at just +5 though, and I would like to see it in that case.

The hide one sounds way to easy to abuse. I don't really like the idea of figures with shiny plate mail having hide. Also, large creatures can attain cover very easily, making them benefit much more than smaller figures.

I'd like to see a couple of new feats too. I agree with DJ-Chuckles on adding hide as a feat, as well as:

-Enlarge Spell (PHB) - Double the range of range 6 spells.

-Shield Slam (Complete Warrior)- Requires Improved Shield Bash, adds a Stun DC 14 to your Sheild Bash attack.

-Arcane Strike (Complete Warrior) - As a swift action, sacrifice a spell to gain attack +1 and damage +5 to your next attack, ignores DR.





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10/08/2005 5:45 PM  
Enlarge spell would have to be a [] to be on par with our other meta feats. Shield slam sounds pretty powerful as well and might need a [] or a [][]. I like Arcane Strike alot.

Hide is way to powerful for a feat I think. And arcane precision is something we need to leave to the tactician (we try to leave some spells/feats to the ones that have them so they are still unique figures) as it keeps her unqiue and would be way to powerful and becomes the immediate 3rd level feat choice for all casters.

Both commanders effect again are extremely powerful well more so than any of our current commander effects I think.

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Whitewater, WI

10/08/2005 6:10 PM  
My wishlist:

Automated Signup
Automated Matching
Automated Reporting (goes through admin for approval before updating stats directly from a report form entry)
A Vampiric Weapon for Krawd
An exciting CE Warlord option
Catoblepas Mini
Magic Item / Body Slot clear guidelines
More custom scenarios, esp. like when OC did a whole new colorful map

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10/08/2005 6:22 PM  
quote:
Originally posted by Zippy

My wishlist:

Automated Signup
Automated Matching
Automated Reporting (goes through admin for approval before updating stats directly from a report form entry)
A Vampiric Weapon for Krawd
An exciting CE Warlord option
Catoblepas Mini
Magic Item / Body Slot clear guidelines
More custom scenarios, esp. like when OC did a whole new colorful map

[^]



Approved. Of course, Krawd must exchange all of his existing magic items (especially the ethereal armor!).


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10/08/2005 6:36 PM  
Okay, all kidding aside:

I may come across as a jerk here, but MY suggested improvement/change to the EC rules as follows:

Before initiating a new discussion or suggesting a new rule or rule change, a player must first complete a 8 (12?) week trial period to learn how the EC as it currently stands works.

I've been playing this thing quite a while now and I like it, and it is getting a bit annoying to have people who have been playing for a month or two suggesting that the whole thing is flawed and needs to be completely reworked so that they can have fun playing it.

DDM is a fun game, and adding the Campaign system to it already adds an interesting and engaging twist. It makes a virtually unlimited system even closer to unlimited. The EC rules have made some necessary and some aesthetic changes to the core campaign rules, and there is always the possibility that it can be improved as time goes along and things seem a little off. But for some reason ever since the major upgrade of the rules to V2, everyone has had a million ideas as to how to improve even further. I'm not innocent in this, I think I have suggested one or two ideas too. But at some point we have to decide that what we have are good rules and they don't need to be changed anymore. The magic items can stand to be tweaked some, but they work as they are, the feats might have some room for addition, but as they stand the balancing there is pretty good. As new sets come out there will be new spells and those should also continue to be added. But I personally think the time for drastic changes has passed, let's just sit back and enjoy what we've created: a fun and thriving online DDM community.
Without a lot of whining about how the rules don't benefit your warlord the most :).


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10/08/2005 7:12 PM  
So, as someone new to the community, when someone else started a thread asking what some suggestions for rules changes are, and I responded, my response was neither wanted nor valid, and instead annoying, because I'm not old school? Thought any imput I gave was well-reasoned, debatably compelling because Galen seemed to like it, and polite, apologies if not...

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10/08/2005 8:11 PM  
Seems most people just want me to keep my mouth closed. At least, that's what I get from these posts. That just because we haven't played through 8-12 weeks worth of games? (How about 4 games a week for 2-3 weeks?) and what? Haven't got a brain to be able to look into the future? I think there's a whole post about let's all look into the future and see who's got what. Also, so that everyone knows....



There are a ton of rules, about 16 pages worth or so, so more then double what we have now, that are not made available to the majority of the players before they join the EC. They're all listed in the MHB which you must purchase if you really want to have any clue what is going on here. Otherwise people will continue to pull rules out when it's conveniently poised to work against you, and keep there mouth shut while they put rings of pounce on celestial pegasi.


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10/08/2005 8:35 PM  
quote:
Originally posted by Zarnof

So, as someone new to the community, when someone else started a thread asking what some suggestions for rules changes are, and I responded, my response was neither wanted nor valid, and instead annoying, because I'm not old school? Thought any imput I gave was well-reasoned, debatably compelling because Galen seemed to like it, and polite, apologies if not...



Well that goes against everything I said, specifically: "Not wanting to create some elitist thing", and "if you have a complaint, make it a suggestion instead of a whine". Responding to a request for ideas with ideas is awesome, starting and continuing a fight in a disrespectful manner with the entire EC community is not awesome. If you misread me, I apologize, as it was somewhat of a rant and my intent may have gotten lost.

Tkort


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10/08/2005 8:35 PM  
Ok. I'm just asking and wishing. You do not have to get all uptight about it. I'm just starting I admit but I can have input can I not? I understand hide is big but if they are not wearing plat and certain things should be able to have hide.

Deepshadow Elf?

I am just saying we can all have input.

Posted By WakeXX on 09/25/2006 4:49 AM
OMG DJ!This has to be the spammiest spam thread ever!

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TKort
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10/08/2005 8:43 PM  
quote:
Originally posted by Veliq


There are a ton of rules, about 16 pages worth or so, so more then double what we have now, that are not made available to the majority of the players before they join the EC. They're all listed in the MHB which you must purchase if you really want to have any clue what is going on here. Otherwise people will continue to pull rules out when it's conveniently poised to work against you, and keep there mouth shut while they put rings of pounce on celestial pegasi.




Yep and that's clearly stated in nicer terms at the beginning of every EC weekly post and the first thing stated in the EC Rules. We are playing the MHB Skirmish game with our own updated rules (it was originally Galnew's but I feel okay saying "our" now because over the past 6 months we have all had the opportunity to vote on changes and even suggest potential upgrades). This is a cool process but at some point we should probably stop coming up with new Rules every week, and focus on filling in details like more magic items and more feats etc. V2 of the rules is a great improvement on V1, and V1 was already fantastic. I think we're flogging the dead horse now and except for bugs/glitches/unclear points/loopholes the rules really don't need any more changing. Eventually if we keep trying to fix something that aint broke, we'll break it.

Tkort.



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10/08/2005 8:58 PM  
quote:
Originally posted by dj-chuckles

Ok. I'm just asking and wishing. You do not have to get all uptight about it. I'm just starting I admit but I can have input can I not? I understand hide is big but if they are not wearing plat and certain things should be able to have hide.

Deepshadow Elf?

I am just saying we can all have input.



I'm not uptight :)

I suppose this was a bad choice of thread to post my feelings on, as it appears to be targeting you, DJ, which was not really my intent.

I do, however, agree with others' assessment of your suggestions, giving hide out to followers or anyone who gains 3 levels has the potential for big breakage.

I guess my point was that you might have a better concept of what feat/power ideas might be unbalancing after playing EC longer... the metagame of EC is different in that you always know your opponents' faction and at least one of their creatures. It takes a while to get a feel for a completely different style of warband building from tourney play. Let's be honest, you still are asking basic rules questions on a regular basis, stuff that is actually clearly written in the rule books. Over time your view of DDM will change completely, as mine has many times over. I promise, the game, as it stands is totally playable and lots of fun, the add-ins can wait :).

Tkort.



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psistef
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10/09/2005 4:31 AM  
Arcane Precision would be so, so, so broken.
Hide is probably too powerful as well.

BTW, this campaign is awesome as it is.

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10/09/2005 5:00 AM  
1. You can tell when TKort is cranky or being uptight when there isn't A SINGLE piece of formatting in his post.[)]

2. I agree with TKort on us constantly adding new rules.. kind of. This is silly coming from me of course, cus I'm the one always asking for improvments. Unfortunately I have this really annoying trait called perfectionism and it means I will never be satisfied with anything I do unless it is perfect... i.e. I will never get satisfation [V].

3. Aside from the #2 problem, I think we should probably lay low on the rules suggestions and stuff untill the workup to V3... which there inevitably will be [:D]. So... are there pills to enhance my willpower?

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10/09/2005 10:57 AM  
In light of Galn's wisdom, what's a good way to capture:
1) Points of Contention (sometimes there's an underlying imbalance, we just don't agree on fixing it or how to fix it, and it bears further mulling)
2) Points of Interest (similar to psionics in V1, where we all wanted something and it was just a matter of building up the details)

Who's going to champion this recordkeeping endeavor?

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10/09/2005 1:04 PM  
quote:
Originally posted by Zippy

In light of Galn's wisdom, what's a good way to capture:
1) Points of Contention (sometimes there's an underlying imbalance, we just don't agree on fixing it or how to fix it, and it bears further mulling)
2) Points of Interest (similar to psionics in V1, where we all wanted something and it was just a matter of building up the details)

Who's going to champion this recordkeeping endeavor?



I'm coming away from this with the fact that you don't believe we can all keep quiet and have at the forefront of our memory the issues that come up while we wait for that period when we are asked for our suggestions? I'd have to agree there, it's much better to write down the ideas as they come to us as opposed to waiting for someone to ask what they are. I suppose they could be writted down here at home somewhere where we would be able to keep up with them, but that involves an actual pen and paper! Yuck!

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10/09/2005 2:14 PM  
quote:
Originally posted by Veliq

[quote]Originally posted by Zippy

In light of Galn's wisdom, what's a good way to capture:
1) Points of Contention (sometimes there's an underlying imbalance, we just don't agree on fixing it or how to fix it, and it bears further mulling)
2) Points of Interest (similar to psionics in V1, where we all wanted something and it was just a matter of building up the details)
I think a dedicated V3 work-up thread is what we need =)

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10/09/2005 3:28 PM  
It just occured to me...although it is probably too complicated, but may be worth mentioning. There are spellcasting progression levels, so why not stealth progression levels?

If they were limited to 5 HP per level and don't get a second attack, would it be balanced to give them access to rogueish feats such as Hide and Evasion? It would need a bit of playtesting, certainly, but it would be a neat way to add variety and customization.

Let me add that I suggest these things not because I am not satisfied with the game as it is. It's very cool, very fun, and I appreciate the effort made to keep the game balanced and fair. I simply want to contribute to something I enjoy, if possible. I would enjoy playing just as much if none of my suggestions are ever incorporated.

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10/09/2005 4:25 PM  
quote:
Originally posted by scruffydude7

It just occured to me...although it is probably too complicated, but may be worth mentioning. There are spellcasting progression levels, so why not stealth progression levels?

If they were limited to 5 HP per level and don't get a second attack, would it be balanced to give them access to rogueish feats such as Hide and Evasion? It would need a bit of playtesting, certainly, but it would be a neat way to add variety and customization.


scruff, cool idea. With the extra attack for fighting warlords, and SPL's... I think the next step is to have a number of different Warlord Prestige Class and you would choose which prestige class path you wanted to follow. Man, that would be a lot of work but really awesome =)

In a way, this might simplify things abit as rather than having a single class where there are different variables within it, we would have 3 or 4 different highly structured classes.

Warlord Mage prestige class
Warlord Knight prestige class
Warlord Rogue prestige class

droool.......

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10/09/2005 4:57 PM  
quote:
Originally posted by galneweinhaw

quote:
Originally posted by scruffydude7

It just occured to me...although it is probably too complicated, but may be worth mentioning. There are spellcasting progression levels, so why not stealth progression levels?

If they were limited to 5 HP per level and don't get a second attack, would it be balanced to give them access to rogueish feats such as Hide and Evasion? It would need a bit of playtesting, certainly, but it would be a neat way to add variety and customization.


scruff, cool idea. With the extra attack for fighting warlords, and SPL's... I think the next step is to have a number of different Warlord Prestige Class and you would choose which prestige class path you wanted to follow. Man, that would be a lot of work but really awesome =)

In a way, this might simplify things abit as rather than having a single class where there are different variables within it, we would have 3 or 4 different highly structured classes.

Warlord Mage prestige class
Warlord Knight prestige class
Warlord Rogue prestige class

droool.......



Now this I like the potential for! Now just in early theory stages would you be able to switch between classes (for example I know Tullywi took 10HP with Garret Hilltopper for the first level to get some surviveability and Thom got third level spells and started taking a little 10 hp levels to up his HP. If you can mix and match itd be interesting, but would require making sure the early levels were balanced (aka make sure rogue doesnt get hide off the bad therefore everyone takes a level of rogue) Its alot of work, but has GREAT potential.

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10/09/2005 5:48 PM  
I am glad to see a positive reaction to the idea. I know it would take a lot of work and if it's too much, then by all means, don't worry about it. The game runs great as it is with as much simplicity as one could expect.

However, if there is enough positive feedback among the EC community, I would be glad to help share the workload if there is any way I could.

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10/09/2005 7:46 PM  
quote:
Originally posted by scruffydude7

I am glad to see a positive reaction to the idea. I know it would take a lot of work and if it's too much, then by all means, don't worry about it.


We've got like 3 months to work out the details =D

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10/09/2005 7:51 PM  
quote:
Originally posted by AesophDarkfable

Now this I like the potential for! Now just in early theory stages would you be able to switch between classes (for example I know Tullywi took 10HP with Garret Hilltopper for the first level to get some surviveability and Thom got third level spells and started taking a little 10 hp levels to up his HP. If you can mix and match itd be interesting, but would require making sure the early levels were balanced (aka make sure rogue doesnt get hide off the bad therefore everyone takes a level of rogue) Its alot of work, but has GREAT potential.


I'd like to try not to restrict warlords to less than they can already do, it might be necessary for this but my preference is not to.

Allowing qualified warlords to "cross class" would be cool, similar to how all spell-castors may do so now (kind of)

To do this we would need to set something up similar to how levels increase in D&D... where everything stacks and a 6th level whatevr is equal to a 2nd/4th level whatever (in theory anyway =)

I should give some credit to whoever brought up a similar idea back in the V2 workup, but we weren't ready for it then and I can't remember who it was!

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10/09/2005 8:56 PM  
Ok. Just a small gripe. I'm nearly taking 3 withdraws now to my guys. Which means no expansion to Lts... I'm sorry. I admit I was almost gonna take a draw with one of my games and give them the win but we played. I would've given them the full win with the 500xp for lts.

I was wondering is there anyway we can fix this. As I said I'm nearly taking 3 withdraws to my guys. 1 guy about to level his first lt but now cannot.

Is there a way we can fix this?

Posted By WakeXX on 09/25/2006 4:49 AM
OMG DJ!This has to be the spammiest spam thread ever!

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10/10/2005 4:23 AM  
quote:
Originally posted by dj-chuckles

Ok. Just a small gripe. I'm nearly taking 3 withdraws now to my guys. Which means no expansion to Lts... I'm sorry. I admit I was almost gonna take a draw with one of my games and give them the win but we played. I would've given them the full win with the 500xp for lts.

I was wondering is there anyway we can fix this. As I said I'm nearly taking 3 withdraws to my guys. 1 guy about to level his first lt but now cannot.

Is there a way we can fix this?



I am not exactly sure what you're saying there but let me clairfy this:


You shouldn't be getting a forfiet for just not being able to schedule a time. If two players can't meet each other schedules than the match is a draw and it's as if it never was scheduled.

The only time you should be receiving a Forfiet is you and your opponent schedule a match and one of you doesn't show up.

Also:

You need to have waited a reasonable amount of time for him to show up
(20-30 mins is what most of us do.)

If your opponent has a really good explanation we tend to "suggest" you still don't take a forfiet, but you can ask for one and Gal will decide.

If he totally blows you off with little or no excuse is the only time you get the option of a forfiet.






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Zippy
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10/10/2005 10:25 AM  
quote:
Originally posted by dj-chuckles

Ok. Just a small gripe. I'm nearly taking 3 withdraws now to my guys. Which means no expansion to Lts... I'm sorry. I admit I was almost gonna take a draw with one of my games and give them the win but we played. I would've given them the full win with the 500xp for lts.

I was wondering is there anyway we can fix this. As I said I'm nearly taking 3 withdraws to my guys. 1 guy about to level his first lt but now cannot.

Is there a way we can fix this?


Here are a few suggestions that may help you out...

First, don't be in a "hurry" to level up because:
1) This is the Eternal Campaign, there will always be opponents and challenges
2) The low point matches are sometimes the most fun, enjoy them

As for opponents not showing up, make sure you email and post to set up specific game times, as sometimes with all the posts it is easy to miss one. Also, I recommend a post in the weekly thread with scheduled game time - it is a reminder for both parties, and let's the peanut gallery know when to show up.

Hey, who always calls them the peanut gallery? That's funny [:p]
2)

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10/10/2005 2:09 PM  
I never received an email whatsoever from AcousticDevil. And for Orcmonk he already agreed to give me the game due to his Vassal not working.

Posted By WakeXX on 09/25/2006 4:49 AM
OMG DJ!This has to be the spammiest spam thread ever!

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10/10/2005 2:26 PM  
quote:
Originally posted by dj-chuckles

I never received an email whatsoever from AcousticDevil. And for Orcmonk he already agreed to give me the game due to his Vassal not working.


quote:
Originally posted by dj-chuckles

I never received an email whatsoever from AcousticDevil. And for Orcmonk he already agreed to give me the game due to his Vassal not working.



Neither of those situations warrants a forfiet for points, IMO.
Orcmonk can't just give you the game, if his vassal isn't working
and you had notice and were well informed. ( As Orcmonk posted about his problem earlier in the week). That's just the luck of the draw.
As Acoustic Devil goes he's a regular player and something may be wrong, Gal will need to judge wether that merits a forfiet, I would say as you had 4 games scheduled two being draws due to scheduling issues isn't a big deal.

In light of the recent scheduling, unfinished games problems we are having, I am 100% convinced the Forfeit issue needs to be addressed.
I am starting a new thread on the issue so lets discuss it there.

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10/10/2005 2:35 PM  
Hi all,

Well, looks like you've all been busy in my absence...

Just a note on the separate Warlord Prestige Classes:

The Ghostwind Campaign (Yes, I know: I'm a Chainmail junkie, but the campaign game was SO COOL!) has a TON of convertable material, which might save time and effort (or may cause more problems, headaches, and mass pandumonium... who said being campaign admin was easy?) ;)

Anway, just my 2 ep worth,

Redgar

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10/10/2005 3:41 PM  
quote:
Originally posted by scruffydude7

It just occured to me...although it is probably too complicated, but may be worth mentioning. There are spellcasting progression levels, so why not stealth progression levels?

If they were limited to 5 HP per level and don't get a second attack, would it be balanced to give them access to rogueish feats such as Hide and Evasion? It would need a bit of playtesting, certainly, but it would be a neat way to add variety and customization.

Let me add that I suggest these things not because I am not satisfied with the game as it is. It's very cool, very fun, and I appreciate the effort made to keep the game balanced and fair. I simply want to contribute to something I enjoy, if possible. I would enjoy playing just as much if none of my suggestions are ever incorporated.



We should all take this idea into advisement, and then, as Galnew has mentioned, when we start this process all over again for what apparently is a regular 6 month rules overhaul (yuck :)) post a new thread on this topic.. hopefully by then we will have come up with lots of ideas or reasons it wont work. Personally I think it sounds awesome on the surface, but I am concerned that it might not work too great for the bulk of warlords/LTs.. but rather benefit certain ones more than others. I could be wrong.. the idea of level-based progression of sneak attack damage would be pretty sweet :).

Tkort.


Zippy
Underboss
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Whitewater, WI

10/10/2005 4:55 PM  
Regdar or Scruffydude or whoever else cares:

Please start a thread to discuss EC V3: Warlord Prestige Class Choice.

This topic is broad and will certainly require playtesting, discussion, tweaking, and hopefully in V3 will become a rich new addition to the menu.

Give it a separate place to live, and it needs a champion to facilitate the discussion. Volunteers!?

There are 10 kinds of people in the world; those who understand binary, and those who don't.
Reference Thread, H/W List, Champion of the Catoblepas
The Defenestrator
AesophDarkfable
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10/10/2005 4:57 PM  
quote:
Originally posted by Zippy

Regdar or Scruffydude or whoever else cares:

Please start a thread to discuss EC V3: Warlord Prestige Class Choice.

This topic is broad and will certainly require playtesting, discussion, tweaking, and hopefully in V3 will become a rich new addition to the menu.

Give it a separate place to live, and it needs a champion to facilitate the discussion. Volunteers!?



If you need an example of what discussion faciliation should look like, go look at my old Psionic and Magic item change threads. or someone elses old feat thread


Im out- find me on Hordelings if you want to chat.
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