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TKort
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11/14/2005 12:10 AM  
TKort Posted - 11/11/2005 : 9:02:16 PM This thread is to discuss the EC rules: it is the place to make suggestions and bring possible errata to the attention of the EC admininstrators. Please note that at this time new rules are not expected to be implemented until early in the New Year.


TKort
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11/14/2005 12:10 AM  
Discussion carried over from another Thread:

In EC V3, should Empowered effects work for Divine spells, specifically healing spells?

Options:

Empower Feat:
Change current Empower Feat to include Healing Spells, or Add Empower Healing Feat "[] add healing +10 to one spell that heals damage; does not continue to affect spells that have repeated effects on later rounds"

Empowered Scrolls:
Change current Empowered Scroll to include Healing Spells (again with clause that removes Regeneration/Vigor spells), or Add a divine version of the scroll.

I like the idea of adding a second feat, but I don't think adding another type of scroll to the mix would work for anyone (adding more, specialized items tends to make it harder for the right warbands to get it, and ends up always going to the people that don't want them). What does everyone else think?

TKort.


Aravis
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11/14/2005 12:22 AM  
How about..

Augment Healing []: Add +10 to any healing spell, does not add +10 to spells that last more than 1 round. (such as Greater Vigor).

Also I will carry the Lt Promotion suggestions here..

Lt. Promotion Proposals

Rather than give away CR, which undermines the low CR starting warlords to some extent, here are some alternatives...

MAGIC ITEMS: A "flawless" record warlord who achieves 1000XP will have 1 medium item, while a "100% losing" warlord will have exactly twice that (4 minors = 2 mediums). When a Lt. is promoted, its items should be on par with other warlords of its level. So, let's use the AVERAGE items for a warlord of any XP value. Rather than using level, we use XP. The average is Warlord XP divided by 1000 times 3 minors (round down to nearest whole number).

PROPOSAL: Promoted Lieutenant's XP divided by 1000 times 3 is number of minor items (or equivalent) the new Warlord may keep.

Example: Craig the Crucian at 4250 XP is promoted to warlord. Current system lets him have 3 medium items, but the average 3rd level warlord with 4250 XP already has 4250 / 1000 x 3 = 12.75 minors, round to 12. It's only fair Craig should get this too. So with the proposed system, Craig chooses 2 majors and 2 mediums. Heck if we gave Craig equivalent of minimum item load, he'd still get more than current system (would get 4 mediums instead of 3)!

CARRYOVER LT's: Currently 1/2 the Promoted Lt's level of Lt's can be kept. There's a loophole - an unlimited number of zero level Lt's can be kept. Again, using what an average warlord of a given level will have, we find an approximated average of 1/4 the promoted Lt's XP would be typical for total Lt' XP, therefore...

PROPOSAL: A promoted Lt. can take with him a total of one quarter his own XP worth of Lieutenants.

Example: Suppose I get 500 more XP for Ignavus the Green Dragon, making him 5000XP and level 4. With the current system, he could take Pedes (level zero), Gibbel (level zero), and Caligo (2nd level), for a total of 3000XP of Lt's. Using the porposed system, Ignavus would have to leave one of the zero level dudes behind. This keeps the new warlord on par with other warlords at the same XP level.

Go compare actual warlords on the roster, look at total items and total Lt. XP, and you'll find the proposals offer a much better match for promoting a Lt. into a Warlord.

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Deoxy
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11/18/2005 1:40 PM  
I suggest a special feat for "willing to follow" (yes, I know, it's been done - but not like this):

Not a Leader
Same benefits as Willing to Follow, but the creature taking this feat has its Commander Rating permananently and unmodifiably reduced to 0.

So, what benefit does this give? You get comander effects of other commanders, and you can put creatures in commander (useful for rallying and preventing Executuioner's Blade, useful for movement until Wardrums comes out), but you don't really give any bonuses.

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Deoxy
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11/18/2005 2:12 PM  
I also suggest a dedicated fighting Lt class - at level 2, it gets "Independent" instead of CR (and perhaps LOSES its CR if it has one, just to keep Warlords away...), and at CR increasing levels, it instead gains some kind of bonus, probably chosen from a list.

Suggestions:
Hero: As a recognized hero of your faction, you inspire (or intimidate, your choice) the troops: you grant adjacent allies +1 bonus to morale checks.
Infamous: As a hero for your faction of some noteriety, you give your enemies pause: adjacent enemies take -1 to morale checks.
Tactics
Lt toughness: +10 HP, but can be taken even if you've taken toughness
Strategic Withdrawal: You know when it's best to fall back: you may choose to fail morale checks (even if you're fearless).
Fight or Flight: (requires Strategic Withdrawal) You know when to run and when to stand and fight: you no longer roll to rally - you rally or continue routing as you choose.
Extra Effort: Once per battle, you may gain one extra attack exactly like one you already have (same attack bonus and damage) for one round. (You would have to not move or have Sidestep and move only 1 square to make use of this.)
Sacrifice for the Cause: You are willing to give yourself for the cause, going into a death struggle with one enemy. As a swift action, deal current HP damage to both yourself and one adjacent enemy. (Deathstrike and/or other such abilities do not apply.)
Fight Dirty: Once per battle, you may kick dirt in the eyes of one living creature; treat this as Blindness until the creatures next activation, DC 15+Lt level.
Wild Card: once per battle, as a swift action on your turn, you may gain any one feat (which you qualify for); you have this feat until you next activation. (Gain cleave for a moment when dealing with lots of fodder, for example, or Dash when you need that one extra movement point, or Dodge when you REALLY have to hold out just ONE more turn, etc.)

Other suggestions are welcome, of course, as is any comments on the idea.

Looking back over the list, some of those might be too powerful (warlords would end up wanting them...). Don't know what to say about that, except maybe that they could just be normal feats... of course, maybe they're too powerful for that, too. Open to suggestion.

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dj-chuckles
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11/18/2005 8:28 PM  
V3 Feat Ideas for Divine

Spontaneous Healing
Spontaneous Harming

Spontaneous Healing/Harming lets you drop spells of that current level for cure/inflict spells of that level.

Example.
I'm changing my lvl 4 summoning spell for a cure critical wounds. Healing for 40.

Posted By WakeXX on 09/25/2006 4:49 AM
OMG DJ!This has to be the spammiest spam thread ever!

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11/24/2005 10:36 PM  
Im gonna suggest lvl 5 spells for Arcane, Divine and Druidic. Psionics can be handled by someonelse?

5th Level Arcane Spells
Cone of Cold- Cone; 30 cold damage; DC 18
Wall of Stone- Range 6; create a wall of stone with AC 20 and 50 HP that is 5 squares long/tall.
Hold Monster- Sight; paralysis; DC 18
Cloudkill- Sight; Radius 2; kill creatures with 35 hp, if the creautre makes a sucsessfull save take 10 damage; DC 16
Empowered Lightning Bolt- Line; 30 electricity damage; DC 15

5th Level Druidic Spells
Greater Vigor- Touch; target creature gains regeneration 5
Call Lightning Storm- Sight; 30 electricity damage, ignore Spell Resistance; DC 17, 20 electricity damage whenever target creature activates until its save succeeds
-
-
-

More later...

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11/25/2005 12:27 AM  
Rogue class progressions to be finished off based off the great work done by myself and Dariustad. Some combo will be reached and will have a full proposal by then.

Im out- find me on Hordelings if you want to chat.
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11/25/2005 1:20 PM  
I will also find the thread and pull up the several new feats that have been proposed.

In addition there has been a proposal (mine) to make a seperate artificer spell list (I will work on).


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11/26/2005 1:17 PM  
That's really powerful. I'm not so sure about that one.

quote:
Originally posted by dj-chuckles

V3 Feat Ideas for Divine

Spontaneous Healing
Spontaneous Harming

Spontaneous Healing/Harming lets you drop spells of that current level for cure/inflict spells of that level.

Example.
I'm changing my lvl 4 summoning spell for a cure critical wounds. Healing for 40.


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SilentG
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11/26/2005 1:20 PM  
I like this, I'd get behind it.

also, I'd like to put on the bill again the armor proficiency suggested by Zarnof months ago.

Feat: Armor proficiency - any unit with no levels in monk can now wear armor.

What do people think about allowing barding too? Or should it be limited to bipeds only? And who makes troglodyte captain sized/shaped plate armor (that's just something I've been wondering)?

quote:
Originally posted by Deoxy

I suggest a special feat for "willing to follow" (yes, I know, it's been done - but not like this):

Not a Leader
Same benefits as Willing to Follow, but the creature taking this feat has its Commander Rating permananently and unmodifiably reduced to 0.

So, what benefit does this give? You get comander effects of other commanders, and you can put creatures in commander (useful for rallying and preventing Executuioner's Blade, useful for movement until Wardrums comes out), but you don't really give any bonuses.


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TKort
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11/26/2005 7:46 PM  
quote:
Originally posted by Deoxy

I suggest a special feat for "willing to follow" (yes, I know, it's been done - but not like this):

Not a Leader
Same benefits as Willing to Follow, but the creature taking this feat has its Commander Rating permananently and unmodifiably reduced to 0.

So, what benefit does this give? You get comander effects of other commanders, and you can put creatures in commander (useful for rallying and preventing Executuioner's Blade, useful for movement until Wardrums comes out), but you don't really give any bonuses.



This is actually covered in the FAQ, it comes up so often :). There is an underlying intent in the EC rules to promote and encourage the advancement of LTs and eventual promotion into Warlords. Creating any form of "Willing to Follow" ability to LTs acts in direct opposition to that concept, and (without trying to seem excessively negative, but simply to respond to your suggestion) Deoxy your modified suggestion is even more aggressively opposed to the concept of encouraging Promotions.

If an LT is permanently locked at CR 0, it will almost certainly never be competitive as a Warlord, and therefore will always exist as a subordinate to your existing Warlord, meaning that you will be much less likely to level another LT to eventually become a Warlord. In short, this idea, in various forms, has been rejected many times already, and is not likely to appear in any future EC Rules. I hope this doesn't discourage you from suggesting other interesting rules upgrades in future! :)

TKort.


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11/26/2005 8:06 PM  
I know this might have been said before. Though I`d really like to see more spells added to the spell lists. Maybe even alignment specific spells. Like Divine Protection (Divine, 2nd) (LG/CG), Legions Shield of Faith (Divine 4th) (LG), or Legions Magic Weapon (Divine 4th) (CG)....I`ve got a note file with all the DDM spells upon it. Organized into which alignment can cast which spells. If this thread is interested any further. Cause I know lots of people wish to keep sorten spells contained within there given alignments. I just don`t see why a figure of that sort alignment couldn`t acquire these spells. Just a quick thought. Thanks.

Darksteed.

And on another note I think chimes, drums, and other such "musical Instruments". Should be removed from the mafic items list. For I belive CG is the only alignment with Bards in it, who can play these things. Just another quick thought.

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11/26/2005 9:28 PM  
I think that this "underlining intent" should be reconsidered. How many units break off and become warlords under the current system? Not all that many. Among the higher level warlords who can more feasably level up lieutenants I can't think of a single Lt. that I've seen break off. There are probably a couple, but my point is that it's not like the current EC rules and "intents" make this a common practice. Zarnof's justice archon is the only unit that comes to my mind - and he simply hated the Cleric of Yondalla. This underlining intent seems to be mostly nominal.

With all the new units and the interest that already exists to try out various different Lt. Warlords there's no reason to simply disallow a willing to follow feat bc of an underlining intent that has no real effect. What gets people to try out Lts and new warlords is new and interesting units. I'm sure we'll see quite a few new warlords in the next months with or without a willing to follow feat.

quote:
Originally posted by TKort

quote:
Originally posted by Deoxy

I suggest a special feat for "willing to follow" (yes, I know, it's been done - but not like this):

Not a Leader
Same benefits as Willing to Follow, but the creature taking this feat has its Commander Rating permananently and unmodifiably reduced to 0.

So, what benefit does this give? You get comander effects of other commanders, and you can put creatures in commander (useful for rallying and preventing Executuioner's Blade, useful for movement until Wardrums comes out), but you don't really give any bonuses.



This is actually covered in the FAQ, it comes up so often :). There is an underlying intent in the EC rules to promote and encourage the advancement of LTs and eventual promotion into Warlords. Creating any form of "Willing to Follow" ability to LTs acts in direct opposition to that concept, and (without trying to seem excessively negative, but simply to respond to your suggestion) Deoxy your modified suggestion is even more aggressively opposed to the concept of encouraging Promotions.

If an LT is permanently locked at CR 0, it will almost certainly never be competitive as a Warlord, and therefore will always exist as a subordinate to your existing Warlord, meaning that you will be much less likely to level another LT to eventually become a Warlord. In short, this idea, in various forms, has been rejected many times already, and is not likely to appear in any future EC Rules. I hope this doesn't discourage you from suggesting other interesting rules upgrades in future! :)

TKort.



Completed trades: Zarnof, Ehren37, Eric is God, griffrat, cavedweller, Kyrinn, Blade, Humble Minion, Noghri, Ilarue

Reference thread http://www.maxminis.com/forums/topic.asp?TOPIC_ID=9114

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11/26/2005 9:36 PM  
quote:
Originally posted by SilentG

I think that this "underlining intent" should be reconsidered. How many units break off and become warlords under the current system? Not all that many. Among the higher level warlords who can more feasably level up lieutenants I can't think of a single Lt. that I've seen break off. There are probably a couple, but my point is that it's not like the current EC rules and "intents" make this a common practice. Zarnof's justice archon is the only unit that comes to my mind - and he simply hated the Cleric of Yondalla. This underlining intent seems to be mostly nominal.

With all the new units and the interest that already exists to try out various different Lt. Warlords there's no reason to simply disallow a willing to follow feat bc of an underlining intent that has no real effect. What gets people to try out Lts and new warlords is new and interesting units. I'm sure we'll see quite a few new warlords in the next months with or without a willing to follow feat.

quote:
Originally posted by TKort

quote:
Originally posted by Deoxy

I suggest a special feat for "willing to follow" (yes, I know, it's been done - but not like this):

Not a Leader
Same benefits as Willing to Follow, but the creature taking this feat has its Commander Rating permananently and unmodifiably reduced to 0.

So, what benefit does this give? You get comander effects of other commanders, and you can put creatures in commander (useful for rallying and preventing Executuioner's Blade, useful for movement until Wardrums comes out), but you don't really give any bonuses.



This is actually covered in the FAQ, it comes up so often :). There is an underlying intent in the EC rules to promote and encourage the advancement of LTs and eventual promotion into Warlords. Creating any form of "Willing to Follow" ability to LTs acts in direct opposition to that concept, and (without trying to seem excessively negative, but simply to respond to your suggestion) Deoxy your modified suggestion is even more aggressively opposed to the concept of encouraging Promotions.

If an LT is permanently locked at CR 0, it will almost certainly never be competitive as a Warlord, and therefore will always exist as a subordinate to your existing Warlord, meaning that you will be much less likely to level another LT to eventually become a Warlord. In short, this idea, in various forms, has been rejected many times already, and is not likely to appear in any future EC Rules. I hope this doesn't discourage you from suggesting other interesting rules upgrades in future! :)

TKort.






Well there is Clank, there is Vina, there is the new JA, new Catfolk Wilder. Im working on a Duergar Champ to break off.

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11/26/2005 9:40 PM  
quote:
Originally posted by Darksteed

I know this might have been said before. Though I`d really like to see more spells added to the spell lists. Maybe even alignment specific spells. Like Divine Protection (Divine, 2nd) (LG/CG), Legions Shield of Faith (Divine 4th) (LG), or Legions Magic Weapon (Divine 4th) (CG)....I`ve got a note file with all the DDM spells upon it. Organized into which alignment can cast which spells. If this thread is interested any further. Cause I know lots of people wish to keep sorten spells contained within there given alignments. I just don`t see why a figure of that sort alignment couldn`t acquire these spells. Just a quick thought. Thanks.

Darksteed.

And on another note I think chimes, drums, and other such "musical Instruments". Should be removed from the mafic items list. For I belive CG is the only alignment with Bards in it, who can play these things. Just another quick thought.



We try to keep the spells available to be ones from the core books, and somewhat the MHB. That way certain figures keep their personality (spells like Legions shield of faith etc). That being said, any spells from the Players handbook are open to suggestion to be added. I will also be doing a artificer spell list which might have similar things for some of those if they are in the "core" eberron book the ECS.

Im out- find me on Hordelings if you want to chat.

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11/26/2005 10:03 PM  
quote:
Originally posted by AesophDarkfable



Well there is Clank, there is Vina, there is the new JA, new Catfolk Wilder. Im working on a Duergar Champ to break off.
[/quote]


I admitted that there were probably several I didn't know about. Still, that's 5 out of 30? How many would not have broken off if there were some willing to follow feat? My overall point is that a willing to follow feat isn't going to kill the "somewhat rare" Lt promotion.


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11/27/2005 1:00 AM  
quote:
Originally posted by SilentG

quote:
Originally posted by AesophDarkfable



Well there is Clank, there is Vina, there is the new JA, new Catfolk Wilder. Im working on a Duergar Champ to break off.



quote:

I admitted that there were probably several I didn't know about. Still, that's 5 out of 30? How many would not have broken off if there were some willing to follow feat? My overall point is that a willing to follow feat isn't going to kill the "somewhat rare" Lt promotion.





But it won't help it either. We are looking for ways to make the somewhat rare promotion less rare (looking at ways to make promoted lts more competitve in V3) willing to follow kills that.

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11/27/2005 2:36 AM  
I think the Willing to Follow would be a good idea for a few reasons. Some people dont want to promote, so they could take the Willing to follow at lvl 2 of instead of CR 0 BUT never beable to promote that Lt to warlord status. I dont see the big deal. I think its a good idea.

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11/27/2005 3:30 AM  
quote:
Originally posted by AesophDarkfable

Rogue class progressions to be finished off based off the great work done by myself and Dariustad. Some combo will be reached and will have a full proposal by then.



Feel free to drop me email(s) about changes or alteratrions. with enough forewarning (a day or 2), I may be able to join Vassal and we could have a prolonged discussion about things as well.

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11/27/2005 11:51 AM  
quote:
Originally posted by AesophDarkfable

quote:
Originally posted by SilentG

I think that this "underlining intent" should be reconsidered. How many units break off and become warlords under the current system? Not all that many. Among the higher level warlords who can more feasably level up lieutenants I can't think of a single Lt. that I've seen break off. There are probably a couple, but my point is that it's not like the current EC rules and "intents" make this a common practice. Zarnof's justice archon is the only unit that comes to my mind - and he simply hated the Cleric of Yondalla. This underlining intent seems to be mostly nominal.

With all the new units and the interest that already exists to try out various different Lt. Warlords there's no reason to simply disallow a willing to follow feat bc of an underlining intent that has no real effect. What gets people to try out Lts and new warlords is new and interesting units. I'm sure we'll see quite a few new warlords in the next months with or without a willing to follow feat.

quote:
Originally posted by TKort

quote:
Originally posted by Deoxy

I suggest a special feat for "willing to follow" (yes, I know, it's been done - but not like this):

Not a Leader
Same benefits as Willing to Follow, but the creature taking this feat has its Commander Rating permananently and unmodifiably reduced to 0.

So, what benefit does this give? You get comander effects of other commanders, and you can put creatures in commander (useful for rallying and preventing Executuioner's Blade, useful for movement until Wardrums comes out), but you don't really give any bonuses.



This is actually covered in the FAQ, it comes up so often :). There is an underlying intent in the EC rules to promote and encourage the advancement of LTs and eventual promotion into Warlords. Creating any form of "Willing to Follow" ability to LTs acts in direct opposition to that concept, and (without trying to seem excessively negative, but simply to respond to your suggestion) Deoxy your modified suggestion is even more aggressively opposed to the concept of encouraging Promotions.

If an LT is permanently locked at CR 0, it will almost certainly never be competitive as a Warlord, and therefore will always exist as a subordinate to your existing Warlord, meaning that you will be much less likely to level another LT to eventually become a Warlord. In short, this idea, in various forms, has been rejected many times already, and is not likely to appear in any future EC Rules. I hope this doesn't discourage you from suggesting other interesting rules upgrades in future! :)

TKort.






Well there is Clank, there is Vina, there is the new JA, new Catfolk Wilder. Im working on a Duergar Champ to break off.



I agree quite thoroughly with SilentG.

The fact of the matter is that the vast majority of Lts are never going to be promoted, end of story. It's a matter of numbers: every warlord has many LTs, and if you promote one, you lose some of them (most likely) and your warlord. Unless you plan on constantly "trading in" and never getting anywhere, level-wise, it's just not goint to happen that much. (5 promotions out of HOW many LTs?)

And even you DO promote, in most instances, the promotion is PLANNED. That is, you don't just suddenly decide to promote somebody (at least, I almost never would). You want to make sure you have the right LTs ready to take with them, and you might take or trade items that will be useful to your soon-to-be warlord instead of your current warlord, not to mention feats (and how many LTs actually got to take a feat BEFORE promotion?).

In short, if you're going to promote somebody, it's most likely that you would put them through the current warlord/LT class anyway (and not that that feat I suggested, even if it was available), even if that class I suggested was available. Also, sometimes there are advantages to gaining CR or improving CR (any secondary commander LTs would fit nicely here - like the Mercenary Sergeant, for instance).

The "intent" is all well and good, but the majority of LTs simply can't be promoted due to the raw numbers, and the class as it is is sub-optimal for them (oddly, I and at least a few other people have mentioned avoiding or are currently avoiding leveling few or any LTs to 2nd level, simply to avoid making them gain CR).

(Little note here: one unit I thought about using, but didn't due to the gain of CR, is the Standard Bearer, which is, on another topic, a bard for LG - check the back of the card. Levels in Paladin and Bard. But I don't think there are any Evil bards, so the point about bard-only equipment still stands. Of course, I think the game is noticeably tilted towards evil bands, anyway, so I don't really think it matters, especially since bard items don't strike me as incredibly useful most of the time.)

Avoinding higher level LTs seems highly counter-intuitive. A system that promotes that seems... weird.

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11/27/2005 1:07 PM  
Something else that strikes me as strange, is the rules talk about wanting to encourgae promotion of Lts, but you are limited to 4 warlords. So the only way to promote is to give up on the warlord you currently have (unless the Lt is a different alignment, but that is a minority) So why limit the Lt advancement? Also, even if you use only one Lt the entire career of your warlord, the Lt will have exactly 1/2 the XP of the warlord, and that is assuming the Lt was never killed in any match. I find the fact that the Lt will ahve half of the XP and that you are limited to four warlords should be sufficent. I think there should not be any difference between the Lt taking the "Warlord" PrC or the Warlord.

And now that I am talking about the warlord PrC, here is my suggestion for the new advancement for warlord/Lt. I list only warlord, but Lt would be treated exactly the same. I have shamelessly copied and/or stole some ideas from others on this topic, I could never mention all of them since they I was not involved it the initial discussion, so if you see an idea you recognize, Thanks! Sorry if the formating is hard to read.



Proposed revised Warlord progression:

When a warlord advances a level, they gain 5 HP and a training level. There are three types of training levels: Combat Training Level (CTL), Magic Training Level (MTL) and Stealth Training Level (STL). The type of training level you can pick is dependant on the class(es) of your warlord. Table A1 lists the training levels available by class.

Table A1
Barbarian : CTL, STL
Bard: MTL (Arcane or Divine)
Cleric: CTL, MTL (Divine)
Druid: MTL (Nature)
Fighter: CTL
Monk: CTL, STL
Paladin: CTL, MTL (Divine)
Ranger: CTL, MTL (Nature)
Rogue: STL
Sorcerer: MTL (Arcane)
Wizard: MTL (Arcane)

The three training level types are actually a repeating sequence. The first time you take a particular training level, you gain the benefits of level a, the next time you gain level b, and so on, starting over when you have completing the cycle. The cycles are:

Combat Training Level (CTL)
a) Feat, +1 Attack, +5 HP
b) +1 Cmdr Rating, +1 Attack, +5 HP

Magic Training Level (MTL)
a) Feat, +1 Spell Progression level (SPL)
b) Magic Feat, +1 Spell Progression level (SPL)
c) +1 Attack, +1 Spell Progression level (SPL)
d) +1 Cmdr Rating, +5 HP, +1 Spell Progression level (SPL)

Stealth Training Level (STL)
a) Feat, +1 Attack
b) Stealth Feat, +5 HP
c) +1 Cmdr Rating, +1 Attack

When a warlord gains a total bonus of +6 attack, they gain an additional attack at five less than the lowest primary attack the warlord has.

A warlord or Lt whose class allows selection of multiple training levels may switch between the available training levels as he or she choices, simple add the total number of times a particular training level has been taken and run down the cycle.

Feat
Ability Focus
Armor Training:
This creature my now use Armor and Shields
Blind-Fighting
Cleave
Combat Expertise
Combat Reflexes
Combat Training:
This creature may now use Weapons
Dash
Dodge
Improved Beastmaster
Improved Bull Run
Improved Countersong
Improved Critical
Improved Foe
Improved Initiative
Improved Smite
Improved Trip
Intimidation
Minions
--Greater Minions
Mobility
--Whirlwind Attack
Point Blank Shot
Powerful Charge
--Improved Powerful Charge
Precise Shot
Precise Swing
Resistance
Selective Shot 2
--Perfect Shot:
This creature may target any creature with its ranged attack that it can see and is within range.
Shield Bash
Toughness
Wild Talent


Magic Feat
Augmented Summoning
Body Fuel
Elementalist
--Improved Elementalist
Empower Spell
Highten Spell
Improved Turning
Overchannel
Quicken Spell
Spell Focus
Spell Mastery
Spell Penetration
Spontaneous Casting
Unconditional power


Stealth Feats:
Combat Archery: Can use ranged attacks while in melee.
Evade Damage: If this creature successfully saves against a damaging spell or special ability, it takes no damage.
--Improved Evade Damage: If this creature successfully saves against a damaging spell or special ability, it takes no damage. On a failure, it takes half damage.
Feint: Gain ¡°Feint [] (Swift action, target adjacent enemy is stunned; DC 17)¡±
Flensing Strike
Hide: Gain ¡°Hide¡±
--Hide in Plain Sight: Gain ¡°Hide in Plain Sight [] (Replaces attack; this Creature is considered invisible until it moves, attacks or uses an ability that replaces attacks; may not be used adjacent to an enemy)
Improved Melee Sneak Attack: +5 to existing Melee Sneak Attack damage, this feat may be taken multiple times
Improved Ranged Sneak Attack: +5 to existing Ranged Sneak Attack damage, this feat may be taken multiple times
Opportunist: Once per turn, this creature may make a melee attack against an adjacent opponent who took melee damage from an ally of this creature.
SidestepUncanny Dodge: When this creature is attacked by a creature it can not see, the attacker does not receive the normal bonus.
--Improved Uncanny Dodge: Immune to Flanking




There may be some wording problems, but hopefully I have explained it well. If you have questions, let me know. It all works in my head.[:D]

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11/27/2005 5:38 PM  
1) A Barbarian is melee and nothing but melee. It cannot join a stealth class without at least one level in a class that provides it (Rogue, Scount, Ninja).

2) Bards are arcane with a few divine spells added in. In all honesty, if the Artificer gains its own spell list, the Bard should as well. It is a unique range of spells.

3) Monks should really get stealth levels, either. Sure, they can run fast and stun, but their heavy dedication (addiction) to law tends to preclude it from being super stealthy. It has no attacks that could benefit from a [sneak attack] increase.

4) You should add:
Ninja: STL
Scout: CTL, STL (The Skirmish ability is nice, but moving isn't always an option. Besides, it does not follow the pattern of melee or ranged "sneak attack" damage. Skirmish damage applies to all attacks after movement. Limiting it to either one would affect that entire class ability in a "bad" way.)

5) As far as the Stealth Training Level, I designed my version after the player's handbook. The BAB advancement follows closely to it without being overly complicated.

6) I am loathe to giving too many feat/class feat choices to any class, since they can overpower the characters a bit too much. Eventually, you'll have players with "power" warbands with few explotable weaknesses. This would basically make these fights nothing but extremely long mass combats with the person who has the best dice luck the winner. Skill should always affect combat, not just items, abilities, and good dice.

7) Combat Archery: Can use ranged attacks while in melee.<-- How many times do I have to say no? This is an EPIC feat from the ELH or the ability gained by a 2nd level Order of the Bow Initiate. It should NOT become a common ability, ever. It's rare in the RPG, and should remain such in skirmish. The only way I would vote for it: Application in some form of EPIC EC or as a feat for an lt. HEBI, but I don't entirely know if that's possible.

That's all I'll rant about for now. [:P][)]

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11/27/2005 6:15 PM  
Dariustad, Ill be mailing you in the next few weeks. Soon as this semester raps up some and I get my head back under me.

Im out- find me on Hordelings if you want to chat.
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11/27/2005 6:57 PM  
Empty Kay- Im not gonna quote the whole thing so just some points.

I like some of the concepts but Im loath to make stuff to in depth and complicated. Each thing we add makes things more complex and its a worry that I have that we are just going to end up with too many rules and too many options.

That being said:
Darius- I am all for a bard spell list.

Im out- find me on Hordelings if you want to chat.

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11/27/2005 7:12 PM  
quote:
Originally posted by dariustad

1) A Barbarian is melee and nothing but melee. It cannot join a stealth class without at least one level in a class that provides it (Rogue, Scount, Ninja).

But a barbarian does get evade or similair "stealth" abilities. that is why I listed STL

2) Bards are arcane with a few divine spells added in. In all honesty, if the Artificer gains its own spell list, the Bard should as well. It is a unique range of spells.

I agree, I think the Spell lists need to be updated as well. If the decision to make more lists is made, then bard should be as well.

3) Monks should really get stealth levels, either. Sure, they can run fast and stun, but their heavy dedication (addiction) to law tends to preclude it from being super stealthy. It has no attacks that could benefit from a [sneak attack] increase.

I think you meant monks should NOT get stealth levels, but again, Monks do get Evade Damage, and feats like fient, or hide in Plain Sight might be possible.

4) You should add:
Ninja: STL
Scout: CTL, STL (The Skirmish ability is nice, but moving isn't always an option. Besides, it does not follow the pattern of melee or ranged "sneak attack" damage. Skirmish damage applies to all attacks after movement. Limiting it to either one would affect that entire class ability in a "bad" way.)

There would be alot need to be added. I worked up the basic list for people to get an idea what I meant. Not sure where you are pulling the Skirmish ability from (current book? X-whatever Champ?) perhaps making Skirmish a Stealth feat?

5) As far as the Stealth Training Level, I designed my version after the player's handbook. The BAB advancement follows closely to it without being overly complicated.

I don't have a players handbook with me, but i was trying to put a simple repeating pattern together where, where someone following a stric CTL will be a better commander and combatant over someone to took strictly STL, and the Strict STL path was a better Commander and combatant over a strict MTL path. May personal thought, someone focusing on advancing their magic is not going to be as go in combat or as a commander as the fighter who has focused on leading troops in battle.

6) I am loathe to giving too many feat/class feat choices to any class, since they can overpower the characters a bit too much. Eventually, you'll have players with "power" warbands with few explotable weaknesses. This would basically make these fights nothing but extremely long mass combats with the person who has the best dice luck the winner. Skill should always affect combat, not just items, abilities, and good dice.

I can understand this, and if it was desided to cut back on the number of feats you could choose from that would be a EC enviroment decision, but as I have it, a strict CTL at level 10 would have 5 feats, +10/+5 attack, +100 HP and +5 cmdr rating, a strict STL will have at level 10 four feats, three stealth feats, +7/+2 attack, +40 HP, and +3 cmdr rating and the strict MTL would havethree feats, three magic feats, +2 attack, +35 HP, +2 cmdr rating and +10 SPL. Some switching/work on the patterns could happen, but again, people get the idea.

7) Combat Archery: Can use ranged attacks while in melee.<-- How many times do I have to say no? This is an EPIC feat from the ELH or the ability gained by a 2nd level Order of the Bow Initiate. It should NOT become a common ability, ever. It's rare in the RPG, and should remain such in skirmish. The only way I would vote fr it: Application in some form of EPIC EC or as a feat for an lt. HEBI, but I don't entirely know if that's possible.

I would have not problem with droping this feat.

That's all I'll rant about for now. [:P][)]



I admit, I was not around for the previous work up on the stealth path for warlords. Maybe what you and AesophDarkfable have worked up is better than what I have, but I wanted to try to get some flexibility in there kind of like the RPG multiclassing, but also include the fact that a Fight is going to be a better warlord in the sence of combat and command than a rogue, who in turn would be better than a mage.

I hope you are not offended by what I have done (Sounds like much of what I poached was yours and AesophDarkfable's)[:D]

Looking back over, I would like to point out the improved melee sneak attack and improved ranged sneak attack feats require that you already have sneak attack, it would not give you the sneak attack ability. That was part of the reason I was willing to give the STL path to Barbarian and Monks. Looking back, I had meant to give it to bard as well.



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11/27/2005 7:17 PM  
And now that I have jumped into the deep end, how about Epic Warlords? (I have included my take on multi-faction warlords as well).


Epic Warlords

Warlords:
You are allowed up to five warlords. One for each faction, and a fifth Epic Warlord. An Epic warlord is generally one that has more than 10 levels in the Warlord PrC. See Epic Warlords below.

You initial warlord must be a commander of 35 points or less. If this warlord is multi-faction, you must declare if he is going to be solely one factor or remain multi-faction. If you have a multi-faction warlord, you may not have any other warlord of the faction of that warlord (ex. If you have a warlord based on the Mercenary Sergeant (LG/LE), you may not have any other warlord who is LG, LG/CG, LE, LE/CE, LG/LE, or Any).

A Lieutenant who is promote to warlord must abide by these same requirement, with you announcing when the Lieutenant is promoted what faction(s) it will be.

Intent to Play:
During the ¡°Intent to Play¡± phase of a week, if you are playing a multi-faction warlord, you must also declare what faction he will be that week.

Warband Building Errors:
Warband Error-
Before Battle:
Multi-faction warlord brought wrong faction (different than announced faction)
Correction:
The multi-faction warlord forfeits the match. His opponent gains 1000 XP for his warlord, 500 XP for a Lt, 1500 CP, and a medium magic item. The multi-faction warlord does not get any XP, CP or magic item. If both players brought wrong faction, noone received any XP, CP or magic items.

Warband Error-
Battle has begun:
Multi-faction warlord brought wrong faction (different than announced faction)
Correction:
The multi-faction warlord forfeits the match. His opponent gains 1000 XP for his warlord, 500 XP for a Lt, 1500 CP, and a medium magic item. The multi-faction warlord does not get any XP, CP or magic item. If both players brought wrong faction, noone received any XP, CP or magic items.

Epic Warlords:
Your first epic warlord may be of any faction, and do not count against the restriction of only one warlord per faction. Epic Warlords only play against other epic warlords.

Initial Epic Warlord:
Your initial Epic warlord is a warlord who has more than 10 levels in the Warlord PrC. All the standard rules for warlords apply to epic warlords, with the exception that an epic warlord may have Lieutenants who had no commander rating, or a commander rating less than the warlord, had an intelligence of 8 or higher, does not have the Difficult or Incited special ability and is 50 points or less. If a lieutenant of an epic warlord is promoted, if it conforms to the rules governing Lt promotion for non-epic warlords, it may become one of the four faction warlords. If the Lt is 36-50 points, it will count as the one Epic warlord the player may have.

Or how about this feat?

Leadership feat:

This warlord may have a total of one lieutenant who costs up to 10 points higher than the normal allowed limit. The Warlord is not obligated to include this Lieutenant in the warband, but if he does not, he may not assign lieutenant XP to another lieutenant who costs more than the normal limit for a Lieutenant. This creature is considered the Warlord¡¯s Cohort. This Lieutenant may not be promoted to warlord, unless it is replacing an Epic Warlord.

After the next battle, when a warlord assigns any Lieutenant XP, he may pick one (1) creature with an intelligence of 8 or higher, has an equal or lower commander rating (if any), does not have the Difficult or Incited special abilities and costs 45 points or less. Once he has done this, he is limited to assigning Lieutenant XP only on current Lts or valid Lt minis of cost 35 or less.



I know I am making this difficult again, aren't I.

AesophDarkfable, I can understand what you mean about wanting it to be simple, and I am not opposed to simple, but I was having a problem getting the idea out of my head in simple terms.


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11/27/2005 7:34 PM  
The idea of Epic Warlords is awefully cool, and is essentially a separate campaign that would use the existing EC rules and community with minor modifications.

This would mean we'd probably need an admin just for the Epic part.

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11/27/2005 7:40 PM  
Part of the problem with the willing to follow is it is for those who just want to build lts up to ridiculous power levels and not have ANY negatives for that (losing commander effects). You still get to use the higher CR for morale saves for lts with CR 0. I think part of the discussion and argument (and its not a new argument its been around for along long long time) is what the purpose of lts are. They are not there to be super power monsters. The side-goal of keeping lts the way they are, other than promotion, is to keep the focus on the warlords themselves.

As for progressions I think there should be 3.
Warrior
Caster
Stealth

Now spell lists for different casters is fine but 3 general progressions. Also on the monks/barbarians etc with stealth. Ive gone back and forth on this, and I started in your camp. But in the end I think to keep powerful barbarian/monk types from getting access to things like sidestep we need to limit stealth to thjose with SA, Skirmish, and Sudden Strike. Though I love the idea of my scorpion clan drow with hide, etc, I really only want it so he becomes sick and broken, but that hurts the game more than it helps. And I sure as hell dont want Krawd with Sidestep.

Im out- find me on Hordelings if you want to chat.

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11/27/2005 8:20 PM  
quote:
Originally posted by Zippy

The idea of Epic Warlords is awefully cool, and is essentially a separate campaign that would use the existing EC rules and community with minor modifications.

This would mean we'd probably need an admin just for the Epic part.



I know it would be more work, that is why I was limiting it to only one warlord per player.


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11/27/2005 8:28 PM  
quote:
Originally posted by AesophDarkfable

Part of the problem with the willing to follow is it is for those who just want to build lts up to ridiculous power levels and not have ANY negatives for that (losing commander effects). You still get to use the higher CR for morale saves for lts with CR 0. I think part of the discussion and argument (and its not a new argument its been around for along long long time) is what the purpose of lts are. They are not there to be super power monsters. The side-goal of keeping lts the way they are, other than promotion, is to keep the focus on the warlords themselves.

As for Willing to Follow, I have no problem not allowing any such feat. (As it, willing to follow is NOT a feat). I don't think Lts are really super power monsters. As I was saying before, they would have half the XP of the warlord, if the warlord only works on one Lt. If he works more, they are all going to be lower. Maybe it is simply I am so new to this i don't realize how powerful Lt can become yet.

As for progressions I think there should be 3.
Warrior
Caster
Stealth

That is what I was working toward as well. I was just putting in that the ones you can take depend on what classes your warlord would have.

Now spell lists for different casters is fine but 3 general progressions. Also on the monks/barbarians etc with stealth. Ive gone back and forth on this, and I started in your camp. But in the end I think to keep powerful barbarian/monk types from getting access to things like sidestep we need to limit stealth to thjose with SA, Skirmish, and Sudden Strike. Though I love the idea of my scorpion clan drow with hide, etc, I really only want it so he becomes sick and broken, but that hurts the game more than it helps. And I sure as hell dont want Krawd with Sidestep.

I think I can understand this, (not happy with it, but understand), it seems a little restrictive to me, but i will bow to your larger experience in EC and what works/happens at higher levels.


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11/27/2005 9:51 PM  
As for the epic thing, if someone wants to do it seperate tahts fine. I don't have the time to work on it, or to play it. My biggest fear is that it will detract from the awesomeness that is regular EC if too many people spend time on an epic one. I can generally only play 2, 3 at the max in a week, so theres no way I want to detract from my attention to regular EC to the epic. But as I said, if others want to work on it/do it, I got no problem, I just cant spend time inputing for tht. Im pretty sure the GE campaign is working on one as well if your intersted.

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11/28/2005 12:03 AM  
Well, I've done some thinking on an Epic version of EC, but I think there should be a change made. Since we're talking about 500 pt games (standard epic play), starting with a 35point max warlord is, well, very limiting. With an 8 mini limit, you may have to work doubly hard to fill in the rest of the gap. Assuming a 35 point warlord, that's 465 points to fill. Not always the easiest thing to do if you want to try different things out.

What if, and this is just "what if" right now: The max for an Epic EC was 70 points? The first game starts at: 225 (to keep it almost entirely out of the standard range). Yes, it would open up a lot more minis for eventual promotion, but it would be extremely interesting.

This would also mean we could expand 5th-9th level spells, too.


Aesoph: Good, I'll look forward to it. I know what you mean about semesters. I hope to be done by Friday next week.

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11/28/2005 12:41 AM  
quote:
Originally posted by AesophDarkfable

Part of the problem with the willing to follow is it is for those who just want to build lts up to ridiculous power levels and not have ANY negatives for that (losing commander effects). You still get to use the higher CR for morale saves for lts with CR 0. I think part of the discussion and argument (and its not a new argument its been around for along long long time) is what the purpose of lts are. They are not there to be super power monsters. The side-goal of keeping lts the way they are, other than promotion, is to keep the focus on the warlords themselves.



But you are giving something up by taking a willing to follow feat: a feat. Cleave or power attack are on par with most any commander effects you'd benefit from, so taking willing to follow in the absence of another feat is significant.

The previously indicated intent was to focus on Lt promotion, but now you seem to be saying that the focus isn't on Lt leveling and promotion but rather on warlord leveling. If there's no concern about decreasing the already incredibly rare and difficult practice of promoting a Lt, then there's no harm in allowing a willing to follow feat. Such a feat, I think, would even put more focus on your warlord by enabling more CFX synergy. It's not like leveling a Lt can be done in the absence or at the expense of warlord leveling.

So far it seems that Deoxy, The Cloaked Ranger, Zarnof, and myself are for a willing to follow feat. I think that's enough support that it shouldn't just be dismissed out of hand. Isn't a major underlining intent in the EC to grow and add new rules that reflect the interests of its players?

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11/28/2005 1:10 AM