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Subject: recovered topic 6017

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Wrackspawn

ChristopherGroves
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07/17/2005 10:21 AM  
recovered topic 6017

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Wrackspawn

ChristopherGroves
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07/17/2005 10:21 AM  
I didn't read the insert. Period. No idea whats on it. I was too excited to play.

Others did, as I could hear them discussing it, but by that point I was into my third match.

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Fry
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07/17/2005 11:04 AM  
Most of the stuff on the insert was "duh" information/clarifications. You didn't miss much.

"Why am I all sticky and naked? Did I miss something fun?"
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Vrecknidj
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07/17/2005 11:07 AM  
I saw and heard about a number of similar errors at the pre-release I attended. I didn't make any of those mistakes, but then again, I didn't have any of those pieces. (Well, I had the Xeph, but I never faced the Spiker.)

I did kill a commander of a player who had a Chraal though, and that ended up winning a match for me.

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tree druid
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07/17/2005 11:10 AM  
I didn't know that you could attack after casting blink of yourself. Cost me a few possible hits.

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Wrackspawn

ChristopherGroves
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07/17/2005 11:54 AM  
Well the insert DOES describe the Assault format which is fun.

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Mook_Farchings
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07/17/2005 12:00 PM  
I read Guy F's clarifications, which were very helpful.
Having just read the clarifications provided, I learned nothing new.

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Jarvissteven
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07/17/2005 12:15 PM  
In one match a fearless Justice Archon--the designated commander routed off the board, and for just plain wrongness a Kobold had fearless itself (In command of cleric of DA), and didn't have to morale!


Feratu
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07/17/2005 4:39 PM  
quote:
Originally posted by Jarvissteven

In one match a fearless Justice Archon--the designated commander routed off the board, and for just plain wrongness a Kobold had fearless itself (In command of cleric of DA), and didn't have to morale!


uhhhh.. ok.. I'm lost, how is it that a Fearless (this creature automaticaly succeeds Morale saves) Creature Routed off the board?If it's fearless it don't run....or so I thought. Any chance of some clarification here, and if there is some sort way to do it I want to know :)

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adept
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07/17/2005 4:43 PM  
I thought the wand experts wand abilities were used as spells so if he was based I took a aoo to move back and I used only 1 of the wands. A friend pointed out after round 2 that it was a special ability. Man I sure felt like an idiot...


Feratu
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07/17/2005 4:51 PM  
quote:
Originally posted by adept

I thought the wand experts wand abilities were used as spells so if he was based I took a aoo to move back and I used only 1 of the wands. A friend pointed out after round 2 that it was a special ability. Man I sure felt like an idiot...


i pulled 2 wand experts out of my Prize pack's, I think I will be making a warband with them as well, They look MEAN MEAN MEAN, I repeat MEAN!!!!! Just need to find the proper support to go along with them. Here is a good question for ya though... I can't think of the name of the silly piece but it's 60 points, Rare, and has unlimited Empowered something for 20 Fire Damage. Not to shabby I abused the snot out of it in the event, but when it comes down to it... I think for 60 points I would rather run 2 renagade Warlocks.... Any thoughts?

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Elgonn
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07/17/2005 5:00 PM  
The piece your thinking of is the Phoelarch and it is way too expensive at 60 points. You'll never see it in constructed although in sealed it isn't nearly as bad.


adept
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07/17/2005 5:04 PM  
quote:
Originally posted by Feratu

quote:
Originally posted by adept

I thought the wand experts wand abilities were used as spells so if he was based I took a aoo to move back and I used only 1 of the wands. A friend pointed out after round 2 that it was a special ability. Man I sure felt like an idiot...


i pulled 2 wand experts out of my Prize pack's, I think I will be making a warband with them as well, They look MEAN MEAN MEAN, I repeat MEAN!!!!! Just need to find the proper support to go along with them. Here is a good question for ya though... I can't think of the name of the silly piece but it's 60 points, Rare, and has unlimited Empowered something for 20 Fire Damage. Not to shabby I abused the snot out of it in the event, but when it comes down to it... I think for 60 points I would rather run 2 renagade Warlocks.... Any thoughts?



I think that you mean the Phoelarch. I think the two warlocks would be better because
1) the phoelarch has a range of 6 for its spells.
2) Phoelarch does elemematal damage which has a lot of resistences, while the only thing that can stop the warlock is spell resistance. 3) the phoelarch is very squishy.


Feratu
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07/17/2005 5:22 PM  
I think that you mean the Phoelarch. I think the two warlocks would be better because
1) the phoelarch has a range of 6 for its spells.
2) Phoelarch does elemematal damage which has a lot of resistences, while the only thing that can stop the warlock is spell resistance. 3) the phoelarch is very squishy.
[/quote]
Phoelarch, yeah that's him. I was thinking allong the same lines, and this is what bothers me just a little about DDM, me being the old Magic player that I am. I'm accustomed to seeing some Realy crappy rares but I'm also used to seeing Realy good Rares at a Cheap casting cost, they are Rare for a Reason...With DDM I don't seem to see that as much, Why take a Piece and make it rare when there is an Uncommon that is gonna get more play cause the uncommon is better. Now if the Phoelarch had been say 40 points then I could see it being worth while, only 10 points more than a Renagade, but with some better stuff, when it comes down to it the Renaged is almost better all arround, it has conceal 6 not much lower AC from what I recall, same speed, and I think 10 less HP and it does 10 damage instead of 20 wooooooooooooo.... and at 1/2 the point cost, so why is it that the Phoelarch is rare... is it cause him being played in Constructed is gonna be Rare??? I think DDM R&D needs to get together with Magic R&D (hey it could happen...they are the same company and all) and do some serious talking about what makes a rare a rare and why it should be a rare. Not Knocking the DDM game at all I Love it, but I do think there is some room for improvement here.

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Fenris
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07/17/2005 6:42 PM  
I think one key difference between what makes a Magic card rare and what makes a DDM mini a rare involves the dual-use of these minis for RPG players. RPG players are a significant percentage of the consumers of this product; some say they are the majority. They don't want tons of Phoelarch units, whereas the Warlock is a good generic bad guy mini that could be used in multiples in RPG.

Another difference is the cost of painting these minis. This is perhaps the largest contributing factor in their cost. Rares can have a better paint job, as it's ok to produce fewer of them in the same amount of time. The Phoelarch presumably has a more detailed sculpt than the Warlock.


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Stabmastaarson
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07/17/2005 6:57 PM  
There were several direguards at my event and the question that came up often was his Blink Out--is it or isn't it a one shot thing--does he only stay incorporeal for one round? The wording is odd.

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AesophDarkfable
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07/17/2005 7:01 PM  
quote:
Originally posted by Stabmastaarson

There were several direguards at my event and the question that came up often was his Blink Out--is it or isn't it a one shot thing--does he only stay incorporeal for one round? The wording is odd.



guy says its til end of turn. By the wording I thought it was on his turn. So like when someone swings at him normally he is not, but on his activation for moving and such he is. But Guy has ruled its a non-action that lasts til the end of the turn. So one shot, one activation.

Im out- find me on Hordelings if you want to chat.

jedijon
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07/17/2005 7:06 PM  
Same thing with my Direguard. Lurch-e-bean lost his to several attacks of opportunity (since I could have killed it with unactivated minis), but that was his first use of the incorporeal. We both had the mini, and the game would have been much different if it would have lasted every turn.

I went 5-0 at my pre-release, and you know what my biggest mistake was? There was no table for me to assemble my warband, so I only got about 10 minutes and I drew 2 abyssal skulkers---------both made it into my warband when I went over to my first round match. I had a 207 point warband, and every match, one of them sat deep in my territory, so it's not like that 12th activation helped me. I just couldn't add and it was pointed out in the first round of the final 4--took the loss and that was that. What a crappy way to end my first tournament ever. Had a great time before that, but to be such an idiot! Geez, anybody else commit the ultimate faux pas?

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Feratu
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07/17/2005 7:37 PM  
I just couldn't add and it was pointed out in the first round of the final 4--took the loss and that was that

what a bummer, but atleast you had fun all in all. Some mistakes are better learned the hard way.

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07/17/2005 8:01 PM  
quote:
Originally posted by jedijon

I had a 207 point warband...

The judge should catch that before the tournament starts. I don't think it's fair for the onus to be on your opponents to make sure you haven't gone over your point limit. It's also a pain for you, since you could have gone all the way if you'd had somebody double-check you so you could fix it before you started. I always add up points on every entry sheet before the start of the first round.

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jedijon
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07/18/2005 7:10 PM  
Faragdar, I don't think the judges were that into it. Nobody bothered to check--me, my opponents, expect the guy who could add my stat cards in about ten seconds. Either he's a savant genious type, or he'd already added them before and was extremely crafty about his timing. Yeah, would've been nice to have it pointed out. For those of us (2 player) at the mostly non-existant table 11 for assembly of warbands, there wasn't much time to think.

So in response to Feratu's "some mistakes are better learned the hard way", I learned to carry a calculator--cuz time is better spent analyzing than adding, which for me takes a pretty long while. I definetely feel as though I could've won the tournament. I want cheaters to get tossed out on their asses. I'm just really chargrinned that I fell into that category unwittingly. Checking floor rules, it seems that a judge should have informed me beforehand. Can't cry over spilt milk, but I can cry over my exceptionally beautiful and exceptionally usless Copper Dragon that I got in my one booster I won.

For the record, the band I went 5-0 with was
Bugbear Champ
Chrall
Weretiger
Longstrider Ranger
Direguard
Talenta Halfling
Skeletal Archer
Ophidian
Wild Elf Barbarian X2
Abyssal Skulker
and the infamous 2nd should not have actually been in my warband if I had not been insane/retarded/more carefull, 2nd Abyssal Skulker.

First of all, I wouldn't believe anyone could go 5-0 with a band with 220 point of figures like that, but I felt like I rode the Chrall all the way to the finals. Secondly, with their random tile setup, these Abyssal Skulkers are ALWAYS either (A) easy points for you opponents, or (B) hiding on your side of the board avoiding the opponents for the entire game. The irony here is (or should I say "here here") that I was considering not playing any of this figure as far too weak a piece and just playing short--and that's when I had to pick up my stuff and begin playing.

The coolest part of the day was that by some irony of statistics, I played at either table 1 or 2 every single game and, therefore, had the other 21 contestants watching the end of most of my games. Gives new meaning to being at the head table. I don't think I got that much attention even at my own wedding!
It was nice to see the guys who qualified for nationals here at Niles, Il, and meet some of them for the first time. With a few exceptions, I'm really impressed by the caliber of the players we have in this sport.

Jon

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