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Subject: recovered topic 8286

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IanB
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09/04/2005 4:11 AM  
recovered topic 8286

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IanB
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09/04/2005 4:11 AM  
You want the DCI floor rules, obtainable (with many other interesting and not-as-interesting and downright uninteresting documents) at www.wizards.com/dci.

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shoesan
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Beaufort, SC

09/04/2005 5:58 AM  
Thanks! That was just what I was looking for, and I would have never thought to have looked there. I thought it was a DDM rules thing... not a tournament specific thing. Anyways, I am still left with a few questions:

1. Assault Scenario versus Plunder Scneario- The only difference is that Plunder lets you get awards for every figure on an enemy terrain, as long as they are on different terrains, while Assault only lets you get it once per round regardless of how many enemy terrains are occupied, right?

2. Does it matter if there are enemy figures on the terrains with you, or does your figure have to be the only warband present on the terrain.

3. If you leave the terrain, do you lose the points from your total?

4. Do you get the extra points every round you occupy? For example, if I have a mini on an enemy terrain in 100 point Assault for 3 rounds, do I get 15 points?

Thanks,

Shoe

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Vrecknidj
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United States

09/04/2005 8:29 AM  
quote:
Originally posted by shoesan

Thanks! That was just what I was looking for, and I would have never thought to have looked there. I thought it was a DDM rules thing... not a tournament specific thing. Anyways, I am still left with a few questions:

1. Assault Scenario versus Plunder Scneario- The only difference is that Plunder lets you get awards for every figure on an enemy terrain, as long as they are on different terrains, while Assault only lets you get it once per round regardless of how many enemy terrains are occupied, right?
Yes.
quote:


2. Does it matter if there are enemy figures on the terrains with you, or does your figure have to be the only warband present on the terrain.
It does not matter what else is or is not on the tile.
quote:


3. If you leave the terrain, do you lose the points from your total?
No. In other words, the figure doesn't have to sit there. In practice, a fast piece will grab a tile on round 1, and a slower piece will come take that figure's place on round 2.
quote:


4. Do you get the extra points every round you occupy? For example, if I have a mini on an enemy terrain in 100 point Assault for 3 rounds, do I get 15 points?
Yes. You get the points every round.
quote:


Thanks,

Shoe


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shoesan
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Beaufort, SC

09/04/2005 8:58 AM  
Now I understand why so many people want the extra activations. That can add alot of points without even entering combat, or else the opponent must spread out his forces. I will start playing my games this way to try it out.

Thanks for the help,

Shoe

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Thenameless
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The Fortress of Solitude

09/04/2005 4:43 PM  
Yes, this format is far different from standard, kill 'em all formats.

The assault format was brought in to take away from the "turtling" bands like the LSD.

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taliesin
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09/04/2005 7:28 PM  
Don't worry too much about plunder or cave of pain, few tournaments use Triad as a format anymore and just stick to assault. Those two formats will likely be officially gone when War Drums drops and we switch to maps and 8 figures. Whatever new formats replace them will likely incorporate the victory points from Assault into them.

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ChristopherGroves
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09/04/2005 9:37 PM  
Activations.

The short version on why more is better.

Let's say you've got X folks in your warband and your opponent has X+2. Let's say you're each running some sort of quad-hitter band and for the sake of arguement let's assume they are nearly identical. And for the sake of the math, let's assume X = 10.

If activation losses remain neutral (you each lose as many little guys as the other) and you're still at X and X+2 for the critical initiative, this is how the round plays out ...

If you win init and force him to go first ... he has 12 to start, and you 10. First pair of actiavtions ... he goes ... he has 10 left and you go and have 8 left ... eventually it's going to be his 6 versus your 4. He has yet to commit a hitter yet. He moves 2 of his non hitters and NOW YOU HAVE TO COMMIT TWO OF YOUR PRIMARY PIECES. He's reacting to you now and you have to move first ... and remember, this is when you have WON initiative. Once you've moved all of your guys he's got 2 guys who get to go that round and (that round at least) you will not be able to respond. Next round it's init and anyone could go first ... but this round he's got some free maneuvers and hits at the end.

It's even worse if he wins inits on this round and forces you to go first ... all 4 of your big guys will have gone before his ... letting him decide what to do after your guys have moved.

The activation game is increasingly important for bands that have fewer, larger threats. When you've got one or two big things you REALLY want the option of moving them last. Even if you win init, if the other guy has more creatures than you then you'll have to commit your big guy while your opponent swoops in afterwards. The damage is compounded next round when, if your opponent wins init, he'll basically get back-to-back activations with his key folks and possibly destroy/rout some of your key pieces before they can act.

This is, incidentially, how the 15-activation Inspired Frenzy band murdered CE Drider+3 hitter builds. With 15 activations and even on init they stood a darn good chance of being able to Grant Move Action w/ the Marshal and activate both FBs after you've moved all of your pieces for that round. With a commander 4 the Marshal has a good enough chance to win the next round as well and then you're staring at the business end of 4 30-damage attacks from the FBs that have based your key folks.

Pure initial activations aren't the end-all answer though. You must be able to maintain or build your own activation advantage. This is the value of pieces like the Graycloak Ranger ... it allows you to include more than 12 activations in your starting band and gives you an excellent ranged threat to eliminate enemy activations.

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