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Subject: recovered topic 10626

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The Defenestrator
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10/30/2005 12:30 PM  
recovered topic 10626

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The Defenestrator
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10/30/2005 12:30 PM  
She did quite well in the matches I saw with her (admittedly it wasnt many as we had a small tourney)

The best was when she took out my MSD for 104 pts. She offers alot of fear and that can be a big game altering thing.

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Zoons
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10/30/2005 1:09 PM  
What happens if the Slayer KO's a commander with commander Dependent creatures like the Iron Golem? Does he double those points too?

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10/30/2005 1:16 PM  
quote:
Originally posted by Zoons

What happens if the Slayer KO's a commander with commander Dependent creatures like the Iron Golem? Does he double those points too?



The second creature isnt killed so Id say no. But that is a massive amount of points none the less :)

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10/30/2005 1:24 PM  
It'd be the first creature that is killed either way. The commander is eliminated first then by effect the creature tied to the commander disappears. The Iron Golem doesn't vanish until after it's commander does.

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10/30/2005 6:42 PM  
The part which was harsh for me was the presence of several Marut warbands during the event. Which meant that the SoD went down quite easily, while only doing very little in return.


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10/30/2005 7:40 PM  
I think the piece will add an important twist to the metagame. Given her sneak attack damage, she might turn out to be quite mean with either the Justice Archon or the Skullclan Hunter. She's certainly not tough enough to warrant the usual kinds of buffing that you'd reserve for heavy hitters. But, that Marked Target ability really ought to make opponents cautious. And, with the right support, she won't be so easy for the opponent to go after. And, if your opponent is wasting expensive resources going after her, then your opponent is leaving something else unattented to.

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10/30/2005 9:10 PM  
She was very effective in my battles. I tried to have her flank with the LEE against powerfull targets. In one battle I managed to take out a death slaad in one round in another a silver dragon in 2. I also like her conceal it saved her from a gray render that could have destroyed her in one round had he not failed both conceal rolls(whew).

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10/30/2005 9:17 PM  
I pulled her today and she was okay. In constructed, I think she'll do fairly well. In sealed, with Commander 0 squishies, she's hard to use to her best effect. She would be much better if her speed were 8. She'd fit great then with a monk band.

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10/31/2005 1:17 AM  
I pulled a Slayer of Domiel in the sealed pre-release tournament in Ypsilanti, MI. I teamed her up with a Lolth's Sting (among others) to deliver sneak attack for at least one round. She was effective in giving me a point lead as I usually had her try and score her first killing blow on a high point enemy. Several times I made her take AOOs to get her in position. Here’s how it worked out...

We went 5 rounds and in all but 1 round, the Slayer severely helped out my point total. She only died in the 1 round I lost my entire warband. Here is what she killed (note that there were other units doing damage, the Slayer just scored the killing blow)...

Round 1: Artemis Entreri +178 pts
Round 2: Large Deep Dragon +134 pts
Round 3: Nothing... I got slaughtered. The Slayer did last the longest though.
Round 4: Drow Arachnomancer +104 pts
Round 5: Death Slaad +106 pts

I would have won all of my matches by eliminating the enemy (one opponent conceded before I could finish her off [:)]), so points were not too much of a factor. The Slayer was one of my 2 hitters that consistently did 20 points of damage. The only figures I ran against that were immune to Sneak Attack were 2 Loyal Earth Elementals, a Nentyar Hunter, and a few Orc Skeletons.

In Underdark sealed, the Slayer of Domiel's is an effective weapon as long as her sneak attack can be used. There are at least 8 figures that it doesn't work on. So if you face one of those, you're not going to be doing much damage with her.

Edit: Realized there are more figures in UD that are "immune" to sneak attack; Marut, Iron Golem, Helmed Horror, Loyal Earth Elemental, Nentyar Hunter, Skeletal Equiceph, Orc Skeleton, Swarm of Spiders

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10/31/2005 1:33 AM  
quote:
Originally posted by blob39

I pulled a Slayer of Domiel in the sealed pre-release tournament in Ypsilanti, MI. I teamed her up with a Lolth's Sting (among others) to deliver sneak attack for at least one round. She was effective in giving me a point lead as I usually had her try and score her first killing blow on a high point enemy. Several times I made her take AOOs to get her in position. Here’s how it worked out...

We went 5 rounds and in all but 1 round, the Slayer severely helped out my point total. She only died in the 1 round I lost my entire warband. Here is what she killed (note that there were other units doing damage, the Slayer just scored the killing blow)...

Round 1: Artemis Entreri +178 pts
Round 2: Large Deep Dragon +134 pts
Round 3: Nothing... I got slaughtered. The Slayer did last the longest though.
Round 4: Drow Arachnomancer +104 pts
Round 5: Death Slaad +106 pts

I would have won all of my matches by eliminating the enemy (one opponent conceded before I could finish her off [:)]), so points were not too much of a factor. The Slayer was one of my 2 hitters that consistently did 20 points of damage. The only figures I ran against that were immune to Sneak Attack were 2 Loyal Earth Elementals, a Nentyar Hunter, and a few Orc Skeletons.

In Underdark sealed, the Slayer of Domiel's Sneak Attack is an effective weapon because there are 3 only pieces in the whole set (I think) that are immune to sneak attack (Loyal Earth Elemental, Nentyar Hunter, and Orc Skeletons). That makes her a pretty effective weapon in sealed play. The Marked Target ability is just some great icing on the cake.



The Iron golem and Marut are both constructs so immune to sneak attack . Swarm of spiders is... well a swarm and in RPG is immune to sneak attack I'm not sure in skirmish but I would think so.

Fry
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10/31/2005 1:45 AM  
quote:
Originally posted by maijstral
Swarm of spiders is... well a swarm and in RPG is immune to sneak attack I'm not sure in skirmish but I would think so.

Any melee or ranged attack is reduced to 5 damage, so in that sense, it *is* immune to sneak attack. [:P]

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10/31/2005 2:04 AM  
I like the idea of pairing her with 2xGith Monks+YM. The 2 Giths can rush up and land dual unavoidable strikes for 60 dmg and 2 DC 18 stun saves. Then the Slayer can follow up with a sneak attack to deal the killing blow.

But I'm thinking it might be hard to match the speeds of these figs. Slayer might be too slow to pair with YM and Giths. She might be better off with JAs and Coautl, but it will be fun to test her in various builds.

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Aesnath
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10/31/2005 11:31 AM  
I like the idea of stunning (or even paralyzing) a potential target before moving the SoD in. In that particular respect, the slayer may work pretty well with the MSD.

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10/31/2005 11:51 AM  
quote:
Originally posted by Fry

quote:
Originally posted by maijstral
Swarm of spiders is... well a swarm and in RPG is immune to sneak attack I'm not sure in skirmish but I would think so.

Any melee or ranged attack is reduced to 5 damage, so in that sense, it *is* immune to sneak attack. [:P]



But things like that dont reduce extra damage.. for instance an RoE cant reduce Sneak attack damage. that is a question thats gonna need to go to Guy as I think the rules as clarified would mean SA damage still hit them.

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10/31/2005 11:59 AM  
quote:
But things like that dont reduce extra damage...

Guy has addressed it in his clarifications:

quote:
Clarificiation: The Swarm of Spiders' Formless ability applies last, after all other math affecting the attack's damage has been applied. In other words, there is no way to increase or decrease the damage dealt to a Swarm of Spiders with an attack; a Swarm of Spiders always takes exactly 5 damage from an attack. The damage is of the same type as the attacker's base damage.


So it does reduce extra damage, including sneak attacks.

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