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D&D Minis Skirmish Discussion
Subject: recovered topic 11137
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Vrecknidj
Warlord
10445 Posts
United States
11/08/2005 9:32 AM
recovered topic 11137
Knowledge Arcana editor issues 5-9,
Phoenix Lore Magazine
editor, assistant editor for
Rite Publishing
;
My Trade Thread
and
My Reference Thread
; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!
Vrecknidj
Warlord
10445 Posts
United States
11/08/2005 9:32 AM
Are Huge figures allowed?
Dave
Knowledge Arcana editor issues 5-9,
Phoenix Lore Magazine
editor, assistant editor for
Rite Publishing
;
My Trade Thread
and
My Reference Thread
; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!
*censored*
glumag
Warlord
5968 Posts
11/08/2005 9:39 AM
my bad, I forgot to mention that; Huges are NOT allowed.
Trades >>
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Trade & talk
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CHANNEL:
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Toxic_Rat
Sergeant
745 Posts
Lehi, Utah, USA
11/08/2005 9:40 AM
Here's just a suggestion after 5 minutes of fiddling on Bifur's editor:
Lord Soth
Lich Necromancer
Beholder
Steel Predator
Eye of Gruumsh
Eye of Gruumsh
Chraal
Chrall
Just for fun I would tie one Chraal to each eye. Key will be going in with speed before the other side can kill the Eyes (obviously). Being a commander, the Lich can move around on his own and avoid the anti-magic eye of the beholder.
And remember you only asked for suggestions, not just good ones. If this band doesn't work out...well then you shouldn't have listened to me. [:)]
Any time you try to make something idiot-proof, someone always goes out and invents a better idiot.
Champion of Siege Equipment
TheDarklion
Sneak
131 Posts
11/08/2005 10:23 AM
Lord Soth
Beholder x2
Death Knight x2
Lich Necromancer
Cursed Spirit
only 7 activations BUT The DK's and Soth will almost never die [}:)]
they have to go for beholders and thats no easy task [:p]
Crush your enimies, see them driven before you, and hear the lementations of thier women
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