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Subject: recovered topic 11194

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Kumag
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The Philippines

11/09/2005 3:43 AM  
recovered topic 11194

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Kumag
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11/09/2005 3:43 AM  
Personally, Dual Slayers are good enough for me. This will leave just enough points for another hitter/flanker, a good enough tile grabber and a good commander. Something a little like this:

Half-Orc Paladin......brings the Slayer's damage output to 30 vs Evil
Justicator...............good enough secondary threat, possible flanker
Slayer of Domiel x2.....for twice the Marked Target goodness
Azer Raider/Mialee....for 2nd round tile grabbing at the latest
Man At Arms x2........fodder

The Secondary threat slot is still open for experimentation. it must be threatening enough to somehow divert attention from the Slayers or cause enough trouble to the enemy on its own. Then again the Slayers also need elemental protection and later healing so I'd probably try out the Couatl (Sonic Slayers? [:P])next time.

I think the Paladin is a very good commander for the Slayers because of his commander effect and fearlessness. Speed 4 doesn't bother him much as the enemy will surely come to you.

It's very surprising how fast this warband can get victory points even after losing major pieces. I like it! [:D]

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XAos
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11/09/2005 4:37 AM  
I'd use only 1 or 2 slayers in a warband. As pure combat units they are below average in cost-effectiveness. So they need other figures to setup their kills. The Githzarai Monk or Medium Silver Dragons being obvious choices.

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

Pauper
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11/09/2005 5:18 AM  
More than one Slayer is probably a dead-end building plan: unless you're really slick with activation control, your opponent will be able to direct the order in which you want to use your Slayers by the amount he damages them - if a Slayer dies before it uses its Marked Target, it probably didn't bring in enough points to cover its own cost, and once it gets its Marked Target, other Slayers move up on the priority list.

That said, I can see a decent trifecta-structure band lurking here:

Medium Silver Dragon (52)
Slayer of Domiel (46)
Cleric of Dol'Arrah (45)

Whirling Steel Monk (30)

Cleric of Yondalla (14)
Man-at-Arms x4 (12)

199 points, 9 activations

The Whirling Steel Monk can grab your first-turn tile points before giving up the job to a MAA. The dragon's paralyzing breath and the monk's stuns give chances to get sneak attack damage for the Slayer even without a flank, and both are mobile enough to provide flanks if needed. CoDA provides healing and initiative control. Your strategy is pretty clearly to off a decent-sized point figure, then play defense until the round ends, as you pretty much completely lack alpha-strike capability.

(For eight figures, you can upgrade the Whirling Steel to a Gith Monk or a Justice Archon by dropping a MAA, both of which are probably better options. But in a 12-figure environment, the difference between eight and nine activations is huge.)

Might not be tier-1, but I can't think of any combination of figures in the band I'd drop for a second Slayer.

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Liquidburn
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11/09/2005 7:09 AM  
I can't see a reason for running more than 2 in the 200 pt format.

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ChristopherGroves
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11/09/2005 8:08 AM  
One or Two. PDK, Couatl, Slayer x2 isn't a horrible choice. The downside of these four is, even though they are priced like a typical quad, you can't fit in five hitters like you can w/ the 32-34 point pieces.

Couatl, Cleric of Order ... Slayer ... JA x2 ... does that work? It's a bit low on the to-hits; perhaps the Slayer/JA/Gith Monk combo is best.

Snake's Swiftness I think is nice/handy as you can sometimes get a swing when your opponent isn't expecting it.

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lynchpt
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11/09/2005 9:40 AM  
I would certainly use no more than two. Even using two, the question becomes whether their reduced combat efficiency (compared to the second slayer being traded in for a Gith Monk and part of another JA) makes it too hard to score two quality kills. The second Slayer hurts you if you are only able to kill one significant unit anyway. However, this is certainly something experimenting with - two Marked Targets should mean the game is over.

I love the Coatl as much as anyone, but since the Slayer will frequently not do a devastating amount of damage, the Snake's Swiftnesses are not (in my view) worth giving up the extended lifespan and initiative that a CoDA will provide.

Two JAs with a Slayer is certainly fine, but it seems to me that the guaranteed 20 damage from the Gith Monk is really useful. The Slayer is usually better off trying to kill a 65-80hp unit anyway. Trying to kill something bigger risks her death before the target goes down. 20 hp is a significant chunk of this type of target, and the guaranteed nature means you can plan better for the Slayer getting the final shot. Even better from the Gith Monk is the stun attacks, which can provide "flank-like conditions" for the Slayer even when the opponent has been careful to guard his flanks.

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Vrecknidj
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11/09/2005 10:05 AM  
How about running a Slayer with an LSD? If the paralysis gets a big target, the assassination is made a little easier to pull off, and then you can get big points, and then hide behind the Dragon. Of course, you're really restricting the rest of your band here.

Low-activation, buffed-Dragon option
LSD
Slayer
Cleric of Order
Hill Dwarf x2

Higher-activation, unbuffed-Dragon option
LSD
Slayer
Cleric of Yondalla
Mialee
Azer Raider
Hill Dwarf Warrior
Man at Arms

Not as competitive as other LSD bands, I'd guess, unless you get the right thing with the Slayer and then manage to keep the LSD alive.

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Fenris
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11/09/2005 11:03 AM  
quote:
Originally posted by Vrecknidj


LSD
Slayer
Cleric of Yondalla
Mialee
Azer Raider
Hill Dwarf Warrior
Man at Arms



Now, that is interesting. If you kill a 39-point unit with the Slayer, then you have exactly the amount of points equal to the non-LSD portion of your band. So your opponent cannot win without killing the LSD (assuming equal tile points). Interesting.


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Vrecknidj
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11/09/2005 11:12 AM  
quote:
Originally posted by Fenris

quote:
Originally posted by Vrecknidj


LSD
Slayer
Cleric of Yondalla
Mialee
Azer Raider
Hill Dwarf Warrior
Man at Arms


Now, that is interesting. If you kill a 39-point unit with the Slayer, then you have exactly the amount of points equal to the non-LSD portion of your band. So your opponent cannot win without killing the LSD (assuming equal tile points). Interesting.


Ooh, ooh, the champ likes my post. [:D]

Now I'm all warm and fuzzy.

Seriously though, it's not like there are any good 39-point pieces out there (cough, cough "Orc Champ!", cough, cough "Gauth!").

Dave

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forkedmoon
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11/09/2005 11:47 AM  
In our FLGS league we are playing two boosters build a two point war band and playing on maps. I pulled the slayer along with a Justicator for my two rares. I have twin Merc. Sarges for commanders along with a Gith Monk, Royal Guard and Gold Dwarf Soldier. Noticed that it is actually a legal LG warband although not the best choices given all minis to pick from, anyway the one thing I find I am missing in this team is someone who can hit hard enough. The Justicator while a good piece I have found to be a secondary piece and not a first hitter. Proper manuevering is critical to getting the kills with the correct figures. Opponents have purposely throw low point fodder at the slayer to get my first kill at low value.

As one caveat though, this is not the type of team I would typically play and maybe my strategic appproach is faulty.

Champion of Cyclops

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