 jgsugden Commander
 4320 Posts



 Walnut Creek, CA
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 jgsugden Commander
 4320 Posts



 Walnut Creek, CA
 | | 11/11/2005 8:12 PM |
| JA often has trouble dealing any damage in Epic Play, as the ACs tend to be very high. In addition, commander assassination is commonplace in Epic - making bold or requires commander creatures less useful.
The pieces in their price range that are worth their weight in epic play are Githzerai monks with their guaranteed hit, speed and high C stun. They've not too useful in large numbers, but that guaranteed hit can be strong against high AC foes ... | | Champion of Meepo _*_ Myztek on the Wizards Boards. _*_ (2206 DDM on 03/06/06) Please note: The use of the indicates an attempt at humor ... often a bad attempt. BAD EBAY SELLERS LIST (CLICK HERE): AVOID AT ALL COSTS
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 Vrecknidj Warlord
 10445 Posts


 United States
 | | 11/11/2005 8:17 PM |
| quote: Originally posted by jgsugden
JA often has trouble dealing any damage in Epic Play, as the ACs tend to be very high. In addition, commander assassination is commonplace in Epic - making bold or requires commander creatures less useful.
That was a fear of mine.quote:
The pieces in their price range that are worth their weight in epic play are Githzerai monks with their guaranteed hit, speed and high C stun. They've not too useful in large numbers, but that guaranteed hit can be strong against high AC foes ...
Yup. Too bad it isn't for more damage.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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Richard II Commander
 3663 Posts




 | | 11/11/2005 8:43 PM |
| I like combining JA with the LSD's paralysis breath. Hello Mrs. Storm Giant, take 80 damage. [:)]
I dunno how that's gonna work in the new Epic, but it worked very nicely in the save=10 world of huges. | |
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 Vrecknidj Warlord
 10445 Posts


 United States
 | | 11/12/2005 7:54 AM |
| Well, I played Band #2 last night against a rather interesting foe. My opponent's band was:
Storm Giant Elminster Cleric of Order (good choice) Wand Expert HEBI Elf Warrior Xeph Warrior Timber Wolf (no speed 2 rule already in effect)
This band could fairly quickly buff up the Storm Giant; but, luckily, we played on the smoky map so I was safe for a little while.
My own band's healing saved the day. I was way down on points, but, with only the Couatl and CoDA left, the CoDA got a critical on the Storm Giant when she only had 15 hp left (!!). He should have won, but for the critical.
However, there was a point in the game when I could have flown my LSD away from everything. I was significantly up on points and I could have tried to play "keep away" with my lead. But, I wanted to see how it would turn out.
And, yes, one of my JAs got a critical on the Storm Giant and that really helped shape the game.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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 Ack Underboss
 1476 Posts




 | | 11/12/2005 9:54 AM |
| I would suggest the following when thinking up an Epic / EXTREEEEEEME warband
How well does it face against a Storm Giant, Valern Commander and 3-4 Crow Shamans? I have started to do this and it makes my warband building much more realiable. | | Minis... Serious Business Completed Trades (18 ) | Pending Trades (0) Ebay seller to Avoid –Fantasy_Quest_Dist
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TheDarklion Sneak
 131 Posts




 | | 11/12/2005 10:43 AM |
| quote: Originally posted by Ack
How well does it face against a Storm Giant, Valern Commander and 3-4 Crow Shamans? I have started to do this and it makes my warband building much more realiable.
giant/crows is sick sick sick =))
| | Crush your enimies, see them driven before you, and hear the lementations of thier women | |
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 Vrecknidj Warlord
 10445 Posts


 United States
 | | 11/12/2005 1:16 PM |
| A band with the Storm Giant, a pile of Crow Shamans, and whatever, will fare poorly on maps that severely limit line of sight. The newest epic map is one such map.
Well, at least I think so.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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 Ack Underboss
 1476 Posts




 | | 11/12/2005 1:42 PM |
| Okay.. lets say she only gets off 2 total bow shots (remember he can shoot with that SG any phase she wants cause of the Crow Shaman).. thats 25 damage each to any targets she has LOS to. Thats pretty devestating, even in 500 point games.
Add onto that that she swings for 40.. well, um. thats ugly. especially with the crows giving additional activations, Someone to handle MW on her. Toss in a Treant for blocking and a FB for more damage output / fodder clearing. And with 2-3 crows, you can swing and swing and swing on your opponents epic / huge model and cream him. Since they are sorcerers, you can dump spell after spell for Snakes Swiftness. Its evil and U-G-L-Y
At least I think so. | | Minis... Serious Business Completed Trades (18 ) | Pending Trades (0) Ebay seller to Avoid –Fantasy_Quest_Dist
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dndplaya4eva Sneak
 96 Posts




 | | 11/12/2005 6:15 PM |
| quote: Originally posted by Ack
Someone to handle MW on her.
Try the cheap Mialee. [}:)] | | | |
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Tananthalas Sneak
 64 Posts




 | | 11/12/2005 7:27 PM |
| | I PLAYED 3 CENTAUR HERO'S IN EPIC THE OTHER NIGHT THE REAKED HAVOIC ALL OVER. I LEAD WITH RIKKA AND DRIZZT DID QUITE WELL. ISED THE WIZARD TACTIAN TO FORCE ATTACKS OF OPPORTUNITY ON EVERYONE. | | | |
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dndplaya4eva Sneak
 96 Posts




 | | 11/12/2005 7:31 PM |
| quote: Originally posted by Tananthalas
I PLAYED 3 CENTAUR HERO'S IN EPIC THE OTHER NIGHT THE REAKED HAVOIC ALL OVER. I LEAD WITH RIKKA AND DRIZZT DID QUITE WELL. ISED THE WIZARD TACTIAN TO FORCE ATTACKS OF OPPORTUNITY ON EVERYONE.
I'm kinda surpised. So what was your opponents band? I mean I'm suprised that none of the Centaur Heroes routed. Did any of them rout? | | | |
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 Vrecknidj Warlord
 10445 Posts


 United States
 | | 11/12/2005 7:38 PM |
| A problem with a bunch of Crow Shamans hovering around the Storm Giant like a corona of virtual particles around a proton is that a single well-placed breath weapon can scatter them like the wind (or drop them like acorns). And then, the Storm Giant isn't so troublesome anymore. I mean, she can't chase everyone at once, and she only gets so many attacks of her own. If you force her to move every round, she's limited to one attack a round.
Don't get me wrong. I like playing the Storm Giant myself (I posted a Nentyar Hunter x2, Storm Giant band just the other day). It's just not unbeatable.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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dndplaya4eva Sneak
 96 Posts




 | | 11/12/2005 8:32 PM |
| | All figures have their strengths and weaknesses. I mean the Chaarl is one of the best mid cost beaters in the game but its requires commander and double damage from fire is its weakness. The Justice Archon is a great piece. The weakness of it is low AC (at least for LG) and low attack bonuses. Some figures like Archmage and Beholder are harder to beat. | | | |
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Knight of the Round Table Thenameless Warlord
 11730 Posts



 The Fortress of Solitude
 | | 11/12/2005 10:49 PM |
| The Justice is Archon is worth its weight in gold in 200, but I'm afraid four of them would have trouble in 500. They have two weaknesses which will not be forgiven by a good opponent in 500. The low attack bonus means that you almost need 20 on every roll in order to hit anything significant (HGD, HRD, Storm Giant, Nightwalker). And if you lead with them, they will be ripped to shreds by Gauths and Beholders (believe me these show up in numbers) without a Couatl to protect them.
Yes, you are correct in saying that they can deal an inordinate amount of damage in 500, but you'll need some lucky rolling. | | Over 270 successful online DDM trades. | |
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Richard II Commander
 3663 Posts




 | | 11/12/2005 11:30 PM |
| quote: Originally posted by Vrecknidj
A problem with a bunch of Crow Shamans hovering around the Storm Giant like a corona of virtual particles around a proton is that a single well-placed breath weapon can scatter them like the wind (or drop them like acorns). And then, the Storm Giant isn't so troublesome anymore. I mean, she can't chase everyone at once, and she only gets so many attacks of her own. If you force her to move every round, she's limited to one attack a round.
Don't get me wrong. I like playing the Storm Giant myself (I posted a Nentyar Hunter x2, Storm Giant band just the other day). It's just not unbeatable.
Dave
the thing I find with crow shamans and stormy, is that you don't really have to huddle everyone around stormy. Even with 3-4 crow shamans their speed 8 can really allow you to spread them out if you're careful. | |
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dndplaya4eva Sneak
 96 Posts




 | | 11/12/2005 11:34 PM |
| quote: Originally posted by Richard II
quote: Originally posted by Vrecknidj
A problem with a bunch of Crow Shamans hovering around the Storm Giant like a corona of virtual particles around a proton is that a single well-placed breath weapon can scatter them like the wind (or drop them like acorns). And then, the Storm Giant isn't so troublesome anymore. I mean, she can't chase everyone at once, and she only gets so many attacks of her own. If you force her to move every round, she's limited to one attack a round.
Don't get me wrong. I like playing the Storm Giant myself (I posted a Nentyar Hunter x2, Storm Giant band just the other day). It's just not unbeatable.
Dave
the thing I find with crow shamans and stormy, is that you don't really have to huddle everyone around stormy. Even with 3-4 crow shamans their speed 8 can really allow you to spread them out if you're careful.
Yeah for snake swiftness they only need to be within 6 squares. I dont think any breath weapon could reach them from 6 away. Radius 4 spells such as Abyssal Blast is another story. | | | |
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