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Subject: recovered topic 11525

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Vrecknidj
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11/15/2005 12:02 PM  
recovered topic 11525

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
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Vrecknidj
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11/15/2005 12:02 PM  
Yesterday, on one of my commutes, I was thinking about using more than one Slayer. The problem, of course, is the prohibitive cost of doing so. The advantage, of course, is that your opponent has to be really careful about figure placement so as to not get himself in hot water.

But, I think that the advantage of fielding one such figure is enough to justify inclusion, but the advantage of fielding two isn't enough to justify both. I'd stick with bands that use one such Slayer.

Dave

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My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

maijstral
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11/15/2005 12:51 PM  
It may not be competative but the thought of two slayers flanking one high cost figure and knowing your opponent can't stop both of them before they slay it...... priceless.[:D]

robbdaman
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11/15/2005 1:43 PM  
The only problem I see with two Slayers is that more than likely only one will have an off chance of being useful. At least one of them will be swarmed by fodder it'll have to deal with and kill to get maybe 12-15 points at the most. I think the Slayer is an option much like a Pyromancer's or Red Wiz's fireball, Rikka's waylay, Wiz Tac's EMM, etc. In other words they make the player wary of that piece as a possible threat. Will it always be effective? Probably not 75% of the time.

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Orion72
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11/15/2005 1:55 PM  
Also, I'd switch out one Royal Guard/M@A for Aramil. I really like the idea of lowering an enemy beater's damage, but still getting its full damage used against it with JAs.

forkedmoon
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11/15/2005 1:57 PM  
At what point do you decide to forego the high point figure and just start killing things with the slayer? I find myself holding the slayer out too long and getting into a hole trying for the big kill. A second slayer might help me mitigate that issue.

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TruNutral88
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11/15/2005 2:46 PM  
Nice band. But it is risky as Vrecknidj said to run two slayers. one is less risky and u can kill the fodder with a piece with the points of the slayer that u had gotten rid of. Then the slayer and the x2 justice archons are can wail on a main piece.

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Teach
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11/15/2005 5:10 PM  
I think part of the problem with your first band is that you use justice archons as your big hitters, and they just don't do enough damage consistently. Perhaps gith monks with a young master? Being able to do a garaunteed 60 damage will get most things down low enough for a slayer to kill him. Plus gith monks are quick enough to easily flank an enemy.

Might be interesting.


Gunthar
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11/15/2005 5:29 PM  
A HUGE problem is the Village Priest as a solo commander. A single, fast Assassin and you're in trouble, be it a Green Dragon, Githayanki Monk, Longstrider Ranger, Maybe even an Orc Brute if the line opens up. .

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Vrecknidj
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11/15/2005 7:21 PM  
You know, a multi-Slayer band could be trouble in 500 points.

Large Silver
Justicator (Epic)
Cleric of Dol Arrah
Slayer of Domiel x3
Justice Archon

You're relying a lot on the paralysis to work, but if it does, the Justicator and Justice Archon together should be able to do enough damage to drop most things to within the Slayer's killing range. And with three Slayers, one of them should drop a decent-point figure.

The problem, of course, is defense. You'll be up against things that can hit fast and hit hard and hit often, and so you'll have to keep a strong sense of mobility until you can get old LSD in there to blast away. Then you'll have to move in, kill (for 2x points) and get out.

Repeat.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

jgsugden
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11/15/2005 8:32 PM  
quote:
Originally posted by Vrecknidj

You know, a multi-Slayer band could be trouble in 500 points.

I'm actually considering a 200 point slayer/medium silver combination ....

Jozan, Cleric of Pelor
Azer Raider
Azer Raider
Cleric of Yondalla
Justice Archon
Couatl
Slayer of Domiel
Medium Silver Dragon

Dragon paralysis sets up a key foe, Justice archon mopves in for the flank and a hit, Slayer delivers a few key blows and then gets a snake swiftness (if necessary) from the Couatl to finish the job ...

Just an idea ...

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