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Zaukrie
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11/22/2005 9:27 PM  
recovered topic 11856

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Zaukrie
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11/22/2005 9:27 PM  
I like scoring points. I really enjoyed the LRB variant I used with the Eye as one of the beaters. It was built to counter much of the MN meta at the time, and it got me 2nd place at the qualifier.

That said, I've always been partial to trying to get CG mixed ranged/spellcasters and hitters (can't really call most of them beaters) to work. I find the nentyar to be an intriguing mini that I need to try out. I like to be able to soften up my opponent (or at least his minis) before combat starts. I really enjoy the greenfang for his ability to do that. I also like the challenge of the Moon Elf. Her commander effect is just difficult enough to get to really work that I enjoy the challenge.

I struggle mightily with slow LG bands.

Frankly, I like bands I've never played before. To me, that is the fun of owning so many minis!

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AesophDarkfable
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11/22/2005 9:37 PM  
Id say Im a denial. I tend towards units like the Hezrou and the ZWD that are hard to take down. I like Titans and units like the Helmed Horror and Duergar that are all around tough to take down. I tend towards persistent damage over massive damage.

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slayer1
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11/22/2005 9:53 PM  
Usually, I'm a point scoring player, mainly because I like having my pieces in the middle of things. If I had to go into Medieval-ish combat, than I know I would be in the thick of it. One of the things I like about this game, is being able to have a play style similar to what I would do. Just a side note, I play with an 8 figure limit and on maps.

My favorite band is definitely a lawful band with a titan and one or two smaller hitters. I'm attracted to these bands because I like playing with a big creature, even if it isn't super strong and the lawfuls have always been my favorite factions.

When I play(not as often as I would like), I usually try and trap one of my opponent's hitters one on one with my titan, while using my smaller hitter(s) to protect the rest of my band. So far, I've found that the drow outpost map is the best for my strategy, especially if my opponent is using large creatures.

I usually use a mixed band, but tending more toward melee, than ranged.

Some of my favorite builds are

Mounted Justice LG
Mounted Paladin 96
Justice Archon 32
Cleric of Dol Arrah 45
Gold Dwarf Soldier 17
Man at Arms x2 6
Hill Dwarf Warrior 4
200 points, 7 activations

and

Dark Eyes LE
Beholder 83
Dark Naga 41
Duergar Champion 33
Chraal 35
Duergar Warrior x2 8
200 points, 7 activations

Har 25/80 De 35/60 Ar 43/60 GoL 61/72 Ab 42/60 Dk 43/60 Af 51/60 Ud 49/60 WD 50/60

Wrackspawn

ChristopherGroves
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11/22/2005 9:59 PM  
Just to clarify ... when I say "point denial" I'm not talking about turtling. I'm talking about bands that are likely low-scoring but highly survivable (Helmed Horrors, Chraals, etc.) These are really point-denial bands.

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ickthegreat
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11/22/2005 10:03 PM  
I used to be piont denial. But that change this past weekend. I have just started to play a little more offten and have seen the piont scoring side of things. My comfort zone is fast and quick, the quick i combat starts the better.

my favorite band now is a drow build:
ryld argith
drow arcane guard x2
lolth's sting x4
large deep dragon

mmmm... the way i play it is that of getting points fast. and on same of the maps this worhs well. with the help of the ldd the reat of the warband hits well.

for me i geuss the breakdown of this band would be:
ryld argith- is here for the int bonus and his commander effect. i like the chance of getting the crits

drow arcane guard x2- i put them in here for two reasons: reach and spells

lolth's sting x4- they here for the chance of putting things to sleep and yeah the ghost step is a lot of fun too

large deep dragon- first and for most power of the drow. and it flies so that helps.

i hope this answer you questions

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psistef
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11/22/2005 10:34 PM  
Aggressive. All the way.
Regardless of format, I always play with the goal of eradicating my opponent's warband. Having said that, I tend to favor death by a thousand cuts.

I prefer decentralised bands with a mix of melee and ranged, and I love spellcasters - despite their inherent inferiority.

A few cornerstones about my playstyle that I've noticed over the years:

I much prefer +15(15) over +10(30).

I love auto-damage.

I always count on fireballs doing 10 damage.

For some reason, I cannot play bands without ranged support. If it's all melee, I lose my focus in opening rounds and inevitably lose.

I cannot win with power bands such as quad and inspiring frenzy - I overthink bands designed for full frontal assaults.

Years of playing LE in the pre-deathknell days have left me wary of overcomplicated game plans dependent on synergy. I now build bands around the concept of having as many different reliable attack forms as possible, and adapt to my opponent's actions on the fly.

I don't like titans. Having all eggs in one basket lead mw to overprotect the basket and achieve nothing.

I play very quickly.

Frankly, I know I could be a much better player if I wanted to be. But I cannot set my mind to picking a band and mastering it. Once I feel I've won sufficient games with a band, I move on to try and make that Warpriest of Hextor work.




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kaiserluger
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11/22/2005 10:43 PM  
I prefer speedy hitter bands either CE or CG. I like mapping out an aggresive game winning maneuver in the 2nd round of play. My main theory of DDM is understading acceptable losses. Sacrficing lower cost units for more expensive, and making moves based on your anticipated initative roll. If i have a higher commander ratign then my opponent I always assume I will win initiative.

My favortie band at the moment is lich necro, red sam x2, ogre rav, cursed spirit, and OW x2

Kaiserluger -

evil_boy
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11/22/2005 11:43 PM  
I prefer to be agressive when it comes to bands. If it doesn't beat hard, I won't have as much fun playing it.

I've tried some point denial bands like chraals, hezrous etc etc, but didn't enjoy it as much. Once I'm up on points, I'll have to try to disengage and save points rather than try to continue racking up points, as their damage output is not high enough to warrant that such aggressive playing out pay off. But playing bands like CE beaters etc I can continue beating down on my opponent more aggressively, and such games are more enjoyable for both parties involved.

As for what bands I prefer, it have to be pure melee bands. There's nothing quite like the adrenaline rush of having 4-5 beaters run up and start smacking your opponent. I find ranged attacks a waste of time, and auto-damage a little wuss unless its a breath weapon that must be used up close and personal. Some tech is nice, but only if it helps you beat better or harder, such as snake swiftness.


Phrank
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11/22/2005 11:55 PM  
i Would say it depend a lot on the situation i will used denial strategy and play a lot more conservativly in serious event like qualification or big tourney, but in something more like every week tourney i would tend more to the scoring tiles. I like band that can adapt to both like LRB, this band could do both denial and score pts.

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Gristlemane
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11/22/2005 11:58 PM  
I sense you have an alternative reason for asking this question. Are you trying to gauge the inclinations of the average player, or see if there's some pattern in people's play styles?

My natural inclination is to be exceptionally aggressive and get into melee as fast as possible. However, I make a lot of mistakes when I play that style of warband. For example, moving too fast and falling into a trap where I have a creature flanked or GMA'd and full attacked. I play better with a slower paced band. Not necessarily a denial band, but a band that forces me to play more conservatively.

It's deja vu all over again.

Wrackspawn

ChristopherGroves
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11/23/2005 12:04 AM  
I'm thinking about the concept in general. We've got a flux of new players and certainly new community members here ... and this is one of those concepts that is hard for some folks to get. I've just been thinking about it for a while.

There are plenty of pieces that I'd call point denial pieces or pieces that could be used for point denial and my thoughts probably are a bit different than the norm.

Dunno. Trying to get my head straight. There are plenty of good bands, fun bands ... but I'm not comfortable running all of them (but I will). I just wonder what things other people consider when they are playing a band ... and if the bands they play actually fit the things they consider fun/good/comfortable.

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CorneilleLoiseau
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11/23/2005 12:27 AM  
When I construct a warband
1)I really like the surprise piece such as those with Flight or burrow (best if figs could also be fast) Example LRD, Green dragon, Death Slaad ...
2)I also like to have a LOS damage (for example, lich Necro, wizard tactician, graycloak ) as it helps me to make the other come to me which i always prefer.
3)I also like cone attack melee (kind of brain dead (MF) or LRD or green dragon ) particularly when combine with number one.
4) I play better with a sponge in front of my army but I don't really like the kind of play (Clay Golem or ZWD).
5) Finally I like to plan a lot before Game. I think I will be the kind of guy that will get a +11 or 12 to initiative just to choose my maps but I can't really say since we didn't do the change from tile to maps.

I'm really a slow guy until melee comes when I (like my army) go berserker...

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ChristopherGroves
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11/23/2005 12:38 AM  
For me, I play fast. I'm not disposed towards point-denial or scoring, but I need to be careful about the kinds of pieces I use.

Since I play so fast I favor things with better than normal morale saves. Some folks are comfortable running at +12 to the check or so, I like to hit +15 or fearless. Sometimes I can't, but if I could I'd try for that. I'd never run with troops sitting at a 50/50 rout-chance.

I also like to snipe, shoot, etc. In my perfect band I have at least one figure with a ranged attack or spell. I like to get up on points early and force the opponent to come to me. I'm good with ranged attacks but I dislike playing ranged bands because of their general fragility.

Sometimes I ratchet back the ranged attacks and instead use a cone or two.

I never neglect first turn tile points. I will always include a bonafide speed 10 or other tile-grabber (sometimes two).




The perfect band for me features several hard-hitting and reliable (in terms of morale) troops backed by some ranged capabilities. Those ranged capabilities I use to force the battle to me.

The best examples of this really are Inspired Frenzy (which I'm really comfortable running and it suits my play-style) - either Pyro, over-activating or 3x FB - and the band I took to qualifiers last year (CE Orc Druid, Eye, Champ, Ravager + 2 Deathlocks + 2 Hyenas). Several speed 10 fast units for grabbing tiles and flanking, some serious melee punishment to move forward and clobber with when the time is right.

And I play those bands in a very passive aggressive fashion. I get tile points. I snipe some of the other person's models. Now I'm up on points so I position myself for the hammer/anvil/gma/whatever since you HAVE to come to me now.

And, of course, those bands which fight my play style simply are not in either of my two favorite factions.

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Orion72
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11/23/2005 1:40 AM  
I like being able to damage several units at once. That's really the underlying theme for most of my favorite figures and builds. These are the ways I try to accomplish this:

Spellcasters: high-damage area effect spells. Fireball! Lightning Bolt! Ice Storm! BAM!

Multi-attack ranged/melee pieces: HEBI, Cleavers, etc. Believe it or not, I still haven't completely given up on the Chain Devil.

Dragons: The best of both worlds; an area effect cone or line, and triple melee attacks. Too bad both tend to have much lower damage than you'd expect for the game's main critters. THEY'RE IN THE NAME.

This is generally the first thing I look at on a stat card. How many enemies can this figure affect at once? What counters can I expect to run into? How many different factors have to go my way to get the effect off? That gives me the starting point for my build.

Goldmoon
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11/23/2005 6:01 AM  

I am a Lawful guy as I always love high AC and high initiative. My prefered band is a mixed type.(melee, range and spell altogether)Mostly I take the fight to my opponent.

But since LG dont offer very attrative spellcaster other then coualt, I tend towards titan build since anglefire.My all time favorite is Stone Giant!!! Yap him and not marut.[)]

Now,LE is very much the the fraction I love most with the inclusion of Dark Naga, Helmed Horror and Duergar Champion. Naga provide all the threath from range while the HH and D champ are the muscle, just like a all round adventuring party[:D]


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HidesFromHurricanes
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11/23/2005 7:11 AM  
Point Scoring.

Currently trying various versions of the CG Ranged bands:

Commander: Nentyar Hunter

Pick your hitters:
AoK + Satyr
Dark Traveller + Longstrider + Xeph Soulknife (DT can run close to the longstrider)

Pick your ranged units:
Elf Stalker
Elf Pyromancer (usually with Longstrider)
Centaurs (Chainmail minis, I could have up to six)
Xendrik Champion (as the protector for the rest of the archers as well)

Filler:
Xephs
Satyr if not using AoK


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Land of 10,000 taxes

11/23/2005 7:35 AM  
I'm a combo, I try to get points and try to prevent my opponent from scoring points. Of course its all situational (tile set up, opponenent's war band). But I love scoring tile points, plunder is my favorite and assault is my weakest.

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ChristopherGroves
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11/23/2005 8:06 AM  
Hmmm ... and you like Green Dragons ... hmmm ... who would have thought you'd like Plunder. I suspect you like Cave of Pain too?

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CSchroder
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11/23/2005 8:47 AM  
Hack and slash! Kill as much as I can! No hiding in a corner for me--I come right at my opponent hoping to take out several key pieces. Of course, as a slugger, I often find my face hit the mat (especially when the die rolls are not kind) but I have a heck of a time!

Since I'm aggressive, I like fast melee warbands that hit hard. Went to the Qualifiers with a ZWD CE hitter warband (Jesse's version). I went to GenCon with a Triple Chraal warband.

I guess I disagree on it being a point denial warband, at least in the way I use it. Having 3 Chraals that can breath on you for 20 each if you fail your save and then hit you upside your head means a lot of damage output, especially against chaotic warbands which was what I was preparing for. Sure you can go up, breath and then run away, but that's not for me. My goal with the Chraals was to do the most possible damage to my chaotic opponents and if they happen to kill a Chraal, hurt my opponent some more.

I am learning to be less aggressive at times, especially towards the end of a game when I'm leading in points but it goes against my hack and slash nature. For example, in my first Qualifer game, I faced a Stone Golem. I killed off the commander and the smart thing would have been to leave the Golem alone, but not me! I went after it and only left it alone after it killed one of my hitters. In the final four, I was faced with a similar situation where I had killed off the commander and had to decide whether or not to engage a Hill Giant. As much as it pained me, I chose to hide instead of risking a big smack from his club and won the right to get smacked down by Chad in finals!

Charles AKA The Beardless One, Proud Member of Team Amish

Vrecknidj
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11/23/2005 9:03 AM  
Let me begin with my chess experience. As a kid, I played against my Dad quite a bit, and lost almost every time. I learned to play defensively, so that I could last long enough to learn from the game. But, once I learned to play defensively, I realized that playing defensively is not a consistently winning style of play. In chess, you have to take the offensive because if you can force your opponent into merely reacting to your moves, then you can control the flow of the game and ultimately, unless you make a significant blunder, once you're in control, you'll win.

In DDM Skirmish, it's a little different. There are ways to win that include what I'd call a defensive style of play. Most defensive players will play a little more slowly than offensive players, but this isn't always so. A defensive player who can get assault points, stands to do well with a faster paced game if it means he'll keep at least an even score, especially if his pieces will tend to remain on the board the entire game (and this is why the Archmage punishes the LSD bands so much, many LSD bands could afford the luxury of many rounds against pieces that couldn't reliably hit it).

When I started skirmishing, no one in my area was any good, so we could all afford to mix strategies. By the time Aberrations came around and I'd discovered the likes of bshugg living not too far away, and started playing against some of the players that he'd help mold, it was time to adopt strategies.

I like many styles of play. Sometimes I feel like playing a CE beater, high-speed, high-stakes band (high stakes because of the miserable morale saves). Sometimes I feel like playing an LSD band, sometimes I like playing a band with strong archer support.

Generally, I like to find tech pieces and unusual combinations of pieces that throw my opponents off a little. I like to bring something to the table that they haven't practiced a thousand times against. On the one hand, this gets easier as more pieces come out, and on the other hand this gets harder as the number of players with experience continues to grow.

I'd say that, overall, I prefer a slightly faster to slightly slower pace; if I get between 5 and 8 rounds in, I'm usually happy.

Dave

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rhane
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11/23/2005 9:08 AM  
I try to adjust my game to the matchup, and exploit whatever weakness my opponent has. If he's slow, I use blocking tiles to give me a 10 point lead after round 1. If I get ahead, I make him come to me. If not, I play aggressively until I get ahead.

At least, that's the way I wish I played. I usually overcommit, and get myself into trouble.

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Mobius
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11/23/2005 1:27 PM  
I prefer defensive bands, but by your definition they're not point-denial. In fun games we play to 200 pts regardless of time, and in tournaments I play fast enough that the time limit is not much of a factor.

I prefer pieces that are hard to kill and push opponents into a suboptimal strategy. My favourite CE pieces are the ZWD, Cursed Spirit and Lich Necromancer which helps explain my style.

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11/23/2005 1:46 PM  
Point acquisition all the way, to the point where I am rarely concerned about getting first turn tile points (unless they are easy to get without causing my strategic position to suffer), as I usually expect the game to be over before time is called and tile points end up being an issue. Things work even better if I end up being able to deny my opponent first turn tile points as well. Most of my tournament games end up ending 30-45 minutes into the match, with the exception of when I am playing very slow opponents or in matches I am very concerned about. (Though even those tend to go fasted then many, as I do not tolerate opponents taking 75% of the time while I am only talking 25%)


I am not gone.

Wayne
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11/23/2005 2:12 PM  
I'm an aggressive player. I like taking the fight to my opponents. I like speed. I like tactical movement once combat is joined. I dislike playing the same bands everybody else plays, even if those bands are very powerful. I dislike meticulously counting squares, checking every conceivable line-of-sight, and so on. (I personally think turns/rounds should be timed, to avoid this.) I prefer Sealed to Constructed. I like to minimize luck factors. (E.g., I'll pick high attack bonuses over most other factors, I don't particularly like playing the beholder, and so on.)

A few problems I struggle against:

(1) If I'm not very careful, I over-extend my faster pieces.
(2) I tend to choose speed over raw hitting power, which is a problem because of the power of Attacks of Opportunity in DDM.
(3) If I have a choice between making attacks or doing something more tactically valuable, I tend to make the attack.
(4) I'm not particularly good at recognizing the synergy between pieces.

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AesophDarkfable
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11/23/2005 2:27 PM  
quote:
Originally posted by doubtofbuddha

Point acquisition all the way, to the point where I am rarely concerned about getting first turn tile points (unless they are easy to get without causing my strategic position to suffer), as I usually expect the game to be over before time is called and tile points end up being an issue. Things work even better if I end up being able to deny my opponent first turn tile points as well. Most of my tournament games end up ending 30-45 minutes into the match, with the exception of when I am playing very slow opponents or in matches I am very concerned about. (Though even those tend to go fasted then many, as I do not tolerate opponents taking 75% of the time while I am only talking 25%)





Its odd, I say Im a point denial, but again I've only had one game ever in a tournament go to time. Its a tough question really. As I said I like to play hard to kill figures with consistent damage and lay back and then swarm. (It hurts sometimes like against super-Giths :P) So I guess this is more spectrum like and I am an aggressive-denial person. Being a denial player at heart but with aggressive play

Im out- find me on Hordelings if you want to chat.

TroglodyteWizard89
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11/23/2005 2:48 PM  
Im new to skirmish and to max minis, and ive learned a lot from this forum. Most of my opponents are new players, and their styles are difficult to catagorize. My play style is usually to destroy the other warband as quickly as possible. I usually use a combination of melee and spell casting.

My favorite bands to run are the Justice and Gith bands, but the bands i make up on the spot usually fit the formula from on top.

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sttmxn
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11/23/2005 6:01 PM  
I generally play pretty aggressively--not so much in round one, but in rounds 2 and 3 I tend to hustle in. I get nervous and/or bored just hanging back, but my impatience has often cost me. But then again, I play to have fun and do *well*...not necessarily to win.

Although I am pretty aggressive (compared to some that I usually play with), I don't really favor the big hitters. Orc Champ and Ogre Ravager are reliable and effective, but they're kind of boring and one-dimensional, IMHO. I prefer LE bands, with a couple of decent hitters (Duergar Champion is an ideal hitter for me), backed by a tech piece or two. I am kind neurotic about morale saves, so I often take an approach to commanders that works towards ensuring my characters don't route off. Having said that I love playing the Steel Predator, and my favorite commander is the Mind Flayer. Though the MF rarely wins for me, when he does, it's damn satisfying...and always goes down in a cool way.

Not exactly an answer to your question, CG...but in the ballpark, I hope.





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The Fortress of Solitude

11/23/2005 8:13 PM  
What kind of player am I? Very careful. Friends find me painfully slow even with fodder pieces, 'cause I've been in too many games that were won or lost by less than 5 points. I'm not a staller, as I usually play heavy-hitter bands that have to go for it.

What particular style do I favour? I'm a simple man, so I like the heavy hitters. Ravagers, Orc Champs, FB's, and Goliaths instantly come to mind.

Up to now, my all-time favourite warband has to be IM, FB, 2 Goliaths, 3 GCR's + Wolves, 3 Elf Warriors. It strikes a nice balance between heavy-hitters and ranged support. There is nothing like having the threat of a devastating GMA looming over your opponent. Of course, this warband is no longer a powerhouse, as it will get creamed by a Snake Eyes build, but it's still very strong against many other builds.

I must also give an honourable mention to the Archmage. I generally do not like to have 98 eggs in one basket, but this guy is an exception. I also like the fact that he is good in both 200 and 500.

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ChristopherGroves
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11/23/2005 8:15 PM  
Do you find yourself uncomfortable running the Archmage?

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Bert the Troll
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Adelaide

11/23/2005 8:38 PM  
I like to follow the art of war (http://en.wikipedia.org/wiki/Art_of_war & http://www.gutenberg.org/files/132/132a-h/132a-h.htm)as much as possible for a wargame and have different builds for different purposes each time to keep my foes guessing.

I do like ranged & spell bands, but see nothing wrong with a bit of slap and no tickle. I could play beholder over & over again :)
A trick or two up the sleeve is also a trademark of mine. Its rare not to have some AoE thing too.

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Augusta, GA

11/23/2005 9:22 PM  
Huh, well I've never really thought about this aspect. I don't know. I like to have reliable melee units with a some ranged support and a strong commander. I also like running a fast creature or two, but usually stay away from all high-speed warbands. In the past, I'd run thayans with a gauth and a green dragon. Now, I'm more likely to favor a Chraal/Duergar mix with a green dragon and gauth. I prefer it when I have option of bringing the fight to my opponent, but don't have to for the warband to work. I HATE it when stuff routs, so I rarely run WBs with commander ratings of less than 4. I also have a penchent for trying to make pieces work. Like the stupid Balor. Or the Aspect of Bane and medusa before it.

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USA

11/23/2005 9:40 PM  
So far in my little skirmish experiene I like to run well rounded warbands such as Soth & 2 Chraals. On the other hand, I like to make complicated / synergistic bands work, such as an Archmage WB or warbands using the Marshal and GMA. I like to make my opponents have to spend time trying to think about what I'm going to do next - keep em off balance. Also, I have noticed that speed kills - either you are fast enought to get there and take it out, or you outrun your own support and leave yourself open to getting knocked off. Finally, I'm always looking for ways to make a Lawful Good warband work. Have'nt we all tried this at least once. All said, I guess I tend to be a point scoring type - go for tile points and kill opponent for points.

Cheers.


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PatEllis15
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11/23/2005 10:02 PM  
I have found in 18 months of "competitive play", that I am a (to steal a phrase) "Float like a Butterfly, sting like a Bee"

The 3 bands that I have had tremendous success with all took points, but frankly did a bit of denial as well.

I would float my figures around, always moving, rarely engaging directly with the enemey. But they would be stung, hard, and loose often.

The examples:

My tier 2.5 Qualifing band from 2004:

Clay Golem (stand in the middle and float around him...)
Bladesinger
Evermeet
Healer
Miale
Greycloak
Copper Sam
Wolf
Devis

My Post Aberrations band:
Missles go WHOO WHOO

Red Wizard
Thayan Knight
Kobold Sorceror x4
Blue x4
mongrelfolk x2

The Grinder 2005
Archmage
greycloak x2
Wolf x2
Halfling Ranger
IM
xeph x3
Elf Warrior x2


They pretty much play the same, with the exception of the Golem... Move around, dole out the damage, make your enemey try to reach you, but never let him take you on full frontal...

Pat E

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The Fortress of Solitude

11/24/2005 12:55 AM  
quote:
Originally posted by ChristopherGroves

Do you find yourself uncomfortable running the Archmage?



Yes, Chris. The Archmage scares me for several reasons. For one, you don't get a lot of HP for the 98 point cost. As a spellcaster, he is very survivable with his HP and the two uses of dimension door - but 98 points of heavy-hitters will still buy you a lot more HP. Secondly, he has a bullseye on his head because he is worth so much. I've got more, but the last for now is the Beholder. Spell penetration is good for countering SR, but with the Beholder's anti-magic eye, you still only get one roll - not a nice way to lose one of those all-important Mordenkainen's Swords.

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Newtoncain
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Land of 10,000 taxes

11/24/2005 1:05 AM  
quote:
Originally posted by ChristopherGroves

Hmmm ... and you like Green Dragons ... hmmm ... who would have thought you'd like Plunder. I suspect you like Cave of Pain too?



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Newtoncain, thats the ticket.

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London

11/24/2005 3:03 AM  
I like bands that don't give up points easy, but can still get some. Maybe thats why I like LE with Chraals or helmed horrors, and mr gauth to shoot things I don't like. This is also why I think that Drow outpost is a seriously good map (mmm turtle)

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robbdaman
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11/24/2005 6:46 AM  
I think my play style really depends on the warband I'm playing. For the most part though I will admit that I have a balls to the wall attitude and would prefer to always run up and bash on the opponent. Obviously certain things like and Archmage, Beholder or Red Wizard warband are not the thing to be doing that with though. So I like to try them out to force me to think tactically. Obviously the easiest thing to run is a beater warband for almost everyone. Run up and hit can't get much more complicated. So as for the denial or scoring question I'd say denial just because I want to kill the opposing creatures more. That's why I prefer a normal game over assault format.

R~

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Tooele, Ut

11/24/2005 6:58 AM  
Point-scoring

I play alot of LG because I like the high AC. I always use AC buffs like Eberk and Dwarf Artificer, this may change with the 8 figure limit. The point has aready been made, but LG needs a good spellcaster besides the Couatl.

Again I enjoy the frustration high AC brings to opponents but auto-damage really hurts me.

Thanks for the topic.

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Aesnath
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Augusta, GA

11/24/2005 3:02 PM  
I also like a warband with a soft touch, sensitive, but with a sense of humor. Must like dogs and long walks on the beach.....

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