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Subject: recovered topic 12096

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Gnolaum
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11/29/2005 10:52 AM  
recovered topic 12096

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Gnolaum
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11/29/2005 10:52 AM  
Tried, I probably have the wrong environment as all I got was the following:

Exception in thread "main" java.lang.UnsupportedClassVersionError: de/bokeh/ddm/mapexplorer/MapExplorer (Unsupported major.minor version 49.0)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)

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argwinkle
Sneak
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11/29/2005 10:59 AM  
quote:
Originally posted by Gnolaum

Tried, I probably have the wrong environment as all I got was the following:


Yes, that's what you get with an older Java version.
Try "java -version" on the command-line. It should print
something like:

<br>java version "1.5.0_04"<br>Java(TM) 2 Runtime Environment, Standard Edition (build 1.5.0_04-b05)<br>Java HotSpot(TM) Client VM (build 1.5.0_04-b05, mixed mode, sharing)<br>



Map Explorer - Uniques gallery

rhane
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11/29/2005 11:24 AM  
Very nice program! It works great for me.

I think the Starting Area on the right side (B?) of Mithral Mines may be incorrect, but I can't remember off the top of my head.

Please do continue development, as this is something I'd definitely use. I can't wait for the rest of the maps.

Thanx much,
Mark

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argwinkle
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11/29/2005 11:27 AM  
quote:
Originally posted by rhane
I can't wait for the rest of the maps.



You're welcome to contribute maps. The .map files
are simple text files, and the syntax is hopefully
obvious (though I'll write some docs eventually).

- Chris

Map Explorer - Uniques gallery

argwinkle
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11/29/2005 11:34 AM  
Forgot to mentioned this:

the programm will be freely available once it's done,
most likely including source.

- Chris

Map Explorer - Uniques gallery
The Mighty
jai
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11/29/2005 1:01 PM  
Hey, this thing is pretty slick.
Perhaps we could work together on collaborating some data storage for the maps? I am writing a MiniTracker, and i would put info into the data that would make it readable by your LOS app. I store the data online and can show you how to pull the data down for new maps as the list is updated ... shoot me an email if interested.

Wrackspawn

ChristopherGroves
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11/29/2005 1:22 PM  
Yes this thing rocks. Please continue to develop it!

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Korvax
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11/29/2005 2:00 PM  
Now this is the kind of stuff that will eventually make me buy a cheap laptop to play minis & D&D...

Good job, and keep it coming! This could be incredibly useful in tourneys.

Champion of the Phoenix!
"By the leaking snot of Skurmsh[!]" - Teflon Jeff

argwinkle
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11/30/2005 4:12 AM  
Thanks for the feedback!

Since there's definitely interest, I'll put up a small website for Map Explorer. Stay tuned...

... here it is:
http://www.bokeh.de/ddm/mapexplorer/

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ickthegreat
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11/30/2005 9:12 AM  
this great.

thanks for all of the work you did in this.

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eMpTy Kay
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11/30/2005 8:59 PM  
This is great! When do you think you will have the other maps ready? Anyone working on those?


argwinkle
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12/01/2005 4:45 AM  
quote:
Originally posted by eMpTy Kay

This is great! When do you think you will have the other maps ready? Anyone working on those?


I already got the mushroom cavern and will likely get all official maps from Jai in XML-format. So there's no need for anyone else to work on the official maps.

Might be a few days before I can get new maps into the distribution - I don't have too much time to spend on this right now.

Again, thanks for all the comments and encouragement!

Map Explorer - Uniques gallery

shemnon
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12/02/2005 12:16 AM  
Any chance on sharing the source code for it?

One addition that would be useful is the cover/not cover test, where you could specify an active creature and target creature and have it resolve hide/cover and all.

This sort of a program is a lot more practical now that we are going towards fixed maps, the interface for getting it to work with tiles would have been a nightmare.

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argwinkle
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12/02/2005 4:19 AM  
quote:
Originally posted by shemnon

Any chance on sharing the source code for it?

Source code will definitely be released once its in a reasonably stable state. At the moment, I rewrite the whole program about once a week [)]

quote:
One addition that would be useful is the cover/not cover test, where you could specify an active creature and target creature and have it resolve hide/cover and all.


Cover is on my TO-DO list. Could you specify "all" a bit further?

Another thing I'd like to add is movement ranges. (depending on base size, speed, movement type - teleporters will be interesting).

quote:
This sort of a program is a lot more practical now that we are going towards fixed maps, the interface for getting it to work with tiles would have been a nightmare.

Not at all - choose from a list of terrain tiles and place them on the battle map using mouse and/or cursor keys. I already had a prototype of this running, but switched to maps to keep things as simple as possible.

- Chris

Map Explorer - Uniques gallery

argwinkle
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12/02/2005 8:39 AM  
I just added two maps:

Magma Keep
Mushroom Cavern (thanks John!)

http://www.bokeh.de/ddm/mapexplorer/

- Chris

Map Explorer - Uniques gallery
The Mighty
jai
Commander
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12/02/2005 9:14 AM  
quote:
Originally posted by argwinkle

I just added two maps:

Magma Keep
Mushroom Cavern (thanks John!)

http://www.bokeh.de/ddm/mapexplorer/

- Chris

Awesome, i will work on converting those to XML for you [)]
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