TruNutral88 Sergeant
 522 Posts




 | | 12/02/2005 7:13 PM |
| Try to ignore the corny name. Ideas would be nice lol Here's a nifty band i might run tomorrow... depends on what maxminis thinks, heh(casual play):
Artemis Entreri 89pts Raksasha 41pts Green Dragon 28pts Duergar Champion 33pts Warrior Skeleton x2 6pts Goblin Skirmisher 3pts
Rundown
Artemis Entreri- the heart of the band. Him and the dragon should be doing most of the work one target at a time. Preferably commander hunting. His dual-activation and side step should get him out of some sticky situations.
Green Dragon- best flanker for Artemis i can think of. A very decent cone and durable for his cost, he is good for evening out activations and an effective tile grabber.
Raksasha- He helps with his great commander effect and nice speed. He is a durable spellcaster for mid-point and an average-to-good CR. His Spell Resistance and DR are nice. The main thing going for him is the bigby's and the paralysis.
Duergar Champion- the second beater. Great attack bonuses for nice damage in the LE faction. His AC of 20 and 65hp is decent (especially that 65hp mark. His conceal 6 is just gravy. He is a durable and very damaging piece.
Warrior Skeletons- Mainly chrall screeners and for activation control. If your dragon is grabbing tiles you can flank for Artemis for a round with them. Or they can tile grab within 2 rounds if the dragon, Artemis, and the duergar are caught up.
Goblin Skirmisher The ranged fodder slayer or a finisher of a 5 hp creature (he finished an AoK once, heh). Another useful flanker if you have a stuck/dead dragon.
There's my band! Hope i do well tomorrow. Bad match ups are chralls (which most of my friends use atleast one if they are playing LE) but luckily i'm the only one with duergar champs [:)] No threat of an archmage due to not one being within our playing circle over alot of AF packs. Our circle doesn't have any harbinger and very little Archfiends. So not everyone has very mini due to our limited amounts so don't have to worry about bad matchups with certain people. Should be fun.
Thx for the suggestions | | Champion of Bruenor Battlehammer | |
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TruNutral88 Sergeant
 522 Posts




 | | 12/02/2005 8:53 PM |
| | I guess i'll run it with no advice then hehe Goodnight | | Champion of Bruenor Battlehammer | |
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Zippy Underboss
 1993 Posts



 Whitewater, WI
 | | 12/03/2005 12:26 AM |
| | Dark Naga instead of Rak, BSH to capitalize on Artemis' attacks? | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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Feathers Underboss
 1140 Posts




 | | 12/03/2005 12:59 AM |
| | Rakshasa also has Bigby's Slapping Hand. And he has Hold Person to paralyze humanoids so Artemis can sneak atk without flanking. Of course, the Hold Person spell has a low DC and only works on humanoids, but still has good utility for Artemis should you face such humanoids as Orcs, Frenzied Berserkers, Goliaths, etc. | | Champion of Neogi
Completed Trades/Transactions: sttmxn, Krush, jgsugden, Ayrychx2, Venport, Tysac
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Slippy Fist Skirmisher
 48 Posts




 | | 12/03/2005 1:36 AM |
| Ive played this band alot lately and I like it alot. The only difference between your build and mine is I use 3 kobold miners as the filler. I like the odds of getting first round tile points there.
Raksasha is good for this band because of his spells. One not mentioned above is his slide spell. You can slide someone one square without a save, sidestep with Artemis into the flank and get your sneak attack on. With the new map effects like pits and magma his slides are even better. I usually sack the hold persons for lower level spells since they are DC 15.
Id like to hear how you did with it tonight.
edit- me spell good
| | body like a jellyfish, mind like a scientist | |
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 Ack Underboss
 1476 Posts




 | | 12/03/2005 8:03 AM |
| It looks like a fun band. I dont know how many Chraals are being run in your local game.. but Warrior Skels are still solid.
Good luck | | Minis... Serious Business Completed Trades (18 ) | Pending Trades (0) Ebay seller to Avoid –Fantasy_Quest_Dist
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TruNutral88 Sergeant
 522 Posts




 | | 12/03/2005 8:13 AM |
| quote: Ive played this band alot lately and I like it alot. The only difference between your build and mine is I use 3 kobold miners as the filler. I like the odds of getting first round tile points there.
Thx i didn't even think of the kobolds! I'll replace the skirm and a warrior for 2 prolly. We don't play assault too much that's why i use this build alot. Thx for the idea when we do play assault and thx for the comments.
quote: Id like to hear how you did with it tonight.
I'll get u the reply probably tomorrow or monday.
Oh, did anyone think of a good name for it? My friend has Sword of Justice and its one of his titled bands i don't have a title yet. I might stick with Entreri's Dragon due to the cool sounding but other ideas would be appreciated :)
| | Champion of Bruenor Battlehammer | |
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 Ack Underboss
 1476 Posts




 | | 12/03/2005 9:10 AM |
| I dont understand the need to name bands (or cars for that matter). I toss something descriptive in the title when I print out a warband list "LE Quad" or "3x GolBarbs".
What would I name your band? Arty - MGD - Rak
but thats just me
| | Minis... Serious Business Completed Trades (18 ) | Pending Trades (0) Ebay seller to Avoid –Fantasy_Quest_Dist
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TheDarklion Sneak
 131 Posts




 | | 12/03/2005 11:14 AM |
| TruNutral88
Sounds like there is some heavy LE in your friendly games. I believe you mentioned Chraals somewhere as normally a staple in your enemies. Also I get the idea your playing 8 activations.
That in Mind I'd suggest
Artemis 89 Efreeti 42 Rakshasha 41 Snig T Axe 20 (3xKobold Skirmisher) 2 Kobold Miners
198 pts 10 activations in 8 fig format is big and its very important for artemis to go last early
Other option is something like this.
Artemis 89 Chraal 35 Human Blackgaurd 46
30pts left 1 average piece and the rest Kobold Miners. I think this band would be sexy becuase Chraal clears fodder...sets up fight point...Artemis moves in...then 1-2 rounds later HBG moves in 2 sneak attackers are scary[:D] Also I feel that Random Kobold miner placements could be the best thing you could ask for. Likely your opponent will go for 1 or more them that are in scoring position. So that gives you a little insight on positioning in the early rounds. | | Crush your enimies, see them driven before you, and hear the lementations of thier women | |
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One_Wing Sergeant
 494 Posts


 London
 | | 12/03/2005 12:04 PM |
| I am not so sure about the greenie as the flanker here. I would go with the helmed horror:
Artemis 89 Helmed Horror 45 Snig + skirmishers 20 Kobold Sorcerer 20 Half-Orc Executioner 23 Kobold Miner 3
10 activations, 200 pts
Edit: you could even call it Artemis' hat | | Thousands of Zulu's, behind You!
Proud member of PK's team low tier beasting; CG for ever!
Champion of the Dragon Disciple | |
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TheDarklion Sneak
 131 Posts




 | | 12/03/2005 12:58 PM |
| quote: Originally posted by One_Wing
I am not so sure about the greenie as the flanker here. I would go with the helmed horror:
Artemis 89 Helmed Horror 45 Snig + skirmishers 20 Kobold Sorcerer 20 Half-Orc Executioner 23 Kobold Miner 3
10 activations, 200 pts
Edit: you could even call it Artemis' hat
I like this band VERY much this is an awesome nich for the HH. | | Crush your enimies, see them driven before you, and hear the lementations of thier women | |
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TruNutral88 Sergeant
 522 Posts




 | | 12/03/2005 3:22 PM |
| | Alas i don't have a HBG :\ But thx for ideas all. I think i'll toy around but use raksasha and Artemis & Dragon as the base and switch out duergar for select things. Thx for all the great ideas ppl | | Champion of Bruenor Battlehammer | |
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Feathers Underboss
 1140 Posts




 | | 12/04/2005 1:07 AM |
| One of the keys with Artemis I think is activation control. Being able to activate twice at the end of the round and then twice again at the beginning of the round is huge.
Consider this:
2nd to last activation: Move Artemis within 6 of target, backstab and sneak attack with range 6 atk for 40 dmg. Last activation: Move in for atk. If you have a flank set up, that's 15 more dmg. 1st activation of next round: Double sneak attacks for 30 dmg. 2nd activation: Double sneak attacks for 30 dmg and sidestep away.
That's 115 dmg right there. But in order to have this set up, you need an activation advantage to ensure Artemis goes last and can choose his target well. And you need a good commander rating to win that next init roll. And I mean preferably 5 or higher. 4 isn't good enough with the presence of IMs, Tieflings, etc.
For this reason, I think the Green Dragon might warrant further study. I wouldn't be so quick to dismiss him, even though I hadn't even thought of him for inclusion in my Artemis band (I chose Xorns for easy flanking setup via burrow and a 20 dmg atk). The Greenie's breath weapon can clear out fodder, giving you that activation advantage. And then he can remain useful as a highly durable tile grabber or flanking party for Arty.
Now for the 2nd part of that equation, I think the Trog Captain or HBG would be good partners. But I admit to not having done the math yet to see if you have enough points left over to make the band more competitive. Urthok might end up being your best option to win init rolls and still have room left over for melee support for Art. | | Champion of Neogi
Completed Trades/Transactions: sttmxn, Krush, jgsugden, Ayrychx2, Venport, Tysac
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TruNutral88 Sergeant
 522 Posts




 | | 12/04/2005 10:28 AM |
| quote: quote: -------------------------------------------------------------------------------- Id like to hear how you did with it tonight. --------------------------------------------------------------------------------
I went 4-0 with the original band i posted. Here were the match-ups:
Match 1 Me vs. Matt He used Archnomancer Aspect of Lolth Drow Arcane X'endrik + fodder
Match 2
Me vs. Ben (New player but surprisingly went 2-3 which is pretty nice for a first timer, heh and VERY limited minis).
His band was Balor x2 Abyssal Maws x2 Skeletal Archers Yuan-ti Halfblood Githyanki Fighter Small White Dragon Trogldyte + more fodder
Match 3
Me vs. Aaron
Champ of Yondalla x3 Skullclan Hunters Gold Dwarf Soldier x3 Azer Raiders
Match 4
Me vs. Andrew He got an Archmage in the pack yesterday so he hadn't practiced with him that much, only 2 matches.
Archmage Copper Samurai (didn't have an IM) Longstrider Ranger Griffon Elf Warrior
Against tier 2ish bands but was very fun bc my build is MAX 1.5, heh. I was proud for beating archmage even though he needed practice. Even if i lost it would have been an experiences due to needing practice with Artemis alot before considering bringing him to a Qualifier.
| | Champion of Bruenor Battlehammer | |
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Chairman7w Sergeant
 484 Posts




 | | 12/04/2005 1:02 PM |
| Aw, come on Ack, naming bands is fun!
It's a real art. I've never came up with any cool names for bands, but a cool name that's catchy, and manages to convey the build is a rare thing.
"Inspired Frenzy" comes to mind. | | Dr. Simon: A phrase that's encoded in her brain, that makes her fall asleep. If I speak the words, "Eta... Jayne: Well don't say it! Zoë: It only works on her, Jayne. | |
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Balrog Sneak
 169 Posts




 | | 12/04/2005 3:44 PM |
| ok here's my take ion this type of band IMHO HBG is a must, he's an efficiently costed beater with a superb commnader rating that fits exceedingly well int the warband. i like the dragon as a flanker, he does his job very well, i also like snig here as the additional goblins can serve as flankers for artemis and to give you much needed activations. her's an initial take(tho this build may lack the power neccesary to win, if so cut snig and dragon for the helmed horro an dadjus the build accordingly, tho that loses activations.)
89 artemis 46 HBG 28 GD 20 Snig (3 goblin skirmishers) 15 Kobold miner x5
198 pts
12 activations | | I <3 Orcs.... what does that say about me? Champion of Raistlin Majere with Epic card
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TroglodyteWizard89 Warrior
 346 Posts


 USA
 | | 12/04/2005 4:03 PM |
| quote: Alas i don't have a HBG :\
I think the original build is pretty good, its too bad your dont have a HBG. Switching to the kobolds would help out a lot the tile map you said you used in that other match, I think the warrior skeletons are an ok choice, but you should swap another one for the gob skirmisher if your looking to screen chraals. | | Champion of Troglodytes! Guy Who Cant Get Anything Exact (called uncommon displacer beast for Unhallowed Squire of Runic Guardian, gets shield Guardian) | |
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Slippy Fist Skirmisher
 48 Posts




 | | 12/04/2005 4:19 PM |
| Bringing the Helmed Horror in is a good addition if he can be worked in. The only problem is that you have to drop a hitter to get the HH in. Part of why this band works is because you have the Duergar Champ and the Green Dragon. I try not to use the GD as a flanker if I can help it as the 17 AC is a little to low to throw ot out there like that. I like to use the Duergar if possible in that roll. Hes more than survivable with 20 AC, conceal. Plus he has much better damage and to hits. The GD is there to kill the stuff you dont want to waste an activation with Artemis or the Duergar on.
| | body like a jellyfish, mind like a scientist | |
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warchanter Sergeant
 391 Posts



 Italy
 | | 12/05/2005 6:53 AM |
| Perhaps not a very effective band (but I've won the only match I played with it), but quite charming:
Mina Artemis Duergar champ Half-orc executioner | | Nexxstalker on WoTC Boards | |
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