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Subject: Entreri's Dragon (Artemis Band)

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TruNutral88
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12/02/2005 7:13 PM  
Try to ignore the corny name. Ideas would be nice lol
Here's a nifty band i might run tomorrow... depends on what maxminis thinks, heh(casual play):

Artemis Entreri 89pts
Raksasha 41pts
Green Dragon 28pts
Duergar Champion 33pts
Warrior Skeleton x2 6pts
Goblin Skirmisher 3pts

Rundown

Artemis Entreri- the heart of the band. Him and the dragon should be doing most of the work one target at a time. Preferably commander hunting. His dual-activation and side step should get him out of some sticky situations.

Green Dragon- best flanker for Artemis i can think of. A very decent cone and durable for his cost, he is good for evening out activations and an effective tile grabber.

Raksasha- He helps with his great commander effect and nice speed. He is a durable spellcaster for mid-point and an average-to-good CR. His Spell Resistance and DR are nice. The main thing going for him is the bigby's and the paralysis.

Duergar Champion- the second beater. Great attack bonuses for nice damage in the LE faction. His AC of 20 and 65hp is decent (especially that 65hp mark. His conceal 6 is just gravy. He is a durable and very damaging piece.

Warrior Skeletons- Mainly chrall screeners and for activation control. If your dragon is grabbing tiles you can flank for Artemis for a round with them. Or they can tile grab within 2 rounds if the dragon, Artemis, and the duergar are caught up.

Goblin Skirmisher The ranged fodder slayer or a finisher of a 5 hp creature (he finished an AoK once, heh). Another useful flanker if you have a stuck/dead dragon.

There's my band! Hope i do well tomorrow. Bad match ups are chralls (which most of my friends use atleast one if they are playing LE) but luckily i'm the only one with duergar champs [:)] No threat of an archmage due to not one being within our playing circle over alot of AF packs. Our circle doesn't have any harbinger and very little Archfiends. So not everyone has very mini due to our limited amounts so don't have to worry about bad matchups with certain people. Should be fun.

Thx for the suggestions

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TruNutral88
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12/02/2005 8:53 PM  
I guess i'll run it with no advice then hehe Goodnight

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Zippy
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12/03/2005 12:26 AM  
Dark Naga instead of Rak, BSH to capitalize on Artemis' attacks?

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Feathers
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12/03/2005 12:59 AM  
Rakshasa also has Bigby's Slapping Hand. And he has Hold Person to paralyze humanoids so Artemis can sneak atk without flanking. Of course, the Hold Person spell has a low DC and only works on humanoids, but still has good utility for Artemis should you face such humanoids as Orcs, Frenzied Berserkers, Goliaths, etc.

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Slippy Fist
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12/03/2005 1:36 AM  
Ive played this band alot lately and I like it alot. The only difference between your build and mine is I use 3 kobold miners as the filler. I like the odds of getting first round tile points there.

Raksasha is good for this band because of his spells. One not mentioned above is his slide spell. You can slide someone one square without a save, sidestep with Artemis into the flank and get your sneak attack on. With the new map effects like pits and magma his slides are even better. I usually sack the hold persons for lower level spells since they are DC 15.

Id like to hear how you did with it tonight.

edit- me spell good

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12/03/2005 8:03 AM  
It looks like a fun band. I dont know how many Chraals are being run in your local game.. but Warrior Skels are still solid.

Good luck

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TruNutral88
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12/03/2005 8:13 AM  
quote:
Ive played this band alot lately and I like it alot. The only difference between your build and mine is I use 3 kobold miners as the filler. I like the odds of getting first round tile points there.



Thx i didn't even think of the kobolds! I'll replace the skirm and a warrior for 2 prolly. We don't play assault too much that's why i use this build alot. Thx for the idea when we do play assault and thx for the comments.

quote:
Id like to hear how you did with it tonight.


I'll get u the reply probably tomorrow or monday.

Oh, did anyone think of a good name for it? My friend has Sword of Justice and its one of his titled bands i don't have a title yet. I might stick with Entreri's Dragon due to the cool sounding but other ideas would be appreciated :)

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12/03/2005 9:10 AM  
I dont understand the need to name bands (or cars for that matter). I toss something descriptive in the title when I print out a warband list "LE Quad" or "3x GolBarbs".

What would I name your band? Arty - MGD - Rak

but thats just me

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TheDarklion
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12/03/2005 11:14 AM  
TruNutral88

Sounds like there is some heavy LE in your friendly games. I believe you mentioned Chraals somewhere as normally a staple in your enemies.
Also I get the idea your playing 8 activations.

That in Mind I'd suggest

Artemis 89
Efreeti 42
Rakshasha 41
Snig T Axe 20
(3xKobold Skirmisher)
2 Kobold Miners

198 pts 10 activations in 8 fig format is big and its very important for artemis to go last early

Other option is something like this.

Artemis 89
Chraal 35
Human Blackgaurd 46

30pts left 1 average piece and the rest Kobold Miners. I think this band would be sexy becuase Chraal clears fodder...sets up fight point...Artemis moves in...then 1-2 rounds later HBG moves in 2 sneak attackers are scary[:D] Also I feel that Random Kobold miner placements could be the best thing you could ask for. Likely your opponent will go for 1 or more them that are in scoring position. So that gives you a little insight on positioning in the early rounds.

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One_Wing
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12/03/2005 12:04 PM  
I am not so sure about the greenie as the flanker here. I would go with the helmed horror:

Artemis 89
Helmed Horror 45
Snig + skirmishers 20
Kobold Sorcerer 20
Half-Orc Executioner 23
Kobold Miner 3

10 activations, 200 pts

Edit: you could even call it Artemis' hat

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TheDarklion
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12/03/2005 12:58 PM  
quote:
Originally posted by One_Wing

I am not so sure about the greenie as the flanker here. I would go with the helmed horror:

Artemis 89
Helmed Horror 45
Snig + skirmishers 20
Kobold Sorcerer 20
Half-Orc Executioner 23
Kobold Miner 3

10 activations, 200 pts

Edit: you could even call it Artemis' hat



I like this band VERY much this is an awesome nich for the HH.

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TruNutral88
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12/03/2005 3:22 PM  
Alas i don't have a HBG :\ But thx for ideas all. I think i'll toy around but use raksasha and Artemis & Dragon as the base and switch out duergar for select things. Thx for all the great ideas ppl

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12/04/2005 1:07 AM  
One of the keys with Artemis I think is activation control. Being able to activate twice at the end of the round and then twice again at the beginning of the round is huge.

Consider this:

2nd to last activation: Move Artemis within 6 of target, backstab and sneak attack with range 6 atk for 40 dmg.
Last activation: Move in for atk. If you have a flank set up, that's 15 more dmg.
1st activation of next round: Double sneak attacks for 30 dmg.
2nd activation: Double sneak attacks for 30 dmg and sidestep away.

That's 115 dmg right there. But in order to have this set up, you need an activation advantage to ensure Artemis goes last and can choose his target well. And you need a good commander rating to win that next init roll. And I mean preferably 5 or higher. 4 isn't good enough with the presence of IMs, Tieflings, etc.

For this reason, I think the Green Dragon might warrant further study. I wouldn't be so quick to dismiss him, even though I hadn't even thought of him for inclusion in my Artemis band (I chose Xorns for easy flanking setup via burrow and a 20 dmg atk). The Greenie's breath weapon can clear out fodder, giving you that activation advantage. And then he can remain useful as a highly durable tile grabber or flanking party for Arty.

Now for the 2nd part of that equation, I think the Trog Captain or HBG would be good partners. But I admit to not having done the math yet to see if you have enough points left over to make the band more competitive. Urthok might end up being your best option to win init rolls and still have room left over for melee support for Art.

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TruNutral88
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12/04/2005 10:28 AM  
quote:
quote:
--------------------------------------------------------------------------------
Id like to hear how you did with it tonight.
--------------------------------------------------------------------------------



I went 4-0 with the original band i posted. Here were the match-ups:

Match 1
Me vs. Matt
He used
Archnomancer
Aspect of Lolth
Drow Arcane
X'endrik
+ fodder

Match 2

Me vs. Ben (New player but surprisingly went 2-3 which is pretty nice for a first timer, heh and VERY limited minis).

His band was
Balor
x2 Abyssal Maws
x2 Skeletal Archers
Yuan-ti Halfblood
Githyanki Fighter
Small White Dragon
Trogldyte
+ more fodder

Match 3

Me vs. Aaron

Champ of Yondalla
x3 Skullclan Hunters
Gold Dwarf Soldier
x3 Azer Raiders

Match 4

Me vs. Andrew
He got an Archmage in the pack yesterday so he hadn't practiced with him that much, only 2 matches.

Archmage
Copper Samurai (didn't have an IM)
Longstrider Ranger
Griffon
Elf Warrior

Against tier 2ish bands but was very fun bc my build is MAX 1.5, heh. I was proud for beating archmage even though he needed practice. Even if i lost it would have been an experiences due to needing practice with Artemis alot before considering bringing him to a Qualifier.

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Chairman7w
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12/04/2005 1:02 PM  
Aw, come on Ack, naming bands is fun!

It's a real art. I've never came up with any cool names for bands, but a cool name that's catchy, and manages to convey the build is a rare thing.

"Inspired Frenzy" comes to mind.

Dr. Simon: A phrase that's encoded in her brain, that makes her fall asleep. If I speak the words, "Eta...
Jayne: Well don't say it!
Zoë: It only works on her, Jayne.

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12/04/2005 3:44 PM  
ok here's my take ion this type of band
IMHO HBG is a must, he's an efficiently costed beater with a superb commnader rating that fits exceedingly well int the warband. i like the dragon as a flanker, he does his job very well, i also like snig here as the additional goblins can serve as flankers for artemis and to give you much needed activations. her's an initial take(tho this build may lack the power neccesary to win, if so cut snig and dragon for the helmed horro an dadjus the build accordingly, tho that loses activations.)

89 artemis
46 HBG
28 GD
20 Snig (3 goblin skirmishers)
15 Kobold miner x5

198 pts

12 activations

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TroglodyteWizard89
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12/04/2005 4:03 PM  
quote:
Alas i don't have a HBG :\


I think the original build is pretty good, its too bad your dont have a HBG. Switching to the kobolds would help out a lot the tile map you said you used in that other match, I think the warrior skeletons are an ok choice, but you should swap another one for the gob skirmisher if your looking to screen chraals.

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Slippy Fist
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12/04/2005 4:19 PM  
Bringing the Helmed Horror in is a good addition if he can be worked in. The only problem is that you have to drop a hitter to get the HH in. Part of why this band works is because you have the Duergar Champ and the Green Dragon. I try not to use the GD as a flanker if I can help it as the 17 AC is a little to low to throw ot out there like that. I like to use the Duergar if possible in that roll. Hes more than survivable with 20 AC, conceal. Plus he has much better damage and to hits. The GD is there to kill the stuff you dont want to waste an activation with Artemis or the Duergar on.

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Italy

12/05/2005 6:53 AM  
Perhaps not a very effective band (but I've won the only match I played with it), but quite charming:

Mina
Artemis
Duergar champ
Half-orc executioner

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