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Subject: Liches' Balor

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TruNutral88
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12/13/2005 2:43 PM  
I've been reading threads about the lich and the death slaad for the paralysis and rend, so i have thought of a 500pt band that might be pretty nice if played right:

Epic Balor 326pts
Lich Necromancer x2 128pts
Cursed spirit x4 44pts

7 activations (+ skely's)

Run down:

The Almighty Balor- THE definition of beef. He is your frontline slammer and with some nice rolls he could be insta-killing some foes. He almost never misses as well. His weakness is routing with a 4 or less. Very nice commander assassin but your liches will be vulnerable if he ditches them.

Lich Necromancers- the supporters of the balor. They toss EMM's when needed but there main cause is the paralysis. If they get that off on a cursed enemy, thats DC 19 vs a Save = 10 creature. Bye Bye when the balor attacks. Best to get this off at the beginning of the game when they meaty creature is at full or near full hp.

Cursed Spirits- the save reducers and tile grabbers. Good for screening beholders as well. They are helpful to the liches spells low DC's.

It may do decent but tell me what you guys think of this band or what you would change/keep. If you try it out, tell me how it did.



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Venport
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12/13/2005 3:04 PM  
Just so you know attacking a creatue that is helpless (aka paralysis) is not an auto crit it is only double damage... this normaly would be the same thing except with the balor so don;t get vorpral or x3 (when not epic) form the balor unless it is really a crit... making sure you got this

Cool band... don;t want to ahve to fight it

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Orion72
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12/13/2005 3:12 PM  
In fact, I think that hitting a paralyzed critter is automatic, so there's no hit roll, meaning no chance for Vorpal. I'd rather use the Liches for Aura of Fear on an enemy I want to enslave, since it stacks with Cursed Aura.

Venport
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12/13/2005 3:24 PM  
I think your right... however the two auras ouch!!!

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rhane
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12/13/2005 3:49 PM  
quote:
Originally posted by Orion72

In fact, I think that hitting a paralyzed critter is automatic, so there's no hit roll, meaning no chance for Vorpal. I'd rather use the Liches for Aura of Fear on an enemy I want to enslave, since it stacks with Cursed Aura.


And try to get stench in there as well.

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Venport
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12/13/2005 4:19 PM  
so what are we talking here -2 from stench -2 from lich and -2 from cursd spirit?? ouch -6 from a save 10 creature... wow could you immagin the change of the game for that one.... now your Huge gold dragon is against you for the rest of the skermish??? Fearless is a big deal now

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Orion72
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12/13/2005 4:39 PM  
Personally, I'd never run a HGD without a CoDA... so it's -6 if all yer critters can base it, but +7 from the CoDA, and it has to fail the save twice.

Enslave is a big deal, but don't overestimate it, and certainly don't rely on it as your only strategy. Fortunately, Cursed Aura + Stench benefits the Lich as much as the Balor.

Fearfrost
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12/13/2005 5:05 PM  
I played an epic Balor in a tourny reciently and yes he is a beast. I used cursed spirit and trog for save lowering. My best suggestion is to treat the enslave as just gravey and do not count on it. Players who are paying attention will go after those weak spirits and trog first thing to remove the penelty. Also the major weakness for the Balor that I saw was his lack of spell resistance makes him a juicy target for archmages and Elminster among other spell casters. Because you really have to have him in the thick of it it can be very hard to screen him from spells, Beholders etc.. He really lends himself to an aggressive play style.

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TruNutral88
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12/13/2005 6:19 PM  
quote:
Just so you know attacking a creatue that is helpless (aka paralysis) is not an auto crit it is only double damage... this normaly would be the same thing except with the balor so don;t get vorpral or x3 (when not epic) form the balor unless it is really a crit... making sure you got this

Cool band... don;t want to ahve to fight it


my bad, heh. The possible 90 dmg EMM's are nice to aid the balor while he's in the fray.

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hardinjmm
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12/14/2005 12:49 PM  
Just out of curiosity, if the Enslave ability goes off, the creature is treated as eliminated. Does that, in turn, trigger the commander effect of the Lich Necromancer (if in range) to produce an undead from the eliminated enemy? That should not be the case, but I am wondering if it is due to a loophole in the rules? I hope not...

Cheers,
Jon



Orion72
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12/14/2005 1:24 PM  
The creature isn't treated as eliminated; it is treated as eliminated for victory point purposes. For all other purposes, it's still alive, so it doesn't trigger the Lich's CFX.

omikapsi
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12/14/2005 6:36 PM  
It looks like it might have potential. Just a word of warning though, 4 of the 5 huges (save=10) that are used regularly in epic are immune to paralysis, being dragons, a construct and an undead. I think that the paralysis can still be very nice though. One fun trick is to do an end run with a lich to paralyse your opponents commander. This can make the enslave that much more effective.

I can attest to the power of stacking up save penalties to take best advantage of enslave. I ran a balor band at an epic tourney not long ago and just dominated. Tourney report is at http://www.3rdedition.org/merricb/article.asp?id=1116.


TruNutral88
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12/14/2005 8:31 PM  
Oh, i read that thread and it was great omikapsi. Congrats on your win heh.

Champion of Bruenor Battlehammer
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