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Subject: Epic LG warband

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Zyla
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12/29/2005 4:43 AM  
Epic Aspect of Kord
Justicator
Couatl
Mounted Paladin
Half Orc Paladin
Medium Silver Dragon
Man at Arms x2



Went with the Normal Justicator as the Half orc paladin give it the same damage as the epic version, while boosting the AoK to 45 damage or 55 damage if its the first to activate, with the silver increasing the save of kord to 13 (better against a balor) and the couatl for snakeswiftness


Another one is:

Epic Aspect of Kord
Epic Justicator
Half Orc Paladin
Gith monk x2
Man at Arms
Caravan Guard x2


Increases the damage done but looses the snakes swiftness and protection of the couatl


Liquidburn
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12/29/2005 7:54 AM  
I don't think that the mounted paladin works very well in Epic. He may be fearless and have a high AC but what he doesn't have is a lot of HP and there's always someone like a formorian who can smash him in one or two hits. He also dies quickly to an Archmage group.

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Vrecknidj
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12/29/2005 9:14 AM  
quote:
Originally posted by Liquidburn

I don't think that the mounted paladin works very well in Epic. He may be fearless and have a high AC but what he doesn't have is a lot of HP and there's always someone like a formorian who can smash him in one or two hits. He also dies quickly to an Archmage group.

I second this assessment. I tried a Mounted Paladin with two Large Silvers (I figured being able to zip in and hit hard against a paralyzed foe would be great). But, the piece is too fragile for the epic environment.

The idea of using the Half-Orc Paladin is okay, but, you've got to keep him relatively close to give his commander effect. As a result, you may lose him too quickly for him to be effective. But, if you can keep him both up close and safe, then he's a fine choice.

Dave

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aron1
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12/29/2005 10:44 AM  
quote:
Originally posted by Vrecknidj
The idea of using the Half-Orc Paladin is okay, but, you've got to keep him relatively close to give his commander effect. As a result, you may lose him too quickly for him to be effective. But, if you can keep him both up close and safe, then he's a fine choice.

Dave



The other problem I see with depending on the HOP's CFX is the speed differential between the HOP and the other units. Either you have to give up using the CFX or slow down your units to wait for the HOP to get into range. Either way, you're paying points for abilities that you can't make full use of.

What about using a Trumpet Archon to increase the range of the CFX to LOS? Smoke will still give you trouble, but with LG's access to high initiative bonuses, you might be able to minimize this problem.

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12/29/2005 11:00 AM  
quote:
Originally posted by Zyla

Another one is:

Epic Aspect of Kord
Epic Justicator
Half Orc Paladin
Gith monk x2
Man at Arms
Caravan Guard x2


Increases the damage done but looses the snakes swiftness and protection of the couatl

With out the Couatl you cannot get the Aspect of Kord into LG, so this one will not work. I do like the Epic Justicator.

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Zyla
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12/29/2005 7:09 PM  
Ya i thought about taking out the AoK and mounted paladin in the first warband, and upgrading the Justicator to Epic and adding a Trumpet Archon, and then adding a gith Monk or 2 and remove the Man at Arms, would look like this:


Couatl
Epic Justicator
Trumpet Archon
half Orc Paladin
Gith Monk
Medium Silver Dragon
Gold Dwarf Soldier
Eberk




Pauper
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12/30/2005 12:46 AM  
quote:
Originally posted by Zyla


Couatl
Epic Justicator
Trumpet Archon
half Orc Paladin
Gith Monk
Medium Silver Dragon
Gold Dwarf Soldier
Eberk


Couatl-Half Orc Pally-Trumpet Archon is a good core for LG Epic, but I don't see much point in playing both a Trumpet and an Epic Justicator. If you have access to a Large Silver Dragon, I'd swap out the Medium for it and make up the points by converting the Epic Justictor to a smaller, fearless hitter. (Not entirely unlike Teach's band mentioned in the other LG Epic thread going on right now.)

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Zyla
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12/30/2005 3:09 AM  
If i had a large silver i would drop the trumpet Archon for it and keep the epic justicator, which would make it look like this:



Couatl
Epic Justicator
Large Silver Dragon
Half Orc Paladin
Sword Archon
Justice Archon
Monitor Lizard
Caravan Guard


Basically the Sword Archon is there to help take out Death Slaads and Balors with its Discorporating Dive


Liquidburn
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12/30/2005 7:59 AM  
quote:
Originally posted by aron1

quote:
Originally posted by Vrecknidj
The idea of using the Half-Orc Paladin is okay, but, you've got to keep him relatively close to give his commander effect. As a result, you may lose him too quickly for him to be effective. But, if you can keep him both up close and safe, then he's a fine choice.

Dave



The other problem I see with depending on the HOP's CFX is the speed differential between the HOP and the other units. Either you have to give up using the CFX or slow down your units to wait for the HOP to get into range. Either way, you're paying points for abilities that you can't make full use of.

What about using a Trumpet Archon to increase the range of the CFX to LOS? Smoke will still give you trouble, but with LG's access to high initiative bonuses, you might be able to minimize this problem.



I have to disagree, the trumpet Archon is over priced and not a very good figure. His one ability can be devastating if used correctly and then opponents roll low, if you are playing evil. It's much too limited.

Jason Slingerland

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aron1
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12/30/2005 12:48 PM  
quote:
Originally posted by Liquidburn
I have to disagree, the trumpet Archon is over priced and not a very good figure. His one ability can be devastating if used correctly and then opponents roll low, if you are playing evil. It's much too limited.



I wasn't really commenting on the TA's cost effectiveness, just looking for a way to keep the HOP away from the front lines and still be able to give the CFX. Another way would be to use a Standardbearer (or three). Neither is a particularly good option, but they're available.

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12/30/2005 6:20 PM  
quote:
Originally posted by Liquidburn


I have to disagree, the trumpet Archon is over priced and not a very good figure. His one ability can be devastating if used correctly and then opponents roll low, if you are playing evil. It's much too limited.



I have to wonder if you've ever played with a Trumpet Archon in 500 point play, then. It's certainly too pricey to be useful in 200 point play, and the Trumpet's Peal is much too unpredicable to be relied on in any format, I'll agree. On the other hand, there are few creatures that it can't consistently hit with its attacks - even with its iterative attack, which is quite rare among outsiders - it's speedy enough to reach weak opponents or set up flanks for harder-hitting but slower teammates (though in all honesty, there aren't really all that many harder-hitting figures, particularly in LG), and tough enough to stand and take a hit or two while delivering its damage.

And frankly, the Herald ability is as underrated as the Trumpet's Peal ability is overrated - being able to project the solid but otherwise slow CFX in LG to sight range should not under any circumstance be underestimated.

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