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Zyla Underboss
 1197 Posts




 | | 12/29/2005 4:43 AM |
| Epic Aspect of Kord Justicator Couatl Mounted Paladin Half Orc Paladin Medium Silver Dragon Man at Arms x2
Went with the Normal Justicator as the Half orc paladin give it the same damage as the epic version, while boosting the AoK to 45 damage or 55 damage if its the first to activate, with the silver increasing the save of kord to 13 (better against a balor) and the couatl for snakeswiftness
Another one is:
Epic Aspect of Kord Epic Justicator Half Orc Paladin Gith monk x2 Man at Arms Caravan Guard x2
Increases the damage done but looses the snakes swiftness and protection of the couatl | | | |
| Liquidburn Sergeant
 944 Posts




 | | 12/29/2005 7:54 AM |
| | I don't think that the mounted paladin works very well in Epic. He may be fearless and have a high AC but what he doesn't have is a lot of HP and there's always someone like a formorian who can smash him in one or two hits. He also dies quickly to an Archmage group. | | Jason Slingerland
"Why do I have to be Mr. Pink?" | |
|  Vrecknidj Warlord
 10446 Posts


 United States
 | | 12/29/2005 9:14 AM |
| quote: Originally posted by Liquidburn
I don't think that the mounted paladin works very well in Epic. He may be fearless and have a high AC but what he doesn't have is a lot of HP and there's always someone like a formorian who can smash him in one or two hits. He also dies quickly to an Archmage group.
I second this assessment. I tried a Mounted Paladin with two Large Silvers (I figured being able to zip in and hit hard against a paralyzed foe would be great). But, the piece is too fragile for the epic environment.
The idea of using the Half-Orc Paladin is okay, but, you've got to keep him relatively close to give his commander effect. As a result, you may lose him too quickly for him to be effective. But, if you can keep him both up close and safe, then he's a fine choice.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
| aron1 Sergeant
 415 Posts




 | | 12/29/2005 10:44 AM |
| quote: Originally posted by Vrecknidj The idea of using the Half-Orc Paladin is okay, but, you've got to keep him relatively close to give his commander effect. As a result, you may lose him too quickly for him to be effective. But, if you can keep him both up close and safe, then he's a fine choice.
Dave
The other problem I see with depending on the HOP's CFX is the speed differential between the HOP and the other units. Either you have to give up using the CFX or slow down your units to wait for the HOP to get into range. Either way, you're paying points for abilities that you can't make full use of.
What about using a Trumpet Archon to increase the range of the CFX to LOS? Smoke will still give you trouble, but with LG's access to high initiative bonuses, you might be able to minimize this problem. | | Champion of the Thoqqua | |
| Master Peon spikegif Warlord
 5699 Posts




 | | 12/29/2005 11:00 AM |
| quote: Originally posted by Zyla
Another one is:
Epic Aspect of Kord Epic Justicator Half Orc Paladin Gith monk x2 Man at Arms Caravan Guard x2
Increases the damage done but looses the snakes swiftness and protection of the couatl
With out the Couatl you cannot get the Aspect of Kord into LG, so this one will not work. I do like the Epic Justicator. | | First peon to make it to "Knight Warlord" Completed Trades -148- | |
| Zyla Underboss
 1197 Posts




 | | 12/29/2005 7:09 PM |
| Ya i thought about taking out the AoK and mounted paladin in the first warband, and upgrading the Justicator to Epic and adding a Trumpet Archon, and then adding a gith Monk or 2 and remove the Man at Arms, would look like this:
Couatl Epic Justicator Trumpet Archon half Orc Paladin Gith Monk Medium Silver Dragon Gold Dwarf Soldier Eberk
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| Pauper Sergeant
 508 Posts




 | | 12/30/2005 12:46 AM |
| quote: Originally posted by Zyla
Couatl Epic Justicator Trumpet Archon half Orc Paladin Gith Monk Medium Silver Dragon Gold Dwarf Soldier Eberk
Couatl-Half Orc Pally-Trumpet Archon is a good core for LG Epic, but I don't see much point in playing both a Trumpet and an Epic Justicator. If you have access to a Large Silver Dragon, I'd swap out the Medium for it and make up the points by converting the Epic Justictor to a smaller, fearless hitter. (Not entirely unlike Teach's band mentioned in the other LG Epic thread going on right now.)
-- Pauper | | Champion of the War Wizard of Cormyr | |
| Zyla Underboss
 1197 Posts




 | | 12/30/2005 3:09 AM |
| If i had a large silver i would drop the trumpet Archon for it and keep the epic justicator, which would make it look like this:
Couatl Epic Justicator Large Silver Dragon Half Orc Paladin Sword Archon Justice Archon Monitor Lizard Caravan Guard
Basically the Sword Archon is there to help take out Death Slaads and Balors with its Discorporating Dive | | | |
| Liquidburn Sergeant
 944 Posts




 | | 12/30/2005 7:59 AM |
| quote: Originally posted by aron1
quote: Originally posted by Vrecknidj The idea of using the Half-Orc Paladin is okay, but, you've got to keep him relatively close to give his commander effect. As a result, you may lose him too quickly for him to be effective. But, if you can keep him both up close and safe, then he's a fine choice.
Dave
The other problem I see with depending on the HOP's CFX is the speed differential between the HOP and the other units. Either you have to give up using the CFX or slow down your units to wait for the HOP to get into range. Either way, you're paying points for abilities that you can't make full use of.
What about using a Trumpet Archon to increase the range of the CFX to LOS? Smoke will still give you trouble, but with LG's access to high initiative bonuses, you might be able to minimize this problem.
I have to disagree, the trumpet Archon is over priced and not a very good figure. His one ability can be devastating if used correctly and then opponents roll low, if you are playing evil. It's much too limited. | | Jason Slingerland
"Why do I have to be Mr. Pink?" | |
| aron1 Sergeant
 415 Posts




 | | 12/30/2005 12:48 PM |
| quote: Originally posted by Liquidburn I have to disagree, the trumpet Archon is over priced and not a very good figure. His one ability can be devastating if used correctly and then opponents roll low, if you are playing evil. It's much too limited.
I wasn't really commenting on the TA's cost effectiveness, just looking for a way to keep the HOP away from the front lines and still be able to give the CFX. Another way would be to use a Standardbearer (or three). Neither is a particularly good option, but they're available. | | Champion of the Thoqqua | |
| Pauper Sergeant
 508 Posts




 | | 12/30/2005 6:20 PM |
| quote: Originally posted by Liquidburn
I have to disagree, the trumpet Archon is over priced and not a very good figure. His one ability can be devastating if used correctly and then opponents roll low, if you are playing evil. It's much too limited.
I have to wonder if you've ever played with a Trumpet Archon in 500 point play, then. It's certainly too pricey to be useful in 200 point play, and the Trumpet's Peal is much too unpredicable to be relied on in any format, I'll agree. On the other hand, there are few creatures that it can't consistently hit with its attacks - even with its iterative attack, which is quite rare among outsiders - it's speedy enough to reach weak opponents or set up flanks for harder-hitting but slower teammates (though in all honesty, there aren't really all that many harder-hitting figures, particularly in LG), and tough enough to stand and take a hit or two while delivering its damage.
And frankly, the Herald ability is as underrated as the Trumpet's Peal ability is overrated - being able to project the solid but otherwise slow CFX in LG to sight range should not under any circumstance be underestimated.
-- Pauper | | Champion of the War Wizard of Cormyr | |
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