Wayne Underboss
 1371 Posts




 | | 01/26/2006 5:35 AM |
| My two favorite band archetypes are both non-starters, competitively. I love Druid bands and I love Dwarf bands. As many of you know, I strongly contend that (1) a Dwarf band is this close to being competitive, (2) the BPM and Dwarf Ancestor show that WotC has interest in making the theme band viable, and (3) all that's missing from the puzzle is a solid, cheap secondary commander with a good commander effect. Something that will make the Dwarf Ancestor worth its points.
The requirements, as I see them:
(1) A Dwarf, obviously. (2) A fairly low commander rating (0-2) to keep the cost down. (3) Willing to Follow. (4) The commander effect.
Something like:
Dwarf Veteran (Humanoid, Dwarf) Alignment LG Cost 20 Level 7 (includes Save +4) Commander Rating 1 Speed 4 AC 19 HP 30 Melee +4 (10)
Commander Effect: Tandem Blow (if two dwarves in the same phase hit the same target with a melee attack, that target is Stunned (DC 16).
Special: Willing to Follow.
I'd love to see about a hundred more ideas, as well as hear thoughts and criticisms, either of my thesis or of my suggested implementation. | | Jeff "Wayne Laredo" Wilder | Email | Have/Want List | Trade Policies | Are You an Ethical Trader?
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Luisjoey Underboss
 1704 Posts



 Caracas Venezuela
 | | 01/26/2006 6:53 AM |
| quote: Originally posted by Wayne Dwarf Veteran (Humanoid, Dwarf) Alignment LG Cost 20 Level 7 (includes Save +4) Commander Rating 1 Speed 4 AC 19 HP 30 Melee +4 (10)
Commander Effect: Tandem Blow (if two dwarves in the same phase hit the same target with a melee attack, that target is Stunned (DC 16).
Special: Willing to Follow.
It looks interesting and is very necesary for dwarf warbands, war drums would be an excellent set to put this piece in game because is simple in mechanic, with that CFX you boost the use of many dwarves (Being restricted by the rule of MAX 8 for warband building)many secondary commanders are necesary. Maybe something like this should come.
--------------------------------------------------------------------- Moradin Favored Soul Type: (Humanoid, Dwarf) Alignment LG Cost 26 Level 5 Commander Rating 1 Speed 4 AC 19 HP 40 Melee +5 (10 Magic)
Commander Effect: Stubborness (Allied dwarf are Fearless)
Abilities Save +4 Resist 5 Acid
Spells Magic Weapon [][]
---------------------------------------------------------------------
| | Knight of the Quori Champion of King Kaius III of Karrnath
Purple Knight of Venezuela  Venezuelan Site For D&D minis Calabozo Criollo Venezuela Venezuelan Site for SW minis VeneMinis.com | |
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DDM Australian Champion 2005 psistef Underboss
 1572 Posts




 | | 01/26/2006 8:22 AM |
| quote: Originally posted by Luisjoey
quote: Originally posted by Wayne Dwarf Veteran (Humanoid, Dwarf) Alignment LG Cost 20 Level 7 (includes Save +4) Commander Rating 1 Speed 4 AC 19 HP 30 Melee +4 (10)
Commander Effect: Tandem Blow (if two dwarves in the same phase hit the same target with a melee attack, that target is Stunned (DC 16).
Special: Willing to Follow.
It looks interesting and is very necesary for dwarf warbands, war drums would be an excellent set to put this piece in game because is simple in mechanic, with that CFX you boost the use of many dwarves (Being restricted by the rule of MAX 8 for warband building)many secondary commanders are necesary. Maybe something like this should come.
--------------------------------------------------------------------- Moradin Favored Soul Type: (Humanoid, Dwarf) Alignment LG Cost 26 Level 5 Commander Rating 1 Speed 4 AC 19 HP 40 Melee +5 (10 Magic)
Commander Effect: Stubborness (Allied dwarf are Fearless)
Abilities Save +4 Resist 5 Acid
Spells Magic Weapon [][]
---------------------------------------------------------------------
FEARLESS Dwarves??
Jeez, I'd play that. Wouldn't design it though. Not for that cost. | | Champion of the Prestige Class where mages focus on telekenesis and start throwing people into the ceiling and uber stuff like that. Desirer of a Commander Effect in CG that grants Sidestep to followers with a ranged attack. | |
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Tactician Sergeant
 888 Posts




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muselindeman Sneak
 133 Posts



 USA
 | | 01/26/2006 8:50 AM |
| Humm, Dwarf w/ low command rating, what could they develope? Maybe something like this [}:)]: Dwarf Samurai 32 Points LEVEL 11 SPEED 4 AC 20 HP 70 MELEE ATTACK +12/+7 (10 Magic)
TYPE Humanoid (Dwarf)
SPECIAL ABILITIES Battlefield Promotion (When a commander in your warband is eliminated and you have no other commander, choose a creature in your warband named Dwarf Samurai to gain Commander 1); Smite +5 x 2
| | Larry Lindeman trade refrences: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=12442 | |
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Wayne Underboss
 1371 Posts




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 Wrackspawn ChristopherGroves Warlord
 6093 Posts




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aron1 Sergeant
 415 Posts




 | | 01/26/2006 9:24 AM |
| What dwarves seem to need more than anything else is a bit of extra speed. How about a secondary commander with a minimal command effect, but with Warband Building: Dwarves? Maybe limit it to CG Dwarves (to pull in the speed 6 dwarf barbarian) without pulling in the Duergars. Duergar Champion in LG seems like it might be too powerful.
Otherwise...I like Wayne's CFX idea of "Dwarf followers get +2 speed" (from another thread), but I'm guessing that would be a fairly pricy figure, since it's a pretty powerful CFX.
Edit: Ooooh...I like ChristopherGroves' idea. Scouts would even make Dwarf Ancestors more useful. I like this idea best. | | Champion of the Thoqqua | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 01/26/2006 10:13 AM |
| What Dwarves/ (and all of LG) needs for that matter is a consistent simple hitter. The JA and the Gith are not pure hitters, JA needs high damage opponents and the Gith needs the YM and lots of Giths. What they need is a:
Dwarven Champion Cost 35 Speed 6 Level/Save 10 +12/+6 (15 magic + 5 elec) HP 70 AC 22 Cleave Warcry [] (swift action, self; area 2 stun, DC 13)
| | Im out- find me on Hordelings if you want to chat. | |
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muselindeman Sneak
 133 Posts



 USA
 | | 01/26/2006 10:14 AM |
| quote: Originally posted by Wayne
quote: Originally posted by muselindeman Dwarf Samurai 32
Not a real helpful commander effect.
I know, just being onrey [)]. I do agree that a command effect like like spd +2, or even another GMA on a cheaper Dwarf commander or scout would make Dwarves viable. I love the Dwarf Phalanx Soldier! W/ a command effect that adds to their damage (like w/ Battle Plate Marshal), they are hard to beat. For 12 points (an ideal # for filler in 8 mini limit in my humble opinion)you can get ac 25, sv 8, and 45 hp. Even the Dwarf samuri is a decent figure in a setting where Spd is not so beneficial. The reality is, if you could "Turtle" on your half of the board, Dwarfs are already viable. The problem w/ them is that: 1) They do not get 1st turn Victory points, 2) their opponant determins where, when (and even if) the battle takes place. | | Larry Lindeman trade refrences: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=12442 | |
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 Wrackspawn ChristopherGroves Warlord
 6093 Posts




 | | 01/26/2006 10:19 AM |
| quote: Originally posted by AesophDarkfable
What Dwarves/ (and all of LG) needs for that matter is a consistent simple hitter. The JA and the Gith are not pure hitters, JA needs high damage opponents and the Gith needs the YM and lots of Giths. What they need is a:
Dwarven Champion Cost 35 Speed 6 Level/Save 10 +12/+6 (15 magic + 5 elec) HP 70 AC 22 Cleave Warcry [] (swift action, self; area 2 stun, DC 13)
Where's the speed 6 from? I'd go with 4 and "stable footing".
Fact is, the Dwarf Sam is darn close to a very good figure.
How about a dwarf commander that GIVES Scout to X number of dwarves less than Y points each? | | Triangle DDM Skirmish Group | My Email | 45-ish trades and counting | Stuff for Trade * * * Show your brother some love and click here * * * | |
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muselindeman Sneak
 133 Posts



 USA
 | | 01/26/2006 10:29 AM |
| quote: Originally posted by AesophDarkfable
What Dwarves/ (and all of LG) needs for that matter is a consistent simple hitter. The JA and the Gith are not pure hitters, JA needs high damage opponents and the Gith needs the YM and lots of Giths. What they need is a:
Dwarven Champion Cost 35 Speed 6 Level/Save 10 +12/+6 (15 magic + 5 elec) HP 70 AC 22 Cleave Warcry [] (swift action, self; area 2 stun, DC 13)
Not going to happen. Far too tough or under costed. | | Larry Lindeman trade refrences: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=12442 | |
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Wayne Underboss
 1371 Posts




 | | 01/26/2006 11:19 AM |
| quote: Originally posted by muselindeman [Dwarven Champion]
Not going to happen. Far too tough or under costed.
Why? It looks to match up pretty well with the Duergar Champion. (Though the electricity damage should be changed to fire, and the Speed 6 should be changed to 4 with Stable Footing.) | | Jeff "Wayne Laredo" Wilder | Email | Have/Want List | Trade Policies | Are You an Ethical Trader?
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Wayne Underboss
 1371 Posts




 | | 01/26/2006 11:28 AM |
| quote: Originally posted by psistef FEARLESS Dwarves?? Jeez, I'd play that. Wouldn't design it though. Not for that cost.
A properly designed Dwarf band is already all but Fearless. My best Dwarf band has morale saves from +15 to +18. It's one of the things that makes them almost viable ... you can count on them sticking around.
quote: Originally posted by Tactician see the new priew. A new dDwarf Commander with war cry.
See my original post. A new primary commander in the 45- to 55-point range is not what Dwarves need. It's an interesting commander effect, but I doubt very much it can match the BPM.
quote: Originally posted by muselindeman The reality is, if you could "Turtle" on your half of the board, Dwarfs are already viable. The problem w/ them is that: 1) They do not get 1st turn Victory points, 2) their opponant determins where, when (and even if) the battle takes place.
Exactly. Which basically equates to a serious uphill struggle for Dwarves.
quote: Originally posted by ChristopherGroves How about a dwarf commander that GIVES Scout to X number of dwarves less than Y points each?
Yeah.That's the kind of stuff I'm looking for. Or even Waylay? Call the Commander Effect "Tunnel Hunting." Remember, though, it's got to be aggressively costed. | | Jeff "Wayne Laredo" Wilder | Email | Have/Want List | Trade Policies | Are You an Ethical Trader?
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 Wrackspawn ChristopherGroves Warlord
 6093 Posts




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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 01/26/2006 12:01 PM |
| quote: Originally posted by Wayne
quote: Originally posted by muselindeman [Dwarven Champion]
Not going to happen. Far too tough or under costed.
Why? It looks to match up pretty well with the Duergar Champion. (Though the electricity damage should be changed to fire, and the Speed 6 should be changed to 4 with Stable Footing.)
Yep, he was modeled after the Duergar champ of course. I can see the fire, and I really like 4 with Stable Footing, very nice call Wayne
| | Im out- find me on Hordelings if you want to chat. | |
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Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 01/26/2006 12:08 PM |
| | Eh, I would still leave him at Speed 6. Speed 4, while okay on a support piece and a commander, makes a hitter worthless. | | I am not gone. | |
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muselindeman Sneak
 133 Posts



 USA
 | | 01/26/2006 12:28 PM |
| quote: Originally posted by Wayne
quote: Originally posted by muselindeman [Dwarven Champion]
Not going to happen. Far too tough or under costed.
Why? It looks to match up pretty well with the Duergar Champion. (Though the electricity damage should be changed to fire, and the Speed 6 should be changed to 4 with Stable Footing.)
I just thought the 40 possible dmg (as opposed to 30 for Duergar Champion)was too much for LG. | | Larry Lindeman trade refrences: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=12442 | |
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Orion72 Underboss
 1917 Posts



 | | 01/26/2006 12:59 PM |
| | What about Dwarves with range, to force opponents to engage? The Raider is ok but the Slow Attack kinda nerfs it. This would be a soldier rather than a Commander, but it would go a long way toward making ALL Dwarves useful. | | | |
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scruffydude7 Underboss
 1196 Posts



 Rock Hill, SC
 | | 01/26/2006 1:12 PM |
| Dwarf Wizard With a Rich Uncle LG, 25 points
Level: 5 (base level 1) AC: 12 HP: 5 Speed: 4
Attack +1 (5)
Type : Humanoid (Dwarf)
Special Abilities: Wand of Mass Teleport [] You may place your warband on any legal position on victory areas/tiles within this creature's line of sight.
Spells: Magic Weapon [][]
Not a commander(or fair, for that matter)but it'll get them there!
| | Champion of the Revenant Knight of the Elf Duskblade Complete Trades: Oni, Kidkach, Melrune, callidusx3 | |
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johnny.quest Underboss
 1364 Posts




 | | 01/26/2006 1:14 PM |
| | Yeah, I think range is the key. The dwarves need a ranged threat that's worth protecting. They need something deadly that'll require enemies to chew through a dwarven phalanx to get at. I have high hopes for the arcane ballista. | | | |
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 Wrackspawn ChristopherGroves Warlord
 6093 Posts




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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 01/26/2006 1:35 PM |
| quote: Originally posted by ChristopherGroves
Well, what we really need is a battlerager ... Clangeddin. Fighter (4) / Barbarian (3). Neutral Good (LG / CG) in medium armor (mithril plate would rock) ... this'd give a speed of 6 I think and plenty HP.
Problem is, it'd be in the 40-ish points.
Take Duergar Champ Buff HP, damage output Lose conceal, immunities and drop in AC
Oooo me likey! | | Im out- find me on Hordelings if you want to chat. | |
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Felagund Sergeant
 922 Posts




 | | 01/26/2006 1:54 PM |
| quote: Originally posted by doubtofbuddha
Eh, I would still leave him at Speed 6. Speed 4, while okay on a support piece and a commander, makes a hitter worthless.
I agree. Stable Footing really doesn't make up for that extra 2 speed. If the Duergar Champ gets boots of striding and springing, then so should LG. | | Champion of Gnomes | |
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IanB Commander
 3112 Posts




 | | 01/26/2006 2:35 PM |
| I agree with the school of thought that a piece in the duergar champion niche is really what is needed.
I would not be very sanguine about handing them a piece with 20 melee damage in the 30-ish point range, though. Remember, LG has access to damage boosting commander effects where LE doesn't, really. Something that hits for 15 damage should be plenty sufficient (especially if it has cleave), given the expectation that it can pick up +5 melee damage from the BPM or half-orc paladin.
On top of that you also need to consider the price point of the other 30ish point LG pieces. Consider that the piece Aesoph describes is a point cheaper than the skullclan hunter but is superior in almost every way.
As another example, for 3 points more than the dwarf samurai you're adding +2 speed, +5-10 melee damage per swing, cleave, and losing only 1 point of save and battlefield promotion.
Now I'm not going to pretend I'm an expert on how they're pricing pieces, but it seems to me that placing a piece like that would be a little more aggressive than they've usually been. | | Anson on WotC boards | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 01/26/2006 2:41 PM |
| quote: Originally posted by IanB
I agree with the school of thought that a piece in the duergar champion niche is really what is needed.
I would not be very sanguine about handing them a piece with 20 melee damage in the 30-ish point range, though. Remember, LG has access to damage boosting commander effects where LE doesn't, really. Something that hits for 15 damage should be plenty sufficient (especially if it has cleave), given the expectation that it can pick up +5 melee damage from the BPM or half-orc paladin.
On top of that you also need to consider the price point of the other 30ish point LG pieces. Consider that the piece Aesoph describes is a point cheaper than the skullclan hunter but is superior in almost every way.
As another example, for 3 points more than the dwarf samurai you're adding +2 speed, +5-10 melee damage per swing, cleave, and losing only 1 point of save and battlefield promotion.
Now I'm not going to pretend I'm an expert on how they're pricing pieces, but it seems to me that placing a piece like that would be a little more aggressive than they've usually been.
Yeah its more aggressivly costed than the Skullclan and Dwarf Sam, but there is a reason those arent played. LG needs an aggressivly costed beater. It doesnt have a pure hitter yet. It needs a Duergar Champ equiv. | | Im out- find me on Hordelings if you want to chat. | |
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scifirules Sergeant
 354 Posts




 | | 01/26/2006 5:08 PM |
| The Dwarf Sergeant seems to work well enough as a secondary commander, but as for a ranged threat, I was thinking of something like an LG Wand Expert or Gauth:
Dwarf Electromancer(30-40 pts) Lvl: 9 Spd: 4 AC: 20 HP: 50
Melee Attack: +2 (5) Type: Dwarf
Special Abilities:Resist Electricity 10; Lightning Blast (Replaces attacks; sight; 15 electricity damage); Surge [] (damage +10 when using Lightning Blast)
Spells: Lightning Storm [] (sight, Radius 4; 20 electricity damage, DC 17)
Just a thought...
EDIT: Never mind. This one's not a commander.
| | Check out my DDM Blog: http://scifirules.livejournal.com "I will pay my dues when you send me my tusks!" -Strong Bad Champion of Chainmail Equivalencies | Knight of Efficient Fodder WotDQ Called Shot: Large Green Dragon (VINDICATED) | Blood War Called Shot: Large Brass Dragon | Unhallowed Called Shot: Skeletal Troll
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scifirules Sergeant
 354 Posts




 | | 01/26/2006 5:21 PM |
| quote: Originally posted by Wayne
The requirements, as I see them:
(1) A Dwarf, obviously. (2) A fairly low commander rating (0-2) to keep the cost down. (3) Willing to Follow. (4) The commander effect.
Sorry, I didn't read the requirements.[:I]
How about...
Dwarf Captain (25 pts) COMMANDER 2 LVL: 8 Spd: 4 AC: 22 HP: 35
Melee Attack: +9 (10 magic) Type: Dwarf
COMMANDER EFFECT: Followers gain melee damage +5 when using Cleave.
Special Abilities: Willing to Follow.
His CFX lets the Gold Dwarf Soldier and Dwarf Ancestor do more damage when they cleave into an enemy, which could be fun ("Melee damage +5" would be too simple).
| | Check out my DDM Blog: http://scifirules.livejournal.com "I will pay my dues when you send me my tusks!" -Strong Bad Champion of Chainmail Equivalencies | Knight of Efficient Fodder WotDQ Called Shot: Large Green Dragon (VINDICATED) | Blood War Called Shot: Large Brass Dragon | Unhallowed Called Shot: Skeletal Troll
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Luisjoey Underboss
 1704 Posts



 Caracas Venezuela
 | | 01/26/2006 5:43 PM |
| quote: Originally posted by scifirules How about...
Dwarf Captain (25 pts) COMMANDER 2 LVL: 8 Spd: 4 AC: 22 HP: 35
Melee Attack: +9 (10 magic) Type: Dwarf
COMMANDER EFFECT: Followers gain melee damage +5 when using Cleave.
Special Abilities: Willing to Follow.
His CFX lets the Gold Dwarf Soldier and Dwarf Ancestor do more damage when they cleave into an enemy, which could be fun ("Melee damage +5" would be too simple).
I like this miniature a lot! could be excellent with gold dwarfs guards! but actually we also need somebody who boost the attacks of this excellent guys
How about this....
---------------------------------------------------------------------
DWARF TACTICIAN Cost: 28 pts Comander 1 Lvl 6 AC 20 HP 35
Melee Attack: +8 (10) Type: Dwarf
Commander Effect: Humanoids allies get +2 attack, allies dwarf get +4 attack.
Special Abilities: Willing to follow Save +4 ---------------------------------------------------------------------
| | Knight of the Quori Champion of King Kaius III of Karrnath
Purple Knight of Venezuela  Venezuelan Site For D&D minis Calabozo Criollo Venezuela Venezuelan Site for SW minis VeneMinis.com | |
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Luisjoey Underboss
 1704 Posts



 Caracas Venezuela
 | | 01/26/2006 5:49 PM |
| quote: Originally posted by psistef
quote: Originally posted by Luisjoey --------------------------------------------------------------------- Moradin Favored Soul Type: (Humanoid, Dwarf) Alignment LG Cost 26 Level 5 Commander Rating 1 Speed 4 AC 19 HP 40 Melee +5 (10 Magic)
Commander Effect: Stubborness (Allied dwarf are Fearless)
Abilities Save +4 Resist 5 Acid
Spells Magic Weapon [][]
---------------------------------------------------------------------
FEARLESS Dwarves??
Jeez, I'd play that. Wouldn't design it though. Not for that cost.
Hey is not a bad idea but maybe he should be modified in cost and CFX. As secondary commander he could be...
---------------------------------------------------------------------
MORADIN FAVORED SOUL Type: (Humanoid, Dwarf) Alignment LG Cost 34 pts Level 5 Commander Rating 1 Speed 4 AC 19 HP 40 Melee +5 (10 Magic)
Commander Effect: Stubborness (Adjacent Allied Dwarf are Fearless)
Abilities Save +4 Resist 5 Acid
Spells Magic Weapon []
---------------------------------------------------------------------
Now is more controlled and could work better... This make you put him together your dwarves in battle, making them fearless to keep receiving damage, but he is close enough to receive differents attacks from melee reach 2 to different area attacks, damaging him and his close followers. This Character is based in Cleric of Dol Arrah and Aasimar Favored Soul.
| | Knight of the Quori Champion of King Kaius III of Karrnath
Purple Knight of Venezuela  Venezuelan Site For D&D minis Calabozo Criollo Venezuela Venezuelan Site for SW minis VeneMinis.com | |
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muselindeman Sneak
 133 Posts



 USA
 | | 01/26/2006 6:01 PM |
| [quote]Originally posted by Luisjoey I like both of these. Keep em-coming!!! | | Larry Lindeman trade refrences: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=12442 | |
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DDM Australian Champion 2005 psistef Underboss
 1572 Posts




 | | 01/26/2006 6:43 PM |
| How about this fruity idea?
Dwarven Master of the Unseen Hand [:)]
Speed F6
Commander 0 CFX: Followers gain +5 Dam against creatures that have moved - or been moved - this round.
Melee/ranged : +12/+7 (10 magic)
Spells/Special Abilities: Slide (3 squares DC 17) Forceful Shove (sight; 20 damage, DC 16)
By focusing on telekenisis, this guy can get a ranged attack which still fits the 'no arrows' flavor of LG, by fighting with melee at range.
He brings a solid ranged attack, a damage boost, and the ability to force enemies to close.
I'd also like to see a spellcaster with Mass Fly, even if it only grants Dwarves F4, that's still quite a nice improvement, and will stop Dwarves from having to fight in a big frontline without any hope of reaching soft support.
| | Champion of the Prestige Class where mages focus on telekenesis and start throwing people into the ceiling and uber stuff like that. Desirer of a Commander Effect in CG that grants Sidestep to followers with a ranged attack. | |
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Tried Sergeant
 501 Posts




 | | 01/26/2006 10:29 PM |
| Wrote this up for an in house campaign some time ago. (without willing to follow. Added it for free :))
Dwarven Tunnelrunner Humanoid, Dwarf) Alignment LG Cost 24 Level 7 (includes Save +4) Commander Rating 3 Speed 6 AC 17 HP 30 Melee +4 (10)magic Missil +2 (5) []
Special Abilities: Powerful charge +5, Hurling Charge, Willing to follow. CFX: Dwarven followers gain Dwarven Dash (move +1, Powerful charge +5)
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Let it be. | |
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Luisjoey Underboss
 1704 Posts



 Caracas Venezuela
 | | 01/27/2006 1:07 AM |
| quote: Originally posted by psistef I'd also like to see a spellcaster with Mass Fly, even if it only grants Dwarves F4, that's still quite a nice improvement, and will stop Dwarves from having to fight in a big frontline without any hope of reaching soft support.
Flying Dwarves??? I guess that they are the first to be against that idea! [:D] I like the Dwarf Tunneler and Dwarven Dash sounds nice (except for the name itself) What do you think about my Dwarf Tactician and my Moradim Favored Soul? | | Knight of the Quori Champion of King Kaius III of Karrnath
Purple Knight of Venezuela  Venezuelan Site For D&D minis Calabozo Criollo Venezuela Venezuelan Site for SW minis VeneMinis.com | |
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Wayne Underboss
 1371 Posts




 | |
Tried Sergeant
 501 Posts




 | | 01/27/2006 2:35 PM |
| Yeah, sorry. The ability was supposed to be called simply "Dash."
(its appropriate for any commander, not just Dwarves.)
Favored soul was nice - not sure about the resist 5 acid though... Resist 5 sonic would be very cool for the meta... [:)]
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Let it be. | |
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scifirules Sergeant
 354 Posts




 | | 01/27/2006 4:07 PM |
| quote: Originally posted by Wayne
Like 'em all. (Especially the +5 damage on Cleave commander effect.)
Thanks! It was originally going to be "Dwarf followers gain melee damage +5 when using Cleave," but I thought that would be too limited. I wonder if there are any other LG creatures with Cleave...I'd better check the spoiler lists... | | Check out my DDM Blog: http://scifirules.livejournal.com "I will pay my dues when you send me my tusks!" -Strong Bad Champion of Chainmail Equivalencies | Knight of Efficient Fodder WotDQ Called Shot: Large Green Dragon (VINDICATED) | Blood War Called Shot: Large Brass Dragon | Unhallowed Called Shot: Skeletal Troll
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 Vrecknidj Warlord
 10445 Posts


 United States
 | | 01/27/2006 4:36 PM |
| quote: Originally posted by Wayne
The requirements, as I see them: (1) A Dwarf, obviously; (2) A fairly low commander rating (0-2) to keep the cost down; (3) Willing to Follow; (4) The commander effect.
Dwarf Captain (Humanoid, Dwarf) Alignment LG Cost 23 Level 7 (includes Save +4) Commander Rating 2 Speed 5 (why not?) AC 20 HP 35 Melee +4 (10)
Commander Effect: Dwarven followers under command by two or more dwarven commanders gain fearless.
Special: Willing to Follow.
I like that you can use two of these and make everybody fearless (until one of them drops).
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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