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Subject: Design a dwarf secondary commander ...

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Wayne
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01/26/2006 5:35 AM  
My two favorite band archetypes are both non-starters, competitively. I love Druid bands and I love Dwarf bands. As many of you know, I strongly contend that (1) a Dwarf band is this close to being competitive, (2) the BPM and Dwarf Ancestor show that WotC has interest in making the theme band viable, and (3) all that's missing from the puzzle is a solid, cheap secondary commander with a good commander effect. Something that will make the Dwarf Ancestor worth its points.

The requirements, as I see them:

(1) A Dwarf, obviously. (2) A fairly low commander rating (0-2) to keep the cost down. (3) Willing to Follow. (4) The commander effect.

Something like:

Dwarf Veteran (Humanoid, Dwarf)
Alignment LG
Cost 20
Level 7 (includes Save +4)
Commander Rating 1
Speed 4
AC 19
HP 30
Melee +4 (10)

Commander Effect: Tandem Blow (if two dwarves in the same phase hit the same target with a melee attack, that target is Stunned (DC 16).

Special: Willing to Follow.

I'd love to see about a hundred more ideas, as well as hear thoughts and criticisms, either of my thesis or of my suggested implementation.

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01/26/2006 6:53 AM  
quote:
Originally posted by Wayne
Dwarf Veteran (Humanoid, Dwarf)
Alignment LG
Cost 20
Level 7 (includes Save +4)
Commander Rating 1
Speed 4
AC 19
HP 30
Melee +4 (10)

Commander Effect: Tandem Blow (if two dwarves in the same phase hit the same target with a melee attack, that target is Stunned (DC 16).

Special: Willing to Follow.




It looks interesting and is very necesary for dwarf warbands, war drums would be an excellent set to put this piece in game because is simple in mechanic, with that CFX you boost the use of many dwarves (Being restricted by the rule of MAX 8 for warband building)many secondary commanders are necesary. Maybe something like this should come.

---------------------------------------------------------------------
Moradin Favored Soul
Type: (Humanoid, Dwarf)
Alignment LG
Cost 26
Level 5
Commander Rating 1
Speed 4
AC 19
HP 40
Melee +5 (10 Magic)

Commander Effect: Stubborness (Allied dwarf are Fearless)

Abilities
Save +4
Resist 5 Acid

Spells
Magic Weapon [][]

---------------------------------------------------------------------



Knight of the Quori
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01/26/2006 8:22 AM  
quote:
Originally posted by Luisjoey

quote:
Originally posted by Wayne
Dwarf Veteran (Humanoid, Dwarf)
Alignment LG
Cost 20
Level 7 (includes Save +4)
Commander Rating 1
Speed 4
AC 19
HP 30
Melee +4 (10)

Commander Effect: Tandem Blow (if two dwarves in the same phase hit the same target with a melee attack, that target is Stunned (DC 16).

Special: Willing to Follow.




It looks interesting and is very necesary for dwarf warbands, war drums would be an excellent set to put this piece in game because is simple in mechanic, with that CFX you boost the use of many dwarves (Being restricted by the rule of MAX 8 for warband building)many secondary commanders are necesary. Maybe something like this should come.

---------------------------------------------------------------------
Moradin Favored Soul
Type: (Humanoid, Dwarf)
Alignment LG
Cost 26
Level 5
Commander Rating 1
Speed 4
AC 19
HP 40
Melee +5 (10 Magic)

Commander Effect: Stubborness (Allied dwarf are Fearless)

Abilities
Save +4
Resist 5 Acid

Spells
Magic Weapon [][]

---------------------------------------------------------------------







FEARLESS Dwarves??

Jeez, I'd play that. Wouldn't design it though. Not for that cost.

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01/26/2006 8:45 AM  
see the new priew. A new dDwarf Commander with war cry.

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muselindeman
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01/26/2006 8:50 AM  
Humm, Dwarf w/ low command rating, what could they develope? Maybe something like this [}:)]:
Dwarf Samurai 32
Points
LEVEL
11
SPEED
4
AC
20
HP
70
MELEE ATTACK
+12/+7 (10 Magic)

TYPE
Humanoid (Dwarf)

SPECIAL ABILITIES
Battlefield Promotion (When a commander in your warband is eliminated and you have no other commander, choose a creature in your warband named Dwarf Samurai to gain Commander 1); Smite +5 x 2





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Wayne
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01/26/2006 8:56 AM  
quote:
Originally posted by muselindeman
Dwarf Samurai 32
Not a real helpful commander effect.

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ChristopherGroves
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01/26/2006 9:16 AM  
Do they need a secondary commander? What about ...

Dwarven Advance Guard
Level / Save: 6
HP: 40
AC: 20
Move: 4
Attacks: +7 (10 magic)

Scout

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aron1
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01/26/2006 9:24 AM  
What dwarves seem to need more than anything else is a bit of extra speed. How about a secondary commander with a minimal command effect, but with Warband Building: Dwarves? Maybe limit it to CG Dwarves (to pull in the speed 6 dwarf barbarian) without pulling in the Duergars. Duergar Champion in LG seems like it might be too powerful.

Otherwise...I like Wayne's CFX idea of "Dwarf followers get +2 speed" (from another thread), but I'm guessing that would be a fairly pricy figure, since it's a pretty powerful CFX.

Edit: Ooooh...I like ChristopherGroves' idea. Scouts would even make Dwarf Ancestors more useful. I like this idea best.

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AesophDarkfable
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01/26/2006 10:13 AM  
What Dwarves/ (and all of LG) needs for that matter is a consistent simple hitter. The JA and the Gith are not pure hitters, JA needs high damage opponents and the Gith needs the YM and lots of Giths. What they need is a:

Dwarven Champion
Cost 35
Speed 6
Level/Save 10
+12/+6 (15 magic + 5 elec)
HP 70
AC 22
Cleave
Warcry [] (swift action, self; area 2 stun, DC 13)

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muselindeman
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01/26/2006 10:14 AM  
quote:
Originally posted by Wayne

quote:
Originally posted by muselindeman
Dwarf Samurai 32
Not a real helpful commander effect.



I know, just being onrey [)]. I do agree that a command effect like like spd +2, or even another GMA on a cheaper Dwarf commander or scout would make Dwarves viable. I love the Dwarf Phalanx Soldier! W/ a command effect that adds to their damage (like w/ Battle Plate Marshal), they are hard to beat. For 12 points (an ideal # for filler in 8 mini limit in my humble opinion)you can get ac 25, sv 8, and 45 hp. Even the Dwarf samuri is a decent figure in a setting where Spd is not so beneficial.
The reality is, if you could "Turtle" on your half of the board, Dwarfs are already viable. The problem w/ them is that: 1) They do not get 1st turn Victory points, 2) their opponant determins where, when (and even if) the battle takes place.

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ChristopherGroves
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01/26/2006 10:19 AM  
quote:
Originally posted by AesophDarkfable

What Dwarves/ (and all of LG) needs for that matter is a consistent simple hitter. The JA and the Gith are not pure hitters, JA needs high damage opponents and the Gith needs the YM and lots of Giths. What they need is a:

Dwarven Champion
Cost 35
Speed 6
Level/Save 10
+12/+6 (15 magic + 5 elec)
HP 70
AC 22
Cleave
Warcry [] (swift action, self; area 2 stun, DC 13)



Where's the speed 6 from? I'd go with 4 and "stable footing".

Fact is, the Dwarf Sam is darn close to a very good figure.

How about a dwarf commander that GIVES Scout to X number of dwarves less than Y points each?

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muselindeman
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01/26/2006 10:29 AM  
quote:
Originally posted by AesophDarkfable

What Dwarves/ (and all of LG) needs for that matter is a consistent simple hitter. The JA and the Gith are not pure hitters, JA needs high damage opponents and the Gith needs the YM and lots of Giths. What they need is a:

Dwarven Champion
Cost 35
Speed 6
Level/Save 10
+12/+6 (15 magic + 5 elec)
HP 70
AC 22
Cleave
Warcry [] (swift action, self; area 2 stun, DC 13)




Not going to happen. Far too tough or under costed.

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Wayne
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01/26/2006 11:19 AM  
quote:
Originally posted by muselindeman
[Dwarven Champion]

Not going to happen. Far too tough or under costed.
Why? It looks to match up pretty well with the Duergar Champion. (Though the electricity damage should be changed to fire, and the Speed 6 should be changed to 4 with Stable Footing.)

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01/26/2006 11:28 AM  
quote:
Originally posted by psistef
FEARLESS Dwarves?? Jeez, I'd play that. Wouldn't design it though. Not for that cost.
A properly designed Dwarf band is already all but Fearless. My best Dwarf band has morale saves from +15 to +18. It's one of the things that makes them almost viable ... you can count on them sticking around.

quote:
Originally posted by Tactician
see the new priew. A new dDwarf Commander with war cry.
See my original post. A new primary commander in the 45- to 55-point range is not what Dwarves need. It's an interesting commander effect, but I doubt very much it can match the BPM.

quote:
Originally posted by muselindeman
The reality is, if you could "Turtle" on your half of the board, Dwarfs are already viable. The problem w/ them is that: 1) They do not get 1st turn Victory points, 2) their opponant determins where, when (and even if) the battle takes place.
Exactly. Which basically equates to a serious uphill struggle for Dwarves.

quote:
Originally posted by ChristopherGroves
How about a dwarf commander that GIVES Scout to X number of dwarves less than Y points each?
Yeah.That's the kind of stuff I'm looking for. Or even Waylay? Call the Commander Effect "Tunnel Hunting." Remember, though, it's got to be aggressively costed.

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01/26/2006 11:43 AM  
Dwarf Sappers? Waylay / digging ... I could handle that.

Or,

"Delaying Action: fancy words but works the same as scout"

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01/26/2006 12:01 PM  
quote:
Originally posted by Wayne

quote:
Originally posted by muselindeman
[Dwarven Champion]

Not going to happen. Far too tough or under costed.
Why? It looks to match up pretty well with the Duergar Champion. (Though the electricity damage should be changed to fire, and the Speed 6 should be changed to 4 with Stable Footing.)



Yep, he was modeled after the Duergar champ of course. I can see the fire, and I really like 4 with Stable Footing, very nice call Wayne

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01/26/2006 12:08 PM  
Eh, I would still leave him at Speed 6. Speed 4, while okay on a support piece and a commander, makes a hitter worthless.

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muselindeman
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01/26/2006 12:28 PM  
quote:
Originally posted by Wayne

quote:
Originally posted by muselindeman
[Dwarven Champion]

Not going to happen. Far too tough or under costed.
Why? It looks to match up pretty well with the Duergar Champion. (Though the electricity damage should be changed to fire, and the Speed 6 should be changed to 4 with Stable Footing.)


I just thought the 40 possible dmg (as opposed to 30 for Duergar Champion)was too much for LG.

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01/26/2006 12:59 PM  
What about Dwarves with range, to force opponents to engage? The Raider is ok but the Slow Attack kinda nerfs it. This would be a soldier rather than a Commander, but it would go a long way toward making ALL Dwarves useful.

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01/26/2006 1:12 PM  
Dwarf Wizard With a Rich Uncle
LG, 25 points

Level: 5 (base level 1)
AC: 12
HP: 5
Speed: 4

Attack +1 (5)

Type : Humanoid (Dwarf)

Special Abilities: Wand of Mass Teleport [] You may place your warband on any legal position on victory areas/tiles within this creature's line of sight.

Spells: Magic Weapon [][]


Not a commander(or fair, for that matter)but it'll get them there!

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01/26/2006 1:14 PM  
Yeah, I think range is the key. The dwarves need a ranged threat that's worth protecting. They need something deadly that'll require enemies to chew through a dwarven phalanx to get at. I have high hopes for the arcane ballista.

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01/26/2006 1:14 PM  
Well, what we really need is a battlerager ... Clangeddin. Fighter (4) / Barbarian (3). Neutral Good (LG / CG) in medium armor (mithril plate would rock) ... this'd give a speed of 6 I think and plenty HP.

Problem is, it'd be in the 40-ish points.

Take Duergar Champ
Buff HP, damage output
Lose conceal, immunities and drop in AC

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01/26/2006 1:35 PM  
quote:
Originally posted by ChristopherGroves

Well, what we really need is a battlerager ... Clangeddin. Fighter (4) / Barbarian (3). Neutral Good (LG / CG) in medium armor (mithril plate would rock) ... this'd give a speed of 6 I think and plenty HP.

Problem is, it'd be in the 40-ish points.

Take Duergar Champ
Buff HP, damage output
Lose conceal, immunities and drop in AC



Oooo me likey!

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01/26/2006 1:54 PM  
quote:
Originally posted by doubtofbuddha

Eh, I would still leave him at Speed 6. Speed 4, while okay on a support piece and a commander, makes a hitter worthless.

I agree. Stable Footing really doesn't make up for that extra 2 speed. If the Duergar Champ gets boots of striding and springing, then so should LG.

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01/26/2006 2:35 PM  
I agree with the school of thought that a piece in the duergar champion niche is really what is needed.

I would not be very sanguine about handing them a piece with 20 melee damage in the 30-ish point range, though. Remember, LG has access to damage boosting commander effects where LE doesn't, really. Something that hits for 15 damage should be plenty sufficient (especially if it has cleave), given the expectation that it can pick up +5 melee damage from the BPM or half-orc paladin.

On top of that you also need to consider the price point of the other 30ish point LG pieces. Consider that the piece Aesoph describes is a point cheaper than the skullclan hunter but is superior in almost every way.

As another example, for 3 points more than the dwarf samurai you're adding +2 speed, +5-10 melee damage per swing, cleave, and losing only 1 point of save and battlefield promotion.

Now I'm not going to pretend I'm an expert on how they're pricing pieces, but it seems to me that placing a piece like that would be a little more aggressive than they've usually been.

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01/26/2006 2:41 PM  
quote:
Originally posted by IanB

I agree with the school of thought that a piece in the duergar champion niche is really what is needed.

I would not be very sanguine about handing them a piece with 20 melee damage in the 30-ish point range, though. Remember, LG has access to damage boosting commander effects where LE doesn't, really. Something that hits for 15 damage should be plenty sufficient (especially if it has cleave), given the expectation that it can pick up +5 melee damage from the BPM or half-orc paladin.

On top of that you also need to consider the price point of the other 30ish point LG pieces. Consider that the piece Aesoph describes is a point cheaper than the skullclan hunter but is superior in almost every way.

As another example, for 3 points more than the dwarf samurai you're adding +2 speed, +5-10 melee damage per swing, cleave, and losing only 1 point of save and battlefield promotion.

Now I'm not going to pretend I'm an expert on how they're pricing pieces, but it seems to me that placing a piece like that would be a little more aggressive than they've usually been.



Yeah its more aggressivly costed than the Skullclan and Dwarf Sam, but there is a reason those arent played. LG needs an aggressivly costed beater. It doesnt have a pure hitter yet. It needs a Duergar Champ equiv.

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01/26/2006 5:08 PM  
The Dwarf Sergeant seems to work well enough as a secondary commander, but as for a ranged threat, I was thinking of something like an LG Wand Expert or Gauth:

Dwarf Electromancer(30-40 pts)
Lvl: 9
Spd: 4
AC: 20
HP: 50

Melee Attack: +2 (5)
Type: Dwarf

Special Abilities:Resist Electricity 10; Lightning Blast (Replaces attacks; sight; 15 electricity damage); Surge [] (damage +10 when using Lightning Blast)

Spells: Lightning Storm [] (sight, Radius 4; 20 electricity damage, DC 17)


Just a thought...


EDIT: Never mind. This one's not a commander.







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01/26/2006 5:21 PM  
quote:
Originally posted by Wayne


The requirements, as I see them:

(1) A Dwarf, obviously. (2) A fairly low commander rating (0-2) to keep the cost down. (3) Willing to Follow. (4) The commander effect.



Sorry, I didn't read the requirements.[:I]

How about...

Dwarf Captain (25 pts)
COMMANDER 2
LVL: 8
Spd: 4
AC: 22
HP: 35

Melee Attack: +9 (10 magic)
Type: Dwarf

COMMANDER EFFECT: Followers gain melee damage +5 when using Cleave.

Special Abilities: Willing to Follow.

His CFX lets the Gold Dwarf Soldier and Dwarf Ancestor do more damage when they cleave into an enemy, which could be fun ("Melee damage +5" would be too simple).

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01/26/2006 5:43 PM  
quote:
Originally posted by scifirules
How about...

Dwarf Captain (25 pts)
COMMANDER 2
LVL: 8
Spd: 4
AC: 22
HP: 35

Melee Attack: +9 (10 magic)
Type: Dwarf

COMMANDER EFFECT: Followers gain melee damage +5 when using Cleave.

Special Abilities: Willing to Follow.

His CFX lets the Gold Dwarf Soldier and Dwarf Ancestor do more damage when they cleave into an enemy, which could be fun ("Melee damage +5" would be too simple).



I like this miniature a lot! could be excellent with gold dwarfs guards! but actually we also need somebody who boost the attacks of this excellent guys

How about this....

---------------------------------------------------------------------

DWARF TACTICIAN
Cost: 28 pts
Comander 1
Lvl 6
AC 20
HP 35

Melee Attack: +8 (10)
Type: Dwarf

Commander Effect: Humanoids allies get +2 attack, allies dwarf get +4 attack.

Special Abilities:
Willing to follow
Save +4

---------------------------------------------------------------------



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01/26/2006 5:49 PM  
quote:
Originally posted by psistef

quote:
Originally posted by Luisjoey
---------------------------------------------------------------------
Moradin Favored Soul
Type: (Humanoid, Dwarf)
Alignment LG
Cost 26
Level 5
Commander Rating 1
Speed 4
AC 19
HP 40
Melee +5 (10 Magic)

Commander Effect: Stubborness (Allied dwarf are Fearless)

Abilities
Save +4
Resist 5 Acid

Spells
Magic Weapon [][]

---------------------------------------------------------------------

FEARLESS Dwarves??

Jeez, I'd play that. Wouldn't design it though. Not for that cost.


Hey is not a bad idea but maybe he should be modified in cost and CFX. As secondary commander he could be...

---------------------------------------------------------------------

MORADIN FAVORED SOUL
Type: (Humanoid, Dwarf)
Alignment LG
Cost 34 pts
Level 5
Commander Rating 1
Speed 4
AC 19
HP 40
Melee +5 (10 Magic)

Commander Effect: Stubborness (Adjacent Allied Dwarf are Fearless)

Abilities
Save +4
Resist 5 Acid

Spells
Magic Weapon []


---------------------------------------------------------------------


Now is more controlled and could work better... This make you put him together your dwarves in battle, making them fearless to keep receiving damage, but he is close enough to receive differents attacks from melee reach 2 to different area attacks, damaging him and his close followers. This Character is based in Cleric of Dol Arrah and Aasimar Favored Soul.

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01/26/2006 6:01 PM  
[quote]Originally posted by Luisjoey
I like both of these. Keep em-coming!!!

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01/26/2006 6:43 PM  
How about this fruity idea?

Dwarven Master of the Unseen Hand [:)]

Speed F6

Commander 0
CFX: Followers gain +5 Dam against creatures that have moved - or been moved - this round.

Melee/ranged : +12/+7 (10 magic)

Spells/Special Abilities:
Slide (3 squares DC 17)
Forceful Shove (sight; 20 damage, DC 16)

By focusing on telekenisis, this guy can get a ranged attack which still fits the 'no arrows' flavor of LG, by fighting with melee at range.

He brings a solid ranged attack, a damage boost, and the ability to force enemies to close.

I'd also like to see a spellcaster with Mass Fly, even if it only grants Dwarves F4, that's still quite a nice improvement, and will stop Dwarves from having to fight in a big frontline without any hope of reaching soft support.





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01/26/2006 10:29 PM  
Wrote this up for an in house campaign some time ago.
(without willing to follow. Added it for free :))

Dwarven Tunnelrunner
Humanoid, Dwarf)
Alignment LG
Cost 24
Level 7 (includes Save +4)
Commander Rating 3
Speed 6
AC 17
HP 30
Melee +4 (10)magic
Missil +2 (5) []

Special Abilities: Powerful charge +5, Hurling Charge, Willing to follow.
CFX: Dwarven followers gain Dwarven Dash
(move +1, Powerful charge +5)









Let it be.

Luisjoey
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01/27/2006 1:07 AM  
quote:
Originally posted by psistef
I'd also like to see a spellcaster with Mass Fly, even if it only grants Dwarves F4, that's still quite a nice improvement, and will stop Dwarves from having to fight in a big frontline without any hope of reaching soft support.



Flying Dwarves??? I guess that they are the first to be against that idea! [:D] I like the Dwarf Tunneler and Dwarven Dash sounds nice (except for the name itself) What do you think about my Dwarf Tactician and my Moradim Favored Soul?

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Wayne
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01/27/2006 1:51 AM  
Like 'em all. (Especially the +5 damage on Cleave commander effect.) Please keep them coming. Give WotC designers lots to choose from ...

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Tried
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01/27/2006 2:35 PM  
Yeah, sorry. The ability was supposed to be called simply "Dash."

(its appropriate for any commander, not just Dwarves.)

Favored soul was nice - not sure about the resist 5 acid though...
Resist 5 sonic would be very cool for the meta... [:)]


Let it be.

scifirules
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01/27/2006 4:07 PM  
quote:
Originally posted by Wayne

Like 'em all. (Especially the +5 damage on Cleave commander effect.)


Thanks! It was originally going to be "Dwarf followers gain melee damage +5 when using Cleave," but I thought that would be too limited. I wonder if there are any other LG creatures with Cleave...I'd better check the spoiler lists...

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01/27/2006 4:36 PM  
quote:
Originally posted by Wayne

The requirements, as I see them: (1) A Dwarf, obviously; (2) A fairly low commander rating (0-2) to keep the cost down; (3) Willing to Follow; (4) The commander effect.

Dwarf Captain (Humanoid, Dwarf)
Alignment LG
Cost 23
Level 7 (includes Save +4)
Commander Rating 2
Speed 5 (why not?)
AC 20
HP 35
Melee +4 (10)

Commander Effect: Dwarven followers under command by two or more dwarven commanders gain fearless.

Special: Willing to Follow.

I like that you can use two of these and make everybody fearless (until one of them drops).

Dave

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