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Subject: Orc Mauler

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The Defenestrator
AesophDarkfable
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01/28/2006 5:21 PM  
Would you use the Mauler from what we know in a CE warband:

What we know:
Cost 26
HP 55 (Dragon magazine has this)
+11(15)
AC 18
Speed 8

We know everything for sure other than the speed, the speed is a guess since hes a barb


Now I think that is for sure the beefiest common we have seen yet. So design a band with that in mind that makes best use of that. And the other question is would you? With the ole EoG this guy might find a home, just want to see what you think.

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TruNutral88
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01/28/2006 5:23 PM  
Yeah i think he's nice for his cost. Maybe should have done 20 dmg but i dunno, look pretty cool.

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Luisjoey
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01/28/2006 5:27 PM  
Decent cost to be common... what we need is to see his CFX... he is one commander don´t he?

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The Defenestrator
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01/28/2006 5:41 PM  
quote:
Originally posted by Luisjoey

Decent cost to be common... what we need is to see his CFX... he is one commander don´t he?



No he isn't, we thought they were at first, but they are commons that are locked in the starter boxes to make the game easier to learn for newbs.

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01/28/2006 6:10 PM  
I think the Drow Arcane Guard would be a better buy for the 25+- pt range. It adds some nice Tech and the great Empowered Burning Hands. Plus the can hit at Reach with Conceal 11. I dont think we will be seeing him with much play.

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01/28/2006 6:23 PM  
I like those stats. Indeed, maybe with the Eye of Gruumsh it will see some play. That would be pretty beefy. 18 AC is unusual in CE, especially on things that can do a bit of damage.

What I like about this is that the Wood Elf Ranger should be able to take him on. Hopefully he'll be a pretty beefy common as well. I've been waiting for a more cost efficient CG mini in the 20-25 point range.

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Luisjoey
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Caracas Venezuela

01/29/2006 6:00 PM  
quote:
Originally posted by AesophDarkfable

quote:
Originally posted by Luisjoey

Decent cost to be common... what we need is to see his CFX... he is one commander don´t he?



No he isn't, we thought they were at first, but they are commons that are locked in the starter boxes to make the game easier to learn for newbs.



Thank you friend to reveal me that, i was thinking that mauler and the elf were both commanders so people could learn with the starter set, you need two booster to make sure you have 2 commanders for 2 peoples.

About the mauler, i like him a lot, maybe common and uncommon orc warbands could be now more possible, he have excellent AC and i think orc needs a CFX that improves their AC.


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01/29/2006 7:29 PM  
Well, 6 of these plus Eye of Gruumsh is exactly 200 points . . . .

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Portland OR

01/31/2006 1:24 AM  
do we have these stats confirmed??? i remember somthing about how he's not raging yet from the preview...i would think that would point out a special ability of some sort...ac 18 seems pretty high for a barbarian...doesn't feel like a good piece as is...maybe with whatever ability he has from "not raging yet" will make him worthwhile...

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01/31/2006 8:45 AM  
I think that's a nice piece for CE. Not including the earlier under vosted minis of course.

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01/31/2006 8:51 AM  
I'm not sure I'd play it frequently. It lacks stand-off capabilities (speed 9+ or ranged attack) and I'd probably always go with a MDP, Xendrik or tech piece instead unless I really needed it in particular.

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01/31/2006 12:11 PM  
I don't know, 26 points, for a potential 15 damage every round doesn't seem like too great a deal to me. Sure, his hp are pretty good, but not great for his cost. For me to use him at this point, he'd need to be fearless, have a speed of 10, or something else that makes him better than the much cheaper "hey, look, I deal 15 damage a swing" orc fodder lying around (orc savage, brute, and bezerker come to mind).

On another note, why, oh why, did they decide to have two set critters in a minis starter and NOT have them be commanders? When I started playing minis, the "well I didn't draw a commander yet" issue was a real problem. I had plenty of orcs by the time I purchased my third harbinger box, but no commander. I'm guessing they have a set scenerio that involves only those two units in order to help teach the rules. If that is the case, then why not have them be commanders as well?

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01/31/2006 2:34 PM  
I don't think I can see myself choosing him over a grimlock barbarian in constructed--however, in sealed or draft, I suspect he'd prove to be a very solid piece.


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01/31/2006 2:42 PM  
Pretty iffy if you ask me. Doesn't compare very well to, say, the half-ogre barbarian, who hits harder and more accurately, has more HPs, has melee reach, and basically only loses out on AC.

I kinda feel like there must be something more to it than we've heard. Maybe it has a relatively high save.

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Orion72
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01/31/2006 2:46 PM  
quote:
Originally posted by Aesnath

On another note, why, oh why, did they decide to have two set critters in a minis starter and NOT have them be commanders? When I started playing minis, the "well I didn't draw a commander yet" issue was a real problem. I had plenty of orcs by the time I purchased my third harbinger box, but no commander. I'm guessing they have a set scenerio that involves only those two units in order to help teach the rules. If that is the case, then why not have them be commanders as well?


I'm pretty sure that we are guaranteed to get a Commander in each starter IN ADDITION TO the Elf and Orc. I like that arrangement better, since it allows for more variety in Sealed.
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02/01/2006 3:37 AM  
In the same price range I prefer both the Grimlock Barbarian (blindsight helps a lot against many good pieces) and the Troll Slasher. With the gravitation towards lower damage lawful units, the TS's regeneration helps a bit more than it did against Orc Champions and Frenzied Berserkers. Gotta pray that you don't face a Gauth though.

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