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Subject: Dark Naga and Ethereal Filcher?

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Master Peon
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02/09/2006 3:00 PM  
Does the Ethereal Filcher offer enything by adding it to your LE warband using the Dark Naga? 10pt mini that will (pottentially) give your opponiate attack -2 and Damage -5. Drop them on those Duergar Champions when you face the mirror matchs? or any other target. with speed 8 they could be able to surive in the back to run up and filth something good.

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02/09/2006 5:14 PM  
I have considered this. It does have some potential. Having someone elses damage and attack go down is a huge advantage in mirror matchups as you put it. The dolgrim for the same price might also be a somewhat decent option. His two attacks aren't that bad for a 10 point fig. Kinda slow though.

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Master Peon
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02/09/2006 5:25 PM  
I am just looking for a way to nerf them peskey Duergar Champions that I keep seeing around. They do not cost much, they hit hard, cleave into everything. (Reminds me of the days of the Orc Champion that were everywhere)

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EldritchSoul
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02/09/2006 8:56 PM  
you basically have to ask yourself if 5% of your warband's total is worth a 75% chance to put a nerfing on a Duregar Champion.

on most other beaters, it won't have to worry about conceal, so it's pretty much guaranteed to be effective, assuming you're not facing a wizard tactician. I think it depends on the meta. if you're seeing a lot of DCs and CE beater bands, you're probably going to get value out of your EF, and a nice bonus is that it has a speed 8 and can pretend to be a tile grabber for those matchups where you don't have a worthy target for the filching. an EF or 2 with helmed horrors would be a scary proposition, they're hard to kill off anyways, but reduce many opponents' swings by 5 damage AND 10% less likely to hit an already impressive AC, and it's a tough road for any opponent.

if it wasn't as fast, there'd be no way, but that speed 8 makes it definately worth considering.

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02/09/2006 10:13 PM  
Conceal 6 will not help the Duergar Champ as Filch is a special ability, not an attack.

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02/10/2006 12:59 AM  
Hmm. An intriguing notion. Sometimes, I really wish Skirmish resurfaced in my area.

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02/10/2006 1:23 AM  
Dark Naga
Gauth
2x Helmed Horrors
Ethereal Filcher
Snig + sniglets (gobbo skirmishers)

200 pts
8 activations

That could be an interesting combination of critters to run. Tile grabber (filcher), techy damage (Gauth + Naga), Effective fodder (Snig + sniglets) and 2 beaters. This would be a smorgasborgh warband (not sure how well it would play out in the current meta but would definitely be interesting).

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02/10/2006 6:09 AM  
H'm Etherrial Filchers, DR:5 and resist fire V's Helmed Horrors.
No damage.[:D]
Now do I own 4 etherial filchers...
But would the resulting warband be Tier-1. ? It would clearly qualify as Tier-2.
...........................
Ooops, just checked the exact wording, the filch is Humanoid/monstruous Humanoid only (another immunity for the helmed horror.Ζ]) So "No Way" would multiple filches be better than Tier-2. And Humanoid beatstiks usually do 20 to 30 damage per hit, so I doubt it would get above Tier-3.

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02/10/2006 8:31 AM  
I don't think anyone is suggesting that you'd use more than 1 Ethereal Filcher...that would definately not be worth it. Like zenthrus posted, use the Filcher as a tile grabber, it has speed 8 (pick a map that has victory areas 16 squares away). Then if you have an opportunity, use it's special ability.

No, the filcher will not affect a Helmed Horror. In the currently used minis, I'd probably only be looking at the Duergar Champion for LE, Frenzied Berserker for CG, and Orc Champion for CE, maybe the Red Sam and/or Eye of Gruumsh as well. Ogre Ravager is type Giant, so he'd be safe from it.


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02/10/2006 9:19 AM  
Egh ... he leaves play for free, the opponent doesn't even spend an activation on it. Compare with Aramil. If you are burning to import some CE abb's the Choker is Tier 1.8 even without Cave setup. He can get you up above 8 activations and has handy melee reach and psuedo-stun ability with a respectable 15 save.

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Master Peon
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02/10/2006 9:41 AM  
quote:
Originally posted by nedleeds

Egh ... he leaves play for free, the opponent doesn't even spend an activation on it. Compare with Aramil. If you are burning to import some CE abb's the Choker is Tier 1.8 even without Cave setup. He can get you up above 8 activations and has handy melee reach and psuedo-stun ability with a respectable 15 save.

well, I was looking for a way to play LE and remove the constance threat of them peskey Duergar Champions (can you say the new orc chump?) Is there a better costed mini then they are?? the hit bonus and damage just is a thorn in my side in the matches I have played.

Aramil is much better, but he is good, I like the choker, but the dice rolling (my opponiate just rolls too high) would not give him much use.

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02/10/2006 10:10 AM  
The Helmed Horror has a higher AC, better attack bonus, more hit points, is fearless, and can ignore blindsight. It makes a reasonably good duergar champion counter.

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02/10/2006 10:18 AM  
quote:
Originally posted by doubtofbuddha

The Helmed Horror has a higher AC, better attack bonus, more hit points, is fearless, and can ignore blindsight. It makes a reasonably good duergar champion counter.

how do you counter conseal?

Did not want to play a mirror match either.

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02/10/2006 10:26 AM  
Sorry, I meant it has blindsight so it can ignore conceal.

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kgradert13
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02/10/2006 10:30 AM  
Helmed Horrors have blindsight, so they can ignore the Conceal

Marut's have blindsight and can ignore the conceal

LG has the Lantern Bearer to give a -2 to hit and removes conceal.
Spells and special abilities also ignore conceal the vast majority of the time.

Helmed Horrors are the annoying ones, Doogies can be dealt with much like any other beater.

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02/10/2006 10:49 AM  
quote:
Originally posted by doubtofbuddha

Sorry, I meant it has blindsight so it can ignore conceal.

Had to go and look this up again as I had forgotten that.

I have also use the Marut and lantern bearer, but in the end they do not last long when your opponiate rolls well and you roll the only number that is required for you to miss [:(]

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02/10/2006 10:57 AM  
Well, thats how luck goes some times. I don't think Marut + 2 Couatls would have too much of a problem with helmed horror builds.

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02/10/2006 11:29 AM  
quote:
Originally posted by spikegif
I have also use the Marut and lantern bearer, but in the end they do not last long when your opponiate rolls well and you roll the only number that is required for you to miss [:(]


Marut has only 75hp. Including commanders & buffing units, you usualy only meet 1. So if you mob it & get a couple of lucky rolls it can go down fast. HH are 95hp each and cheap enough that you can expect to fight 3 or 4. 285-380hp of constructs won't die to a couple of lucky dice rolls.

quote:
Originally posted by spikegif
...I was looking for a way to play LE and remove the constance threat of them peskey Duergar Champions (can you say the new orc chump?)

As several people have already commented, The Duergar champ is not "the new Orc Chump". That title is solidly in the possession of the Helmed Horror.

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.
Master Peon
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02/10/2006 11:46 AM  
quote:
Originally posted by XAos
As several people have already commented, The Duergar champ is not "the new Orc Chump". That title is solidly in the possession of the Helmed Horror.
The helmed horror does have the title, but champ is not in his name. Every match I have had vs them helmed horrors and Duergar Champs, I have problems with the Duergar Champs not the Helmed horror.

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02/10/2006 12:08 PM  
spike: do you have a problem with them clearing you out, or a problem with clearing them out?

a DC is going to be better at taking out your stuff (occasionally better damage and cleave, but with a slightly worse to hit)
while a HH is going to be much harder to eliminate (30-60 more HP, depending on the duregar's morale check)

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