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Subject: Effect of rule changes

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smilinIrish
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02/23/2006 12:40 AM  
Ok, with speed two gone, having one commander is a little more viable. You can split your force and all you have to worry about is morale saves.

What does this mean for the Independent ability? It's only benefit is that it can rally itself? Does this make the Independant ability overcosted on older figs compared to new Independant figs?

Ack! Vulnerable "energy" now means double damage? Definitely a screw to older minis. They were given that drawback to bring their cost down, and now it is twice as much a drawback for the same cost. Man!

Great that rushing and difficult has changed. Hated rushing rules, never quite understood them. So difficult creatures out of command can't receive commander effects or commander rating to morale checks. Does that sum it up?


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02/23/2006 12:54 AM  
They have probably done something to compensate creaures that have the Independent special ability. Why else would the epic Mordenkainen be a commander and be independent at the same time?

Don't worry too much about the change from vulnerable energy to double damage from energy. It should not be game-breaking.

I understood the rushing rules to a T, but I agree that its removal is better for the overall good of the game.

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smilinIrish
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02/23/2006 12:57 AM  
Well, It makes things that used to take 20 damage from the gauth and causes them to take 30. Not game breaking in every situation, but it truly sucks in some situations.

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Darthrau
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02/23/2006 8:21 AM  
I've gotta say I was an advocate for changing everyone to double damage when they first introduced it. Hehe the rushing rule always po'ed me because my buddy used it to death and I'd argue is wasn't being used correctly. But as said it was a sticking point. The speed change is cool but I still think OoC creatures should only move at printed speed and not be allowed to double move.

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02/23/2006 8:30 AM  
I'm cool with all the new rules except the new change to double damage for vulnerable energy creatures,which I despise with a passion.

Low Key
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02/23/2006 8:33 AM  
We will be knee-deep in Timber Wolves with these new rules. LG might use the new Warforged Scout, CE has the Hyena and LE has Kobold miners, but still. At 5 points speed 10 with 20 hp is hard to pass up.

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02/23/2006 9:04 AM  
Timber wolves are going to be awesome. I have 35 of them!

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02/25/2006 12:08 PM  
So my:

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timber wolf x4 will be cool even if GFD dies!

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jgsugden
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02/25/2006 12:16 PM  
*Cough, Skirmish Forum, Cough*

I think we need to see the rules before we'll know their effect. We have a superficial understanding of some of the rules, but there is still far too much left unknown. We should know a lot more tonight ...

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Vrecknidj
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02/25/2006 12:55 PM  
Somebody post scans of the rules, I'm freaking out here.

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nycfarmkid
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02/25/2006 1:25 PM  
Haha I can just see Vreck twiching at his keyboard as he frantically tries to find the rules somewhere in the vast web of the internet.

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Vrecknidj
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02/25/2006 1:30 PM  
quote:
Originally posted by nycfarmkid

Haha I can just see Vreck twiching at his keyboard as he frantically tries to find the rules somewhere in the vast web of the internet.

Oh man, it's bad. It doesn't help that I'm drinking coffee and eating chocolate. [:)]

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jgsugden
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02/25/2006 1:40 PM  
I doubt we'll see scanned versions of the rules for a day or two ... but I am equally as anxious. For a moment last night, but just for a moment ... I actually began to wonder how much it'd cost to fly out to Winter Fantasy on a last minute red-eye to be there when the rules were released. Then, I realized it'd probablt cost more than I plan to spend on figures before June and came back to my senses.

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Vrecknidj
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02/25/2006 5:03 PM  
quote:
Originally posted by jgsugden

I doubt we'll see scanned versions of the rules for a day or two ... but I am equally as anxious. For a moment last night, but just for a moment ... I actually began to wonder how much it'd cost to fly out to Winter Fantasy on a last minute red-eye to be there when the rules were released. Then, I realized it'd probablt cost more than I plan to spend on figures before June and came back to my senses.

You know, sometimes I have these crazy thoughts too, and then I remember that my driveway needs to be repaired, that the shower needs work, that my car has 216,000 miles on it, etc., etc. and then I'm just happy that I have a few extra bucks to keep buying minis.

Oh how I wish for the good old days when Winter Fantasy was in Ft. Wayne, Indiana, a mere 75 minutes from my house.

Dave

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The_Duke
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02/26/2006 1:27 PM  
Hey guys, where are you seeing this information that the rules are changing? I saw reference to OoC creatures losing speed 2 earlier, but where is that coming from? What is the consensus on difficult and what is this I hear about rushing?

I looked briefly at WoTC forums, but nothing popped out at me.

Thanks,

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jgsugden
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02/26/2006 1:33 PM  
quote:
Originally posted by The_Duke

Hey guys, where are you seeing this information that the rules are changing? I saw reference to OoC creatures losing speed 2 earlier, but where is that coming from? What is the consensus on difficult and what is this I hear about rushing?

I looked briefly at WoTC forums, but nothing popped out at me.

Thanks,

Try preview #11 on the WotC site. It has been known for quite some time that the rules care changing. The key points known so far:

* 8 figure instead of 12.
* Preprinted maps instea fo battlemaps and tiles.
* No speed 2 limitation for out of command figures.
* No rushing limitation for out of command creatures.
* No more differences in counting distances for different effects/abilities ... commander effects and other effects both count the same way when corners are involved.
* Vulnerable to energy creatures (LSD, etc ...) take double damage instead of 150% of the damage.

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Vrecknidj
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02/26/2006 7:02 PM  
I believe we've also learned that when counting squares to determine command, you can count diagonally across a wall.

I haven't gleaned much else yet.

Dave

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johnny.quest
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02/26/2006 8:15 PM  
I want to know if there have been any changes to Independent and Whirlwind Attack.

Gast
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02/27/2006 3:04 AM  
I like all the new rules expect the 8 figures limit instead of 12. I love to see a lot of figures on my maps. I think the battles will be very quick.


The_Duke
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02/27/2006 3:16 PM  
Thanks for the reference, just read Preview #11--I'm one of those people who has been purposely *not* reading the previews so I could be surprised by the release.

I don't think speed 2 OoC has actually benefitted any of the games I've ever played. In fact, it only worked against me most of the time. I think I will be testing out more difficult creatures, like the black dragon, etc.

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AesophDarkfable
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02/27/2006 3:46 PM  
I discussed with Shoe what he thinks the new rules do to Improved Countersong, and while he pointed out that it still has some uses (no commander effect, no bonus to MC) that older figures with it might be a tad overcosted now. So it is something that has been discussed. Not that Voice or Warchanter were T1 anyway, but they are now sealed even lower in t2dom.

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Benimoto
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02/27/2006 4:00 PM  
quote:
Originally posted by johnny.quest

I want to know if there have been any changes to Independent and Whirlwind Attack.


From the new rulebook, Independent is: This creature is always under command. It can rally itself as a commander does, though withough a commander it adds only its own Level (Save) number to the morale save, as if it were being rallied by a Commander 0.

So no particular reason for Mordenkainen to have both a command rating and Independent.

Whirlwind Attack (On its turn, if this creature moves no more than 1 square, it can make a seperate Melee Attack against each enemy creature within its Melee Reach) Entering difficult terrain or being slowed in some other fashion prevents using Whirlwind Attack. This ability replaces a creature's attacks. If a creature has no Melee Reach listed on its stat card, it can attack each adjacent enemy once.

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