Search
Thursday, November 20, 2008..:: Forums::..Register  Login
Subject: Rule questions

You are not authorized to post a reply.
AuthorMessages

Adkainen

49 Posts


View Have/Want List View Trades View References View Email View Profile


02/27/2006 7:16 AM  
1. Does "improved countersong" destroy a chraal when the "miniature with this ability (war chanter / voice of battle) stays within 6 squares of the chraal which wants to activate?

2. Can a mini which is within 6 squares of the Brass samurai (let´s say frenzied berserker i.e.) use both of it´s melee attacks for whirlwind attack or does the commander effect replace the berserker´s attacks and let her strike only one time?

3. When using teleporters (map "teleportation temple"), does the use of a teleporter count as "moving one square" -the rules say it is a swift action.

4. Does using a teleporter when allreadey staying on the teleporter give an adjacent opponent miniature "attacks of opportunity"?

Thanks for answers!


Vrecknidj
Warlord
Warlord
10425 Posts

View Have/Want List View Trades View References View Email View Profile

United States

02/27/2006 7:50 AM  
1. No.

2. Whirlwind attack (probably, haven't seen the new rules yet) replaces attacks.

3&4) Can't help ya there. I'd like to know too.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Orion72
Underboss
Underboss
1917 Posts

View Have/Want List View Trades View References View Email View Profile


02/27/2006 10:11 AM  
The current definition of Whirlwind Attack doesn't say that it replaces attacks. What the new definition will be, I don't know.

This came up last night on Vassal; I was doing some WD practice, and pulled a Hill Giant Barb and Brass Sam. If WW doesn't replace attacks, he should be able to make a +12 attack on each enemy in his reach, then make a second +7 attack on each enemy in his reach. At least, that's how it currently reads.

When Guy is answering rules questions again, you know this'll be the first thing I ask about.

Adkainen

49 Posts


View Have/Want List View Trades View References View Email View Profile


02/28/2006 3:12 AM  
Thanks for the reply.

The forth question is the mostly important one, because if there are no AoO it is easy with fast moving units to block teleporteres and move away if someone is approaching!

Maybe these questions can be answered in the new FAQ section od wizards.


Gast
Skirmisher
Skirmisher
25 Posts


View Have/Want List View Trades View References View Email View Profile


02/28/2006 6:25 AM  
2. Whirlwind attack replaces attacks. I'm not very sure but i think it's more logical.
3. Moving to a teleporter it's a swift action and you can continue your movement later.
4. I'd like to know too.


lynchpt
Sergeant
Sergeant
928 Posts


View Have/Want List View Trades View References View Email View Profile


02/28/2006 7:26 AM  
At WF, the answer to #4 was definitely given as NO, there is no AoO in that situation.

Pat Lynch

Dreamblade Rules Advisor

Benimoto
Underboss
Underboss
1125 Posts


View Have/Want List View Trades View References View Email View Profile


02/28/2006 7:33 AM  
2) The new Glossary definition of Whirlwind attacks mentions that it replaces attacks.

Champion of the Rakshasa. Check out my Mini Terrain Maker, or my new Dungeon Map Maker (under development).
D&D Miniatures
Guru

guyf
Sergeant
Sergeant
545 Posts


View Have/Want List View Trades View References View Email View Profile


02/28/2006 12:35 PM  
quote:
Originally posted by Benimoto

2) The new Glossary definition of Whirlwind attacks mentions that it replaces attacks.


This detail has also been on the official Errata page since May 2005.

-
Guy Fullerton
Official D&D Miniatures Net Rep

Adkainen

49 Posts


View Have/Want List View Trades View References View Email View Profile


03/01/2006 5:22 AM  
Thanks for the answers especially for the 4th question. No AoO on teleporters...

That offers a huge amount of tactical possibilities.

You are not authorized to post a reply.



ActiveForums 3.7
Play Dreamblade Now!
You must be signed in to participate in the games.
Copyright 2003-2008 by maxminis.com   Terms Of Use  Privacy Statement