jos1-1 Sergeant
 829 Posts




 | | 03/05/2006 11:38 PM |
| So i really want to run a Arcane Ballista really badly caz i paied money for it lol. but i really do like it. So far i used a Arcane Ballista coutal Aspect of kord healer fodder band
and raped a balor band
so guys iam asking for your help to improve the band or chage it around to make it more playable. iam thinking about the combat medic as well. let me know on your thoughts. | | Poor student looking for minis =D | |
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 Ack Underboss
 1476 Posts




 | | 03/05/2006 11:48 PM |
| Ballista and the 7 dwarves? Arcane Ballista Battle Plate Marshall Dwarf Samurai Dwarf Wizard Gold Dwarf Soldier Gold Dwarf Fighter Tordek, Dwarf Fighter Hill Dwarf Warrior
I think Im just tired and punchy | | Minis... Serious Business Completed Trades (18 ) | Pending Trades (0) Ebay seller to Avoid –Fantasy_Quest_Dist
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Knight of the Round Table Thenameless Warlord
 11492 Posts



 The Fortress of Solitude
 | | 03/06/2006 2:48 AM |
| | jos1-1, your idea of running the Couatl with the Arcane Ballista is the correct one. With its slow ranged attack, you really need to have that Snake's Swiftness on board, or getting it into position will likely lose you a key round of hurting your opponent. | | Over 270 successful online DDM trades. | |
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orcmonk220 Underboss
 1608 Posts




 | | 03/06/2006 8:04 AM |
| Aye, Couatl seems the obvious choice. The problem comes when you:
a) lose Couatl b) cannot use his CFX on any units because he has to hang back. | | My Trading Thread | |
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ShadowLord XT Commander
 2633 Posts



 Plane of Shadow
 | | 03/06/2006 8:31 AM |
| | There was a kid at the release I was at was using the Ballista. Before the finals he thought it was the greatest mini ever. When he didn't make the finals it became the worst mini ever. | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
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 Vrecknidj Warlord
 10425 Posts


 United States
 | | 03/06/2006 8:52 AM |
| Here's the problem I see with the Arcane Ballista. You really, really need to have either 1) two spellcasters in your band or 2) one uber-spellcaster in your band. And, given the relative lack of any uber-spellcasters in LG, you're kinda stuck with two.
Now, there are lots of clerics and lots of commanders with spells, so they could do the trick. But, this ties that figure to the arcane ballista if it's your only caster (which is why you need two).
So, you do one of these two things.
Band with a Single-Caster Commander The commander has to sit there with the Arcane Ballista and is tied to its slow speed. And, your commander can't do all the good stuff for the other 6 pieces in your band that you want it to do.
Band with two Spell Casters You've now effectively tied up 3 of your 8 pieces around this Arcane Ballista. Of the other 5 pieces, you really want your commander to be 1, so, you have room for 4 pieces now. With the Ballista costing about a quarter of your band, these other 4 pieces aren't going to be very tough. So, your opponent is going to slice through them like butter and then play keep-away with your Ballista.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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Phantasmal Thriller Sneak
 89 Posts




 | | 03/06/2006 9:03 AM |
| This weekend I played this band with success. It was fun, not sure how competitive yet:
Couatl 42 Arcane Ballista 48 Mephling Pyromancer 38 Cleric of Yondalla 14 Dwarf Phalanx Soldier 12 Shieldwall Soldier X2 14 Justice Archon 32
I wanted 3 spellcasters for a little insurance. Also, I love the flying Ballista! | | VINDICATED CHAMPION OF THE SPHINX Ben Burnside 2007 Grinder Champ | |
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Kissmykiester Sergeant
 525 Posts




 | | 03/06/2006 10:22 AM |
| I was thinking
1) Ballista 2) Couatl 3) Mephling Pyromancer 4) Aspect of Kord 5) Man at Arms 6) Hill Dwarf Warrior
only 6 activations but with a fireball or two you could even the playing field - activation wise that is. That and you could also make the Ballista fly. You got a solid wall in the Kord (pray he makes MC) and the Couatl could either snake swiffness the Ballista or Kord, depending...You'll never win the map of your choice but hey...it's fun to just blast away. | | Vassal Tournament Constructed Group# 1 & 2-Champion "You are, what you do, when it counts". ------------------------- Sucessful Trade - Pan(2), Lexander (2) Trilistria (1) | |
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 Wrackspawn ChristopherGroves Warlord
 6093 Posts




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rhane Underboss
 1412 Posts




 | | 03/06/2006 10:56 AM |
| I think the only way the Ballista can shine is to take the focus off of it. It needs to be paired with something that is a bigger threat/concern.
I like the core of Couatl, Marut, Ballista. Both the Couatl and Marut are spellcasters, and both the Ballista and Marut can benefit from the Couatl's spells.
The clear problem here is that with the Ballista, you really want to define which map and side you play on, and I don't see a way to add a decent commander and still maximize activations. | | Rhane "The focus is sharp in the city..." Have/Want List Reference thread Avatar Thread
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ktatroe Sergeant
 571 Posts




 | | 03/06/2006 11:10 AM |
| This past Friday, we ran an unsanctioned event so we could all experiment with pieces we didn't think were tier 1 out of the new set before relegating them to the RPG boxes (some people didn't get the memo, of course; hi Felagund, hi sienar [:)]). I ended up running:
Warforged Battalion Warforged Captain Warforged Hero Warforged Bodyguard Warforged Fighter Warforged Wizard x2 Warforged Scout Arcane Ballista Map: Teleport Temple
Obviously, a total theme band, but it also plays to the strengths and weaknesses of the siege engine -- two fairly resilient spellcasters, a way of moving around and firing (teleporters rule), and enough beef in the rest of the warband to hold the line while the Ballista pounds on things.
My favorite moment was during the Cave of Pain plus Assault round (we were playing the new Triad), and my opponent exposed his Sword Archon. Being totally Johnny that night, I ticked off both the fire and cold checkboxes and lobbed everything at him. It hit -- for 60 points -- and the Warforged Fighter did as well, to clean 82 points off the board in a single phase.
I'm still not sure of it in 200, but I'm certain it can be used to good effect in Epic games. Even if it dies immediately after, a single shot at +20 for 55 damage (all the eggs in one basket) can have a huge impact, especially at less than 50 points.
| | H/W: http://www.hordelings.com/frontend/profiles/profile.php?user=ktatroe | |
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 Vrecknidj Warlord
 10425 Posts


 United States
 | | 03/06/2006 11:11 AM |
| Marut/Ballista: nice.
You've got to get around the Marut to get to the ballista, and the ballista's attack bonus is high enough that it's a threat to the high-damage Chaotic pieces even with the -8 penalty.
With the Couatl, things get even goofier. But, of course, then you've got a greater challenge in keeping the Marut alive than you do with other Marut bands.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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 Vrecknidj Warlord
 10425 Posts


 United States
 | | 03/06/2006 11:21 AM |
| Spellcaster options that seem like decent options (either because they are cheap enough, or because they have sight range spells, or for some other reason):
Aramil Cleric of Corellon Larethian Halfling Wizard (from a Yondalla halfling) Cleric of Lathander Cleric of Order Mialee (if you have a backup, this gives her something else to do) Protectar (he's cheap and has Flight, you could put two in the band and then keep one out of harm's way as your backup) Standardbearer (Countersong right by the Ballista is nice) Stalwart Paladin (see Protectar above, take out flight, put in good AC) Sword of Heironeous (if you want the commander 7 rating, this isn't such a bad thing to do with her)
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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taliesin Underboss
 1113 Posts




 | | 03/06/2006 11:30 AM |
| quote: Originally posted by Vrecknidj
Spellcaster options that seem like decent options (either because they are cheap enough, or because they have sight range spells, or for some other reason):
Aramil Cleric of Corellon Larethian Halfling Wizard (from a Yondalla halfling) Cleric of Lathander Cleric of Order Mialee (if you have a backup, this gives her something else to do) Protectar (he's cheap and has Flight, you could put two in the band and then keep one out of harm's way as your backup) Standardbearer (Countersong right by the Ballista is nice) Stalwart Paladin (see Protectar above, take out flight, put in good AC) Sword of Heironeous (if you want the commander 7 rating, this isn't such a bad thing to do with her)
Dave
How are you getting a Cleric of Corellon into LG? And you left off Jozan. 4 pt spellcasters have a use! | | Champion of the Entire Monster Manual 1! (Click link to see current progress!) Uncommon Painting Competition 2 Winner | |
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orcdoubleax Sergeant
 694 Posts



 | | 03/06/2006 11:34 AM |
| | Eberk and the artificer are obvious choice simply because they have little other use after round one. | | Yes I am Gelatinous.
www.gelatinousdudes.com
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Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 03/06/2006 12:04 PM |
| | Don't forget the Cleric of Yondalla. | | I am not gone. | |
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 Vrecknidj Warlord
 10425 Posts


 United States
 | | 03/06/2006 12:09 PM |
| The Cleric of Corellon was an oversight (not enough coffee, or maybe too much).
I did forget about the Cleric of Yondalla, even though I remembered the Halfling Wizard (did I already use the coffee excuse?).
I thought about Jozan, and, if you've only got 4 points to spare, he's a good choice. But, I like Mialee better because I like her spells better.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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 jgsugden Commander
 4320 Posts



 Walnut Creek, CA
 | | 03/06/2006 12:32 PM |
| | I will point out that the Arcane Ballista was features in a limited band that won one of the three release day tournaments at Game Kastle in San Jose, CA. It can be very effective if protected and facingt he right foes ... | | Champion of Meepo _*_ Myztek on the Wizards Boards. _*_ (2206 DDM on 03/06/06) Please note: The use of the indicates an attempt at humor ... often a bad attempt. BAD EBAY SELLERS LIST (CLICK HERE): AVOID AT ALL COSTS
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wicked cool Underboss
 2122 Posts




 | | 03/06/2006 12:34 PM |
| | seems to me that ballista needs several medium hitter to protect it from being based. it suffers from slow attack. If based it cant attack? seems very risky to base a band around it | | The ROCK layeth the smacketh down. Long live Farscape Vindicated-CHAMPION of the INTELLECT DEVOURER i will change my avatar when martin completes dances with dragons | |
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juice Warrior
 175 Posts




 | | 03/06/2006 1:05 PM |
| quote: Originally posted by Kissmykiester
I was thinking
1) Ballista 2) Couatl 3) Mephling Pyromancer 4) Aspect of Kord 5) Man at Arms 6) Hill Dwarf Warrior
only 6 activations but with a fireball or two you could even the playing field - activation wise that is. That and you could also make the Ballista fly. You got a solid wall in the Kord (pray he makes MC) and the Couatl could either snake swiffness the Ballista or Kord, depending...You'll never win the map of your choice but hey...it's fun to just blast away.
More fun when ur opponent pulled out the Hellspike battlemap after u lost init [:D] | | | |
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jos1-1 Sergeant
 829 Posts




 | | 03/06/2006 4:31 PM |
| guys dont forget about the Combat Medic and her Sacred Healing:
Combat medic 28 Arcane Ballista 48 Couatl 42 Aspect of Kord 65 Arcanix Guard 9 Hill Dwarf Warrior 4 Hill Dwarf Warrior 4
ballista stays 6 squars behide with the medic while the kords beats with the arcanix guard sneaking up and adding a possible 10 damage. Iam thinking the ballista is strong enough to make them rush to you so you can block with the kord.
also has anyone seen the ghoast for LG yet? its very very good, Sacred Watcher. iam thinking it might run well in this and aswell. | | Poor student looking for minis =D | |
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erisco Skirmisher
 28 Posts




 | | 03/06/2006 6:06 PM |
| I am not in favour of the ballista in 200pt play... or really in 500pt play either, though it is more useful then. For 48pts, you can easily get a more versitile creature taht does not involve complicated maneuvers. Remember the KISS rule...
(K)eep (I)t (S)imple (S)tupid
Obviously the ballista is too much of a hastle. You will be too focused on trying to protect it from being based (thus making it useless). Also it is difficult to get the right shot in with cover, and melee cover. Not to mention it's slow range attack. | | Also a member of the official D&D forums at the WotC website | |
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