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Subject: Teleporter map?

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MackeyJ
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03/17/2006 4:20 PM  
If a creature is made to rout on the teleporter map does if have to take a teleporter if it is the fastest way of getting to the exit or does the creature just run straight to the exit and completely forget that there are any teleporters near by?

John
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03/17/2006 4:21 PM  
It runs straight there. It does not use the teleporters.

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Richard II
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03/17/2006 4:40 PM  
quote:
Originally posted by MackeyJ

If a creature is made to rout on the teleporter map does if have to take a teleporter if it is the fastest way of getting to the exit or does the creature just run straight to the exit and completely forget that there are any teleporters near by?



Rulebook says routing creatures can't use teleporters.


MackeyJ
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03/17/2006 4:40 PM  
Was there a Guy clarification given on this? The rule book says that a routing creature must take the quickest path towards the exit squares. If a teleporter will get it there faster doesn't it have to take it? It also says that the routing creature is incapable of taking any other actions other than that of routing when it fails morale, which icludes (attacking, spell casting, threatening ajacent squares, AoOs, grant falnking bonus, use special ability or put a creature under command)

The only way I see the routing creature not having to take the teleporter is if it says somewhere that a teleporter is considered a special ablity to be used by the creature. Otherwise it just seems to me that the teleporter is the device doing all the work and the creature using it is still just simple running away if he goes through it.

John

robbdaman
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03/17/2006 4:42 PM  
It describes Teleporters on page 27 of the War Drums rulebook:

quote:
TELEPORTERS
Teleporters are single squares that count as clear terrain except
for the following special rules. During its turn, any active creature
that moves into or begins its turn on a teleporter square can, as a
swift action, move to any other teleporter square and continue its
turn. Teleportation can occur in the middle of movement and does
not count against a creature’s normal actions, nor does it replace
its attacks.
A creature can teleport only once per round. Even a creature
with Dual Activation, or one that somehow gains the ability to take another turn, can’t teleport
twice in the same round.
A creature can teleport only to an unoccupied teleporter square, regardless of special abilities
such as Incorporeal and Flight.
A routing creature cannot use a teleporter square.
In this Starter Set, the Teleport Temple map contains several teleporters.


R~

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MackeyJ
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03/17/2006 4:43 PM  
quote:
Originally posted by Richard II

quote:
Originally posted by MackeyJ

If a creature is made to rout on the teleporter map does if have to take a teleporter if it is the fastest way of getting to the exit or does the creature just run straight to the exit and completely forget that there are any teleporters near by?



Rulebook says routing creatures can't use teleporters.



What page? I'm having trouble finding it?

John

MackeyJ
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03/17/2006 4:45 PM  
27. Got it.

John

Richard II
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03/17/2006 4:48 PM  
While people are looking at this, I have a question too.

If I have a figure standing on a teleporter, I can still use that teleporter but my opponent can't right?


MackeyJ
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03/17/2006 4:49 PM  
Wow! Routing creatures must completely loose their marbles to totally forget how to push the easy button like that!

John
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03/17/2006 4:49 PM  
You can have your figures walk onto the teleporter and teleport to another, unoccupied teleporter. You cannot teleport into an occupied teleporter, no matter who is on it.

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robbdaman
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03/17/2006 4:50 PM  
Not necessarily but in most circumstances yes. An incorporeal creature however could walk right through one of your creatures and use the teleporter though. Taking an AoO of course in the process.

R~

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jgsugden
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03/17/2006 4:59 PM  
An important ruling for large and huge creatures: Guy recently said on the WotC boards that the arrival location for a teleport must be a legal location. Accordingly, no creature may teleport into a wall or into a creature (enemy or ally).

http://boards1.wizards.com/showthread.php?t=605359

Besides the obvious situations, this means that:

* a large+ incorporeal/burrowing creature may not appear partially in a wall.

* a large+ flying/incorporeal/burrowing creature may not appear inside an ally or enemy.

He also noted that teleporters and dimension door work differently, so this has no effect on dimension door rulings.

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robbdaman
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03/17/2006 5:04 PM  
Yeah an incorporeal creature can teleport from an enemy occupied teleporter but not too one. Still it's the only way an enemy can use a teleporter you have occupied. Your own creatures can of course use a teleporter one of your creatures is guarding without a problem. It's one tactic I think we'll see often. Teleporter guarding will be annoying.

R~

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maijstral
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03/17/2006 5:55 PM  
Since using a teleporter is a swift action and swift actions can only be use during a creatures turn and most if not all routs start on another creatures turn I would say on top of every other answer, no a routing creature can't use a teleporter. At the very least on the turn it first routs.


quote:
You can have your figures walk onto the teleporter and teleport to another, unoccupied teleporter. You cannot teleport into an occupied teleporter, no matter who is on it.


I was helping test some warbands on the teleporter map and in one of the game we experienced what Aesoph called 'teleport lock' we had placed fodder on all the teleporters closest to our start areas and spent two rounds just activating creatures without moving or just making minor adjustments to others waiting on the other guy to move his warband. Even after battle started half our warbands were tied up covering the teleporters to the flank of each of our warbands until a streak of bad rolls forced me to move one of my xeph's and he took advantage and ended up kicking my butt badly.

Vrecknidj
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03/17/2006 7:06 PM  
quote:
Originally posted by robbdaman

Yeah an incorporeal creature can teleport from an enemy occupied teleporter but not too one.
I wasn't aware of this. I'll add this to my pile of interesting things to know about the game.

Dave

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IanB
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03/17/2006 8:03 PM  
quote:
Originally posted by robbdaman

Yeah an incorporeal creature can teleport from an enemy occupied teleporter but not too one. Still it's the only way an enemy can use a teleporter you have occupied. Your own creatures can of course use a teleporter one of your creatures is guarding without a problem. It's one tactic I think we'll see often. Teleporter guarding will be annoying.

R~



If incorporeal works, I think flight works too.

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Vrecknidj
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03/18/2006 9:46 AM  
Now I had heard that flight did not allow a piece to use an enemy-occupied teleporter. As a matter of fact, what I had heard was that no piece could use an enemy-occupied teleporter, hence my surprise at the claim on incorporeal.

Dave

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jgsugden
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03/18/2006 10:05 AM  
When conflicts like this arise, it is best to hunt down guyf's rulings ... anyone have those linked up?

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Vrecknidj
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03/18/2006 10:33 AM  
I just posted a thread to Guy on this over there. Edit: and, he's replied:

From me: There's a thread waging on maxminis about whether an incorporeal creature can step onto and use a teleporter occupied by an enemy figure (it will end up teleporting to a legal, unoccupied teleporter--that question isn't in dispute).

From Guy: That is legal.

From me: I thought that if a teleporter is occupied, then only allies may step onto and use that teleporter.

From Guy: Nope. No rule says that.

There you go, that's the ruling.

Dave

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forkedmoon
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03/18/2006 1:13 PM  
So who's gonna be the first to play a full incorporeal team on the teleporter? [:0]

Thanks for the post I might just be the one to try it if I could just get a couple of spectres.

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Vrecknidj
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03/18/2006 6:49 PM  
And, in that thread http://boards1.wizards.com/showthread.php?t=606298 he also says that flight can do this too; burrowing, however, cannot.

Dave

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Athas
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03/18/2006 9:46 PM  
Here's another question regarding teleporters:

When a creature standing on a teleporter starts its turn adjacent to an enemy creature, does the enemy adjacent creature get an AO if the creature standing on the teleporter uses it?

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MackeyJ
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03/18/2006 11:34 PM  
quote:
Originally posted by Athas

Here's another question regarding teleporters:

When a creature standing on a teleporter starts its turn adjacent to an enemy creature, does the enemy adjacent creature get an AO if the creature standing on the teleporter uses it?




The ruling I got at my local tournament was that because it is a swift action it does not provoke an attack of opportunity. I haven't had the chance to double check this yet though.

John

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03/18/2006 11:37 PM  
quote:
Originally posted by Athas

Here's another question regarding teleporters:

When a creature standing on a teleporter starts its turn adjacent to an enemy creature, does the enemy adjacent creature get an AO if the creature standing on the teleporter uses it?




No aoo.

Creatures with flight being able to go through enemy occupied teleporters is gonna make my head hurt. But they still can't teleport to an enemy occupied teleporter, so it might not be too bad.


MackeyJ
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03/18/2006 11:45 PM  
quote:
Originally posted by Richard II

quote:
Originally posted by Athas

Here's another question regarding teleporters:

When a creature standing on a teleporter starts its turn adjacent to an enemy creature, does the enemy adjacent creature get an AO if the creature standing on the teleporter uses it?




No aoo.

Creatures with flight being able to go through enemy occupied teleporters is gonna make my head hurt. But they still can't teleport to an enemy occupied teleporter, so it might not be too bad.



I see the ruling on Incorporeal, where have you seen the ruling that Flight can do this too?

John

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03/19/2006 8:04 AM  
MackeyJ: The ruling on flight can be found following the link in my previous post. The link is to a thread where Guy makes the ruling clear.

Dav

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LeClaire
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03/19/2006 10:07 AM  
quote:
Originally posted by MackeyJ
The ruling I got at my local tournament was that because it is a swift action it does not provoke an attack of opportunity. I haven't had the chance to double check this yet though.

Where does it say that swift actions don't provoke AoO? My understanding is that swift actions may or may not provoke AoO, or are even possible to perform, entirely dependant on what the action itself is. Just take the word "swift" out of the equation.


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kgradert13
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03/19/2006 11:09 AM  
Teleporting is not movement, thus no AoO when you teleport. Swift has nothing to do with it

Guy has already ruled on this after an R&D consultation

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