timmWITHtwoMs Skirmisher
 5 Posts




 | | 03/19/2006 1:52 PM |
| | I'm relatively new to the game, yet I was lucky enough to pull a Shuluth, Archvillian in a pack. My friend gave me 2x Druegar Champs, but I'm looking for something original to use with Shuluth. I've read the other posts that mention Helmed Horrors, Chaarals, and Large Druegars as well. Does anyone have any other ideas, maybe something a little *unique* that might have some potential? Maybe there is another way to utilize Mr. Shuluth that differs from Him and 4 hitters. Any feedback would be awesome. Thanks | | binary is the | |
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azuretide Sergeant
 407 Posts




 | | 03/19/2006 2:24 PM |
| | in order to fully utilize shuluth he needs to be paired with hitters those will be the bands that do the best. | | Completed trades: bonelock, noilo x2, greylord78, Altayr, Shadow Lord x3, qillan_dvra, symbiotesx2, devasque, smetzger, dulsin, Sir Bozak The Damned, Ironfist Boulderbender x3, tallcar24, Tactician x2, Okay McKay, skwave, dariustad,Eprosen,hung4treason,dog of the underworld,FeranEldritchKnight,Jerry_Damage01,vtloon | |
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orcmonk220 Underboss
 1608 Posts




 | | 03/19/2006 2:37 PM |
| | If you want original, maybe try him with a Terror Wight. It would give a good chance to get off some Spawn, with more hits. | | My Trading Thread | |
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LeClaire Warrior
 225 Posts




 | | 03/19/2006 2:54 PM |
| But then you would have a band with Terror Wights in it, and that means that you're in real trouble.[:)]
Something original, but maybe usable? How about: 59 Shuluth 34 Urthok 74 Blood Ghost *2 24 Xorn 09 Kobold Minors *3 8@ 200 points. | |
It is I, LeClaire!
So we have to champion something? Alright, I pick the mighty Flumph! | |
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iluvxtina Underboss
 1501 Posts



 Spain
 | | 03/19/2006 3:53 PM |
| | I think shuluth is an absolutely useless creature.High costed for his force,his only power is the disorientating presence.Its because this why if you want to maximize his strenght you must use high damaging creatures (in LE is difficult) like helmets,chraals,duergars...In all circunstances,I think the mindflayer (even the telepath)is a much better option.In adition to this, always I run a LE warband play gauths...theyre indeed the number one!!! | | LOVE THIS GIRL | |
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iluvxtina Underboss
 1501 Posts



 Spain
 | | 03/19/2006 3:53 PM |
| | I think shuluth is an absolutely useless creature.High costed for his force,his only power is the disorientating presence.Its because this why if you want to maximize his strenght you must use high damaging creatures (in LE is difficult) like helmets,chraals,duergars...In all circunstances,I think the mindflayer (even the telepath)is a much better option.In adition to this, always I run a LE warband play gauths...theyre indeed the number one!!! | | LOVE THIS GIRL | |
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Gloom_ Sergeant
 583 Posts



 | | 03/19/2006 5:21 PM |
| quote: Originally posted by iluvxtina
I think shuluth is an absolutely useless creature.High costed for his force,his only power is the disorientating presence.Its because this why if you want to maximize his strenght you must use high damaging creatures (in LE is difficult) like helmets,chraals,duergars...In all circunstances,I think the mindflayer (even the telepath)is a much better option.In adition to this, always I run a LE warband play gauths...theyre indeed the number one!!!
What!? Absolutely useless? Do you have the same cards as me? Disorientating prescence is like a free dc 16 (20) bigbys slapping hand on all enemies in CFX range, and in addition, every creature that fails, can't make a full attack that turn. In order to maximise this ability there is no need to use 'high damage' creatures, infact the efficiant nature of LE's key pieces means that you can often rely on attack bonuses to get a hit (usually circa +15). Shuluth is also a solid commander in his own right (commander 5 is solid) has 65 hp, not too bad AC, and *can* contribute to melee combat, but it isn't advisable. Then factor in sight & cone stuns (rend and resounding blow are gravy) and for 59 points, you're sitting pretty. Hands down beats most other LE commanders in his range, apart from Urthock, Rak & Naga. Absolutely useless? um no..
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Gloom_ Sergeant
 583 Posts



 | | 03/19/2006 5:30 PM |
| quote: Originally posted by timmWITHtwoMs
I'm relatively new to the game, yet I was lucky enough to pull a Shuluth, Archvillian in a pack. My friend gave me 2x Druegar Champs, but I'm looking for something original to use with Shuluth. I've read the other posts that mention Helmed Horrors, Chaarals, and Large Druegars as well. Does anyone have any other ideas, maybe something a little *unique* that might have some potential? Maybe there is another way to utilize Mr. Shuluth that differs from Him and 4 hitters. Any feedback would be awesome. Thanks
Er other than you suggested, you could try most LE creatures with decentish attacks. War Troll, Thaskor, Fire Giant, Death Knight, Efreet, Barbed Devil, Steel Predator, Khumat, whatever you want really (some of those are obviously better than others- just offering alternatives). You could always mix up and use say a few Duergar and a War Troll, or whatever you felt.
The Toolkit is there not to restrict what you should play to narrowly defined limits, but to point out what will commonly be found in more popular tournament bands. I'd personally find which creatures match your playstyle best/ work best for you (or in doubt, just use the ones you like) and go from there. I know I'm trying a Shuluth/Ochre Jelly warband sometime for amusement purposes. [:D] | | | |
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Thespian Sergeant
 442 Posts



 Lethbridge, Alberta
 | | 03/19/2006 9:50 PM |
| I run a shuluth band that has this...
Shuluth Helmed Horror 2x Duergar Champ 3x Myconid Guards Kobald Miner
Shuluth can mind blast through the Myconids (they are plants!) and they can run a fairly effective screen...but they won't be laying the hurt down on anyone. The Champs can dish it out, especially with the cleave. | | A wand of silence means never having to say you're sorry. CHAMPION OF THE ANNIS HAG!!! | |
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kreylan Sneak
 61 Posts




 | | 03/20/2006 4:21 AM |
| I played against this band on Vassal (sorry i forgot against whom i played, this band is not my idea):
Shuluth Iron Golem 3x Xorn 2x Dire rat
Although i managed to rout Shuluth (for one round, he didnt run out) i lost the game. Shuluth is harder than one might think and he can hole up behind his heavy troops. | | Champion of Tika the barmaid | |
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True_Blue Underboss
 2386 Posts




 | | 03/20/2006 5:26 AM |
| The reasons ppl run heavy hitters with him is because you dont want to just count on your opponents failing their saves. Because if they dont, you are in big trouble. You need to still be able to go toe to toe with them in case they keep saving. And with things like the Wardrummer running around, less minis will fail their saves.
I personally love his CFX and think he's a great peice. His CFX plus Stun makes ppl really need to hope for saves every round. And if they dont, they are in big trouble. But I'd still try to get in as many hitters as possible. | | Champion of a Knight of Takhisis/Knight of Neraka | |
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alepulp Underboss
 1538 Posts



 Manchester, England
 | | 03/20/2006 5:30 AM |
| quote: Originally posted by kreylan
I played against this band on Vassal (sorry i forgot against whom i played, this band is not my idea):
Shuluth Iron Golem 3x Xorn 2x Dire rat
Although i managed to rout Shuluth (for one round, he didnt run out) i lost the game. Shuluth is harder than one might think and he can hole up behind his heavy troops.
I suspect that is St.Pauli - I played against it last night. | | One of these days WoTC will update their tournament page when I'm in the top 5... they never seem to do when I'm in that bracket :( My Collection My DDM Website And My Trade Refs Be a part of the UK DDM Forum
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Liquidburn Sergeant
 944 Posts




 | | 03/20/2006 9:00 AM |
| quote: Originally posted by azuretide
in order to fully utilize shuluth he needs to be paired with hitters those will be the bands that do the best.
Very good, point. It lets Shuluuth get the best bang for his buck. It also means that if you want to go for him, you wil have to take on the hitters first and that can be a bad thing. I lost my last game against a shuluuth band for that exact reason. | | Jason Slingerland
"Why do I have to be Mr. Pink?" | |
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lantern314 Sergeant
 684 Posts




 | | 03/20/2006 11:37 AM |
| I used him Saturday with Duergar Champ x2 Large Duergar Duergar Warrior (detecting theme yet?) wolf skeleton Blue Efreeti
I liked having the ranged fire from the Efreeti. It gave me an extra round of damage on one enemy that I wouldn't have had if I was trying to engage with just melee attackers. There wasn't a game where it didn't use three of its four spells and hit something hard as well. The only problem I had was against a dual Hill Giant Barbarian warband. They were able to hit my duergars first, routing both of them. But, with Shuluth's commander rating they both rallied and took out a giant. | | | |
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Orion72 Underboss
 1917 Posts



 | | 03/20/2006 12:11 PM |
| If you want a straight-up beatdown, use LE's typical hitters: Doogie Champ, Zakya Rakshasa, Chraal, Efreeti and Helmed Horror.
If you want something a bit more gimmicky but still workable, replace some of the above with a Khumat. | | | |
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MightyEinherjar Sergeant
 387 Posts




 | | 03/20/2006 8:26 PM |
| quote: Originally posted by alepulp
quote: Originally posted by kreylan
I played against this band on Vassal (sorry i forgot against whom i played, this band is not my idea):
Shuluth Iron Golem 3x Xorn 2x Dire rat
Although i managed to rout Shuluth (for one round, he didnt run out) i lost the game. Shuluth is harder than one might think and he can hole up behind his heavy troops.
I suspect that is St.Pauli - I played against it last night.
Yes, I observed on that game!
I tried out shuluth with a duergar champ quad team, and it did great after brain sucker. Stunning titan pieces is glorious. | | Champion of the Aspect of Tempus | |
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moonglum Skirmisher
 47 Posts




 | | 03/21/2006 8:22 AM |
| This band is fun and effective, although in a tournament there are certain warbands that would give it trouble:
Shuluth Chraalx2 Helmed Horror Flameskull
Map: Mithril Mines
Use the chraals to screen shuluth and assualt the front lines. Use the helmed horror and flameskull to fly into the midst of the enemy, attack support units, and detonate a fireball in the middle of the enemy warband. Follow up with a frontal assault with the chraals, and shuluth mind blasting into your stun immune troops to further sow dispair amoungst the enemy ranks. | | | |
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timmWITHtwoMs Skirmisher
 5 Posts




 | | 03/21/2006 6:23 PM |
| | Great ideas everyone! thanks. I'm still wondering what exactly to use. Now that I know who the heavy hitters are I just have to figure out how many of each to use. Do I go Dual Champs, or Dual HHs?? I dont need a definate answer, just give me your input. | | binary is the | |
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Eliminator53 Sergeant
 628 Posts




 | | 03/21/2006 7:47 PM |
| I have often used more duergar champs than HHs because I can get more hits in w/ the cheaper pieces. I want to experiment with a HH this week @ my local tourney scene so I can judge the effectivness. Not sure how effective it could be but maybe try out a fire giant w/ Shuluth. A lot of points but good damage. A Wartroll might be better because he is cheaper but only one attack, I would rather not rely on people failing DCs so I can beat them. At least not to heavily any way[)] | | Champion of Tavern Stripper Knight of Knights Squire of Death Giants Somethin-or-another of Big Arse Swords | |
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SneakyJoeKDB Sergeant
 593 Posts



 Utah
 | | 03/21/2006 8:30 PM |
| | Adding a war troll may be good because Shuluths cfx could allow the war troll to get more attacks in. | | "Like a thief in the Night"
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Low Key Underboss
 1231 Posts




 | | 03/22/2006 4:33 AM |
| quote: Originally posted by SneakyJoeKDB
Adding a war troll may be good because Shuluths cfx could allow the war troll to get more attacks in.
But then again you might just want to use the Rakshasa, and get the same effect up to 4 times, with a better DC and you can force the enemy to move around without a save DC. For me this is the problem with Shuluth. Most of the time I'd rather use Rakshasa, to get similar effects, at a lower cost and better DCs. Not to mention the occasionally very useful CFX the Rakshasa has. | | Champion of the Sarrukh | |
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Gloom_ Sergeant
 583 Posts



 | | 03/22/2006 4:49 AM |
| quote: Originally posted by Low Key
quote: Originally posted by SneakyJoeKDB
Adding a war troll may be good because Shuluths cfx could allow the war troll to get more attacks in.
But then again you might just want to use the Rakshasa, and get the same effect up to 4 times, with a better DC and you can force the enemy to move around without a save DC. For me this is the problem with Shuluth. Most of the time I'd rather use Rakshasa, to get similar effects, at a lower cost and better DCs. Not to mention the occasionally very useful CFX the Rakshasa has.
On the other hand, Shuluth forces *every* enemy within 6 to face the save every single turn. No spell resistance/antimagic eye/whatever applies, and it works when based. No effort is required on behalf of shuluth to trigger the effect, it can do whatever else it wants with it's activation. And if you can conspire to kill an enemy tilegrabber/deliver a killing blow on something, the DC becomes the same as for a Bigbys Slapping hand anyway (even if you're stuck with the lower dc, the fact it typically will affect more enemy creatures negates this somewhat). The point as I see it is, you can be busy attacking things/ mind blasting with Shuluth, whereas the Raka has to keep from being based, and spend the action of his turn casting the slap on the closest enemy. In addition, a creature that fails it's save won't be full attacking that turn. | | | |
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