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Sulaco Underboss
 1605 Posts




 | | 03/21/2006 11:31 AM |
| Off the top of my head (cos I'm at work).
This band is all about forcing morale checks and taking over enemy creatures (especially "save=10" huges and beaters):
Warduke (70pts) Balor x3 (285pts) Chimera x2 (100pts) Orc Wardrummer x2 (38pts) (8 activations / 493pts)
Any suggestions? | | Champion of the Gelatinous Cube. Nemesis of Gnomes and Dinosaurs.
Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. ~ Terry Pratchett | |
| SneakyJoeKDB Sergeant
 593 Posts



 Utah
 | | 03/21/2006 11:35 AM |
| How will you fair against fearless troops? Constructs and the whole lot.
The band looks fun, but I assure you will face some fearless troops in epic. | | "Like a thief in the Night"
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|  Wrackspawn ChristopherGroves Warlord
 6093 Posts




 | | Sulaco Underboss
 1605 Posts




 | | 03/21/2006 12:22 PM |
| quote: Originally posted by SneakyJoeKDB
How will you fair against fearless troops? Constructs and the whole lot.
I'll use the Balors to kick nine kinds of shit out of them. [)]
One of the main benefits of this band is that the CFX of the 3 Balors combined covers such a large area that it is very hard for an enemy figure to fail morale check and not be effected by it. | | Champion of the Gelatinous Cube. Nemesis of Gnomes and Dinosaurs.
Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. ~ Terry Pratchett | |
| Richard II Commander
 3663 Posts




 | | 03/21/2006 12:26 PM |
| It's expensive, but I'd try and get a Huge Red Dragon (HRD) in there for the aura of fear 4 which would stack with the orc wardrummer's intimadating drumbeat. Cursed spirits and stinky trogs or hezrous would be good too.
I don't think forcing a lot of saves is better then forcing a couple with massive penalties. | |
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| Pauper Sergeant
 508 Posts




 | | 03/21/2006 1:01 PM |
| quote: Originally posted by Richard II
I don't think forcing a lot of saves is better then forcing a couple with massive penalties.
In that, sir, you'd be wrong. It's far better to force a lot of checks than force a few with big penalties, because the penalties don't add up as quickly as the combinatorial benefit of repeated saving throws.
Allow me to demonstrate.
Let's say you have a situation where your opponent saves on a 12+. That's a 40% chance of success. How much of a penalty would you need to have in order to make the chance of failure on the single save be equivalent to the chance of failure on two saves at the regular level?
Since there's a 40% chance of succeeding at oen save, there's a (.4)(.4)=.16, or 16% chance of succeeding at both saves. That's the equivalent of a -5 penalty, at no additional cost to your warband.
How about if your opponent normally saves on an 8+? That's a 60% chance of success on one save, and a (.6)(.6)=.36, or 36% chance of success on both saves. Again, that's the equivalent of a -5 penalty.
It gets even better if you add in more iterations - a creature with a 70% chance to save on one roll (6+) has only a 35% chance to save three times in a row. (.7)(.7)(.7)=.343
With that said, I don't know what Sulaco's metagame is like, but in our metagame, Save=10 was a thing of the past shortly after the release of Underdark. If I tried running that band in a local tournament, I'd get my dice handed to me, because we're a heavy-lawful metagame, and even our non-Fearless figures tend to have very high morale saves. It's not at all uncommon to find main beaters in our meta with 85% or better chances to save against morale. In that sort of a metagame, Richard's advice makes more sense, because you need three rolls for an 85% creature [(.85)(.85)(.85)=.614] to get the same equivalent penalty for two rolls with a lower-save creature. And in an epic game, those extra rolls are going to kill you.
The problem with Richard's advice is, what do you cut to add in the Huge Red Dragon? You actually have to cut quite a bit, and it removes some of your ability to provoke needed morale saves. The question is, how much of a tradeoff are you willing to accept to try and make the warband work?
I guess we'll find out.
-- Pauper | | Champion of the War Wizard of Cormyr | |
|  Vrecknidj Warlord
 10446 Posts


 United States
 | | 03/21/2006 1:10 PM |
| I'm seeing fewer and fewer pieces with the dreaded Save = 10 problem showing up at epic events. To see if your warband concept will work, you need to consider the saves of the other epic pieces.
Two cents.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
| sienar Sergeant
 640 Posts




 | | 03/21/2006 1:10 PM |
| I would seriously consider the Huge Red instead of 2 Balors and a Chimera. My experience with Balor in Epic so far is that he makes a good support beater, but if you rely on him as a primary beater, you'll be short a Balor real quick. Can't say I've tried three myself... I do still often use one, but as a support hitter, not a get-inna-you-face type hitter.
My fear with the Chimeras is they may not last long enough to get the Fear cones off effectively. Keep one, though. | | [http://www.hordelings.com/frontend/profiles/profile.php?user_id=22] | |
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