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Frost-Bitten Sergeant
 677 Posts




 | | 03/25/2006 6:40 PM |
| Well i am pretty estatic because i pulled an iron golem and many other good things in a couple packs so i wanted to make an AoM + Iron Golem army
What about: Aom 93 Iron Golem 61 Gold Dwarf 17 Arcane Guard 9 Warforged Scout 8 Hill Dwarf x3 12
OR
-Gold Dwarf, Hill Dwarf + Aramil, another Warforged Scout
OR
-Gold Dwarf, Hill Dwarf + Sacred Watcher, M@A
thx...all suggestions welcome | | PS. This is what the alphabet would look like if Q and R were removed
hardinjmm: Frost-Bitten, there's more to life (and DDM) than LG!
Frost-Bitten: More to life than LG... that is like saying there is more to Lucky Charms than the marshmallows!!!!!!!! | |
| warty_nosed_goblin Underboss
 1384 Posts




 | | 03/25/2006 7:04 PM |
| Nice band, but due to SR: All, you can't cast magic weapon on the iron golem, so I'd drop Mielee and use something else instead, perhaps upgrade your fodder to hill dwarf warriors or something.
Other then that, it looks like a very solid warband, with two major melee threats, a nice fodder clearer (the gold dwarf) and decently tough fodder, and quite possibly the best use of the iron golem I've seen, since you want pieces to attack the aspect anyway, so that he can lay down the smack on them better. | | Call me: W.N. Gobo! originally posted by grim: While he is clearly insane, he does have a point. | |
| LeClaire Warrior
 225 Posts




 | | 03/25/2006 9:56 PM |
| As much as I like the Gold Dwarf, in general and in this band in particular, I feel you need a little more tech. The fastest things in your band are the WFScout (which will likely not move around all that much once it's on your victory area... which is supposed to be before the match even begins) and the AoM. And I'm not the biggest fan of leading with your chin. You have no real speed, ranged threat or CR. This will allow your foe to pick the time, place, and pace of the battles. If you're playing Elimination; no worries. If you're playing Assault; worry.
For this band I would be very tempted to sub out the Gold Dwarf and a HDW for Aramil and another WFScout. Use the second WFScout proactively to deny victory areas to your foes’ fodder & scouts (scouts can’t set up on occupied areas) or camp two of your own making it much more difficult for them to be cleared away.
It’s hard to resist putting Aramil into almost any good aligned band. You get such a solid bang for your buck. Picking off some runty fodder is often almost as useful as hitting a titan with your Nerf-beam. And any round your foe goes out of his way to hunt Aramil down, is one more round of grace for the rest of your band.
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It is I, LeClaire!
So we have to champion something? Alright, I pick the mighty Flumph! | |
| Narcissus Warrior
 197 Posts




 | | 03/26/2006 12:49 AM |
| I have played this band to good effect:
AoM Iron Golem Medium Earth Elemental Aramil Warforged Scout Hill Dwarf Fighter x 3 200 Points
The keys are the Scout and the Elemental. The scout allows the Golem the time needed to make contact before you fall behind on points. The Elemental can take over from the scout if threatened or destroyed early or can provide vital flanks.
I am thinking of trying this one next: AoM Iron Golem Xorn WF Scout Timber Wolf (to relieve a dead scout) Human Commoner x 3 (I just like the extra speed but you could easily go MaA depending on the meta)
I like the Xorn a lot. 20 damage with 8 attack (and two 5 pointers at +6) plus 50 hp, 21 AC and Lvl 7 makes it worthy of attention. Don't forget the immunity to fire and cold and flanking and the resist 10 electricity. Burrow is the bomb! | | | |
|  Most Edumacated zenthrus Warlord
 5091 Posts



 SLC, UT
 | | 03/26/2006 1:06 AM |
| Xorns are rather underrated. Without something to give them magic weapon they suffer a bit but they're the absolute best screener/flanker in the price range IMO.
I'm really liking the concept of Aspect of Moradin tied to the Iron Golem. Moradin has got to be the toughest commander to take down (being a titan himself). Great synergy [^]
| | Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie? Champion of Dwarven Thunderlashers Knight of the Large Dire Chicken Have/Want List Trade References | |
| Feathers Underboss
 1140 Posts




 | | 03/26/2006 2:53 AM |
| What worries me most about the Aspect of Moradin is he is level 10 and with a 4 cmdr rating. The +14 to morale checks isn't automatic. Granted, you won't often roll 5 or under, but when it happens, it's game over.
| | Champion of Neogi
Completed Trades/Transactions: sttmxn, Krush, jgsugden, Ayrychx2, Venport, Tysac
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| jffalaschi Skirmisher
 16 Posts




 | | 03/26/2006 7:17 AM |
| The Aspect of Moradin band was discussed a couple of days ago and I think the best buddy for him is the Iron Golem, just like you. It's a great pair that can deal a lot of damage, with great AC and HP. But we have different builds, because of two minis in fact.
The band that I was using at that time and until now with great results is:
Aspect of Moradin 93 Iron Golem 61 Sacred Watcher 18 Warforged Scout 8
This is what I call The Core. The two big guys, plus the popular WS for some fast initial points and the Watcher for some flanking / fodder clearing / maneuvering.
I have 20 points left, where I can try new (unimpressive) things:
Arcanix Guard 9 2x Hill Dwarf Warrior 8 Man @ Arms 3
200 points / 8 activations / Field of Ruin
Just like the Xorn was mentioned, I like the Sacred Watcher for his flanker possibilities.
Really good band. Let us know how was playing with it.
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| Narcissus Warrior
 197 Posts




 | | 03/26/2006 8:18 AM |
| quote: Originally posted by Feathers
What worries me most about the Aspect of Moradin is he is level 10 and with a 4 cmdr rating. The +14 to morale checks isn't automatic. Granted, you won't often roll 5 or under, but when it happens, it's game over.
Unlike an Aspect of Kord, the AoM only has speed 6. Get him more than 12 squares from the exit and he has to roll 5 two turns in a row before it is game over. That is not likely to happen (12.5%). It is not all that easy to inflict 65 points of damage against the AoM in any case. If that has happened, save or no save, you are already on the back foot. The Golem should be taking the majority of the damage. | | | |
| RRedlund Sneak
 54 Posts




 | | 03/26/2006 10:28 AM |
| The AoM/Iron I use is:
AoM Iron Golem Aramil Lantern Bearer WF Scout Hill Dwarf Warrior x 3 | | | |
| Frost-Bitten Sergeant
 677 Posts




 | | 03/26/2006 2:22 PM |
| All the suggestions were extremely helpful...and i might either try out the aramil and wfx2 or the sacred watch...thx a bunch (time to hit up ebay..somehow i got all the rares/uncommons but none of the commons :P )
Nice... AoM Iron Golem Aramil Lantern Bearer WF Scout Hill Dwarf Warrior x 3
I liek that band a lot maybe healer instead of lantern bearer but i might try this...it does have a lot of tech but with AOM and IG there is really nothing left but tech to neutralize the oposition... | | PS. This is what the alphabet would look like if Q and R were removed
hardinjmm: Frost-Bitten, there's more to life (and DDM) than LG!
Frost-Bitten: More to life than LG... that is like saying there is more to Lucky Charms than the marshmallows!!!!!!!! | |
| RRedlund Sneak
 54 Posts




 | | 03/27/2006 9:03 AM |
| | Yeah, my version is tech heavy but it does help neutralize the heavy damage of beater bands. And I like the lantern bearer since my beaters have to hit a lot for me to be effective, I like to get rid of conceal. I like the wb a lot but the speed of the warband just bugs me. | | | |
| LeClaire Warrior
 225 Posts




 | | 03/27/2006 9:38 AM |
| quote: Originally posted by Narcissus
quote: Originally posted by Feathers
What worries me most about the Aspect of Moradin is he is level 10 and with a 4 cmdr rating. The +14 to morale checks isn't automatic. Granted, you won't often roll 5 or under, but when it happens, it's game over.
Unlike an Aspect of Kord, the AoM only has speed 6. Get him more than 12 squares from the exit and he has to roll 5 two turns in a row before it is game over...
Don't forget that some of the new maps have exit square right in the middle, so a single failed save = gonzo. If this preys on your mind you could always throw balance away and go with major point denial:
93 Aspect of Moradin 24 Cleric of Order 61 Iron Golem 08 WFScout 08 Hill Dwarf *2 06 MaA *2 8 @ 200 pts.
Hit the AoM with the first buff (depending on what the other guy can throw at you right away) and move six. AoM double moves past you. Next turn move another 6 and give AoM the other barrel. With the CoO's CR5 and the Major Resistance your AoM is now; AC 26 Save +13 (+18 on morale saves, also known as "anything but a one")
You could instead go with that classic dwarven adventurer; 93 Aspect of Moradin 61 Iron Golem 16 Eberk 10 Standardbearer 08 WFScout 12 Hill Dwarf *3 8 @ 200 pts.
But this only give your Keystone AoM; AC 24 Saves +11 (+15 on morale) but at least everyone else, except the IG, shares in the bounty. I'm not so sure that it's worth it, but it is an option. | |
It is I, LeClaire!
So we have to champion something? Alright, I pick the mighty Flumph! | |
|  Vrecknidj Warlord
 10429 Posts


 United States
 | | 03/27/2006 12:04 PM |
| It probably isn't the smartest idea, but you could put a Medium Silver in a band with AoM and that would at least boost his morale save and give you a fast, somewhat-likely-to-survive piece. And, for grins, if anything gets paralyzed within the AoM's reach, that's trouble.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
| RRedlund Sneak
 54 Posts




 | | 03/27/2006 12:40 PM |
| | That does sound fun. | | | |
| LeClaire Warrior
 225 Posts




 | | 03/27/2006 12:41 PM |
| Dave, While that is true, you can't squeeze the MSD in with the AoM and IG... and that's the name of da thread. [:)]
You could however slip in a CR7 to up the morale saves. I'm just not sure that it's really worth it. =/ | |
It is I, LeClaire!
So we have to champion something? Alright, I pick the mighty Flumph! | |
| nedleeds Warrior
 240 Posts




 | | 03/27/2006 12:51 PM |
| | Does the IG benefit from Legions Style spells (or Eberks DivP) ? Even with SRA ? | | Champion of Zarak - Evil Half-Orc Assassin | |
| NightMoor Sergeant
 448 Posts




 | | 03/27/2006 1:01 PM |
| quote: Originally posted by Feathers
What worries me most about the Aspect of Moradin is he is level 10 and with a 4 cmdr rating. The +14 to morale checks isn't automatic. Granted, you won't often roll 5 or under, but when it happens, it's game over.
Hardly, since the AoM is quite slow, and is likely to rally in the next one or two tries he's bound to get. And the whole point of the band is for your opponent not to kill the AoM, so in some cases you will actually be very happy that he ran away!
The point of titan builds like this one is to deny points to your opponent. If the AoM is running, your opponent isn't scoring any points for him. And, since you Iron Golem is likely in the way/basing enemy figures, they'll have to suffer a huge whack from him if they want to rush up (likely a wasted double move) to the AoM to try and finish him off. | | | |
| Gunthar Commander
 2938 Posts




 | | 03/27/2006 1:58 PM |
| quote: Originally posted by nedleeds
Does the IG benefit from Legions Style spells (or Eberks DivP) ? Even with SRA ?
No, because it IS Spell Resist ALL. | | Champion of Prit(Wemic vindication is here) Minneapolis/St. Paul area Completed trades: Aspect of Cheese (Love that moniker), Tickparasite, Elderthing, Lalato, Sodj, Grimoire, SmilinIrish, Zeb, RWarehall,Link, wikkawikkawa, Auramancer, Rommers, HK, Ivid5,Qillan_dvra, Puggins, Arcabius, Ironfist Boulderbender, Robby, Corim Danex, monster_slayer, DNDJUNKIE, Kelemvor, Krush, ckissee, Massawyrm, hockey fan, Wish, Uninspiring Lieutenant, vtloon x2, Vrecknidj, Darthpoke, WakeXX, AnarionZell, lycusmike, papabear5 and umpteen local trades with board members
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| RRedlund Sneak
 54 Posts




 | | 03/27/2006 2:16 PM |
| | LeClaire, I don't think Dave was talking about having both the IG and the MSD both. Just the AoM and MSD. | | | |
| Frost-Bitten Sergeant
 677 Posts




 | | 03/27/2006 3:14 PM |
| Nice, nice... thx for all the suggestions im gonna hip up ebay for a few hill dwarfs, warforged scout, and some tech and prolly try out the tech heavy version..
I had a rag tag version of this band with IG and AoM still base and i lost a close fight with a nasty LE band...my friend is pretty inexperience but he ran
Orog -Mountain Orc -Orc Warrior Chraal x2 Helmed Horror Fodder
This band was nasty...i had no idea the power of the chraal and helmeds bashing ability...very suprised
BTW the chraals blow up effect, affects only adjacent creatures right...or is it radius 2?
| | PS. This is what the alphabet would look like if Q and R were removed
hardinjmm: Frost-Bitten, there's more to life (and DDM) than LG!
Frost-Bitten: More to life than LG... that is like saying there is more to Lucky Charms than the marshmallows!!!!!!!! | |
| RRedlund Sneak
 54 Posts




 | | 03/27/2006 4:08 PM |
| | Only adjacent. | | | |
| rhane Underboss
 1412 Posts




 | | 03/28/2006 6:55 PM |
| I really liked this combo as well...and then I started playtesting it. I've found it is very weak vs. quad beater type warbands. Basically, you have a catch-22. You either keep the AoM back and use its ranged attack, which will most often be reduced to +4 because of cover and firing into a melee. If you commit him to the battle, even the AC 23 and 130 HP can't stand up to a coordinated assault. The +10 on the second swing is by no means a sure thing, and I found that I missed more often than I expected even against the lower Chaotic armor classes.
Also, your entire warband is also slowed by the need/desire to keep the Iron Golem out front, allowing your opponent to choose the when/where of the battle.
The final problem is the possiblity of running afoul of 4 Gith Monks. They can survive an AoO from the Iron Golem and still drop their auto-damage on the AoM. I realize that Gith Monks have fallen out of favor somewhat, but the threat is still there.
So, all in all, its a concept that I really wanted to like, but in my opinion, it comes up a little short. YMMV. | | Rhane "The focus is sharp in the city..." Have/Want List Reference thread Avatar Thread
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| DinoBen Sergeant
 412 Posts



 Based outta Games of Berkeley, CA
 | | 03/28/2006 7:55 PM |
| Man I love the concept of that Big Dwarf and his Construct companion beating the snot out of enemies close enough to base them! And they'll have to if they want enough points to beat the warband since the majority of the points are tied up in those two minis. I also like the idea of adding some Lantern Bearer tech to keep those pesky Duegar down.
I also wanted to comment that there are ways to minimize the Iron Golem's poor speed. If you use the Broken Demongate map, for example, you can set up on the "good" side of the map and have the Iron Golem start in the forward Start Area. The rest of your band then "catches up", leaving the Iron Golem in front until battle is joined. Man, I'm gonna love tryin this out! | | Champion of all things Athasian "Don't sing it - Bring it!" | |
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