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Subject: Sept Beater Band ...

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jgsugden
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03/28/2006 4:20 PM  
Hey, if a Duergar Champ hitting at +15/+10 (15) can be called a beater, so can a Xen'drik Champion if it attacks at +13/+8 for 15 damage on both attacks ...

This is clearly a second tier band, not worthy of top competition, but it does have some interesting quirks to it that make it a fun match-up against some top tier bands .... and it is a lot of fun.

Xen'drik Champion X6 (138 - 138 / 6)
Dragon Totem Hero (58 - 196 / 7)
Devis (6 - 199 / 8)Xeph (3 - 199 / 8)

Under the CE of the Dragon Totem Hero, the Xen'driks can hit for 15 magic damage on each attack. That gives you 7 hitters hitting for 15 magic damage ... when the commander effect is working. That gives you a damage potential (without criticals) of 210 per turn for the beaters, which is close to the 230 of 3 OCs with an EoG ...

Further, their 45 hps, are as good as 80 versus a HGB, the current meta-threat of choice. In addition, the AC is high enough to challenge the ABs of the HGBs, and the conceal adds an added layer that can foil the attacks that do get through. Further, they can actually be fairly effective by just peppering the enemy from a distance if they refuse to engage, or if they flee when wounded. I don't consider it a strong play versus HGBs, but it would be a fun play ... All in all, without flanking or magic circle, the HGB only has the following chances to hit when attacking the Xen'drik:

Critical chance: 3.75% per attack (due to conceal)

Main attack normal hit: 45% (+3.75% chance of critical)
Main attack w/ +2 hit: 52.5% (+3.75% chance of critical)

Secondary attack normal hit: 26.25% (+3.75% chance of critical)
Secondary attack w/ +2 hit: 33.75% (+3.75% chance of critical)

Against any band, they have to get in, hit and be effective enough to clear out the enemies, or else they are in trouble during the next round when they have to move to get their damage in ...

It looks like fun ... now I just need 1 more Xen'drik to make it work ...

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ChristopherGroves
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03/28/2006 4:31 PM  
You'll not get me to side against a HeXen'drik build. I love Xen'Drik champs ...

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robbdaman
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03/28/2006 5:50 PM  
I'm more inclined to use the Brass Samurai for the Whirlwind with Skirmish attack over the Dragon Totem. Though truthfully the cost and what they add is about the same. Brass Sam does have more damage potential and is a bit cheaper is all but she has less HP. I still enjoy the Moon Elf version as the swarm effect is very nice.

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ChristopherGroves
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03/28/2006 5:54 PM  
You can do a Moon Elf or Champ-o-E and include Aramil.

You can do a Bladesinger and include a Wizard Tactician.

You can do a Valenar Commander and go SEVEN Xen'Driks.



Not that I've looked into this at all.

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DinoBen
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03/28/2006 6:18 PM  
quote:
Originally posted by ChristopherGroves

You can do a Moon Elf or Champ-o-E and include Aramil.

You can do a Bladesinger and include a Wizard Tactician.

You can do a Valenar Commander and go SEVEN Xen'Driks.



Not that I've looked into this at all.


Great ideas, but so much time on your hands...

Would the Xen'Drik's do as much damage in these scenarios?

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jgsugden
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03/28/2006 7:28 PM  
quote:
Originally posted by DinoBen
...
Great ideas, but so much time on your hands...

Would the Xen'Drik's do as much damage in these scenarios?

In my opinion, no. The Dragon Samurai adds more to the Xen'drik Champion than any other commander effect.

I think the Brass Samurai is a decent idea, but it has some issues. There is added benefit to being able to pile damage on a single foe. Whirlwind can be nice to eliminate fodder, but it doesn't really do much to consolidate attacks on an impotant enemy. Further, it may not seem like it, but being able to move 2 instead of just 1 is a huge difference. It allows you to create an entire web of coverage by spreading out your Xen'driks more, which prevents many of them from being based at 1 time.

Regardless, none of these variants will be tier 1. Accordingly, you've got to look at what would be the most fun to play ... and I think the Dragon Totem Hero looks like the most fun.


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Thenameless
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03/28/2006 7:44 PM  
Interesting thoughts. Beaters with finesse. The way beaters in chaotic good should be.

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Fry
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03/28/2006 7:59 PM  
I almost had Dragon Totem Hero + Xen'Drik Champion in a draft, but I carelessly told the person the pick before me that I was going to take the champ and he nabbed it. I need to keep my mouth shut...

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HidesFromHurricanes
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03/28/2006 8:14 PM  
quote:
Originally posted by jgsugden

Hey, if a Duergar Champ hitting at +15/+10 (15) can be called a beater, so can a Xen'drik Champion if it attacks at +13/+8 for 15 damage on both attacks ...

Xen'drik Champion X6 (135 - 135 / 6)
Dragon Totem Hero (58 - 193 / 7)
Devis (6 - 199 / 8)

Under the CE of the Dragon Totem Hero, the Xen'driks can hit for 15 magic damage on each attack. That gives you 7 hitters hitting for 15 magic damage ... when the commander effect is working. That gives you a damage potential (without criticals) of 210 per turn for the beaters, which is close to the 230 of 3 OCs with an EoG ...



XC x6 goes to 138, unfortunately Devis has to go. For all my love of Xen'Driks, I think you want two- three with DTH and maybe a Medium Silver Dragon to boost their morale save.

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Feathers
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03/29/2006 2:40 AM  
quote:
Originally posted by jgsugden

Xen'drik Champion X6 (135 - 135 / 6)
Dragon Totem Hero (58 - 193 / 7)
Devis (6 - 199 / 8)




3 pts over, John. However, you can keep Devis and drop a Xen'drik for an Elf Swashbuckler! [:0]

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03/29/2006 4:32 AM  
As an obsessive proponent of XCs, I'm with JGSugden on this. DTH is the best Commander for these girls. Combat rush is huge. The extra square is a big deal. If the XCs get based it's frequently worth the AoO to move diagonally and potentially get the 30 dmg a turn.

I've been playing this;
Dragon Totem Hero
Xen'Drik Champ x4 ( cause' 4 is all I got )
Gith Renegade ( I just like him )
Timber Wolf
Xeph Warrior

I'm pretty sure if I had a Pegasus I'd replace the Gith and add an Astral Construct.
I tried it with the HEBI as well but the wolf gets dropped to an elf warrior. I only mention this as my opponent went into apoplexy trying to figure out who to base.

Nope not tier-1, but silly fun to play.

Now I've just got to fenagle my buddy out of the DTH, it's a loaner at the moment.

Has anyone tried the Inspiring Marshall's GMA to set up a juicy Combat Rush? I'd like to know if that'd work.

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ChristopherGroves
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03/29/2006 9:52 AM  
As much as I obsess, I hadn't actually played a live game w/ the Hex until last night. I needed a bit of luck but the odds really weren't too bad. I played the Moon Elf version, screwed up my first engagement turn and didn't elmininate one of his guys because of it. He got some extra swings and it was back and forth but I managed to pull the win.

I'm not as good with Tactics as I'd like to be. Once we were locked in I very rarely opted to move less than everyone first ... and perhaps this is the right move most times. I couldn't see a case where it didn't value me to wait although I suppose I could have had a case where I wanted to direct him to do something ... but I don't think it came up.

Conceal worked about as much as it should, given the number of swings being taken. The most amusing bit was it always seemed to be his Eye who failed conceal.

Anyway, it was fun. Not sure how well it'd work against something really troublesome like HGBs or anything with more HP than can be reasonably easily destroyed. I understand the Dragon Totem proponents, but to be honest giving out tons of free hits to get the move / all attacks just isn't a strategy I'm comfortable running ... and the 2 less commander could be a pain.

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jgsugden
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03/29/2006 12:47 PM  
quote:
Originally posted by Feathers
... 3 pts over, John. However, you can keep Devis and drop a Xen'drik for an Elf Swashbuckler! [:0]
Bah ... you folks and your old math ... And I was only 2 points over!

Downgrade Devis to a Xeph, then ...

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