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Subject: Obould build . . . rip it to pieces!

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PIGSNOT

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04/04/2006 4:22 AM  
Alright -
I am one of the people in the "Obould is a good piece camp". I want the people of maxminis to give me any possible critiques on the following build.

Obould (65)
Wardrummer (19)
Quaggoth Slave X4 (40)
Blood Ghost Beserker (37)
Orc Champion (39)

I know most of you may be wondering why the BGB. I figure, I need massive damage in one swing to get pieces eliminated one at a time (the BGB is better at laying on damage in one hit than the champ). The wardrummer is there to intimidate and possibly switch to resilience if Obould or the champ botch their morale. Lots of fearless and plenty of damage: is it worth it???

-ELI

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kreylan
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04/04/2006 4:51 AM  
im not comfortable with 4 quaggoth. Putting in a mounted drow, loth sting and two orc warriors instead would be my suggestion.

Lower damage potential overall but one hitter more. 1-2 quaggoth are Ok, but there wont be enough soft targets for the 4 of them to get their frenzie

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Shadow_Fox
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Litchfield, MN

04/04/2006 5:32 AM  
The Blood Ghost Barbarian seems overly fragile. While it may give you bigger "burst" damage in the short term, you trade a lot of potential long term versatility for it.

I suggest dropping the BGB and 1 Quaggoth. Add a Red Samurai and an Orc Savage or perhaps a Troglodyte.

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iluvxtina
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Spain

04/04/2006 5:40 AM  
I like the king obould but I have to admit he,s a very bad choice for a CE warband.With his low commander ratio and his overlord ability,Its common you loose initiative rolls and your unique commander is obliterated.He,s also high costed for his power and there,re a lot of better creatures for his cost (eye,champion,druid,hill giant b...).The only thing I really like is his CFX .I think its strategical and very interesting.But tactics is much more useful indeed.Oh...The ghost berserker is an useless piece. There,re a lot of better choices out there.

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ChristopherGroves
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04/04/2006 8:12 AM  
Obould's cfx is triggered off of a hit ... so I'd concentrate on pieces w/ a high to-hit. The Blood Ghost and Quaggoths at +11 are less likely to hit.

The downside to Obould and the Wardrummer is that you can't pack in both and a full set of hitters alongside the two of them. Dropping down to Quaggoths is appealing, but it doesn't leave you in a good position.

Some observations ...
- You miss a Hill Giant Barb a significant portion of time and he eliminates the Quaggoths in one swing and puts a morale check on your champ in a single swing as well. The HGB only misses your BGB on a 1 from either attack.
- Against higher-AC foes (Marut, Gith Monks, Chraals, Helmed Horrors) you're looking at only the Champ having a 50/50 or better shot to hit ... so you won't get your CFX off anyway. If you can't gang up on these guys, you're going to have a more difficult time.


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PIGSNOT

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04/04/2006 12:44 PM  
Thanks guys. Things to work out then.
So, the BGB is utterly useless unless Urthok is commanding them then?

????
quote:
Originally posted by iluvxtina

I like the king obould but I have to admit he,s a very bad choice for a CE warband.With his low commander ratio and his overlord ability,Its common you loose initiative rolls and your unique commander is obliterated.He,s also high costed for his power and there,re a lot of better creatures for his cost (eye,champion,druid,hill giant b...).The only thing I really like is his CFX .



Did I miss something? Commander 4 was still pretty good, I thought. What changed? He is a bit over costed, but you get a commander that's really survivable. He hits just as hard as the Orog with slightly more HP. Yes, I know the Orog is a different faction, but I always figured they were solid cross faction comparison. For me, these two - and a few others - fell into the realm of "titan commanders": they have a slightly higher cost with a good commander rating and survival skills.
I don't know. I guess it's a matter of preference.

-Eli

"My presidency would be global." -Christopher Walken

PIGSNOT

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04/04/2006 12:46 PM  
Oh, another question.
Is the wardrummer an auto include with Obould or no?
I don't think he is, but it doesn't hurt to beef up saves that extra step.

-Eli

"My presidency would be global." -Christopher Walken

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ChristopherGroves
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04/04/2006 12:55 PM  
Commander 4 is good in my opinion. Take it for what it is worth though; perhaps ilufxtina is looking at some stats that I'm not ...

And I don't think the wardrummer is an auto-include for obould - far from it. In fact I don't think you can do Obould + 3 hitters and hit 8 acts keeping the Wardrummer in the band ... this is one of the great things about the price-point of the Wardrummer. It makes it a non-auto-include, which is always a great thing.

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PIGSNOT

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04/04/2006 5:40 PM  
Great! Thanx Chris
Time for some band tweaking . . .
-Eli

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Dagni
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04/04/2006 5:42 PM  
I'd stay away from the Blood Ghost Berserker on general principle.

More than that, I think you should look for ways to shore up potential weaknesses. 4 Quaggoths can work as well or better than a normal CE hitter, but against area effect damage and high AC are weaker. Since the Quaggoths are Fearless, the Wardrummer can still be good, but isn't an automatic inclusion.

Not sure if there's any good way to shore up the area effect weakness, against things like Chraals or Red Samurai. However, for high AC, I've two possible suggestions. One, I'd use an Eye of Gruumsh, even though it doesn't get Obould's commander effect. Two, I'd consider a cursed spirit for easy flanking bonuses. So ditch the Blood Ghost for the Eye, and then probably cut the Wardrummer down to a cursed spirit. Or keep the wardrummer for the sake of the three hitters (Obould, Eye, and Champ), and go down to 3 Quaggoths (one Orc Warrior) to fit in the Eye.

Bigger changes to consider would include trying a Hill Giant Barbarian in place of both the Eye and Champ.

- Dagni


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AesophDarkfable
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04/04/2006 6:04 PM  
The obould build Ive used (and done well with) is:

Obould
Wardrummer
Orc Champ
Red Samurai
Quag x3
Lolths Sting


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Urban Druid
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04/04/2006 6:23 PM  
quote:
Originally posted by Dagni
One, I'd use an Eye of Gruumsh, even though it doesn't get Obould's commander effect...
You can't run the Eye with Obould, unfortunately; the Domineering special ability prevents it. [:(]

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Dagni
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04/04/2006 6:48 PM  
oops, forgot that.

- Dagni


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Zippy
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Whitewater, WI

04/04/2006 9:35 PM  
Obould with HGB - is it effective or is Obould's CFX telling us to build a no-titan warband [?]

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