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Subject: LG HGB Foil - Please Critique

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Lachlarlan_the_Mad
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04/05/2006 11:18 AM  
Seeing as how the current meta seems to heavily involve the HGB/Wardrummer combos and ways to remove their effectiveness, this is what I came up with.

48 - Half-Orc Paladin
96 - Justicator x2
32 - Justice Archon
13 - Aramil, Adventurer
8 - Warforged Scout
3 - Man-at-Arms
200 Points
7 Activations

The HOP give a damage boost against the HGBs.

I chose to have more Justicators over Archons because the Justicators are more reliable hitters, do 30 damage with their first swing (+5 HOP CFx, +10 Smite Chaos) and 20 (+5 HOP CFx) with their second, and don't get squished as quickly.

The lone JA can be used as a secondary hitter or for Wardrummer assassination.

Aramil is in for obvious reasons (although I don't currently own him) as is the Warforged Scout.

The MaA is in to round out activations.

Let me know what you guys think!
Thanks!


Champion of the Mimic; Knight of the Caryatid Column
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Aberrations 60/60, Deathknell 60/60, Angelfire 60/60, Underdark 60/60, Wardrums 60/60, WotDQ 60/60

Low Key
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04/05/2006 11:29 AM  
Well it would work vs HGB decently, but it might have trouble with other lawful warbands...

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lantern314
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04/05/2006 12:15 PM  
I've been trying to think about this as well. I like being able to get exta attacks either through Slapping Hands or Snakes Swiftness, or stun if I'm playing evil.
The justicators are mobile, but you may have problems if there is a crowded hallway.


orcmonk220
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04/05/2006 12:20 PM  
Nice warband there. Seems pretty solid.

Ulmo, Justice Archon and Cleric of Dol Arrah foils HGB too.

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DinoBen
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04/05/2006 1:21 PM  
The Warpriest of Moradin makes HGB cry. Try it on, see how it fits.

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