Search
Thursday, December 04, 2008..:: Forums::..Register  Login
Subject: Map Analysis: Dungeon of Blood

You are not authorized to post a reply.
AuthorMessages
Herald of Winter
Rav950
Warrior
Warrior
340 Posts


View Have/Want List View Trades View References View Email View Profile


04/13/2006 8:46 AM  

Dungeon of Blood could be aptly referred to as "The revenge of Side A" (after so many of the earlier maps, where B was shown to have stronger strategic advantages).

Side A has serious LOS blocking ability in its start area, though it pays for this with the difficulties associated in getting out of the start area. It has 2 victory areas to Side B's one... a victory area down at the bottom edge near the center, and one in the middle of the map on a sacred circle surrounded by bloodrock! The reasoning behind the second victory area is pretty clear... side B will attempt to block access to the sacred circle and capitalize on the attack bonuses. However, that places any pieces from Side B standing in the victory area only 14 squares... or less... from their exit. If Side B attempts to take their own victory area, a piece from side A could engage and/or kill the victory point grabber in the first turn.

A saavy player might use some fearless pieces starting on Side B and attempt to control the sacred circle completely. They might also attempt to use the Brass Samurai's whirlwind attack CE on a large threat in the center of the circle...

A player on Side A might use abilities like the intimidate ability of WarDuke to quickly remove a threat from the enemy side of the board, or use some ranged threats to punish B's attempts to control the middle.

Anyhow, Dungeon of Blood should live up to its name. The LOS options in the middle are extensive, and manuverability will prevent many enemy pieces from being able to hide. Its a very vicious combat arena, and should be the source of many colorful and deadly battles.

Thanks for the memories. :)

XAos
Underboss
Underboss
2403 Posts


View Have/Want List View Trades View References View Email View Profile

London

04/13/2006 9:16 AM  
It's not 100% clear to me which squares adjascent to the pit(in victory area:A) are affected by "blood stone" rules.
My initial thought was all 12 of them.
But a closer look shows the blood" running into the pit, not past it. And to complicate the issue the artist has draw a "river-estuary" effect at the edges of the pit. So some squares have multiple thin lines of blood...[?]

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

lalato
Underboss
Underboss
1546 Posts


View Have/Want List View Trades View References View Email View Profile

Urbana, IL

04/13/2006 9:20 AM  
My first thought on the sacred circle was that only the two corners with blood flowing into the pit would be considered Blood Rock. The rest of the circle is just normal Sacred Circle.

--sam

I'm in Urbana, IL

Janos M.
Underboss
Underboss
1015 Posts


View Have/Want List View Trades View References View Email View Profile

Hamburg / GErmany

04/13/2006 9:22 AM  
That's exact the same that I thought.

My Haves and wants:
http://www.maxminis.com/hw_list.asp?user=Janos_M.

Champion of Elan Psions

Proud Owner of the "Aura of cursed dice"

johnny.quest
Underboss
Underboss
1366 Posts


View Have/Want List View Trades View References View Email View Profile


04/13/2006 9:36 AM  
It says clearly that a square is considered Blood Rock if the river of blood covers at least half of the square.

XAos
Underboss
Underboss
2403 Posts


View Have/Want List View Trades View References View Email View Profile

London

04/13/2006 10:10 AM  
The words may be clear, but unfortunatly the artwork isn't. (it's pretty, but it's not clear)
There are about 6 squares (adjascent to the pit) where the river of blood covers parts of the square but because of the shading of the grillwork it's not clear if that's more or less than half the square.

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

Vrecknidj
Warlord
Warlord
10446 Posts

View Have/Want List View Trades View References View Email View Profile

United States

04/13/2006 11:36 AM  
Once upon a time, the ruling was "If the center of a square is covered by some feature, then that feature applies to that square." Does this clear things up? (I haven't seen the map.)

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

robbdaman
Underboss
Underboss
2380 Posts


View Have/Want List View Trades View References View Email View Profile


04/13/2006 1:33 PM  
I gave my opinion here: http://maxminis.com/forums/topic.asp?TOPIC_ID=18488

I'm not sure I see a benefit to this map unless you can take advatange of the sacred circle and blood rock at the same time using a large creature. Still it's not like you can demand your opponent meet you there. The placement of the blood rock makes it less likely to be used by a lot of creatures. I'll try it out more but so far it's just an okay map to me.

R~

Champion of the Titan
******************************************************************************************************************************************************
Successful trades with: Tickparasite, Iyceman, Faragdar The Wise's friend, avrivah, Drakkengi, brucemc, Krush, maniacal_mini_monger, hung4treason, Gandy, NarlethDrider, Kunimatyu, etc, etc, blah, blah, blah.....
Herald of Winter
Rav950
Warrior
Warrior
340 Posts


View Have/Want List View Trades View References View Email View Profile


04/13/2006 3:21 PM  
quote:
Originally posted by robbdaman

Still it's not like you can demand your opponent meet you there.


Its highly probable that they will have to, based on the design. The cases where the opponent wouldn't engage you there is if they possessed one or more ranged threats... in which case you'd move to engage the ranged pieces in melee instead.

Thanks for the memories. :)

robbdaman
Underboss
Underboss
2380 Posts


View Have/Want List View Trades View References View Email View Profile


04/13/2006 4:08 PM  
Maybe it's just last night's game that makes me think otherwise. I had to beatdown on the Halfling Ranger in the victory area but I essentially cut off the rest of his warband from even getting close to the circle/blood rock combo area. As it was I had the only large creature on the board and it was fodder that routed rather quick after being stunned for a round. It'd take some more testing but I'd guess it could happen occasionally but only if you're using a creature they can't ignore that can get both boosts and be a threat while gaining VP.

R~

Champion of the Titan
******************************************************************************************************************************************************
Successful trades with: Tickparasite, Iyceman, Faragdar The Wise's friend, avrivah, Drakkengi, brucemc, Krush, maniacal_mini_monger, hung4treason, Gandy, NarlethDrider, Kunimatyu, etc, etc, blah, blah, blah.....

faust5
Sneak
Sneak
105 Posts


View Have/Want List View Trades View References View Email View Profile


04/13/2006 9:25 PM  
The book clarifies which squares are affected by river of blood.

"A square contains a river of blood if the river passes through the middle of the square."

Trade References
http://www.maxminis.com/forums/topic.asp?TOPIC_ID=2845

kreylan
Sneak
Sneak
61 Posts


View Have/Want List View Trades View References View Email View Profile


04/14/2006 5:34 AM  
Another side note:

Side B has two victory areas, not one. Although they are so close together that you might count them as one...

Champion of Tika the barmaid
You are not authorized to post a reply.



ActiveForums 3.7
Play Dreamblade Now!
You must be signed in to participate in the games.
Copyright 2003-2008 by maxminis.com   Terms Of Use  Privacy Statement