Search
Thursday, December 04, 2008..:: Forums::..Register  Login
Subject: Help! Halfling Wizard or Aasimar FS?

You are not authorized to post a reply.
AuthorMessages

kosseca
Sneak
Sneak
82 Posts


View Have/Want List View Trades View References View Email View Profile


04/17/2006 12:39 PM  
Hello!

i'm trying to complete a band to take with me to a tourny (no rares, one commander, 8 fig limit) and I decided to go with a Brass Sam warband. So far I have:

Brass Sam
2x 1/2 Ogre Barb
2x Steelheart Archer
1 Mephling pyro
Devis

So I'm Stuck with 20 points left and I do not know What to do it Them. Either go with 1/2ling Wizard or Aasimar. They each have their own advatages but I dunno. Which one would you choose?

Any suggestion? I only have a very limited supply of minis (sold them; student loan out [V]) and I cannot take any figure, thought I should still have most of the commons/uncommons

Thank You


lalato
Underboss
Underboss
1546 Posts


View Have/Want List View Trades View References View Email View Profile

Urbana, IL

04/17/2006 1:35 PM  
Based on that, I would think about dropping Devis and just adding another Half-Ogre. That said, if you really want to use either the Aasimar or the Halfling Wizard, I would go with the Halfling. He can give a magic weapon to your Ogres and still remain useful for the remainder of the skirmish.

--sam

I'm in Urbana, IL

scifirules
Sergeant
Sergeant
354 Posts


View Have/Want List View Trades View References View Email View Profile


04/17/2006 1:42 PM  
quote:
So I'm Stuck with 20 points left and I do not know What to do it Them. Either go with 1/2ling Wizard or Aasimar. They each have their own advatages but I dunno. Which one would you choose?


I'd go with the Halfling Wizard. His offensive spells are better than the Aasimar's (unlimited uses of magic missile and two uses of scorching ray is better than three uses of sound burst, don't you think?), plus he can cast magic weapon if it's needed.

But, since you're going to a "no-rares" tournament, your probably going to run into a lot of Duergar Champions. In that case, the Aasimar's Illuminator ability can be useful to get rid of the Duergar's pesky Conceal. Problem is, if you don't run into anything with Conceal, the Illuminator ability is useless. I'd go with the halfling wizard.


Check out my DDM Blog: http://scifirules.livejournal.com
"I will pay my dues when you send me my tusks!" -Strong Bad
Champion of Chainmail Equivalencies | Knight of Efficient Fodder
WotDQ Called Shot: Large Green Dragon (VINDICATED) | Blood War Called Shot: Large Brass Dragon | Unhallowed Called Shot: Skeletal Troll

Helzapoppn
Warrior
Warrior
258 Posts

View Have/Want List View Trades View References View Email View Profile


04/17/2006 1:43 PM  
Aasimar all the way.

Bless benefits your whole warband, plus he can put MW on the Half-Ogres or the Steelhearts (depending on what you're facing).

On top of that, he has 40 hit points (vs. 15 for the Halfling), Resistances to 4 of the 5 eneergy types, Illuminator (for the inevitable Duergar Champion bands you'll face), +9 on his saves (+13 Morale saves), and three uses of Sound Burst for a little endgame offensive punch (assuming he spends 2-3 rounds buffing).

And actually, given the scenario, I'd rather have an area-effect spell with a Stun save than a Scorching Ray that only hurts one creature -- besides, he already has the Mephling for fireballs.

With the Halfling, every round he spends casting MW is one where's he's not plinking someone with Magic Missile. And if he gets close enough to use the Scorching Rays, he can easily wind used based and killed in one shot.

Champion of Iconics & the Apparatus of Kwalish (Constructs with Drivers? Brilliant!)
Dungeons of Dread Called Shot: Yeah, right

kosseca
Sneak
Sneak
82 Posts


View Have/Want List View Trades View References View Email View Profile


04/17/2006 2:02 PM  
that what I tought too, duergar champs are probably going to be there alot. Do you think the sinergy with the whirlwind is worth it though?
And should I change Devis for a elf spearman? With MR 2 for 10 dmg a round, this fellow can be useful too, no?


Gunthar
Commander
Commander
2938 Posts


View Have/Want List View Trades View References View Email View Profile


04/17/2006 2:08 PM  
Yeah, I think Duergar are going to be ther een force too, so go with the Aasimar. Actually, Sacred Watchers will probably be there in numbers too. Hmmm.....

Champion of Prit(Wemic vindication is here)
Minneapolis/St. Paul area
Completed trades: Aspect of Cheese (Love that moniker), Tickparasite, Elderthing, Lalato, Sodj, Grimoire, SmilinIrish, Zeb, RWarehall,Link, wikkawikkawa, Auramancer, Rommers, HK, Ivid5,Qillan_dvra, Puggins, Arcabius, Ironfist Boulderbender, Robby, Corim Danex, monster_slayer, DNDJUNKIE, Kelemvor, Krush, ckissee, Massawyrm, hockey fan, Wish, Uninspiring Lieutenant, vtloon x2, Vrecknidj, Darthpoke, WakeXX, AnarionZell, lycusmike, papabear5 and umpteen local trades with board members

iluvxtina
Underboss
Underboss
1501 Posts


View Have/Want List View Trades View References View Email View Profile

Spain

04/17/2006 2:32 PM  
I think the brass samurai-half ogres combo is very expensive and high costed for its power.But if you only have this creatures....use them then,indeed.AAsimar or the halfling?Man,no one....but if I have to choose one of them I,ll go for the halfling.

LOVE THIS GIRL

Nobody Important
Sergeant
Sergeant
718 Posts

View Have/Want List View Trades View References View Email View Profile


04/17/2006 2:35 PM  
The Assimar doesn't help with Sacred Watchers.

On its own you'd probably get better milage from the Halfling but the arguements for the AFS can't be ignored. As stated Bless does help the entire warbands attacks and illuminator will help against the Duergar that will show up.

The Elf Spearguard would benefit more from WW attack but if you expect command effects to be a problem then Devis is a much better choice.

If you use the Brass Sam you'll probably want to play more agressively. A minor figure change could change the band from agressive melee to a ranged band with Ogre blockers: Brass Sam to Nentyar Hunter. That does give you a few more points to play with but turns the strategy around completely.



Pegasus Knight
Sergeant
Sergeant
896 Posts


View Have/Want List View Trades View References View Email View Profile


04/17/2006 2:40 PM  
That's the EXACT same issue I was facing a few weeks ago. 20 points left, and those were the only two options I saw worth bringing. Your band is fairly similar to something I was developing around that time, and I'd like to weigh in on a few things:

Halfling Wizard vs. Aasimar Favored Soul: Even with the threat of Doogie Champs, I'd have to say Halfling Wizard. Conceal is no help against his spells, and moreover, spending 20 points to strip away Conceal 6 is a 'red herring'. Mathematically speaking, Conceal 6 will negate one hit in five. You're spending 20 points to overcome a 20% miss-rate, and add a bless and two magic weapons to your team. We'll ignore Sound Burst, it's terrible in a 200/8 environment. So once those are cast, you're negating a 20% miss-rate, have a +9 (5 normal) or +10 (5 magic) Whirlwinder, and some Cure Light Wounds.

The Halfling Wizard meanwhile can still hand out Magic Weapon, and pour out some serious damage afterwards. The AFS can't. AFS is versatile, but rather overcosted since he brings "a little of everything", but only some of it is any good. I'd recommend the Halfling Wizard between these two options.


Other concerns: Mephling Pyromancer is a fascinating choice. I presume you're using it for the dual Fireballs? You should expect the opponents to make DC 15 saves easily (LE has a good shot at it), so you're doing 20 damage to each target, total, plus whatever your Orbs manage.

If that's acceptable to you, awesome. Please let me know how the Mephling Pyro performs in the tournament; I honestly, really want to know. However, it occurs to me that for 4 points less, we can get a more reliable figure.

Enter the Longstrider Ranger. Save 8 + Commander 4 means you'll hit +12 to Morale Saves, which is about as good as CG is going to do in this situation. You should definitely keep one, possibly even two Half-Ogre Barbarians; they're wonderful Whirlwinders. But they also rout pretty easily, and because of that you might want to consider the Longstrider as a more reliable melee figure to work alongside the Half-Ogre.

Devis may be able to be removed for an Elf Spearguard or Wild Elf Raider. It depends; go look at the Uncommon and Common commanders in the various factions, and see if any of them have strong effects you want to stop with Countersong. We can discount Shuluth, Couatl, Ryld, and other strong effects thanks to the "No Rares" rule, so you may want to look over the remaining commanders before bringing Devis in. Is there anything sufficiently threatening that you need to Countersong?

The two Steelhearts are probably fine; I usually run at least one, so two ought to do alright.

You also have no Victory Area grabber. Is there a way you can fit in a Xeph Warrior or Timber Wolf?

All in all, it's an interesting core and I hope you do well; just offering some alternatives to consider.

- Irrationally Fanatical Champion of Pegasus-mounted cavalry
- Proud member of Team Low Tier Beasting: I play CG as my main faction!
- Garland, TX 2006 Qualifier Champion
My trading thread: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=19725

kgradert13
Sergeant
Sergeant
909 Posts


View Have/Want List View Trades View References View Email View Profile


04/17/2006 2:48 PM  
Conceal should negate 1 of 4 hits. 25% miss chance, not 20%


Gunthar
Commander
Commander
2938 Posts


View Have/Want List View Trades View References View Email View Profile


04/17/2006 3:27 PM  
quote:
Originally posted by Nobody Important

The Assimar doesn't help with Sacred Watchers.



No, but I might actually change directions and get some undead hate going too. With many Uncommons, their saves are lower and Cursed Spirits could come in to play too. Dang, Crow Shaman would be perfect, but alas, he's a rare. I might get a Halfling Ranger in their too. He's got scout, is durable, and has some nice undead-hate going on.

Then again, twin Hill Giant Barbarians with a Tiefling will probably be the band to beat. The hill giants have really turned no-rare tournies on their ears. I'd likely go Justice Arcons and Sacred Watchers LG if you don't want to run hill giants.

Champion of Prit(Wemic vindication is here)
Minneapolis/St. Paul area
Completed trades: Aspect of Cheese (Love that moniker), Tickparasite, Elderthing, Lalato, Sodj, Grimoire, SmilinIrish, Zeb, RWarehall,Link, wikkawikkawa, Auramancer, Rommers, HK, Ivid5,Qillan_dvra, Puggins, Arcabius, Ironfist Boulderbender, Robby, Corim Danex, monster_slayer, DNDJUNKIE, Kelemvor, Krush, ckissee, Massawyrm, hockey fan, Wish, Uninspiring Lieutenant, vtloon x2, Vrecknidj, Darthpoke, WakeXX, AnarionZell, lycusmike, papabear5 and umpteen local trades with board members

robbdaman
Underboss
Underboss
2380 Posts


View Have/Want List View Trades View References View Email View Profile


04/17/2006 3:28 PM  
Aasimar primarily for it's magic weapon and bless. Halfling Wizards can be nice but you need the ability to hit. Conceal elimination can be more important. Although usually around that point level I might go with Nebin. Cheap blurs for your beaters.

R~

Champion of the Titan
******************************************************************************************************************************************************
Successful trades with: Tickparasite, Iyceman, Faragdar The Wise's friend, avrivah, Drakkengi, brucemc, Krush, maniacal_mini_monger, hung4treason, Gandy, NarlethDrider, Kunimatyu, etc, etc, blah, blah, blah.....

Helzapoppn
Warrior
Warrior
258 Posts

View Have/Want List View Trades View References View Email View Profile


04/17/2006 3:57 PM  
One advantage of rares is usually their higher level. In a no-rares game, even a low-DC Stun check like the Sound Burst is potentially effective -- most of the critters immune to stunning are rares.

With both figures, to be most effective you have to move the piece close to the action -- both the AFS' Illuminator and HWiz' Scorching Ray are Range 6. Which would you rather see get sucked into melee? The 40 hp, level-9 equivalent Aasimar, that's who. With Bless, he could even benefit from the Whirlwind (+9 is not shabby) if he survives being based.

Champion of Iconics & the Apparatus of Kwalish (Constructs with Drivers? Brilliant!)
Dungeons of Dread Called Shot: Yeah, right

kosseca
Sneak
Sneak
82 Posts


View Have/Want List View Trades View References View Email View Profile


04/17/2006 4:35 PM  
I'm very conscious that HGB are going to be strong too, but thing is that we randomly got our alignment and I ended up with CG. Not too lucky if you ask me but I'll have to go with it. Anyone has an idea on how to counter HGB with CG? I really like the Brass Sam and I'm trying desesperately to build a competitive warband. Longstrider ranger is super nice but I'm afraid 10 dam a pop is not necessarely worth the points. The Mephling has Two fireballs and, if I can't get a second good shot, I can make one beater fly to a good WW point the next round
Great advice, keep them coming!

As for the AFS, I think the overall uselfulness is good too. But the Wizard can still auto-damage 5 a round, though it would need to be the closest enemy.

Anyone has another idea for a non-rare warband in CG?


Helzapoppn
Warrior
Warrior
258 Posts

View Have/Want List View Trades View References View Email View Profile


04/17/2006 4:41 PM  
If you don't like the Longstrider's 10-damage hits, why waste time on the Halfling Wizard's 5-point pops?

Considering Hill Giants in the equation...if you can beg, borrow or steal Graycloak Rangers to replace your Steelhearts, that would help with damage, activation control and tile grabbing.

Champion of Iconics & the Apparatus of Kwalish (Constructs with Drivers? Brilliant!)
Dungeons of Dread Called Shot: Yeah, right
You are not authorized to post a reply.
Forums > Dungeons & Dragons Miniatures > D&D Minis Skirmish Discussion > Help! Halfling Wizard or Aasimar FS?



ActiveForums 3.7
Play Dreamblade Now!
You must be signed in to participate in the games.
Copyright 2003-2008 by maxminis.com   Terms Of Use  Privacy Statement