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Subject: Warband Critique.

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RJCarrot
Skirmisher
Skirmisher
32 Posts


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05/04/2006 12:27 PM  
Newer Player, Playing home games so far havent thought of competitive yet. Just looking at how it fares.

CE 196pts 7-Act

1x Ogre War Hulk
2x Blood Ghost Berserkers
2x Trog Thugs
1x Quagoth Slave
1x Bugbear Champ of Eurythnal (sp)

Possible Changes: Adding a 4 Point Tile Grabber, Working in a Wardrummer in place of a Thug/Slave if possible.

Playstyle: Cut and dry, thugs/slaves for fodder playing straight beat down. Magic plays hell with this band.


LG 200pts 8-Act

1x Aspect of Moradin
1x Combat Medic
2x Gold Dwarf Soldiers
2x Dwarf Mercs
2x Axe Soldiers

Playstyle: Using the dwarfyness of this band to get the bonus from Moradin. Using insane AC and healing to let Moradin do his work. I genearlly toss the dwarfs/axe out there in front staggered and use the holes to use range 2 to beat things silly with moradin.

Keeping the medic back just far enough to +10 heal my field without healing theirs. Slapping in the +30s when needed.



Foxman
Sergeant
Sergeant
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Calgary, AB, Canada

05/04/2006 12:38 PM  
Wardrummer is an autoinclude in CE warbands - I can't think of a warband you wouldn't want to put it in.

Ogre War Hulk goes down too quickly - you oppenent should be able to manouver away from it farily easily. It more than paid for itself when I drew it in a sealed, but in constructed its not all that...

Blood ghost berserkers - they go down far too quickly - not bad for what they are but not as efficent as they could be...

I like the champ - but as the only commander, his rating of 2 is not enough - everything you have will run on a moral save

--------
LG

You don't have a tile grabber - you need one and the Warforged scout is so useful in that role

Your other includes don't have enough hitting power - and on the teleport temple this warband would get out manouvered

It would be very unlikely for unlikely events not to occur.
- J. A. Paulos "Innumeracy"

Frost-Bitten
Sergeant
Sergeant
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05/04/2006 4:17 PM  
im no expert but i know the most about LG so i will comment

You could possibly replace both dwarf mercaries for another gold dwarf or a sacred watcher

then change one axe soldier to a aramil (really hurts beaters)

and change the last axe soldier to a warforged scout and whatever 5 or six point fodder you want (depending on if you took gold dwarf or sacred watcher above)

PS. This is what the alphabet would look like if Q and R were removed

hardinjmm:
Frost-Bitten, there's more to life (and DDM) than LG!

Frost-Bitten:
More to life than LG... that is like saying there is more to Lucky Charms than the marshmallows!!!!!!!!

RJCarrot
Skirmisher
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05/04/2006 5:02 PM  
Sounds good, Like I said this is mainly for home games as we just started up.

I dont have aramil or wardrumer yet, I am in process of trading some friends for some watchers that I planned on doing something with the axe guys with.



forkedmoon
Underboss
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05/04/2006 6:05 PM  
Good luck getting the figures you want. Take a look at the toolkits so you can keep an eye out for some other minis you might want later.

Champion of Cyclops

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