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bradu Sergeant
 456 Posts



 Portland, OR
 | | 05/27/2006 3:38 AM |
| We've been having some really LONG skirmishes, because there's almost always 3-4 of us playing. We tend to either do 2 on 2 or 2 on 1. If it's 2 on 1, we'll have 1 team be, say, 200 pts, and the other 2 will each have 100 pts.
One rule we've been using to speed up play is that you get a max of 5 figs if you've got a partner, whereas the team with just 1 player can get the usual 8. We don't really play the whole 'points' thing, we like to play to the death. But the games are going long.
Another house rule we have, and this doesn't have anything to do with speeding up gameplay, is that we usually play GOOD vs EVIL. So that's LG + CG vs LE + CE. Not very realistic for tournament play, but for fun games with friends, it works great.
Some games we use the random warband generator to choose our warbands.
Anyone have any suggestions for house rules, especially for speeding up play? | | | |
| kumaiti Warrior
 201 Posts



 Moscow - Russia
 | | 05/27/2006 7:23 AM |
| Before considering house rules for speeding up the game, ask yourself: how many rounds are actually being played? 4~5 or 10~15 ?? If it is the first case, then your problem isn't the rules, it is slow players....
Also, the best rule to avoid too long matches is "the points thing" that you don't use, specially if you set up a smaller victory condition or more points for controlling victory areas... Games "to death" will always take long unless you have agressive players.
Another rule I tried to use some times that is specially useful in 3-player games (where it ALWAYS boils down to 2 players ganging up on 1 is this (it supposes you use victory points too): Whoever is ahead in point is considered hostile to all the other players, while the other players are considered allied to each other (and thus cannot attack each other). Whenever the point count changes, so change the alliances.
You could adapt that to a 4-player games, making the top 2 hostile to everybody else, and the 2 lowest allied to each other...
In another side, my sincere suggestion would be: instead of playing one match with 4 players, have two tables with two players each. My personal experience is that unless you have 4 fast and experienced players, the time you spend playing ONE 4-player game you could easily spend playing TWO 2-player games, maybe even three... Not to mention that it cuts down the waiting time between each player's turn... | | You know when you are playing too much DDM when you read the Art of War and start wondering how that applies to DDM... | |
|  Vrecknidj Warlord
 10425 Posts


 United States
 | | 05/27/2006 8:13 AM |
| If you're playing to the death, and you want games to go faster, you have a few options.
1) Reduce the number of points 2) Reduce the number of figures
Otherwise, I'd suggest you change the victory conditions and not play to the death.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
| The_Duke Sneak
 158 Posts




 | | 05/27/2006 8:16 AM |
| Another way to speed up play when choosing warbands is to use sttmxn's sealed booster generator:
http://www.top10mexicanrestaurants.com
You'll see it at the bottom of the page. | | Alfred O. Cloutier -Trading History - BLAULB!
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