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Subject: Spellcaster Discussion

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Thespian
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Lethbridge, Alberta

06/12/2006 5:23 PM  
I am loving the two new spellcasters for the "Good Guys"
LG Medium Rare - War Weaver
Cost: 33
Lvl: 8
Spd: 6
AC : 15
HP : 35
Melee Attk: +3(5)
Type: Humanoid - Human
Special Abilities
Eldritch Tapestry (when casting a touch spell, this
creature can affect itself and up to 3 adjacent allies
instead of the spell's normal target)
Spells
1st Magic Weapon [], Snake Swiffness [][]
2nd Bull strength [], Dimension Hop [] (touch; move
target creature 3 squares, DC 14; allies may voluntarily
fail this save)


CG Spellscale Sorcerer 31 pts
Lvl: 6
Spd: 6
AC : 18
HP : 35
Melee Attk: +2(5)
Type: Dragon
Special Abilities
Counterspell 3 [][](Immediate: sight;cancel spell of up to
3rd level as an enemy casts it)
Sorcerer Spells
1st [][][] Ray of Enfeeblement,
Sleep (sight; radius 4; sleep DC 13)
2nd [][] Blur; touch;target creature gains conceal 6),
Melf Acid Arrow (+10 damage; ignore spell resistance)


Dimensional Hop looks cool because he looks like he can take people through walls, PLUS, he might be able to REMOVE someone else from a victory area....that is a lot of tech power! but with only 5 spells, he runs out of juice quick....Warweaver - Teir 1.5

COunterspell looks like bad news for those who reply on slapping hands, fireballs, and Snakes swiftness. Archmage won't like it either. With some blur, RoE, Sleep, etc...he looks like he is just as offensive as he is defensive.... Spellscale - Teir 1

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robby
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06/12/2006 5:29 PM  
The War Weaver will be really interesting to put into a SWarm band. 4 SWs all Magic Weapon'd at once, and all able to Dimension Hop at once. I wonder if the WW's Bull's Strength has the same 16 point limit?



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AesophDarkfable
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06/12/2006 5:35 PM  
The issue with teh spellscale will be how does the countersong work. If it has to target closest hes worthless.

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Thespian
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Lethbridge, Alberta

06/12/2006 5:36 PM  
I think the 16 point limit remains....but I think it would be great with a trio of Phalanx soldiers....and the BPM....those three could stick together pretty reliably and maybe even hit at +7 for 10 magic damage....with an astonomical AC and great saves and HP, you have a mean looking force at 12 points each!


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jgsugden
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Walnut Creek, CA

06/12/2006 5:37 PM  
quote:
Originally posted by robby

The War Weaver will be really interesting to put into a SWarm band. 4 SWs all Magic Weapon'd at once, and all able to Dimension Hop at once. I wonder if the WW's Bull's Strength has the same 16 point limit?
Only 3 SWs can be magic weaponed at once... Read eldritch tapestry again. Still, being able to drop 4 magic weapons at 1 time will be a huge ability, even if one goes to the war weaver.

The spellscale is a hit or miss figure... if it can counterspell enemies that are not the closest enemy, then he is a hit. If not, he is a miss.

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Thespian
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Lethbridge, Alberta

06/12/2006 5:38 PM  
quote:
Originally posted by AesophDarkfable

The issue with teh spellscale will be how does the countersong work. If it has to target closest hes worthless.



But it is not a spell....it is a special ability....I don't think you need to target someone.....do you????

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06/12/2006 5:42 PM  
quote:
Originally posted by Thespian

quote:
Originally posted by AesophDarkfable

The issue with teh spellscale will be how does the countersong work. If it has to target closest hes worthless.



But it is not a spell....it is a special ability....I don't think you need to target someone.....do you????



Again depends on the wording/ruling. Dragon breath has to target nearest, etc.

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robby
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06/12/2006 5:42 PM  
quote:
Originally posted by jgsugden

Only 3 SWs can be magic weaponed at once... Read eldritch tapestry again. Still, being able to drop 4 magic weapons at 1 time will be a huge ability, even if one goes to the war weaver.

The spellscale is a hit or miss figure... if it can counterspell enemies that are not the closest enemy, then he is a hit. If not, he is a miss.



Yeah, I caught that on the 2nd read. Still pretty darn useful, especially with those Snake's Swiftnesses. And who here looks at that piece and doesn't think about an Arcane Ballista as well?


As for the Spellscale, it uses the keyword "sight" with Counterspell - and that has a specific glossary definition associated with it:

sight: (Range) A sight-range spell or special ability targets the nearest enemy or ally to which the acting creature has line of sight.


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taliesin
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06/12/2006 5:56 PM  
Well, the Beholder's anti-magic eye just requires line of sight to be effective. It would seem the counterspell would work similarly, since it isn't an action on the Spellscale's part. From the wording, it seems it would have to be done on the opponent's turn, as well.

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Thespian
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Lethbridge, Alberta

06/12/2006 5:56 PM  
Well that would be bad....but don't throw the baby out with the bathwater. The mix of spells is nice, and being a spellcaster makes it even better. Ray of Enfeeblement, Sleep, Melf, Blur??? For 31 points, I think that it has merit...Just be careful with the positioning.

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06/12/2006 6:01 PM  
I'll be damned if the Spellscale doesnt see any play. It like the Wand Expert and Aramil squished into one body. It does less damage then the Expert, but more then Aramil. I know I'll be giving it a go in various CG warbands.

War Weaver looks interesting, but I'm not sold on it yet. If the set has a good 16p creature, it could be a beast. Dimension Hop is a very interesting ability, kinda like a mini-Grant Move Action. That combined with the Snakes Swiftness, I could see her being used in some titan builds. I might try something like this;

Marut, 74p
War Weaver, 33p
Warforged Bodyguard, 32p
Village Priest, 21p
Aramil, 13p
Arcanix Guard, 9p
Arcanix Guard, 9p
Warforged Scout, 8p

Not as good as a true M/B/C build, but it is a nice alternative for those that lack a Couatl. (Like me) Pluss the Arcanix Guards are very nasty in this setup. +14 (15 magic) for 9 points is very, very nice. And it doesnt even require an un-godly time to buff them like that, pluss the same buffs apply to the Marut as well. And better yet, the speed 4 issue is somewhat lessened by the Dimension Hop and the Marut hops along as well.

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theplumber
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06/12/2006 7:08 PM  
the counter spell will have to target the closest enemy, if the wording given here is the same as given on the card.

Counterspell 3 [][](Immediate: sight;cancel spell of up to
3rd level as an enemy casts it)

cut and dry, any sight attack can target nearest ally or nearest enemy.


Vrecknidj
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06/12/2006 7:15 PM  
That's my concern. If the Counterspell only works on the nearest enemy figure, then this piece is pretty useless (except maybe against epic Elminster bands). I can (presently) think of better ways to spend 31 points than on a piece that, in most matches, is unlikely to do anything for me, and against bands with spellcasters can be nerfed by the proper placement of a Wolf.

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robby
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06/12/2006 7:16 PM  
quote:
Originally posted by taliesin

Well, the Beholder's anti-magic eye just requires line of sight to be effective. It would seem the counterspell would work similarly, since it isn't an action on the Spellscale's part. From the wording, it seems it would have to be done on the opponent's turn, as well.



Nope, its an immediate action, like the Warpriest of Moradin's Close Wounds spell. However, the Close Wounds spell does have to be cast on the closest ally.



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theplumber
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06/12/2006 7:29 PM  
heres a question

warpriest of moradin uses his immediate action to save someone from dying

spellscale uses his immediate action to counterspell

which immediate action goes off first?


Low Key
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06/12/2006 7:32 PM  
quote:
Originally posted by theplumber

heres a question

warpriest of moradin uses his immediate action to save someone from dying

spellscale uses his immediate action to counterspell

which immediate action goes off first?



I'd go with the stack-system used in Magic the Gathering. The one played last goes first, like going through a "stack" of spells.

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jgsugden
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06/12/2006 7:37 PM  
We won't know for a while, but I'm sure Guy will chime in on this before the prerelease.... don't ask him yet, though, as he con't comment on the pieces until (no sooner than) right before the prerelease...

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robby
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06/12/2006 7:42 PM  

Well, the Counterspell can't go off until the Close Wounds spell goes, since there is nothing to Counterspell, so it can't go first. I could see Guy ruling that one immediate spell can't affect the other, but I don't see a ruling that says the Counterspell goes off before Close Wounds. [:)]


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jgsugden
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06/12/2006 7:56 PM  
quote:
Originally posted by robby


Well, the Counterspell can't go off until the Close Wounds spell goes, since there is nothing to Counterspell, so it can't go first. I could see Guy ruling that one immediate spell can't affect the other, but I don't see a ruling that says the Counterspell goes off before Close Wounds. [:)]


You didn't play Magic: the Agthering in the old days, did you... [)]

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MGM
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06/12/2006 8:07 PM  
Of course counterspell work on any caster that spellcaster can see, or we are seeing the most useless ability already made. Counterspell doesn´t need to overrule sight definition, because it away will work on the nearest enemy "casting something" even if that enemy isn´t the nearest enemy doing nothing.


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06/12/2006 8:22 PM  
I too hope that counterspell will be able to affect any creature casting, rather than the closest. I wonder if we'll see that ability on the Epic Archmage. Countering spells is something that the Archmage class can do, as one of their abilities. Speaking of, it's too bad that the maximum level is 3. It would be terrific fun to counter a Mordenkainen's Sword, or a Dimension Door.

Even if Countersong is useless though, I think the Spellscale will see play just due to the power of Ray of Enfeeblement.

The War Weaver looks very interesting. I wonder if you can teleport through walls. I wonder if there will ever be a good reason to though. Most importantly, I wonder if bull's strength is still limited to 16 point guys, or if it's finally out in a new, unlimited edition.

Ooh, I can't wait until that prerelease.

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Kissmykiester
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06/12/2006 10:53 PM  
Bull strength is limited to 16 pts figs. I didn't include it in the spoilers cause...well, typing is hard and I figured why include when it's been seen and used before. : )


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06/13/2006 6:01 AM  
Thank god for that. The last thing we need is a 35 dmg Marut [:(]

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theplumber
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06/13/2006 4:56 PM  
you cant change nearest target into nearest target casting a spell. first of all, there will always only be one target casting a spell at the same time. second of all, its a complete rule change and if its not listed on the card that exceptions are made then i highly doubt it will be that way in the game. otherwise all my sight attacks are now changed to ruling nearest target i can see and i wish to target.

really i dont comprehend what all the debate is about. seems logical to me that unless it states that it breaks a rule, it follows all the rules


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