| | You are not authorized to post a reply. |
| | Author | Messages | |
LordOfBlades Sneak
 57 Posts




 | | 02/02/2008 2:55 AM |
| Reaping Claws: Replaces attack action: make 2 (melee) attacks and a Poison Sting attack, all against the same target.
Bodyguard: Immediate, when an enemy attacks an adjacent ally; the attack targets this creature instead.
First of all: is bodyguard optional? Or it always activates when the adjacent creature is the target of an attack? I don't see any option words in the bodyguard text(such as 'can target' instead of 'targets' for example)
If the bodyguard is optional, can you use it for just one attack in the Reaping Claws?( I think so, because unlike Renidng Claws, which is a single attack with 2 rolls and lsited as such, Rending Claws specifically mentions making multiple attacks.
If so, what happens if the bodyguard is declared vs. the second attack. Rending Claws says 'make all attacks vs. the same creature', and in this scenario you are forced to target another creature with the second attacks.
I would really appreciate any answer. Thank you.
| | | |
| Sirohk Commander
 3930 Posts



 USA
 | | 02/02/2008 3:54 AM |
| Posted By LordOfBlades on 02/02/2008 2:55 AM Reaping Claws: Replaces attack action: make 2 (melee) attacks and a Poison Sting attack, all against the same target.
Bodyguard: Immediate, when an enemy attacks an adjacent ally; the attack targets this creature instead.
First of all: is bodyguard optional? Or it always activates when the adjacent creature is the target of an attack? I don't see any option words in the bodyguard text(such as 'can target' instead of 'targets' for example)
If the bodyguard is optional, can you use it for just one attack in the Reaping Claws?( I think so, because unlike Renidng Claws, which is a single attack with 2 rolls and lsited as such, Rending Claws specifically mentions making multiple attacks.
If so, what happens if the bodyguard is declared vs. the second attack. Rending Claws says 'make all attacks vs. the same creature', and in this scenario you are forced to target another creature with the second attacks.
I would really appreciate any answer. Thank you.
I'll take a stab at this.Â
IMO no, Bodyguard is not optional anymore. It is an Immediate effect that interrupts the current action (attacking).Â
Therefore, one cannot use it to interrupt the 2nd attack instead of the first. And thus all of the attacks from the Reaping Claws must target the Mercenary Guard. If the Merc Guard dies before all attacks are resolve, you cannot redirect the left over attacks against another target because it specifically says "all against the same target".Â
That's my $0.02 worth of an interpretation.Â

| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
| maijstral Underboss
 2105 Posts



 | | 02/02/2008 2:07 PM |
| Bodyguard is optional in that you can choose not to use it at all, you have to declare it before the attack is rolled.
However Sirohk is correct, if you choose the bodyguard to take the reaping claw, or any multiattack attack, it has to take them all and if it dies before the attack sequence is finished then the rest of the attack sequence cannot be redirected to another target. The reaping claws is concidered one attack with 3 parts so the bodyguard is just taking the one attack. | | | |
| LordOfBlades Sneak
 57 Posts




 | | 02/03/2008 2:14 AM |
| Could you please explain why should Reaping Claws be conidered one attack?
I can think of 2 other examples of multiattacks: Rending Claws(feral troll) and Fang and Steel(Champion of Zehir). I agree these are single attacks, as they have the (melee) symbol in front of them and are listed in the Attacks section of the card.
Rending Claws however, has no attack symbol, and is listed as a special ability.
| | | |
| Sirohk Commander
 3930 Posts



 USA
 | | 02/03/2008 4:31 AM |
| Posted By maijstral on 02/02/2008 2:07 PM Bodyguard is optional in that you can choose not to use it at all, you have to declare it before the attack is rolled.
Can you point out where in the rules it says this? We do not have an errata or anything for this yet, and it was only ruled that way in DDM 1.0. The new DDM 2.0 Bodyguard Special Power is worded differently than it was in DDM 1.0.Â
Per the new DoD DDM 2.0 Merchant Guard card: Bodyguard: Immediate, when an enemy attacks an adjacent ally, the attack targetsthis creature instead.Â
pg 34 new rulebook:ÂSpecial Powers - Many special powers take effect automatically under dertain conditions ...
pg 44 new rulebook: Immediate - Certain special powers or other effects interrupt the current action. Resolve immediate effect before resolving the triggering condition or current action.Â
From DDM 1.0 Merchant Guard card DoD1 - Bodyguard If an adjacent creature in your Warband would take damage from an attack, this creature can take the damage instead.Â

| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
| maijstral Underboss
 2105 Posts



 | | 02/03/2008 4:06 PM |
| Posted By Sirohk on 02/03/2008 4:31 AM Posted By maijstral on 02/02/2008 2:07 PM Bodyguard is optional in that you can choose not to use it at all, you have to declare it before the attack is rolled.
Can you point out where in the rules it says this? We do not have an errata or anything for this yet, and it was only ruled that way in DDM 1.0. The new DDM 2.0 Bodyguard Special Power is worded differently than it was in DDM 1.0. Per the new DoD DDM 2.0 Merchant Guard card: Bodyguard: Immediate, when an enemy attacks an adjacent ally, the attack targetsthis creature instead.Â
pg 34 new rulebook:ÂSpecial Powers - Many special powers take effect automatically under dertain conditions ...
pg 44 new rulebook: Immediate - Certain special powers or other effects interrupt the current action. Resolve immediate effect before resolving the triggering condition or current action.Â
From DDM 1.0 Merchant Guard card DoD1 - Bodyguard If an adjacent creature in your Warband would take damage from an attack, this creature can take the damage instead.Â
 You are correct I have 1.0 blinders on, I played the merchant guard in a few games and was told that he had to declare bodyguard before the attack and never concidered it might be different in 2.0. Still learning i guess.
As to the reaping claws being one attack there is a mulitpage thread on Hordelings about the trolls rend attack and both guy and WOTC_Ian,among others, have indicated that it is concidered one attack with muilitple parts. Hence if either attack roll is a crit and the other is a hit then the entire sequence is a crit and thus doubled but if both crit then it is still only doubled as it is concidered a single attack. Carried over this would indicate all special attack sequences are one attack with muiltiple attack rolls within it. It being a special power may make it different than an attack but as near as i can tell all attacks are concidered single attacks in 2.0 or in other words you only get one attack action but that one attack action can have multiparts and reaping claws replaces attack action.
I think the additonal effects rule on pg 23 might have something to do with it, maybe.
Additional Effects: Some attacks include special rules that that can modify the attack in certain circumstances
sorry thats all I have for now I think I'm right but I can't point you to any official errata so it has to remain my opinion and you can take it for what its worth.
| | | |
| rrrrupp Sneak
 54 Posts



 | | 02/04/2008 9:12 AM |
| I disagree, it's worded completely different than rending claws and you can't look at that ability for help. It's pretty clear to me that REAPING claws is more than one attack while RENDING claws is a single attack.
With that said, I don't see why you couldn't declare bodyguard on one claw and not the next. Defender is not a passive effect, it's an immediate action that must be declared. If it were passive it would be worded different, see snake charmer on the Yuan-Ti Malison. | | | |
| Duke of Spoils greyhaze Warlord
 6879 Posts




 | | 02/04/2008 10:05 AM |
| Posted By rrrrupp on 02/04/2008 9:12 AM With that said, I don't see why you couldn't declare bodyguard on one claw and not the next. Perhaps because Bodyguard is no longer optional, so you'll be taking all of the attacks.
| | Greyhaze's DDM Spoilers Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60, Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger. Called Shots: Frost Giant in Dangerous Delves. | |
| rrrrupp Sneak
 54 Posts



 | | 02/04/2008 11:10 AM |
| huh? Where is this notion of "required" special powers coming from?
Is an animated statue required to use deflecting skin when it is attacked?
Is a rage drake required to use frenzied action when he attacks?
Defender is an IMMEDIATE ACTION, as I have stated above. It's a choice.
I'm guessing people are getting confused because it has no checkbox so they assume it's passive. Having no checkbox only tells us that there is no limit to the number of times you may use it. | | | |
| Sirohk Commander
 3930 Posts



 USA
 | | 02/04/2008 2:16 PM |
| Posted By rrrrupp on 02/04/2008 11:10 AM huh? Where is this notion of "required" special powers coming from?
Is an animated statue required to use deflecting skin when it is attacked?
Is a rage drake required to use frenzied action when he attacks?
Defender is an IMMEDIATE ACTION, as I have stated above. It's a choice.
I'm guessing people are getting confused because it has no checkbox so they assume it's passive. Having no checkbox only tells us that there is no limit to the number of times you may use it. I disagree until I see text from the rulebook or an errata that says otherwise. See my post above that indicates that Immediate actions take place when they do.Â
I do not think that the Eternal Blades Defender ability is optional, or that there is a choice not to use it (maybe this can be exploited by something down the road?). It is an Immdeiate action that interupts the current action.Â
Same for the Animated Statues Deflecting Skin, except it only works once (via the one check box), and it works immediately the first time the Statue is hit with damage.Â
Just my $0.02 worth.Â

| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
| rrrrupp Sneak
 54 Posts



 | | 02/04/2008 2:49 PM |
| I'll agree that the rules could have been clearer. With that said, here's what I would consider proof from the rules.
Pg 34
Many
Special powers take effect automatically under certain conditions, such
as Powerful Charge (grants a bonus to Damage when charging).
This is referring to passive abilities as I have already talked about. Another example would be the Yuan-Ti Malison as I've stated above.
Most work as soon as you need them to.
It's poorly worded in that it doesn't state exactly which effects fall into each category but I believe the example of a passive effect is proof enough until we have clarification.
If
you continue to believe it works the way you've said, you have to go
all out... and some of the things that would mean wouldn't be good at
all
Just a few examples:
Rage Drake is forced to use both attacks when making an attack. Dwarf
Maulfighter is forced to use stunning cleave when he destroys an enemy
(effectively wasting it if no adjacent enemies exist) Shrieking Harpy: Must use lure as soon as an enemy activates within 6 squares.
It's pretty absurd. | | | |
| Sirohk Commander
 3930 Posts



 USA
 | | 02/04/2008 3:10 PM |
| Posted By rrrrupp on 02/04/2008 2:49 PM I'll agree that the rules could have been clearer. With that said, here's what I would consider proof from the rules. Pg 34 Many Special powers take effect automatically under certain conditions, such as Powerful Charge (grants a bonus to Damage when charging). This is referring to passive abilities as I have already talked about. Another example would be the Yuan-Ti Malison as I've stated above. Most work as soon as you need them to. It's poorly worded in that it doesn't state exactly which effects fall into each category but I believe the example of a passive effect is proof enough until we have clarification. If you continue to believe it works the way you've said, you have to go all out... and some of the things that would mean wouldn't be good at all Just a few examples: Rage Drake is forced to use both attacks when making an attack. Dwarf Maulfighter is forced to use stunning cleave when he destroys an enemy (effectively wasting it if no adjacent enemies exist) Shrieking Harpy: Must use lure as soon as an enemy activates within 6 squares. It's pretty absurd. I agree. Defiantely needs clarification.Â

| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
| Sirohk Commander
 3930 Posts



 USA
 | | 02/05/2008 3:24 AM |
| Posted By rrrrupp on 02/04/2008 2:49 PM I'll agree that the rules could have been clearer. With that said, here's what I would consider proof from the rules. Pg 34 Many Special powers take effect automatically under certain conditions, such as Powerful Charge (grants a bonus to Damage when charging). This is referring to passive abilities as I have already talked about. Another example would be the Yuan-Ti Malison as I've stated above. Most work as soon as you need them to. It's poorly worded in that it doesn't state exactly which effects fall into each category but I believe the example of a passive effect is proof enough until we have clarification. If you continue to believe it works the way you've said, you have to go all out... and some of the things that would mean wouldn't be good at all Just a few examples: Rage Drake is forced to use both attacks when making an attack. Dwarf Maulfighter is forced to use stunning cleave when he destroys an enemy (effectively wasting it if no adjacent enemies exist) Shrieking Harpy: Must use lure as soon as an enemy activates within 6 squares. It's pretty absurd. I did a little reading (a dangerous thing) last night and I will still stand by that the Merchant Guards Bodyguard and the Eternal Blades Defender as IMMEDIATE ACTIONS are NOT optional Special Abilities.Â
The three examples you gave above (Rage Drake, Dwarf Maulfighter, Shrieking Harpy), including the previously mentioned Animated Statue, all have at least one "Check Box".Â
Per the Rulebook, top of pg 24 - "Uses: Attacks and Special Powers with the check box ( [] ) are usable only a limited number of times during battle. The creature CAN use the attack or power a number of times equal to the number of boxes."Â
The keyword in the sentence is CAN. Not this discussion again. To me CAN implies choice of use for the creature. So Special Abilities with a Check Box can be used by choice as compared to IMMEDIATE Special Powers that would seem to be required by the definition of Immediate to not be optional in thier use. The word can does not appear on the card nor in the definition of Immdeiate.Â
But I still do agree that some clarification is needed.Â

| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
| rrrrupp Sneak
 54 Posts



 | | 02/05/2008 6:55 AM |
| The problem is that it's talking about the number of times you use the ability. How could you word it otherwise? The "can" is referring to how many times you use the ability :P
Now I see it's two problems. The cards really should have the may/can language to be more clear. The rules are also too vague as I've pointed out before. I still think pg 34 proves that they're optional but they could (and should) have made it so much clearer. | | | |
| XAos Underboss
 2401 Posts



 London
 | | 02/13/2008 8:17 AM |
| I searched the pdf for desort of desolation cards. And nowhere is the word "may" used. While the word "can" is used in 29 abilities. Including e.g. "AoV; Until end of battle, this creature can use Vengefull step against target." If vengefull step was a must use ability, it would barely make sense.
Interestingly the rulesbook itself uses "may" only 3 times. And "can" 172 times.
I think "can" is the ddm-2 equivalent of "may". But the rulebook glosary should certainly have a sentence to say that explicitly.
| | Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything. | |
| Master of the Awesome Sauce Teflon Jeff Warlord
 7670 Posts



 Sector 2814
 | | 02/13/2008 9:25 AM |
| Oy vey. let's hope it gets cleared up by qualifier season.
| | Official Delegate, Wizards of the Coast Icons Called Shot: Gargantuan Prismatic Dragon "Rejoice, for bad things are about to happen." | |
| Lord_rock Underboss
 2019 Posts



 Portland OR
 | | 02/14/2008 8:42 PM |
| | Requiring creatures to use special abilities would take away so much from the game. It would add an interesting tactical element but would turn the game into a match of "how much fun can I take away from my opponent"... not really a fun game to play at that point. I'm confident things will get errata'd... I'm confident that we won't see a new rule book for another 3-4 sets... printing timetables suck. | | Rock Bottom Pricing: Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless | |
|
| | You are not authorized to post a reply. |
|
| |
ActiveForums 3.7 | You must be signed in to participate in the
games. |