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Subject: recovered topic 5192

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06/26/2005 6:54 AM  
recovered topic 5192

Champion of the Prestige Class where mages focus on telekenesis and start throwing people into the ceiling and uber stuff like that.
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06/26/2005 6:54 AM  
Why don't you like the returning ability?

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06/26/2005 10:55 AM  
I don't immediately see how what you're asking for is any different than a returning weapon. Can you clarify the difference?


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06/26/2005 5:02 PM  
Why is it never good enough to be simple and straightforward with RPG-geeks? That's why there was a revision to 3rd ed, you know, they had to explain everything in minute detail so RPG-geeks would stop going, "But why?"

I have a Scout character who specializes in throwing daggers in combination with Shot On The Run and his Skirmish ability. The Returning ability requires that you be in the same square that you were when you threw the object, in the next round, for it to return to you. That defeats the entire purpose of his abilities, as he moves, shoots, moves. It's expensive enough to have to need three daggers (three attacks per round).

So I'm looking for an item that can return the daggers to the character whilst still letting him move around.

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06/26/2005 5:20 PM  
quote:
Originally posted by Iksander

I'm recruiting you all to help me find a magical item.

I know that it's bound to be printed in some WotC book or other, simply because it's such an obvious thing to want.

Basically, the returning weapon ability, really sucks. So I want an item, say a brace for daggers, that calls back any item that was taken from it (perhaps some attuning time or something is required before it will summon that particular item) so that it's ready to grab next round.

Otherwise, some suggestions for costings or the spells that could be used to make such an item would be also helpful.

Thanks.



I designed a bandolier that did the same thing once as I hate the returing property as well. I am thinking there is a ring set that you attach one to the weapon and one to your hand and it comes back... but that may have been an item that DM made up, was never sure on that.

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06/26/2005 7:08 PM  
quote:
Originally posted by AesophDarkfable

I am thinking there is a ring set that you attach one to the weapon and one to your hand and it comes back... but that may have been an item that DM made up, was never sure on that.



I remember that... think it was 2nd Ed maybe?

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06/26/2005 7:48 PM  
quote:
Originally posted by AesophDarkfable

I am thinking there is a ring set that you attach one to the weapon and one to your hand and it comes back... but that may have been an item that DM made up, was never sure on that.


You're the second person to mention that item and I'm positive that I recall it being a 3rd ed item as well, somewhere. That would be perfect as I could only throw one dagger (two with Rapid Shot) when moving anyway.

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06/26/2005 10:03 PM  
Modify a quiver of Elohona for your needs perhaps?

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06/26/2005 10:21 PM  
Sounds like the bracer worn by the woman in the cartoon Conan: The Adventurer. The shuriken she threw came back to the bracer, not her hand (although, I think that was more due to the shuriken being very difficult to catch) [:P]

Another character had returning bolas. They used some kind of magic ointment on their weapons to get them to return.

Back to the game:

Sounds more like you need a "seeking" returning ability. They return to you at your current location instead of where it left from.

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06/26/2005 11:02 PM  
quote:
Originally posted by Iksander

quote:
Originally posted by AesophDarkfable

I am thinking there is a ring set that you attach one to the weapon and one to your hand and it comes back... but that may have been an item that DM made up, was never sure on that.


You're the second person to mention that item and I'm positive that I recall it being a 3rd ed item as well, somewhere. That would be perfect as I could only throw one dagger (two with Rapid Shot) when moving anyway.



You know Im thinking maybe it was in a Kingdom of Kalimar book.

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06/27/2005 3:02 AM  
Referring to above: Sorry, just wasn't clear on all the details of the returning ability.

Champion of the Prestige Class where mages focus on telekenesis and start throwing people into the ceiling and uber stuff like that.
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06/27/2005 5:30 AM  
quote:
Originally posted by dariustad

Sounds more like you need a "seeking" returning ability. They return to you at your current location instead of where it left from.


Actually it would be preferable if it just teleported as part of his schtick is Hide in Plain Sight. So he darts into range, attacks, hides, darts away. If the daggers returned to his current position, that would give his location away.

And although a modified Quiver of Ehlonna is a decent idea, I'm unclear on what it actually does. Does it create items? If so, does it recreate magical items? For 1,800gp, I'm guessing they just screwed up the wording and all it does is act much like a Heward's Handy Haversack in that whatever you've placed in it, you can 'recall' from the dimensional space when you reach for something.

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06/27/2005 7:38 AM  
Weren't they called Rings of Return or Readiness? You wear one and fit the other on the item in question (like on the haft of your sword/dagger). Then you could use the ring on your finger to instantly call the item to you.

This made it possible to store items in a backpack, etc. and retrieve them quickly.

Or get your hand-axe out of that pesky giant's head for the next throw.

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06/27/2005 8:41 AM  
Ring of readiness from the Complete Fighter's handbook, 2nd ed AD&D. not sure it's been ported to 3rd, by the description the main limit I see is it would only create a useable every other round situation as retrieving the weapon is an action.

Yes the quiver would be no help, that enchantment is basically a specialized bag of holding.

The haversack might be the place to start, or the everful purse.

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06/27/2005 9:04 AM  
That's what I was thinking of ... yes ... the old brown Fither's book from 2e.

Ah those were the days....

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06/27/2005 9:13 AM  
quote:
Originally posted by Iksander
And although a modified Quiver of Ehlonna is a decent idea, I'm unclear on what it actually does. Does it create items? If so, does it recreate magical items? For 1,800gp, I'm guessing they just screwed up the wording and all it does is act much like a Heward's Handy Haversack in that whatever you've placed in it, you can 'recall' from the dimensional space when you reach for something.


Not sure exactly how the Quiver of Ehlonna might help. Would need to be "modified" quite a bit, based on its description in the 3.5 SRD:

Efficient Quiver: This appears to be a typical arrow container capable of holding about twenty arrows. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible. The first and smallest one can contain up to sixty objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to eighteen objects of the same general size and shape as a javelin. The third and longest portion of the case contains as many as six objects of the same general size and shape as a bow (spears, staffs, or the like). Once the owner has filled it, the quiver can produce any item she wishes, as if from a regular quiver or scabbard. The efficient quiver weighs the same no matter what’s placed inside it.

I *believe* this is the "generic" Quiver of Ehlonna; don't have my DMG handy.

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06/27/2005 9:44 AM  
quote:
Originally posted by ChristopherGroves

Weren't they called Rings of Return or Readiness? You wear one and fit the other on the item in question (like on the haft of your sword/dagger). Then you could use the ring on your finger to instantly call the item to you.

Yes, you are right about how they operate, but the name isn't ringing a bell. I do know that it is in my bookshelf at home. Finding it could be fun though. I would guess arms and equipment guide off hand. I can even see the picture in my head.

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06/27/2005 10:17 AM  
If it is in a Kalamar book the Kenzer boards would be a good place to go, they're very friendly boards. Does the returning property have a +x value or is it a staright cost in gp's? If it's the former you could probably say +1 or 2 more than the original value. Without any info on it I can't say which would be more appropriate.


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06/27/2005 2:08 PM  
Not Kalamar, i don't own that one. I am fairly sure it is a WotC semi-core book.

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06/27/2005 5:23 PM  
quote:
Originally posted by nyjastul69

If it is in a Kalamar book the Kenzer boards would be a good place to go, they're very friendly boards. Does the returning property have a +x value or is it a staright cost in gp's? If it's the former you could probably say +1 or 2 more than the original value. Without any info on it I can't say which would be more appropriate.


It's a +1 weapon ability. However, I'd prefer it to be an item like a Bandolier or Brace. Multiple weapons like this start getting expensive!

quote:
Originally posted by jai

I would guess arms and equipment guide off hand. I can even see the picture in my head.


I don't think it had magical items in it that I recall. That was my favourite 2nd ed book. Some bastard stole it from me :(

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06/27/2005 5:47 PM  
Actually you can't throw 2 daggers while moving with Rapid Shot. Rapid Shot requires a full round attack.

Manyshot is what you would need, albeit with all of the attendant restrictions on it. By a strict interpretation of the rules, I don't think you could combine Manyshot with Shot on the Run, but I'm looking at the SRD at the moment which can sometimes be a little unclear.

EDIT: There was a 3E Arms and Equipment guide as well, which was mostly magic items. http://wizards.com/default.asp?x=products/dndacc/881590000

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07/10/2005 3:53 PM  
Came across the "Teleporting" ability while reading up during my holiday. It's in the Expanded Psionics Handbook. I think it's what you're looking for. "teleports back to the wielder's hand"


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07/10/2005 4:55 PM  
quote:
Originally posted by kestrel.ca

Came across the "Teleporting" ability while reading up during my holiday. It's in the Expanded Psionics Handbook. I think it's what you're looking for. "teleports back to the wielder's hand"


Is that the 3.5 one? Is it a psionic magic item? I hate psionics... dammit.

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07/10/2005 5:03 PM  
yes the 3.5 Psionics book. Psionic item. page 167 upper left hand column, adds cost of +1 enchantment to the weapon.

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07/10/2005 7:03 PM  
Its Called being a second level Soul knife.. and not having that problem :)

Or you could do it your way.


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07/10/2005 7:20 PM  
quote:
Originally posted by Iksander

quote:
Originally posted by kestrel.ca

Came across the "Teleporting" ability while reading up during my holiday. It's in the Expanded Psionics Handbook. I think it's what you're looking for. "teleports back to the wielder's hand"


Is that the 3.5 one? Is it a psionic magic item? I hate psionics... dammit.



Yeah, when I read your post, teleporting was the first thing that came to mind.

quote:
From the SRD
Teleporting: This ability can be imbedded only in weapons that can be thrown. A teleporting weapon returns through the Astral Plane to the creature that threw it. It teleports into the throwing creature’s empty hand in the round following the round when it was thrown, just before that creature’s turn. It is therefore ready to use again on that turn.
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07/11/2005 4:38 AM  
Perfect example of why I don't like psionics. In psionics, everything is always better. The 3.5 version of the Returning ability is also +1 but is very limited. The psionic version is +1 and makes the Returning ability utterly redundant.

Thanks though, I'll just try and convince a DM to use the psionic description in place of the Returning one.

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07/11/2005 7:08 AM  
Of course, while the psionic one is better, being better than Returning isn't exactly hard, is it?

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