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07/01/2005 4:44 PM  
recovered topic 5418

Vaughan: You seem like a thinker. You seem to always be deep in thought. So what are you thinking right now?
Karl: I'm thinking I could use some more o' that potted meat, if you got any extry.


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07/01/2005 4:44 PM  
What your friend is doing is sometimes called "cheesing the rules." Let him make his wish and then inform him that this would result in him being transformed into an Expert Accountant of equivalent level who is a bonded servant in a notorious gambling house somewhere very far away from your campaign setting. He is responsible for overseeing the gaming tables. Period.

Give him a chance to see the error of his ways and let him know that this will be the result of *any* wish he makes which is too cheesy. By the way, it's an EXTREMELY bad idea to have NPC spellcasters selling Wishes or Miracles in a campaign. Make 'em wait until they can cast the spells themselves, when they'll be facing opponents who can also cast them. And then start a new low level campaign. Those spells can blow a campaign out of the water if not handled brusquely.

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Vaughan: You seem like a thinker. You seem to always be deep in thought. So what are you thinking right now?
Karl: I'm thinking I could use some more o' that potted meat, if you got any extry.


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07/01/2005 4:48 PM  
I start with the disclaimer that I am not a highly informed person. I think you could say that because the Deck of Many Things is operated by magic, the limited wish doesn't have the power to give control over the magic item.

Remember, as a DM, you can always make your own rules, even if they contradict the core rules books. They are house rules. Don't go out of your way to ruin all of the players fun on a regular basis, but you have the right as a DM to say, "It works like this in my world..."

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07/01/2005 4:53 PM  
Well the absolute last thing you should do is give him free choice of cards from a deck of many things. That would be downright gamebreaking.

Usually wishes have to be very specific in their wording or things run amuck. His wish "Control over games of chance" isn't very specific at all. It doesn't specify:

When the wish takes effect.
How he will have control over it.
Who the wish effects.
Where the wish takes effect.

On that basis alone you could just say that the spell fizzels. Wish spells should be VERY expensive btw.

Alternatively, you could easily twist the result to the detriment of his character. For instance, IIRC with a deck of many things you have to announce how many cards you are drawing before you use it and once you're done the deck is gone. His wish wouldn't change this at all. You could do something mean like allowing him to have the beneficial cards, but being forced to choose whether to take the detrimental cards or have them effect his cohort instead. That gives him some benefit from the wish, but it still penalizes him for the negative effects.

Another option: You could force him to give up a good card (of your choosing) for every bad card he pulls. Or you could force him to give up all good cards if he doesn't want to take the effect of a bad card.

Or you could let him pick whatever card he wants, but change the effect of each card. There's no reason he should have out of game knowledge about a deck of many things.

Good luck.


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07/01/2005 5:59 PM  
One problem with this particular type of Wish is that he can simply choose the card which grants 1d4 wishes, thereby getting his wish back and probably more. If he only gets one wish, he uses it to wish had hadn't drawn yet. If he gets more he uses one wish to make the same wish he did orginally, rinse and repeat.

Crush it, I say! [:)]

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Vaughan: You seem like a thinker. You seem to always be deep in thought. So what are you thinking right now?
Karl: I'm thinking I could use some more o' that potted meat, if you got any extry.


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07/01/2005 6:07 PM  
Control over games of chance? That's nice, and this guy would wreak havoc in a casino.

But the deck isn't a game. There are no players, there aren't really any rules for competition, and there's not a way to "win" at a Deck. Sure you come out ahead or behind, but that's still not a game. Not how I see it anyway.

My Ruling: Let him draw from the deck. Let him think he "rigs" it, then stack the deck against him.

Ruin.
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Flames.

Oops. Maybe you shouldn't mess with the Deck after all...

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07/02/2005 1:36 AM  
You are starting a game with a cleric who has a gold dragon as a cohort? What level are you starting at? To get a young green dragon as a cohort you have to be at least 18th level !!

You have had some really great suggestions on how to handle the cheese factor of wishes, but something you really might want to consider is a lower level game for your first GMing foray. Besides book value to get a wizard to cast a wish spell puts it at over 26,000 gold which puts it well over the limit of what should be available for purchase anywhere, much less a large trading post. Even the players handbook says that you are not even assured of finding a wizard able to cast a ninth level spell in a metropolis. Besides it is hard enough to get a 17th level wizard to even meet with you, much less convince him to cast a 9th level spell that is going to cost him 5000xp. When a wizard gets that powerful, he or she is a bit beyond a simple merc and is motivated by alot more than money. If he does get an audience with an uber wizard, make him beg and then hit him with a gaes that he has to complete first and then let him blow a poorly worded wish.

Give him the feat "Skill Focus - Profesion Gambler." That will give him a +3 to any game of chance.

One more question... where did your player get an ARTIFACT like a Deck of Many Things ???

P.S.(Or you could always just have the neutral EVIL 17th level wizard steal his deck of many things.)


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07/02/2005 6:55 AM  
What level are the players? where did the deck come from?

A deck is not a game of chance - boring solution.

For something a bit more interesting, just screw him on the wording.. "Control Games of Chance".

Maybe, in a certain region of your world, there is a game played by trolls, where they kill each other for the privledge of mating with the largest, most violent female. Through purest coincidence, the name of this game translates into "chance".

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07/02/2005 11:42 AM  
Yeah, Deck of Many Things is an artifact. It should be fairly resistant to Wishes.

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07/02/2005 12:12 PM  
The campaign is a 5-6 level campaign. My freind wanted to have a Wrymling Gold Dragon that agreed to join him for a while after its parents were killed by a group of Red Dragons. The gold dragon gave him some gifts from his parents hoard, he got a deck of many things along with 2 other items. He is going to need the dragon and the items to be able to survive, the other players have special items or powers to help them. There is a trading post that can qualify as a large city but everyone leaves after selling thier goods. You can find almost anything here. Here are two wizards, one that can cast limited wish and one that can cast wish. These wizards would do anything for money. Thats how the dragon, deck of many things, and wish spell come into play.
I would type out a out an outline of my campaign to show you it but I don't know if it will be safe from my players........


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07/02/2005 1:30 PM  
You are running an epic power campaign but at 5-6th level. One of the first things you need to learn to do as a GM is say "NO". You need to put a limit on things. A Gold Dragon, even as a wyrmling is way too powerful of a cohort to serve a lowly 5-6th level cleric. A 5-6th level character should have 1-3 minor magic items, something like a +1 weapon or armor not an artifact. If you are starting at 5-6th level, something you might want to do is give them each a set amount of money to spend on equipment and magic items... like 5000 - 6000GP. That would put them in the general range of what a character should be at if they started at first level and worked their way up. If you do that with every character, then everything works out well. Artifacts are ancient and powerful items that people are willing to kill to possess and are far beyond the power of a wish spell.

Once again does your player have 26,530GP? Per the players handbook, the cost is 5GP per XP point spent to get someone to cast a spell for you. The Wish spell has a minimum XP cost of 5000.

If you choose to run an uber power campaign, then you are going to have a very difficult time keeping things under control.

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07/02/2005 1:51 PM  
He will be getting the money after the campaign.
The dragon would be a NPC, so I would be controling it.
All the creatures they will be fighting hav a CR of 4-7.


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07/02/2005 10:12 PM  
quote:
Originally posted by Dark Lord

He will be getting the money after the campaign.
The dragon would be a NPC, so I would be controling it.
All the creatures they will be fighting hav a CR of 4-7.



Consider the CR of a Gold Wyrmling. I cannot quite recall it, but I believe its CR is equal or greater than 2-7. If all this character does is send his gold dragon to fight for him, things could get boring as it slaughters foes. You may ofset this a little if you don't award the character in question much (if any) XP from such encounters.

As for the wish, even wishes cannot impact artifacts so perhaps the deck could damage the player for you or worse the deck tries to spite the wielder for useing such a spell to influence it by drawing the worst cards.

"He made a mistake and told me he was going to pay one of the wizards to cast a limited wish or wish spell."

Actually this is your mistake for allowing wishes at such a low level. Not to rag on you too much...DMing is hard, and if you are new it is easy to get over eager and throw in overly powerful things because they are cool. I involved a Deck o' Many Things once when I started. Big mistake. Getting hyped up to use super powers is tempting. Possible campaign corrections to balance this one include having the deck stolen, the wizards go missing before the wish is cast (quest possibility?) Dragon gets wounded or abducted.(another quest?)

Take it slow and try to balance so your characters don't become overpowerful. Does this one character (with cohort AND artifact AND uber-wealth) outshine the rest or are all this epic level?

Good luck sorting thigs out. Does any of this help?

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07/02/2005 10:48 PM  
so you want to use the deck of many things... oh well, a gm has to learn somehow. Might as well learn the hard way. Here are a few modifications you can use on your deck of many things that should help to drop the impact on your game:

Set the experience loss/gain on the jokers to 2500
Idiot drains 2 points intelligence only
Gem gives 5 jewellry or 10 gems
Key grants 1 minor weapon (assume 1 ability)
Moon grants 1 limited wish
Sun grants minor wondrous + 10000 XP
Throne grants +2 diplomacy and house
Skull summons wight

As to that wish, Skill focus: Profession(Gambler) is as neat a solution to the dilemma as any.

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07/03/2005 12:40 AM  
I have played in Uber power and low power games. I personally prefer games where we have to earn everything. If you just give your players alot of powerful magic items it is kind of taken for granted. It sounds like you have set up a tough situation for you to deal with, but a 6th level cleric with any artifact or who is walking around with 26,000 gold (which does wiegh over 500 pounds) is easy pickins for any higher level evil character who is looking to score.

Another vote for Skill Focus - Proffesion Gambler.

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07/03/2005 2:18 AM  

Heya Dark Lord,

Your dilemma here is really two distinct issues. Well, three, realy, if we count the idea of a 6th level character having a Gold Dragon cohort and obtaining (by ANY means) a Wish. I'm going to ignore the third issue (because I feel like it), and concentrate on the first two.

As has been pointed out, the Deck of Many Things, as an Artifact, can be resistant or immune to the effects of Wishes if you (as GM) want it to be. But that's not really any fun. For you, or for the player, or for. . . the Deck? Hey, it's an Artifact, it could very well have a sense of humor (or at least self-preservation). When it gets near someone with control over games of chance, it completely blanks each and every one of its cards, rendering them absolutely indistinguishable from one another until they're drawn and their effects manifest. Sure, your guy can look at both sides of all the cards, but it won't do him any good when he can't tell the Void from the Throne.

Skill Focus--Profession (Gambler)?? Come on, people, we can do better than that. This is a WISH; it's supposed to be game-altering and otherwise flashy. We as GM's have a duty to not simply nerf it down to the lowest possible denominator. Personally, I've always believed that the best way to screw someone over is to give him exactly what he says he wants. So sure, the Wish grants the cleric permanent control over games of chance. AND EVERYONE WHO SEES HIM KNOWS IT. When the cleric so much as picks up a pair of knucklebones, even the 6 Intelligence Oaf (level1) sitting in the corner is going to know EXACTLY what will happen when he "throws the dice". The possibilities for mayhem (comic or tragic, as you prefer) are endless. . .

Cheers,

Dagonet (who has had guest GM's toss out Wishes like candy and hated every minute of it)

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07/03/2005 11:02 AM  
You want control over games of chance? Okay...

*poof* You are now the owner of The Gilded Wyrm Casino. You have become a high-level aristocrat, or maybe a cleric of the deity of luck. Your gold dragon pal has great fun being your bouncer, sitting on a pile of treasure by the door. You are also out of the game, because you are far too busy to be an adventurer. Roll up a new character.

Wish is a VERY dangerous spell, for all concerned. It encourages players to abuse it to get an advantage, and it encourages DMs to be sadistic SoB's (like we need encouragement). Best to use it sparingly. NOBODY should have it for sale, and to get it as a spell for a PC Wizard should be the subject of an Epic Quest -- it's rumored to be in the spellbooks in the Tomb of Horrors for example.

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07/03/2005 12:51 PM  
Actually wish in the 3.0 and 3.5 is quite limiting. If you read the desciption it is not the end all be all of spells. You can get a +1 to a stat or can get any magic item but the XP cost is twice what it is to make it !!! With Epic level spells in play, and in some games, an epic level Unlimited Wish. By the description, you can't even get a feat out of wish. Wish is simply not powerful enough to affect an artifact. If he wants to pay the 1.5 million gold to get an epic level wizard to cast unlimited wish (if he could find one that wouldn't blast him from oblivion for asking) he might be able to master a deck of many things.


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07/03/2005 11:45 PM  
quote:
Originally posted by psistef

A deck is not a game of chance - boring solution.



It might be boring, but it's a simple, effective solution. Sometimes those solutions actually work better than anything extraordinarily creative.

The wish could also be rigged (as most wishes should be) so that the PC can control who wins--just so long as it isn't a game he's playing, or he can't cause himself to win, but can make any other player win, or the PC can decide the ultimate loser (fine for 1-on-1 games, but when you're playing with 5, 7 or even a dozen players it's not so useful.

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07/04/2005 1:39 AM  
I agree it probably is the most effective solution, I just have a craving for the dramatic.

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07/09/2005 11:52 PM  
As long as he doesn't say he has control over the outcome of games of chance, the wish should have a totally opposite outcome. I would suggest that he can summon dice or cards at will, or conjure anything needed for a game of chance. You might limit that to coins that say heads or tails, but of no monetary value.

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07/12/2005 12:15 PM  
quote:
Originally posted by FeranEldritchKnight

As long as he doesn't say he has control over the outcome of games of chance, the wish should have a totally opposite outcome. I would suggest that he can summon dice or cards at will, or conjure anything needed for a game of chance. You might limit that to coins that say heads or tails, but of no monetary value.



Nice. This is my favorite solution thus far. Good for a laugh...well "the lord of dice and cards" may not find it as funny.

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07/21/2005 12:35 PM  
There is a 1st level arcane spell in the Book of Vile Darkness called "Cheat"

I cant give the word for word details because of open game content...

But it alters the probablility of games-of-chance for the caster.

Heres a quote from the spell description "This spell only effects non-magical games, such as cards or dice. It cannot affect a game involving magic, nor a magic item involved in a game of chance (such as a Deck of Many Things)."

Pretty much if the outcome of a dice game or card game is determined with a die roll...if the caster loses the game he can have it re-rolled.

For example if a PC is playing a card game and he has in 1 in 4 chance of winning....If the DM rolls a 1d4 and the PC loses he can ask for a re-roll.

Its only a 1st level spell...having that spell on him permanently should'nt be that bad.....OH the spell has the [evil] descriptor on it if that matters to you.

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07/21/2005 12:48 PM  
Hey Dark Lord,
After reading all this, I suggest scrapping EVERYTHING and having all players roll up 1st level characters.

Letting that player have the gold dragon is just asking for trouble. Good luck.

I'm very serious about that 1st level thing.

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07/21/2005 4:16 PM  
WISH resolves...
You now how full control over games of chance...suddenly your mind is inundated by what seems thousands, perhaps millions of voices of all races all across the world, all engaged in games of chance and you must now control the outcome of each of them, your thoughts are not your own anymore, you can’t speak, you can’t move; the force in which these thoughts keep pouring in are too much for your frail mortal mind to process…warmth touches your lips as your nose starts bleeding, the ringing in your ears is muffled by the sound of blood gushing out, you go blind as your eyes violently burst and you feel them slime their way down your twitching face, your muscles suddenly snap and you collapse to the ground convulsing until your head explodes so fiercely your occipital bone lunges with such devastating force it impales your Wyrmling companion.
Roll new character. [:D]

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07/22/2005 5:11 AM  
I like this solution.

quote:
Originally posted by kyrin

You want control over games of chance? Okay...

*poof* You are now the owner of The Gilded Wyrm Casino. You have become a high-level aristocrat, or maybe a cleric of the deity of luck. Your gold dragon pal has great fun being your bouncer, sitting on a pile of treasure by the door. You are also out of the game, because you are far too busy to be an adventurer. Roll up a new character.



But I like this one more. [:D]

WISH resolves...
You now how full control over games of chance...suddenly your mind is inundated by what seems thousands, perhaps millions of voices of all races all across the world, all engaged in games of chance and you must now control the outcome of each of them, your thoughts are not your own anymore, you can’t speak, you can’t move; the force in which these thoughts keep pouring in are too much for your frail mortal mind to process…warmth touches your lips as your nose starts bleeding, the ringing in your ears is muffled by the sound of blood gushing out, you go blind as your eyes violently burst and you feel them slime their way down your twitching face, your muscles suddenly snap and you collapse to the ground convulsing until your head explodes so fiercely your occipital bone lunges with such devastating force it impales your Wyrmling companion.
Roll new character. -glumag

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07/22/2005 1:23 PM  
quote:
Originally posted by Cthulhufnord

I like this solution.

quote:
Originally posted by kyrin

You want control over games of chance? Okay...

*poof* You are now the owner of The Gilded Wyrm Casino. You have become a high-level aristocrat, or maybe a cleric of the deity of luck. Your gold dragon pal has great fun being your bouncer, sitting on a pile of treasure by the door. You are also out of the game, because you are far too busy to be an adventurer. Roll up a new character.



But I like this one more. [:D]

WISH resolves...
You now how full control over games of chance...suddenly your mind is inundated by what seems thousands, perhaps millions of voices of all races all across the world, all engaged in games of chance and you must now control the outcome of each of them, your thoughts are not your own anymore, you can’t speak, you can’t move; the force in which these thoughts keep pouring in are too much for your frail mortal mind to process…warmth touches your lips as your nose starts bleeding, the ringing in your ears is muffled by the sound of blood gushing out, you go blind as your eyes violently burst and you feel them slime their way down your twitching face, your muscles suddenly snap and you collapse to the ground convulsing until your head explodes so fiercely your occipital bone lunges with such devastating force it impales your Wyrmling companion.
Roll new character. -glumag




I think that is a little drastic. Good enough to leave it just...

You now how full control over games of chance...suddenly your mind is inundated by what seems thousands, perhaps millions of voices of all races all across the world, all engaged in games of chance and you must now control the outcome of each of them. You are so busy determine the outcome that you no longer have the time to adventure and barely have enough time to eat and sleep.
Roll up new character.

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07/22/2005 3:20 PM  
Perhaps it is good enough, but mine gives him that subtle hint that "if you try to weasel crap in games I run, you'll end up very dead" You know he was trying to work the system and do exactly what Vulturedoodle said.

Trust me, granting him that can ruin the game and make it boring. Make them sweat, make them earn the good stuff and you'll have much more satisfied players, especially that early in levels. And a bloody nose goes a long way. And if my tactis seem a bit harsh all you need to do is ask my players who have been with me for almost 10 years playing the same campaign. [)]

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Captain Harlock
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07/23/2005 1:32 PM  
quote:
Originally posted by glumag

Perhaps it is good enough, but mine gives him that subtle hint that "if you try to weasel crap in games I run, you'll end up very dead" You know he was trying to work the system and do exactly what Vulturedoodle said.

Trust me, granting him that can ruin the game and make it boring. Make them sweat, make them earn the good stuff and you'll have much more satisfied players, especially that early in levels. And a bloody nose goes a long way. And if my tactis seem a bit harsh all you need to do is ask my players who have been with me for almost 10 years playing the same campaign. [)]



Oh, I agree granting him that wish can ruin the game and with making players sweat for getting what they have. But having his head explode? What is this, D&D or Hokuto no Ken (Fist of the North Star for Americans.)?

Dan Cooper

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For there is surely nothing so beautiful than the sight of a lone man facing single-handedly half a ton of angry pot roast.

You will all go directly to your respective vahallas, Go directly, do not pass go do not collect two hundred dollars

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glumag
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07/23/2005 11:45 PM  
quote:
Originally posted by Captain Harlock
But having his head explode? What is this, D&D or Hokuto no Ken (Fist of the North Star for Americans.)?
Oh sorry, I play D&D with adults, so the more detailed we get the more the game is enjoyed.

So, uhm, how would you describe, let's say, a fireball thrown at a group of orcs? if you say "the fireball hits the group of orcs and they all die" then that's boring to us.

"The fireball rockets thru the air and takes with it an orc at the front lines as it continues its trajectory to the center of the group; it explodes with such devastation that the heat reaches your face and the smell of burnt flesh and the cries of agony soon follow after...it is a sight you'll never forget. Some bodies are barely recognizable as they are now deformed balls of flesh and armor ignited by the blast, some others are not as fortunate as they are still crawling their way out of the fiery inferno leaving pieces of themselves behind with each struggle"

We take the Roleplaying seriously and we don't think the PG in RPG means Parental Guideance [)]

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Captain Harlock
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07/24/2005 1:41 PM  
quote:
Originally posted by glumag

quote:
Originally posted by Captain Harlock
But having his head explode? What is this, D&D or Hokuto no Ken (Fist of the North Star for Americans.)?
Oh sorry, I play D&D with adults,


I play with adults also, so what is your point?

quote:
so the more detailed we get the more the game is enjoyed.

So, uhm, how would you describe, let's say, a fireball thrown at a group of orcs? if you say "the fireball hits the group of orcs and they all die" then that's boring to us.


I would use a little more description than that, but I would not gratouisly throw in things about melting skin and bubbling brains just to see how gross I can make the description.

quote:
"The fireball rockets thru the air and takes with it an orc at the front lines as it continues its trajectory to the center of the group; it explodes with such devastation that the heat reaches your face and the smell of burnt flesh and the cries of agony soon follow after...it is a sight you'll never forget. Some bodies are barely recognizable as they are now deformed balls of flesh and armor ignited by the blast, some others are not as fortunate as they are still crawling their way out of the fiery inferno leaving pieces of themselves behind with each struggle"

We take the Roleplaying seriously and we don't think the PG in RPG means Parental Guideance [)]



No, its sounds like your PG means "Pretty Gruesome"....but different strokes for different folks and as always YMMV.

Dan Cooper

Dan Cooper

For there is surely nothing so beautiful than the sight of a lone man facing single-handedly half a ton of angry pot roast.

You will all go directly to your respective vahallas, Go directly, do not pass go do not collect two hundred dollars

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glumag
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07/26/2005 3:11 PM  
Captain Harlock, my point was that you sounded shocked that anyone could be graphic and as detailed in a D&D game.

But just as I describe a fireball effect gruesome I make a point to describe everything with as much detail as possible, be it gruesome of beautiful, makes for better gaming imho (in my honest opinion). It is not about being gross, it is about being as "accurate" as possible. Serves a purpose too, those "good" aligned mages that are trigger happy learn of the consequences of their actions and therefore of changes in alignment. I love it when mages find out that the just erradicated a backroom full of (i.e.) orcs with a single spell and then find out that there were also their young about. Creates conflicts between PCs and ultimately makes them more creative at how they approach things. At least in our group, worked for almost 10 years.

Remember, I didn't pass judgement on you until you called me drastic and decided to alter my approach [)] But as you said, different strokes...

YMMV? Your Mileage May Vary ?

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Captain Harlock
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07/26/2005 5:43 PM  
quote:
Originally posted by glumag


YMMV? Your Mileage May Vary ?



Exactly.

Dan Cooper

Dan Cooper

For there is surely nothing so beautiful than the sight of a lone man facing single-handedly half a ton of angry pot roast.

You will all go directly to your respective vahallas, Go directly, do not pass go do not collect two hundred dollars


adept
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07/27/2005 3:47 AM  
quote:
Originally posted by glumag

WISH resolves...
You now how full control over games of chance...suddenly your mind is inundated by what seems thousands, perhaps millions of voices of all races all across the world, all engaged in games of chance and you must now control the outcome of each of them, your thoughts are not your own anymore, you can’t speak, you can’t move; the force in which these thoughts keep pouring in are too much for your frail mortal mind to process…warmth touches your lips as your nose starts bleeding, the ringing in your ears is muffled by the sound of blood gushing out, you go blind as your eyes violently burst and you feel them slime their way down your twitching face, your muscles suddenly snap and you collapse to the ground convulsing until your head explodes so fiercely your occipital bone lunges with such devastating force it impales your Wyrmling companion.
Roll new character. [:D]



Perfect. Love the amount of description in this passage. Makes it look like you are serious about the game and have control over it. I think killing the wyrmling is kind of cheesy but I argee that it should not be in a low level campagin unless it never did any fighting (cowardly or other reason) but it could act as a guide for the pcs.

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glumag
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07/27/2005 10:57 AM  
quote:
Originally posted by adept
[Perfect. Love the amount of description in this passage. Makes it look like you are serious about the game and have control over it. I think killing the wyrmling is kind of cheesy but I argee that it should not be in a low level campagin unless it never did any fighting (cowardly or other reason) but it could act as a guide for the pcs.
Thx [)] and yeah killing the wyrmling with a head bone was meant to be as cheese a move as I could make...just like having a gold wyrmling side-kick at that early a level [:D]

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