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CarpBrain
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08/03/2005 2:36 PM  
recovered topic 6890

Brian Carpenter - 6th level Human Physicist

CarpBrain
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08/03/2005 2:36 PM  
I'm still waiting for my local stores to get it in. [:(]

Brian Carpenter - 6th level Human Physicist

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08/03/2005 2:45 PM  
quote:
Originally posted by doubtofbuddha

So with the arrival (and my subsequent reading) of Iron Heroes I am putting aside my Arcana Evolved Eberron game to try out the new system.

I saw mentions of a few other people who are planning on putting together a campaign based on Iron Heroes, and I am curious as to what your plans are for this.

Also, for those of you who own the book, what do you particularly like or dislike about the rules system?




I have not got it yet, but I do want to give it a look.


Dan Cooper

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08/03/2005 3:07 PM  
One thing I like about the system, especially considering our previous discussions on it, is actually how much the system encourages social characters compared to traditional D&D and AE do. All characters have access to the social skills, and unless they are a complete dullard they will be able to take the skills they need (skill groups) and get one or two social skills. They also have one class that is essentially the social class (The Thief) though he can, of course, do other things.

They also have three feat chains that are useful for social character, each one associated with a different sort of social skill (diplomacy, intimidate, and bluff.) Granted the intimidate (Overwhelming Presence) and bluff (Devious Manipulator) feat chains are at least partially combat focused, but you don't have to take the portions of it that are combat focused, and at least some of them help a Charisma-focused character be more useful in any combat that inevitably arises. The diplomacy one (Political Mastermind) is something that any primarily social character is going to want to have, especially with its ability to influence NPCs remotely, and convince them to take actions that are against their interests (this is not particularly easy, of course.)

The charisma-based skills are also more useful in general, with many of the old bardic song abilities rolled into perform, and plenty of new options for what you can do with the skills especially at higher ranks (in exchange for taking appropriate, penalties of course).

And thats just touching on one part of the system. :)

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08/03/2005 5:03 PM  
Although I like it a lot and am planning on using it (if I ever manage to get a group together again, sigh), I think there are many flaws in it which need to be worked out. I wouldn't be surprised if there is a 1.5 edition out or an 'evolved' edition by next year. Quite frankly, it needs it.

Having said that, it has a lot going for it. I plan to use it to run a game set in Westeros, the setting for George R.R. Martin's 'A Song of Ice and Fire' series.

I'm also going to introduce permanent injuries, infections for wounds, and a few other nasties. Essentially, it's going to be a very deadly old world. People complain about that, but what they don't realize is that it promotes roleplaying over hack'n'slash. Which is ironic considering the Iron Heroes system is geared towards hacking and slashing things.

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Fry
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08/03/2005 6:21 PM  
quote:
Originally posted by doubtofbuddha
They also have three feat chains that are useful for social character, each one associated with a different sort of social skill (diplomacy, intimidate, and bluff.) Granted the intimidate (Overwhelming Presence) and bluff (Devious Manipulator) feat chains are at least partially combat focused, but you don't have to take the portions of it that are combat focused, and at least some of them help a Charisma-focused character be more useful in any combat that inevitably arises. The diplomacy one (Political Mastermind) is something that any primarily social character is going to want to have, especially with its ability to influence NPCs remotely, and convince them to take actions that are against their interests (this is not particularly easy, of course.)

The charisma-based skills are also more useful in general, with many of the old bardic song abilities rolled into perform, and plenty of new options for what you can do with the skills especially at higher ranks (in exchange for taking appropriate, penalties of course).

And thats just touching on one part of the system. :)

Some of that is in core or near-core 3.5. There are some nasty things you can do with Bluff at higher level in the Epic Level Handbook. For that matter, there's a combat feat that's great with Bluff: Improved Feint. Move action to make an opponent flatfooted is great, especially when you're a thief with lots of sneak attack dice. [:D]

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Oni
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08/03/2005 8:08 PM  
quote:
Originally posted by Iksander

Although I like it a lot and am planning on using it (if I ever manage to get a group together again, sigh), I think there are many flaws in it which need to be worked out. I wouldn't be surprised if there is a 1.5 edition out or an 'evolved' edition by next year. Quite frankly, it needs it.

Having said that, it has a lot going for it. I plan to use it to run a game set in Westeros, the setting for George R.R. Martin's 'A Song of Ice and Fire' series.

I'm also going to introduce permanent injuries, infections for wounds, and a few other nasties. Essentially, it's going to be a very deadly old world. People complain about that, but what they don't realize is that it promotes roleplaying over hack'n'slash. Which is ironic considering the Iron Heroes system is geared towards hacking and slashing things.



Cool the Westeros setting was what I had in mind also. What with the Game of Thrones D20 not coming out till Dec., and I have my doubts about that game anyway. I am a huge fan of A Song of Ice and Fire series, and look forward to this low magic item, and no cleric gaming system.

I also hope you post you're new rules as I can see them being a major help.

Just wondering what do you plan on doing with you're players in the Westeros. I was thinking of having them be members of the Nights Watch.

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doubtofbuddha
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08/04/2005 12:24 AM  
quote:
Originally posted by Fry
Some of that is in core or near-core 3.5. There are some nasty things you can do with Bluff at higher level in the Epic Level Handbook. For that matter, there's a combat feat that's great with Bluff: Improved Feint. Move action to make an opponent flatfooted is great, especially when you're a thief with lots of sneak attack dice. [:D]



Yup, Improved Feint is a feat here too. You should see what you can do with some masteries in it. :)

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CarpBrain
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08/04/2005 9:13 AM  
quote:
Originally posted by Iksander

Although I like it a lot and am planning on using it (if I ever manage to get a group together again, sigh), I think there are many flaws in it which need to be worked out. I wouldn't be surprised if there is a 1.5 edition out or an 'evolved' edition by next year. Quite frankly, it needs it.



Care to expand on this? I'm planning on picking the book up tomorrow, so I'd like to know what areas people perceive as weaknesses.

Brian Carpenter - 6th level Human Physicist

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08/04/2005 1:26 PM  
I bought the PDF file of it, and so far I am liking the writing. I have not really got into the meat of it (just got to Chapter 3), but I am thinking of working on a low magic version of the coordinated shared world campaign I am part of to run with these rules.


Dan Cooper

For there is surely nothing so beautiful than the sight of a lone man facing single-handedly half a ton of angry pot roast.

You will all go directly to your respective vahallas, Go directly, do not pass go do not collect two hundred dollars


Captain Harlock
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08/04/2005 1:30 PM  
quote:
Originally posted by Iksander

Although I like it a lot and am planning on using it (if I ever manage to get a group together again, sigh), I think there are many flaws in it which need to be worked out. I wouldn't be surprised if there is a 1.5 edition out or an 'evolved' edition by next year. Quite frankly, it needs it.

Having said that, it has a lot going for it. I plan to use it to run a game set in Westeros, the setting for George R.R. Martin's 'A Song of Ice and Fire' series.

I'm also going to introduce permanent injuries, infections for wounds, and a few other nasties. Essentially, it's going to be a very deadly old world. People complain about that, but what they don't realize is that it promotes roleplaying over hack'n'slash. Which is ironic considering the Iron Heroes system is geared towards hacking and slashing things.



You going to do this game online? :-D

I am just curious, do you think it promotes role-playing because it does not break all the social situations down into die rolls or something else?


Dan Cooper

For there is surely nothing so beautiful than the sight of a lone man facing single-handedly half a ton of angry pot roast.

You will all go directly to your respective vahallas, Go directly, do not pass go do not collect two hundred dollars


Iksander
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08/04/2005 5:20 PM  
quote:
Originally posted by CarpBrain

Care to expand on this? I'm planning on picking the book up tomorrow, so I'd like to know what areas people perceive as weaknesses.


Don't get me wrong, I still think it's worth picking up. But then, I'm one of those people who believes in living life now, rather than later. Some people prefer to live life later, and save a little cash by doing so :)

With so many new concepts in the book, I think it simply suffered from not having a lot of money behind it to do exhaustive play-testing and re-writing, and I think that shows in some of the mechanics.

It's not so much that things are flawed, although I definitely see a few holes here and there, it's more that much like 3.0, there is room for refinement and improvement. I don't necessarily think they rushed it out the door with the intention of making money on an update so much as I think that by being exposed to a wider audience, especially an audience as creative and downright picky as RPG-geeks, that those flaws and holes will be exposed and criticized.

It's one of those things where after working on something for a long time, you can develop a sortof creative tunnel vision and thus not see where the flaws are. Even playtesters I think fall into this trap. But by exposing it to a wider audience, you get a sortof feedback loop so that criticism can explode at an exponential rate.

Off the top of my head, an obvious clunky mechanic is the saving throw penalty. The system should've been worked out so there was no need for this. It smells of a patch thrown on to stop a leaking ship. Having said that, it's not so leaky that you need worry about sinking.

Other minor things like this are spread throughout the book like the knowledge skill rules which I find to be ill-concieved. For the price of one skill point (which you get plenty of), you can automatically maximize your ranks in any knowledge skill. That to me doesn't smell right. At by 5th-level, you could easily have max ranks in every single knowledge skill with skill points left over. And with the skill groups rule (which I like, just not this particular implementation of it), they stay maximized with just 1 skill point per level added to the skill group. So that's what? 12 knowledge skills maximized every level for just 1 skill point per level.

Hrm.

But like I said, I wouldn't let these minor things stop you from buying the book. Perhaps just get the PDF for now and wait for the revision as at least 80% of the book is going to make you go, "Oooh..."

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Iksander
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08/04/2005 5:21 PM  
quote:
Originally posted by Captain Harlock

I am just curious, do you think it promotes role-playing because it does not break all the social situations down into die rolls or something else?

I think it promotes roleplaying because combat is more deadly. You want to avoid combat, which means roleplaying in order to do so.

Bite me.

Iksander
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08/04/2005 5:24 PM  
quote:
Originally posted by Oni

Just wondering what do you plan on doing with you're players in the Westeros. I was thinking of having them be members of the Nights Watch.


Not sure yet. Still gotta get a group together first. But I'm fairly certain I wouldn't do the night's watch. To me, that would be a combat oriented adventure and part of why I'm attracted to the setting is all the roleplaying potential it has.

I'd want the PC's to be thrust into the game of thrones, whether they wish to be or not. I'm fairly certain that the PC's would be highborn, or at the very least, very special in some way like Archer or Tom 'o' Sevens.

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Iksander
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08/04/2005 5:31 PM  
quote:
Originally posted by Captain Harlock

You going to do this game online? :-D

I've thought about it. But I'm not keen on message board games as they're too slow and IRC games are hard to organize given the time differences.

I'm starting up a website devoted to RP'ing in Westeros though and it'll have forums for this. www.dracarys.org (it's far from setup yet... give it a few weeks, I'm still trying to figure out php :scratch head:).

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Oni
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08/04/2005 11:53 PM  
quote:
Originally posted by Iksander

quote:
Originally posted by Captain Harlock

You going to do this game online? :-D

I've thought about it. But I'm not keen on message board games as they're too slow and IRC games are hard to organize given the time differences.

I'm starting up a website devoted to RP'ing in Westeros though and it'll have forums for this. www.dracarys.org (it's far from setup yet... give it a few weeks, I'm still trying to figure out php :scratch head:).



If you do deside to run it online I would love to join in [:)]. I will also be keeping an eye out on you're webpage I hope it is up soon.

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08/05/2005 3:43 AM  
Well, I just got my review copy from Sue, so I'll let you know when the review is posted!

My H/W list is not current...
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