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Thoth, Gatherer of Knowledge
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09/14/2005 11:55 PM  
recovered topic 8705

Merric Blackman
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MerricB
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09/14/2005 11:55 PM  
Description: The staff is a 6 foot piece of blackwood, topped by a golden dragon claw holding a 2-inch oval of amber.

Nonlegacy Game Statistics: +1/masterwork quarterstaff; Cost 2,600 gp. +2 competence bonus to Spot checks.
Omen: When the staff is held, a dragon eye appears in the amber and surveys the area. A fiery halo appears around the amber whenever the wielder casts a spell, disappating after a moment or two.

LEGACY RITUALS
Least ritual: Cost: 3,500 gp. Feat Granted: Least Legacy (The Staff of Dragon Tears)
Lesser ritual: Cost: 13,500 gp. Feat Granted: Lesser Legacy (The Staff of Dragon Tears)
Greater ritual: You must find the great gold wyrm Thalentius and offer him the staff. If he considers you worthy, you retain the staff and gain access to its greater powers. Cost: 43,000 gp. Feat Granted: Greater Legacy (The Staff of Dragon Tears)

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Merric Blackman

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09/15/2005 12:45 AM  
I like it. I'm actually working on something very similar (the Staff of White Sorcery) for my DL campaign.

I don't own Weapons of Legacy however. The penalties the weilder has to pay to use this item seem harsh. Taking saves, caster level and spell slots is quite a penalty.

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09/15/2005 12:58 AM  
Not really. The CL penalty is the most significant. Slot penalties? Hah! For a sorcerer (as this item is for) is minor.

Consider that the entire thing costs 60000 gp or so, but you get:
+6 Cha (36000)
rod of lesser quicken
rod of lesser maximise
rod of empower

plus:
1st level spell: Magic Missile (x3)
2nd level spell: Knock (at will); Mirror Image (x3)
3rd level spell: Fireball (x3)
6th level spell: Chain Lightning

I think you're doing pretty well.

Cheers!


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09/15/2005 1:00 AM  
quote:
Originally posted by MerricB
Greater ritual: You must find the great gold wyrm Thalentius and offer him the staff. If he considers you worthy...



By what standards would Thalentius be judging?

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Lab Monkey
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09/15/2005 1:03 AM  
Gotcha. So in my homebrew version, I am making a similar staff that 'matures' with was character level, similar to the staff you've described (but with an abjuration and divination focus). I also am deducting the values of the powers through character wealth (via costly rituals and reduced treasure rewards) rather than by taking from the character's abilities.

When I see the 60,000 price tag on your staff, it makes it look like a bargain relative to what I'm charging.[}:)]

I'd be very interested to hear about the history of this item and how you plan to blend it into your campaign (hope your players don't hang out here).

Cheers,
LM

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09/15/2005 1:06 AM  
quote:
Originally posted by Corim Danex

quote:
Originally posted by MerricB
Greater ritual: You must find the great gold wyrm Thalentius and offer him the staff. If he considers you worthy...



By what standards would Thalentius be judging?



He's a Lawful Good Ancient Wyrm Gold Dragon in the service of Bahamut (he's one of the seven constantly in attendance of the Platinum Dragon).

I think it's fair to say that he judges whether the bearer is a worthy champion of Good or a tasty lunch.

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dariustad
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09/15/2005 1:31 AM  
With that kind of power, I don't think the Great Wyrm gold would even try to eat an unworthy user. Something about a tiny morsel not worth the effort to bite. Besides, if the user was still good, it certainly wouldn't do so.

Maybe a quest to prove the wielder's worth.

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09/15/2005 1:53 AM  
quote:
Originally posted by dariustad

With that kind of power, I don't think the Great Wyrm gold would even try to eat an unworthy user. Something about a tiny morsel not worth the effort to bite. Besides, if the user was still good, it certainly wouldn't do so.

Maybe a quest to prove the wielder's worth.



The quest is provided by the adventure - Dungeon Magazine's "Age of Worms" adventure path. Oh, and actually finding the Great Wyrm. He doesn't live on Oerth, you know. [:)]

(I think the phrase "Behind the West Wind" covers his location sufficiently.)

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Merric Blackman

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09/15/2005 3:22 AM  
Age of Wyrms, eh Merric? [:D]

I can see it now. . .

Episode XIII (because you just know that Dungeon won't be able to do it in twelve) of the Adventure Path, and the brave adventurers (bearing the mystical Staff of Dragon Tears) have fought their way to the top of The Spire of Long Shadows. Unfortunately, a blown Spot check two hallways back has resulted in a bit of a wrong turn. . .

[The party knocks hesitantly on a triple-bolted adamantine door]: Hidie-ho, Avon calling.

[Door swings slowly open, revealing Kyuss]

[The party, grossed out, but 19th level and figuring they can make the Bluff check]: Uh, hi. We're looking for the Great Wyrm Thalentius. You wouldn't happen to have seen him, would you?

[Kyuss, graciously]: A worm, you say? Come in, come in, I have all the worms you could possibly want right in here. . .

[Party enters. Door closes. Muffled and squishy mayhem ensues.]


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09/15/2005 10:32 AM  
Some of the drawbacks don't make any sense to me...-2 to all skill checks? Huh? On the other hand, losing spell slots to gain spell powers makes a lot of sense. Honestly, I would tie the loss of spell slots and the gain of spells together at the same level...(at 5th level you gain 3/day magic missile, at 6th level you "gain" -1 1st level slot? no, put both of those at 5th level) Similarly, I might tie together the enhancement bonus to Charisma with the penalty to caster level.

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09/15/2005 10:37 AM  
quote:
Originally posted by MerricB
Consider that the entire thing costs 60000 gp or so, but you get:
+6 Cha (36000)
rod of lesser quicken
rod of lesser maximise
rod of empower

plus:
1st level spell: Magic Missile (x3)
2nd level spell: Knock (at will); Mirror Image (x3)
3rd level spell: Fireball (x3)
6th level spell: Chain Lightning

I think you're doing pretty well.

Cheers!




Couple questions:
1> wouldn't the +6 Chr be doubled in price because it's doesn't take up space on the body?

2>I really want to hear the backstory, particularly why you choose the spells that you did. You have 3 very common evocations, 1 illusion, 1 transmutation. Do they relate to the gold dragon's power or the sorceresses powers in some way?

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09/15/2005 12:26 PM  
Are those caster level and skill check penalities cumulative or constant. ie does the -1 caster level at 7th and the -2 caster level at 13th add to an effective -3 caster levels?

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Thoth, Gatherer of Knowledge
MerricB
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09/15/2005 4:38 PM  
The caster level, save and skill check penalties are constant. Spell slot loss is cumulative.

The powers would relate to the Dragon and the Sorceress; I may sub out Mirror Image, though. It doesn't quite fit (though it's a nice ability).

Cheers!

Merric Blackman

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09/15/2005 6:28 PM  
Something else to think about: does it require some amount of time to attune to the user? Or can the sorceror pass it over to the thief to let the thief fire off a couple Enlarged Maximized Quickened Fireballs?

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09/15/2005 7:12 PM  
In the hands of anyone who hasn't completed the rituals, it is simply a +1/masterwork quarterstaff.

The rituals can only be completed by arcane casters who can speak Elven and Draconic and have 2 ranks in Knowledge (arcana).

Cheers!

Merric Blackman

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09/16/2005 1:50 AM  
What are the least and lesser rituals?

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09/16/2005 11:37 AM  
I'm deciding. More info soon.

Merric Blackman

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09/16/2005 5:04 PM  
I really like the "weapons of legacy" book. It gives a lot of useful support for the DM and helps spawn ideas. I have a staff that has popped up over the years that it just looking for "legacy" treatment.

Basically it lets the user store spells at the cost of hp. With more severe cost for each level higher of spell.

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Lab Monkey
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09/18/2005 10:59 PM  
If a legacy weapon is lost, stolen or destroyed has the character permanently lost Caster Levels, ability checks, etc.?

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09/19/2005 6:41 AM  
No. A ritual of severing (about 2000 gp) breaks your tie to the weapon and you get back all penalties.

It's almost impossible to destroy a legacy weapon, though. Bonus hardness and Hp, and you can reforge them as well.

Just a note: I've misinterpreted the spell slot penalty. Only the highest slot penalty applies! So, at 10th level you'd regain the 2nd level slot and lose the 3rd level slot.

Better and better!

(Practiced Spellcaster to get the caster level penalty, and, oh boy...)

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09/20/2005 9:06 AM  
Looks very awesome. I'm gonna have to pick up this book.

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