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Knight of Argenis Corim Danex Warlord
 6809 Posts



 West Valley City, Utah
 | | 09/25/2005 4:09 AM |
| | recovered topic 9135 | | "Look to God and live." Alma 37:47 Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
| Knight of Argenis Corim Danex Warlord
 6809 Posts



 West Valley City, Utah
 | | 09/25/2005 4:09 AM |
| I think the Cleric of St Cuthbert is an excellent mini for a cleric. Or a repainted Cleric of Dol Arrah for a female (yellow and orange don't work for her). Or Cleric of Lathander.
For fighter, it depends on race-- Regdar, Adventurer; Gold Dwarf Fighter; Stalwart Paladin; Dwarf Mercenary
For rogue-- Deepshadow Elf; Daring Rogue
For wizard-- Cultist of the Dragon; Renegade Warlock
The wizard's difficult. Not a lot of u/c wizard choices. | | "Look to God and live." Alma 37:47 Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
| IanB Commander
 3112 Posts




 | | 09/25/2005 4:22 AM |
| Dwarf Wizard, Evermeet Wizard, Warforged Wizard, Wand Expert, Village Priest, Grim Necromancer, Aramil, Mialee, Ialdabode, Githzerai, Sage, Half-elf Sorcerer, Drow Wizard, Cleric of Order, Evoker's Apprentice, Nebin.
Those are all uncommon or common and can do a good job of representing wizards of various races and/or specialties. | | Anson on WotC boards | |
| gregreid Warrior
 276 Posts




 | | 09/25/2005 8:14 AM |
| Generally I would say that you should find a number of common/uncommon minis to represent your character classes well. The question of what is the best mix needs some more information.
How many players? What level? Is this a one time adventure or will this be an ongoing group that plays together?
If it is a one time adventure, a little info on the mission could add value to the decision.
Greg | | Champion of the Wolf Trades:Burned: 1 / Pending: 0 / Completed: 14 Trade Lists and References: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=17731 Page 11 and rising
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| Scarecrow Sergeant
 788 Posts




 | | 09/25/2005 12:04 PM |
| | I'm hosting three games that day. Two are for first level characters. One of these is a basic game, while the other is Eberron. The last game is for 3-5 level, and is forgotten realms. | | I need a newcastle... | |
| gregreid Warrior
 276 Posts




 | | 09/25/2005 12:37 PM |
| These sound like one time adventures rather than an ongoing campaign.
Lower Levels, I would tend to drive to a more fighter based group with a cleric. Depending on the adventure, I might suggest a thief with the mage coming in last.
4: 2-3 Fighters wth a Cleric (Thief added if adventure needs it) 5: 3 Fighters, Cleric, and Thief (Thief not needed, add mage) 6: 3 Fighters, Cleric, Thief, Mage.
The Three to Five group the mage becomes more important to include as they begin to pay for themselves. Same about the thief...
4: 2 Fighters, Cleric, Mage (Thief if needed) 5: 2 Fighters, Cleric, Mage, Thief (If not needed, a second Fighter) 6: 3 Fighters, Cleric, Mage, Thief (If not needed, 2nd Cleric maybe)
My thoughts. | | Champion of the Wolf Trades:Burned: 1 / Pending: 0 / Completed: 14 Trade Lists and References: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=17731 Page 11 and rising
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| tomas Sergeant
 531 Posts



 Spicer, MN
 | | 09/25/2005 11:41 PM |
| quote: Originally posted by gregreid
These sound like one time adventures rather than an ongoing campaign.
Lower Levels, I would tend to drive to a more fighter based group with a cleric. Depending on the adventure, I might suggest a thief with the mage coming in last.
4: 2-3 Fighters wth a Cleric (Thief added if adventure needs it) 5: 3 Fighters, Cleric, and Thief (Thief not needed, add mage) 6: 3 Fighters, Cleric, Thief, Mage.
The Three to Five group the mage becomes more important to include as they begin to pay for themselves. Same about the thief...
4: 2 Fighters, Cleric, Mage (Thief if needed) 5: 2 Fighters, Cleric, Mage, Thief (If not needed, a second Fighter) 6: 3 Fighters, Cleric, Mage, Thief (If not needed, 2nd Cleric maybe)
My thoughts.
I agree with gregreid except that if you have a group with 5-6 characters, substituting another fighter-type (Paladin, Barbarian, Ranger) is sometimes a great idea. Especially as you get to higher levels, the Paladin will add some minor healing and automatic protection from evil; the Barbarian will add some speed, rage ability, and generally is a heavy hitter; the Ranger can give you multiple ranged attacks that can be devastating with the right mix of feats, as well as being able to hold his own in a fight. Even at low levels, if you choose 2-weapon-fighting style, the ranger can do even more damage than a fighter of the same level. | | Have/Want list: http://maxminis.com/hwlist.asp?user=tomas Reference thread: http://maxminis.com/forums/topic.asp?TOPIC_ID=6938 Trades Completed(51):Unearthed Arcana, arcabious(x2), Noghri, phrennzy, jgsugden, BigBC, maniacal_mini_monger, cyderakk, Chaotic Good, symbiotesx2, Nixlord, dagonet(x2), Red Ranger, Zaukrie, Thatoneguy, Schooly_D, arbados(x2), scottbis, Thailfi(x2), Chiaroscuro, dumdragon, jedijon, DrX, ckissee, time bandit, the1ring, scallamander, sttmxn, Lance H, qstor, Thor, glumag, Urban Druid, xuthal, jaidenshea, Ghendar, Nurvel, raymo13, ickthegreat, Primarch, WakeXX, kyrin, Crisisman,desiderata, smetzger, Vrecknidj, Frostrune Trades Pending(): BAD TRADES(3):Satsujin Kingyo, Wraith, Yo Hon Email: thompmar@hotmail.com | |
| Goldmoon Sergeant
 986 Posts




 | | 09/26/2005 9:16 AM |
| I really enjoyed a game as a PC when all the four of us were all start out rogues.( sad that swashbuckler was not on the "market" yet)
We later then multi-class to make our group better. The game was nice, the DM playout lots of skills of rogues even in battles. We had basic jumping on chairs, tables and crates to reflex saves against chairs thrown at us. To charge over a table to a target to "wall walking".
| | "HA! Activate take 10 and you cant hit me."
"Once I start, I will not flater."
"BLOOD make the grass grow!" | |
|  jgsugden Commander
 4320 Posts



 Walnut Creek, CA
 | | 09/26/2005 7:43 PM |
| For a 4 PC party, have each player choose a different one of the following lists and then select a PC from it:
A: Fighter, Barbarian, Paladin, (Melee) Ranger, (Melee) Rogue
B: Cleric, Druid, Bard
C: Wizard, Sorcerer, Bard, Psion
D: Bard, Rogue, Monk, (Missile) Ranger, Psionic Warrior
You can find excellent versions of each of these from the uncommons and commons out there ...
If you have 5 players, allow the fifth player to pick from the remanents of list A or B. | | Champion of Meepo _*_ Myztek on the Wizards Boards. _*_ (2206 DDM on 03/06/06) Please note: The use of the indicates an attempt at humor ... often a bad attempt. BAD EBAY SELLERS LIST (CLICK HERE): AVOID AT ALL COSTS
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| Knight of Argenis Corim Danex Warlord
 6809 Posts



 West Valley City, Utah
 | | 09/26/2005 11:46 PM |
| quote: Originally posted by tomas
quote: Originally posted by gregreid
These sound like one time adventures rather than an ongoing campaign.
Lower Levels, I would tend to drive to a more fighter based group with a cleric. Depending on the adventure, I might suggest a thief with the mage coming in last.
4: 2-3 Fighters wth a Cleric (Thief added if adventure needs it) 5: 3 Fighters, Cleric, and Thief (Thief not needed, add mage) 6: 3 Fighters, Cleric, Thief, Mage.
The Three to Five group the mage becomes more important to include as they begin to pay for themselves. Same about the thief...
4: 2 Fighters, Cleric, Mage (Thief if needed) 5: 2 Fighters, Cleric, Mage, Thief (If not needed, a second Fighter) 6: 3 Fighters, Cleric, Mage, Thief (If not needed, 2nd Cleric maybe)
My thoughts.
I agree with gregreid except that if you have a group with 5-6 characters, substituting another fighter-type (Paladin, Barbarian, Ranger) is sometimes a great idea. Especially as you get to higher levels, the Paladin will add some minor healing and automatic protection from evil; the Barbarian will add some speed, rage ability, and generally is a heavy hitter; the Ranger can give you multiple ranged attacks that can be devastating with the right mix of feats, as well as being able to hold his own in a fight. Even at low levels, if you choose 2-weapon-fighting style, the ranger can do even more damage than a fighter of the same level.
Long term won't matter at all in this situation, though. He is selecting miniatures for characters that are only going to be used in one session. I don't even think they will go up levels at any point. It is for an introduction to D&D event he is holding at a library. Having a variety of fighter types might be fun. Since the gaming is all with relatively low level characters, I think the advise to use more fighter types is good. It is also a bit easier for newer players to use fighter types than too many spellcasters. | | "Look to God and live." Alma 37:47 Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
| Malin Lug Sergeant
 742 Posts




 | | 09/27/2005 12:00 AM |
| If you are doing this for intro players, you might actually want to start at 2nd level. It would help protect your players from dying on the first encounter. I would agree with Gregried in not worrying too much about a wizard. If you are going to do a four man group: Dwarven Axe Fighter - Fighter / 2 Regdar Human Fighter - Fighter / 2 Cleric of ???????? - Cleric / 2 Daring Rogue - Rogue / 2
If you want ot add another character: Another Cleric of ??????? - Cleric / 2 or Renagade Warlock - Sorcerer / 2 (Easier than wizard)
| | "Are you not entertained?" 
Champion of the Common Bar Wench
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| tomas Sergeant
 531 Posts



 Spicer, MN
 | | 09/27/2005 1:22 AM |
| quote: Originally posted by Corim Danex
Long term won't matter at all in this situation, though. He is selecting miniatures for characters that are only going to be used in one session. I don't even think they will go up levels at any point. It is for an introduction to D&D event he is holding at a library. Having a variety of fighter types might be fun. Since the gaming is all with relatively low level characters, I think the advise to use more fighter types is good. It is also a bit easier for newer players to use fighter types than too many spellcasters.
When I said going up in level, I meant for the 3-5th level scenario Scarecrow talked about. It's at those levels that some of the special abilities start to come into play. | | Have/Want list: http://maxminis.com/hwlist.asp?user=tomas Reference thread: http://maxminis.com/forums/topic.asp?TOPIC_ID=6938 Trades Completed(51):Unearthed Arcana, arcabious(x2), Noghri, phrennzy, jgsugden, BigBC, maniacal_mini_monger, cyderakk, Chaotic Good, symbiotesx2, Nixlord, dagonet(x2), Red Ranger, Zaukrie, Thatoneguy, Schooly_D, arbados(x2), scottbis, Thailfi(x2), Chiaroscuro, dumdragon, jedijon, DrX, ckissee, time bandit, the1ring, scallamander, sttmxn, Lance H, qstor, Thor, glumag, Urban Druid, xuthal, jaidenshea, Ghendar, Nurvel, raymo13, ickthegreat, Primarch, WakeXX, kyrin, Crisisman,desiderata, smetzger, Vrecknidj, Frostrune Trades Pending(): BAD TRADES(3):Satsujin Kingyo, Wraith, Yo Hon Email: thompmar@hotmail.com | |
| Scarecrow Sergeant
 788 Posts




 | | 09/27/2005 3:59 AM |
| Some great advice you guys. Great help. A couple of questions, if I did add a wizard type character for the first level games, should i use a sorcerer instead? It will give them a few more spells. Although I do like the idea of more than one fighter. Great stuff, keep it coming.
Also, if I was going to use a cleric, what common minis do you suggest?
I'll post some setups for you guys later so you can critique. (I'm thinking of one group with a an elf archer, dwarf axefighter or dwarf raider, maybe a half elf sorcerer and a voice of battle.
And then a second group of first levels with more eberron like firsties. Dwarf wizard, shifter, talenta halfing.... and I need more ideas. I'll probably have to try and fit a warforged in there... maybe wizard?? | | I need a newcastle... | |
| Sjofn Sneak
 141 Posts




 | | 09/27/2005 3:33 PM |
| | For the Eberron setting, I would think about having a psion instead of a wizard, just because they have that really psiony race and everything. Plus psions are more interesting at really low levels than wizards (in my opinion). | | God Save the Horn Players | |
| Knight of Argenis Corim Danex Warlord
 6809 Posts



 West Valley City, Utah
 | | 09/27/2005 3:51 PM |
| quote: Originally posted by tomas When I said going up in level, I meant for the 3-5th level scenario Scarecrow talked about. It's at those levels that some of the special abilities start to come into play.
Sorry, I misunderstood. I preceive 3-5 level as low level, so I misunderstood what you meant. | | "Look to God and live." Alma 37:47 Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
| Omand Commander
 3120 Posts



 Winnipeg, Manitoba, Canada
 | | 09/27/2005 5:00 PM |
| Hey,
Not much to add here, as the bases have been well covered. Just a few notes.
Remember, the game is "balanced" on a base assumption ofa party of four with Fighter, Cleric, Rogue, Wizard.
In my experience it is actually a bit better with a party of six in total with 2 Combat Types (Fighter, Paladin, Barbarian), 1 Cleric, 1 Wizard, 1 Rogue, 1 Other (any other class for variety and support depending on the campaign - combat heavy campaigns need more fighter support, etc.).
Cheers [:)] | | Successful Trades: 77 * Pending Trades: 0 * Bad Trades: KONG (B.W.) Trade History * Trading Thread * Sales Thread * Winnipeg Meetingplace | |
|  Lab Monkey Commander
 4136 Posts




 | | 09/27/2005 7:56 PM |
| If you're going to add an arcane caster, a 1st level human sorcerer with the Draconic Heritage and Draconic Breath feats is just sick. It gives you a area of effect attack that can outstrip the damage potential of any melee build.
Choose red dragon and you'll be doing 2d6 damage to a 30' cone. Put them up against a band of goblins and he can eliminate them all in 1 round.
Plus you'll still have wide open spell slots for other effects.
Just a suggestion. Otherwise I agree with the great advice others have already offered. | | Have: Cat; Want: Storm Giant Champion of Anything Dragonlance Before trading, please check the Disputed Trades Thread | |
| gregreid Warrior
 276 Posts




 | | 09/27/2005 9:36 PM |
| Assuming new players to the game, the sorcerer is a much better choice for an arcane caster. Select their spells for them with the template and off you go. It will give them more spells to cast with a limited number of options (2 for 1st and 2nd lvl). Easier to play.
Greg | | Champion of the Wolf Trades:Burned: 1 / Pending: 0 / Completed: 14 Trade Lists and References: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=17731 Page 11 and rising
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