The Mighty jai Commander
 3235 Posts



 | | 10/06/2005 11:53 AM |
| | recovered topic 9551 | | | |
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The Mighty jai Commander
 3235 Posts



 | | 10/06/2005 11:53 AM |
| Paladin, Sorcerer, Cleric, Bard ... don't know why, but those are my choices ...
Paladin can hurt things and heal them ... Sorcerer over Wizard, w/o new spells, wizard is dead in the water ... Cleric to heal things ... Bard can cover some roguish aspects while contributing magically ...
ok, maybe i do know why ... [)] | | | |
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*censored* glumag Warlord
 5968 Posts




 | | 10/06/2005 12:09 PM |
| Amur, Drake, Spout, Zilas & Tromble, in other words, 1 thru 5.
If I had to choose 6 then I add Piper, can't go wrong with to offensive casters but it wouldn't matter eventually because you know wizards, always the first to die...
Bards are useless imho [)] I've never liked them, the whole I am going to pump you up with my muscial abilities sounds like stinky cheese to me and if you need roguish abilities then go with the rogue and get the backstab, it is your best friend. As a thief I would cut the bard's throat on my first watch. [)] | | Trades >> Completed: 49 | Bad: Ø | Pending: 0 | Trade & talk Live on IRC! SERVER: irc.psionics.net CHANNEL: #maxminis | |
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bshugg Underboss
 1832 Posts




 | | 10/06/2005 12:21 PM |
| | Despite the differences in classes I balanced all the characters to make them "invaluable" to the group. Does that change any decisions? Also note the bard is level 2. | | Looking for someone to cosponser a midwest DDM event. let me know if your interested! Check out my brand new blog: http://bshugg.blogspot.com | |
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 Vrecknidj Warlord
 10425 Posts


 United States
 | | 10/06/2005 1:20 PM |
| I'd leave the Halfling behind if I had to eliminate 1. If I had to eliminate 2, I'd also leave the Barbarian behind.
Reason for halfling: there are enough spellcasters in the party, and, if he loses his spellbook, he's not as useful as the sorcerer.
Reason for barbarian: he wants to die, granted, in battle, but he still wants to die. (Note: he'd be fun to play though.)
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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Oni Underboss
 1131 Posts




 | | 10/06/2005 1:26 PM |
| I would take
Barbarian: front line fighter with lots of HP
Rogue: Traps, and extra backstab damage
Wizard: spells
Paladin: extra front line fighter
Bard: can heal/use magic healing items
Our group does not think much of clerics so it may just be me. | | "...don’t try to outweird me, I get stranger things than you free with my breakfast cereal." - Zaphod Beeblebrox Champion of the Nymph!
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Fry Underboss
 1724 Posts




 | | 10/06/2005 1:48 PM |
| I'd take Cleric, Bard, Barbarian, Rogue, and either the Sorceror or the Wizard, depending on whether the spell list or provided or I have to think it up (if it's provided, I want the Sorceror, if not I want the Wizard).
Reasoning: If the Bard were 1st level, he'd be auto-exclude. Since he's 2nd level, he's auto-include. Funny how that works out. The cleric is a must for healing. Barbarians are good for smashing, rogue for traps, and an arcane caster to round it out. If the Sorc's spell list is provided, I would assume there wouldn't be anything useless on there so I'd take him; if I have to make up my own spell list, I might pick some spells that have no relevance to the adventure, so I'd want a Wizard so I can fix my spells.
Actually, now that I think about it, I might take the Paladin over the Rogue, depending on how the Bard's skill slots are allocated. If the Bard has most of the stealth/trap/lock stuff covered, the Rogue is redundant so you may as well take another tank. | | "Why am I all sticky and naked? Did I miss something fun?" -Vindicated champion of Tordek, Dwarf Champion | |
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Mrfurious Warrior
 344 Posts




 | | 10/06/2005 3:37 PM |
| I'd go with Bard, Cleric, Barbarian, Paladin, Rogue
At first level arcane casters are hardly worth didly. Especially the mage. Once he's cast his two 1st spells for the day he's useless. Assuming you don't give godly stats, he's got 5 or 6 HP, AC 11 or 12, and probably +0 to hit for 1d6. And generally you'll have about 2-4 combats per day lasting 4 or 5 rounds each. So the majority of the time the wizard is really doing nothing.
And at 2nd level, the bard is the obvious powerhouse of the group. He's probably got just as many or more HP than either of the fighters. His attack bonus and damage is comparable to that of the paladin (less than barbarian). And he can cast spells. And act as the face of the party, and possibly the sage as well depending on skill point allocation.
Also the cleric is nigh indispensible. Without him, and thus magical healing, if a person gets dropped into negative hitpoints it could be DAYS before they are even conscious again, let alone at full strength. This assumes that the bard does not know Cure light wounds. But even if the bard does, clerics are very very important.
| | Sanity is a one trick pony, my friend, . . .but when you're good and crazy the sky is the limit.
http://www.maxminis.com/hwlist.asp?user=mrfurious
braman@che.utexas.edu | |
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Hero of the Force Siddartha of Suburbia Underboss
 2277 Posts




 | | 10/06/2005 3:53 PM |
| I would have to go with;
Amur Human paladin lvl 1, A 1st level paladin with an enchanted blade? Nice. Every party needs a warrior, and why not make him a rightroes one?
Spout Human Rogue lvl 1, Ranged combat and roguish skills are so important in your well rounded party.
Zilas Elven Sorceror lvl 1, In a choice between sorceror and wizard at first level I go with the sorceror, not a choice I would make by third level, but 1st level wizards are pretty limited in uses.
Tromble Human Cleric lvl 1, I like to live, so i need a cleric. plus the defense over offense angle is always neat.
of course thta's only 4. Which means less people to share in gold and experience, huzzah!
| | "We can't stop here...This Is Bat country!"
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orcdoubleax Sergeant
 694 Posts



 | | 10/06/2005 4:07 PM |
| first never a paladin. Never a paladin.
So if I was going to have five the other one that get tossed is the bard.
never be in a band with people that tell you what to do or sing about it. | | Yes I am Gelatinous.
www.gelatinousdudes.com
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bshugg Underboss
 1832 Posts




 | | 10/07/2005 9:47 AM |
| I modified the text a bit. It seems like people are not choosing certain characters because they don't like those types. All character classes are going to be balanced for usefullness and carry more than one enchanted item. Also they have slighty higher than average stats. For example both spellcasters have 10 HP (4 +3 from con,+3 from toughness)
After the changes, which 5 would you pick now? | | Looking for someone to cosponser a midwest DDM event. let me know if your interested! Check out my brand new blog: http://bshugg.blogspot.com | |
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bshugg Underboss
 1832 Posts




 | | 10/07/2005 9:51 AM |
| quote: Originally posted by Siddartha of Suburbia
I would have to go with;
Amur Human paladin lvl 1, Spout Human Rogue lvl 1, Zilas Elven Sorceror lvl 1 Tromble Human Cleric lvl 1,
of course thta's only 4. Which means less people to share in gold and experience, huzzah!
I like your way of thinking (more loot!) but this is a 1 round single shot adventure. One player will get some DnD minis for playing his character best, but thats the only reward. | | Looking for someone to cosponser a midwest DDM event. let me know if your interested! Check out my brand new blog: http://bshugg.blogspot.com | |
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maijstral Underboss
 2105 Posts



 | | 10/07/2005 1:41 PM |
| If this is an adventure in the wild and no civilization you can reach I would drop the paladin and wizard.
First the paladin could be a drawback to survival the party may have to do some things to survive that the paladin couldn't go along with.You have the barbarian for muscle, the bard for diplomacy and the cleric for healing so in a one shot no need for the paladin and his potential problems.This is assuming you deal with alignment and roleplaying in the adventure if not or if he's 'flexable' I would go with the Paladin over the Bard for the extra muscle. I like the bard in a survival situation because he is a jack of all trades and you never know what you may need.
Second the wizard would be a serious disadvantage over the sorcerer in a one shot adventure the sorcerer gets more spells and there is a chance the spellbooks could be damaged screwing the wizard.Now in a campaign I would go with the wizard over the sorcerer for the variety and ability to adapt to situations.
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IanB Commander
 3112 Posts




 | | 10/07/2005 7:01 PM |
| I would leave out the rogue and the sorcerer.
The wizard has a wand, so he's in good shape for contributing. I always like to have 2 melee types along, and both of them will likely be more useful in a fight than the rogue. Cleric is obvious, and bards are a perfect 5th character, since he'll have the needed social skills for a 'roleplaying emphasized' game, I think. Also, the bard's blanket +1 to hit and damage for the group from singing is really very useful. He is likely to be able to cover any skill slack due to the missing rogue.
Depending on the specific stats/gear I might swap the wizard for the sorcerer, just because that speed 20 on the small guy might hurt him. | | Anson on WotC boards | |
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bshugg Underboss
 1832 Posts




 | | 10/09/2005 9:09 PM |
| I got to run the First playtest session. I invited 7 players hoping 5 would show and all 7 did. Oops.
The group of 5 that was picked first was:
Amur Drake Tromble Piper Zilas
The other two players took Mykul and Spout were the last to be picked. In play the group worked perfectly and all the players had a good time. Playtesting REALLy helped as I realized it was far too long to finish in 5 hours. I cut out a bunch and strengthened the story. The players all said it was a very cool adventure. I learned that Drake and Mykul were a bit stronger than the rest and tuned them back a bit. The player who picked Zilas was not happy with his spell choices (no Magic missle) but ended up doing more than any 2 other players with his sleep spells an wand of burning hands. | | Looking for someone to cosponser a midwest DDM event. let me know if your interested! Check out my brand new blog: http://bshugg.blogspot.com | |
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