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 Lab Monkey Commander
 4136 Posts




 | | 11/07/2005 10:48 PM |
| | recovered topic 11098 | | Have: Cat; Want: Storm Giant Champion of Anything Dragonlance Before trading, please check the Disputed Trades Thread | |
|  Lab Monkey Commander
 4136 Posts




 | | 11/07/2005 10:48 PM |
| I allow them to buy whatever they want from the PHB until they run out of starting gold. I'd only consider doing it your way if all the PCs come from a peasant community with very limited access to material goods. Even rural communities would likely have a blacksmith (for shoeing horses, etc.) that could craft your basic longsword.
Also, it's hard to justify allowing PCs wizards to start with a spellbook (which would be much rarer than a martial weapon) and not letting fighters have a decent starting weapon. This hamstrings the fighter, paladin, barbarian and ranger more than it does the other classes. | | Have: Cat; Want: Storm Giant Champion of Anything Dragonlance Before trading, please check the Disputed Trades Thread | |
| maijstral Underboss
 2105 Posts



 | | 11/07/2005 10:56 PM |
| You also have to remember a 1st level fighter isn't just some farmhand who quit the feilds one day to take up the mercenary/adventureing lifestyle, maybe a warrior but not a fighter. A first level fighter is assumed to have some training before he sets out this is the reason he's proficient with all martial weapons and get a fighter feat at first level. With the training and such he would have access to the weapons and ,IMHO, would be able to buy whatever he could afford. | | | |
| Malin Lug Sergeant
 742 Posts




 | | 11/07/2005 11:25 PM |
| Well... with a fighter starting with 6d4 x10 GP, that is alot of simple weapons. "Simple" Weapons are called such because they are easy to use, not necessarily easy to make (despite the messed up craft rules.) A descent crossbow is alot harder to make and alot less common in a rural commmunity than a Scythe which is a martial weapon.
In alot of games, exotic weapons are a bit more limited on availibility but the money that the characters spend does not represent a fighter finally making it to 1st level and then being handed 150GP by his teacher and told to go buy whatever he needs. (If that was true, my 11th level character would just hover around outside the Fighter training grounds and ambush the rookies comeing out.) The starting money represents equipment that they have accumulated so far in their life. While my Ranger might have spent 15 of his starting gold on a long sword, the sword he carried was captured from a Hobgoblin and was knicked and blackened when he started with it.
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| maijstral Underboss
 2105 Posts



 | | 11/08/2005 12:34 AM |
| quote: Originally posted by Malin Lug
Well... with a fighter starting with 6d4 x10 GP, that is alot of simple weapons. "Simple" Weapons are called such because they are easy to use, not necessarily easy to make (despite the messed up craft rules.) A descent crossbow is alot harder to make and alot less common in a rural commmunity than a Scythe which is a martial weapon.
In alot of games, exotic weapons are a bit more limited on availibility but the money that the characters spend does not represent a fighter finally making it to 1st level and then being handed 150GP by his teacher and told to go buy whatever he needs. (If that was true, my 11th level character would just hover around outside the Fighter training grounds and ambush the rookies comeing out.) The starting money represents equipment that they have accumulated so far in their life. While my Ranger might have spent 15 of his starting gold on a long sword, the sword he carried was captured from a Hobgoblin and was knicked and blackened when he started with it.
I agree this is what I was trying to say in my post,however I am not as eloquent as Malin Lug, so when I said 'buy whatever he could afford' I also assumed it was acumulated equipment. The fighter didn't just graduate and head over to the figther's walmart. In the lastest game I started one of my characters bought a masterwork sword(we started at 3rd level) his backstory was this sword is a family heirloom for 10 generations. so although he spent 300 plus of his starting gold on the sword his character didn't actually spend any money on the sword.
On a side note I like his backstory on his family sword enough I am going to let him magic it up like an ancestor weapon from Oriental Adventures so he can keep the sword in game as we progress. | | | |
| Fry Underboss
 1724 Posts




 | | 11/08/2005 12:47 AM |
| ....you can "magic up" any masterwork weapon/armor, by the core 3.5 rules.
An option you might consider if you don't like having your level 1 characters start with exotic weapons, would be to set a per-item price cap on starting gear, say, half or one-third their starting gold. Just don't set it too low; if your level 1 fighter starts with 240 gold and can't spend more than 10 on any one item, the player will probably be pretty crabby. | | "Why am I all sticky and naked? Did I miss something fun?" -Vindicated champion of Tordek, Dwarf Champion | |
| maijstral Underboss
 2105 Posts



 | | 11/08/2005 12:57 AM |
| quote: Originally posted by Fry
....you can "magic up" any masterwork weapon/armor, by the core 3.5 rules.
Couldn't remember the term off the top of my head hence 'magic up'. I was referring to the OA samurai ability of spending Experience points and gold to add magic pluses and abilites to his ancestral weapon through meditation and sacrifice rather than craft magic weapons. | | | |
| Pale Rider Underboss
 1023 Posts



 London, Ontario, Canada
 | | 11/08/2005 4:48 AM |
| quote: Originally posted by Quixotic
In my games, lv 1 characters start with only simple weapons unless a player has a good story to justify a more sophisticated item. Martial weapons are somewhat difficult to procure whereas exotic weapons are simply rare. I recently played in another DM's game for the first time in a while, and everything from bastard swords to composite bows were allowed at first level. How do others handle this?
It seems grossly unfait to not allow the fighter-type classes access to the better weapons while still allowing ither classes (like the wizard) access to much rarer things like spellbooks. I could maybe see the reasoning for it in regrads to exotic weapons, after all they are meant to be an unusual or rare thing but a longsword? A battle axe? That just seems ridiculouly over restrictive. I would have serious problems starting a fighter under such circumstances. | | Completed Trades: Crescent Hawk, Vimes, demagogue, vidman, Eric is God, Strachan Fireblade, FungiMuncher, Dudeeehm, Shasack, gausse, kyrin, nyjastul69 Champion of the Remorhaz | |
| salmander Sneak
 140 Posts




 | | 11/08/2005 10:51 AM |
| One thing I have been doing with my characters, is using Legacy weapons. I have created my own and lessened the penalties a bit, but that way they can keep the same weapon throughout their career.
A fighter may find out at fifth level that the family heirloom sword he has been fighting with is actually a long lost sword of legend. Then you can create a story as to how his family came into it. | | Beware the Were-Lady bug (Hybrid Form)! Champion of Aspect of Vecna Champion of Succubus-VINDICATED Successful trades: Gausse, Count Dooku, Aussie Jim, ehren37, jedijon,CrescentHawk,djtool,callidusx3,rtcmc
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