nyjastul69 Commander
 2712 Posts



 Rhode Island
 | | 11/10/2005 12:09 PM |
| | recovered topic 11266 | | In the constellation of Cygnus, there lurks a mysterious, invisible force:
Rush | |
|
nyjastul69 Commander
 2712 Posts



 Rhode Island
 | | 11/10/2005 12:09 PM |
| | What are your choices for gods and/or domains? This is one of the most important elements of a Cleric. | | In the constellation of Cygnus, there lurks a mysterious, invisible force:
Rush | |
|
smilinIrish Sergeant
 913 Posts




 | | 11/10/2005 12:46 PM |
| How big is your party? Are there enough fighters or are you going to be called upon to fill a front row combat role? Remember charisma is important for turning undead and many of the divine feats. I would go with 18 wis, 16 cha, 15 con, 14 int, and then decide if you want your 4th level attribute bump to be for damage(give yourself 15 str, 14 dex) or ac (15 dex, 14 str). I would wait and bump con at 8th level, I think the plus one damage or AC will do you better in the meantime.
Are you human? You get an extra feat. If you can choose a deity with the sun domain, you get one use of greater turning per day, which lets you destroy undead you can normally only turn. If you are in the Realms, Lathander is a good choice, especially taking the Morning Lord of Lathander PrC. Concentration will be your most important skill (IMHO). Healing an unconsious companion while taking an AOO so they don't die is great. Heavy mace and shield is good, as well as breastplate armor (doesn't drop your movement, allows a decent dex bonus to ac). Taking knowledge (undead) is also a good choice for a skill. Knowledge (religion) could be neccesary for some PrCs. Remember that ray attacks that require an attack roll can crit (searing light for example). What an unorganized mess I've written. Oh well, enjoy playing the cleric, they are the best class, fight second best, cast spell in armor and all that. | | E-mail | Have/Want List | Reference thread "Whatever you do, don't drop a blade barrier on a troll."
KOK smilinIrish, Not the Fightin' Kind
| |
|
 Zenako Commander
 3469 Posts




 | | 11/10/2005 12:56 PM |
| Well given those rolls it won't make too much of a difference where you put them[:)].
Seriously what kind of party is it going to be and how much of the melee load will you expect to need to carry out. Does the campaign favor heavy armor which limits the advantage of higher Dex for AC and Armor checks? What kind of weapons are you free to use, some clerics might well have longbow as a favored weapon (for example a Priest of Artemis). If missile fire is a viable option that affects your choices to a small degree. How prevalent do you expect undead to be and is turning them an option. Putting a higher number of CHA might pay off then. You will be able to round off one of the 15s to a 16 real soon (4th level) so factor that in as well. Are Stat boosting magic items pretty common, if so, then where you put the 18 might not matter as much since a nice little Periapt will get the WIS up well before you can even cast 4th level spells. Clerics generally get access to the physical stat buffs as well, so those can help melee as well. (A fundamental question, are you likely to be picking up any other class or prestige class along the line or just sticking with a pure cleric? That could affect some choices.)
If the campaign favors heavy armor and you cannot use a good missile weapon due to cleric limits, start with a 14 in DEX. The next spot is probably to put the other 14 in INT. While INT helps everyone with skills for example, it is not crucial to success for a cleric and can work with a lower number (although it is a relative term in this case.)
The 18 poses an issue. For the short term it gives a lot of bang for the Buck in STR, since the extra boost to WIS will not benefit you to a great degree for 4 levels at least (when it would kick in an extra 4th level spell per day). However, if you have a longer term outlook, the only way to get GREAT levels of wisdom is to start naturally very high. Look at the type of spells you might envision casting a bit, and see how much (or little) WIS or CHA come into play as a adjustment to effectiveness.
For short term survival and long term use, here is how I might place the stats.
18 STR 14 INT 15 WIS 16 CON 14 DEC 15 CHA
with the next stat boost at 4th level going into WIS to make it 16 as well.
this gives you a melee cleric with excellent hit points, and great strength. You will have plenty of spells, and Charisma for an effective leader. This is all predicated on stat boosting items being fairly available to eventually boost the WIS or CHA stats to enchance spell casting down the road. You have more than enough for a number of levels without doing anything yet.
I happen to have a 3rd level (currently going up to 4th level - Preist of Artemis) that I am basing some of this on. I however do not a stat mix anything close to those you present, and ended up sticking the 6 in CHA as a woodsman loner priest who tends to be rather blunt in his comments and critique and annoy people with his opinions at times (as befitting one of such a low CHA).
Good luck. | | Built the addition for this addiction, now on to the "gaming table" project.... http://www.maxminis.com/hw_list.asp?user=Zenako last updated 29 May 2006 Set Status: in a nutshell = all of all In Process trades 0), (Sig last updated 05/29/06) 300 plus Completed Trades -
If I seem scarce at times...blame DDO - Sarlona | |
|
nyjastul69 Commander
 2712 Posts



 Rhode Island
 | | 11/10/2005 1:02 PM |
| | I have a 3rd level Cleric that has a 16 Cha and the extra turning feat which I use to power divine metamagic feats. | | In the constellation of Cygnus, there lurks a mysterious, invisible force:
Rush | |
|
Wraith Warrior
 312 Posts




 | | 11/10/2005 2:04 PM |
| Here are the other needed info:
Party has a barbarian, fighter, wizard, rogue.
I am human we can play anything but evil pcs. I am really stuck on choosing diety.
Thanks again, you guys have been really helpful so far. | | | |
|
Darastrix Maekrix dariustad Warlord
 6322 Posts




 | | 11/10/2005 2:11 PM |
| I don't know. I disagree with Zenako in this case. If you want to maximize your healing, stuff the 18 into wisdom. The bonus spells you'll get for a high wisdom will let you have more spell to spontaneously cast as healing spells.
If you want to up your healing capacity, the Augment Healing feat in Complete Divine is good. Every extra point helps.
If you want or need to go melee, remember that the cleric has the best combat buff spells in the game. Bless, Divine might, Righteous Might, Divine favor, Bull's Strength. | | Trade & talk in real time on IRC! SERVER: irc.psionics.net CHANNEL: #maxminis SOFTWARE: PC | PC (free) | MAC
Champion of ALL Dragons and the Dragon Shaman
][ My Trade Shoppe ][ Vindicated Champion of Aspects of Draconic Deities
| |
|
 Zenako Commander
 3469 Posts




 | | 11/10/2005 2:22 PM |
| quote: Originally posted by dariustad
I don't know. I disagree with Zenako in this case. If you want to maximize your healing, stuff the 18 into wisdom. The bonus spells you'll get for a high wisdom will let you have more spell to spontaneously cast as healing spells.
If you want or need to go melee, remember that the cleric has the best combat buff spells in the game. Bless, Divine might, Righteous Might, Divine favor, Bull's Strength.
How will the 18 WIS come into play for healing until at least 7th level cleric (unless I am missing something) when you would then get a bonus 4th level spell? Long term power means nothing if you die in the interim, which is why I caveated my suggestion for short term survival and long term glory.
Looks like he would be the 3rd fighter in the group, so will need to able to give and take a licking I would suspect. The extra impact from the Strength is important at low levels and also frees him up to buff other characters if he so chooses.
It will boil down to play style and campaign flavor when all is said and done, and whatever faith you choose to make the cleric.
A cool domain, is Celerity if that is available to you. The extra movement speed is very valuable, and if you choose to go that route, perhaps you also need to revisit where you put the numbers, like perhaps dropping an 18 into DEX as an example to give you AC, Missile to hit bonus and very importantly high INIT bonus rolls. Going first can be a real huge advantage for a spell caster. The enemy is still clustered together for area affect spells, or you party is still together and can all be in one area of effect spell and all get a bonus.
High hit points on the Cleric also work well with the Shield Other Spell. A nice snyergy can be set up that significantly boosts the surviviability of the warriors, while letting you heal yourself when back from risk or AoO situations. Quick way to effectively double a fighters HP. | | Built the addition for this addiction, now on to the "gaming table" project.... http://www.maxminis.com/hw_list.asp?user=Zenako last updated 29 May 2006 Set Status: in a nutshell = all of all In Process trades 0), (Sig last updated 05/29/06) 300 plus Completed Trades -
If I seem scarce at times...blame DDO - Sarlona | |
|
Wraith Warrior
 312 Posts




 | | 11/10/2005 2:28 PM |
| | I edited my post to place the numbers with abilities. Hows' it look. Best I dea for Diety? What is the benifit for that Diety? | | | |
|
Chris Orlando Warrior
 187 Posts




 | | 11/10/2005 2:35 PM |
| Zanko is right for the stat points, becuase you dont need a very high wisdom because you can just bump that up over time. Go with his stats, and for you domains i would take healing and strenght. The feat of strenght is amazing +1 str per level per attack. Then you can get bulls strength which would make it a 25 str for one attack. You will be able do a lot with that 18 str. The 14 dex would be good as well.
Good call Zanko! | | Zardnaar, One dork to rule them all. | |
|
 Zenako Commander
 3469 Posts




 | | 11/10/2005 2:42 PM |
| At low levels if you can find a deity (and or DM) that will permit bow weapons to be used that would fit in real well. It takes only a few feats to become very effective with a bow. Take Point Blank Shot and then Rapid Shot, and you get two shots a round instead of one at low levels. As an archer cleric, you can always Magic Weapon your Bow and gain effectiveness. Bows cannot readily take advantage of anything more than 18 STR in any case (Masterwork strong pull bows), so having a lower STR will not matter.
If you also cast Shield Other on one main fighter, you can either fire away with a full attack of 2 shots a round, or cast a healing spell on yourself if the fighter took damage that round. As soon as possible also take Precise shot (perhaps the 3rd level character feat), if the DM lets you take a melee feat with both your 1st level feat and human feat.
| | Built the addition for this addiction, now on to the "gaming table" project.... http://www.maxminis.com/hw_list.asp?user=Zenako last updated 29 May 2006 Set Status: in a nutshell = all of all In Process trades 0), (Sig last updated 05/29/06) 300 plus Completed Trades -
If I seem scarce at times...blame DDO - Sarlona | |
|
 Zenako Commander
 3469 Posts




 | | 11/10/2005 2:44 PM |
| | Bottom line is you have tons of options with clerics and can tailor the character to fit the play style almost without limit. Have fun. | | Built the addition for this addiction, now on to the "gaming table" project.... http://www.maxminis.com/hw_list.asp?user=Zenako last updated 29 May 2006 Set Status: in a nutshell = all of all In Process trades 0), (Sig last updated 05/29/06) 300 plus Completed Trades -
If I seem scarce at times...blame DDO - Sarlona | |
|
The Mighty jai Commander
 3235 Posts



 | | 11/10/2005 2:52 PM |
| At least you have optional books. I am building a 4th character (3rd Cleric / 1st Wizard) from core books and finding that the PHB is lacking really good options for clerics that want to maximize their versatility and potential.
Your stats are awesome, and while i agree with everything DariusTAD said (assuming i read it right and he didn't add anything after the fact [)]), i will have to say that Zenako is right about the 18 Wisdom not being needed right away. The only thing it will do better than a 15 or 16 is up your save DCs and Wisdom-base skill checks. If you have to survive more then heal, 18 Con rocks, especially when you consider casting defensively ... | | | |
|
Wraith Warrior
 312 Posts




 | | 11/10/2005 3:08 PM |
| So where I put the rolls is good? Cool now for the diety. Damn this hurts the brain.
I am going to grab a six pack and throw some Johny Cash on the music box.
Thanks again, you guys rock!! | | | |
|
reezel Sergeant
 555 Posts




 | | 11/10/2005 3:13 PM |
| quote: Originally posted by Wraith
So where I put the rolls is good? Cool now for the diety. Damn this hurts the brain.
What dieties are you looking to work with? Standard Greyhawk, Forgotten Realms, Eberron, other? | | Champion of the Beholder and Beholderkin
The absence of evidence is not the evidence of absence. | |
|
nyjastul69 Commander
 2712 Posts



 Rhode Island
 | | 11/10/2005 3:18 PM |
| quote: Originally posted by Wraith: So where I put the rolls is good? Cool now for the diety. Damn this hurts the brain.
Yup, playing a Cleric with several splat books creates lots of choices and headaches, but it's lots o' fun.
quote: Originally posted by Wraith: I am going to grab a six pack and throw some Johny Cash on the music box.
That sounds like a heck of a plan. | | In the constellation of Cygnus, there lurks a mysterious, invisible force:
Rush | |
|
 Zenako Commander
 3469 Posts




 | | 11/10/2005 3:18 PM |
| quote: Originally posted by Wraith
So where I put the rolls is good? Cool now for the diety. Damn this hurts the brain.
I am going to grab a six pack and throw some Johny Cash on the music box.
Thanks again, you guys rock!!
How about some Gretchen and Jack! That should clear the sniuses up good!
Yup, look into what pantheons or god groups are allowed in the campaign. Each Diety will tend to have certain Domains associated with it, and if you find some domains that are especially attractive to your character concept, then there you go. Also look at the Domain spells closely since you get one of those free per day, but it can only be that spell and not channeled into a cure, so it helps to ensure that at least one of the domains has a useful spell at each caster level for you to focus. | | Built the addition for this addiction, now on to the "gaming table" project.... http://www.maxminis.com/hw_list.asp?user=Zenako last updated 29 May 2006 Set Status: in a nutshell = all of all In Process trades 0), (Sig last updated 05/29/06) 300 plus Completed Trades -
If I seem scarce at times...blame DDO - Sarlona | |
|
yack Commander
 3268 Posts



 Gatineau Canada
 | | 11/10/2005 3:19 PM |
| | Yes a setting would help so we know which gods we can provide for you. FR? | | Champion of the Peryton Vindicated Champion : Pit Fiend, Devourer DW: Duergar Priest RPG Only!!!! The Drumming Drunkn' DM | |
|
Wraith Warrior
 312 Posts




 | | 11/10/2005 3:22 PM |
| Ya we are playing in the realms. Our campaign is around Cormyr. We are about to go into the huanted Halls of eveningstar. If DM can get ahold of the map of the Halls.
Anyone have a copy of the map.
3 beers down and Johny is rocking the house!! How do you do, my name is Sue! | | | |
|
Wraith Warrior
 312 Posts




 | | 11/10/2005 3:23 PM |
| | I also have that big book called, "Book of all spells." | | | |
|
 Zenako Commander
 3469 Posts




 | | 11/10/2005 3:36 PM |
| I would suggest going over the book looking at the domains available. Decide on a few you would like to include in the character concept and see if any one diety happens to cover them. Then fill out the rest of the character concept to reflect that choice.
I see the character priest coming on line now....
My name is Johnny Sue (perhaps it looks like it should be Johnny Soo and the character has a far eastern look to him, perhaps a little David Carradine look).
I am away from any useful books on this topic at the moment, so have fun..... | | Built the addition for this addiction, now on to the "gaming table" project.... http://www.maxminis.com/hw_list.asp?user=Zenako last updated 29 May 2006 Set Status: in a nutshell = all of all In Process trades 0), (Sig last updated 05/29/06) 300 plus Completed Trades -
If I seem scarce at times...blame DDO - Sarlona | |
|
Wraith Warrior
 312 Posts




 | | 11/10/2005 3:41 PM |
| | Ok I think I am ready to draw up the PC. I will try to post it here later. | | | |
|
reezel Sergeant
 555 Posts




 | | 11/10/2005 3:47 PM |
| quote: Originally posted by Wraith 3 beers down and Johny is rocking the house!! How do you do, my name is Sue!
I must say, off the topic a little, that I don't particularly like country, but I've laughed at this song as a kid and it still makes me chuckle to this day. I think I respect Johnny Cash more than any other country singer. I mean, do you know any others that would cover a Nine Inch Nails song? | | Champion of the Beholder and Beholderkin
The absence of evidence is not the evidence of absence. | |
|
Fry Underboss
 1724 Posts




 | | 11/10/2005 4:05 PM |
| Yeah, Johnny Cash doing "Hurt" would be a hilarious theme song for a cleric. [:P]
I think an argument could be made for a Cleric throwing Hold Persons and other save-requiring spells to put the 18 in the DC-determining stat. | | "Why am I all sticky and naked? Did I miss something fun?" -Vindicated champion of Tordek, Dwarf Champion | |
|
Darastrix Maekrix dariustad Warlord
 6322 Posts




 | | 11/10/2005 4:45 PM |
| | There are several good Elven deities in Faerun that give you free feats with their domain selections. One has the War domain, so there's your Weapon proficiency and Weapon Focus right there. | | Trade & talk in real time on IRC! SERVER: irc.psionics.net CHANNEL: #maxminis SOFTWARE: PC | PC (free) | MAC
Champion of ALL Dragons and the Dragon Shaman
][ My Trade Shoppe ][ Vindicated Champion of Aspects of Draconic Deities
| |
|
Thoth, Gatherer of Knowledge MerricB Underboss
 2353 Posts



 Australia
 | | 11/10/2005 5:44 PM |
| Putting the 18 into Strength (or anything but wisdom) is a mistake, IMO. Most cleric offensive spells work on a saving throw, and you need as high a Wisdom as you can get for that.
I'd create the cleric as follows:
LG Human Cleric 3 Str 15, Dex 14, Con 16, Int 14, Wis 18, Cha 15 Skills: Diplomacy +8; Heal +8; Knowledge (The Planes) +8; Knowledge (Religion) +8; Spellcraft +8 Feats: Augment Healing (CD), Divine Spellpower (CD); Extra Turning HP: 17+2d8; AC at least 19 (scale + large shield); Deity: Torm; Domains: Healing, Strength Atk: heavy mace +4 (1d8+2) light crossbow +4 (1d8/x3)
Notes: * cure light wounds heals 1d8+6 hp as a Cleric 3; cure moderate wounds heals 2d8+8 [:)] Augment Healing is spectacular. * the other two feats are more tricky, and depends where you want to take the cleric. I'd be tempted to investigate the Divine feats, so your Turn Undead ability has relevance even when you're not fighting undead. Either Power Attack + Divine Might; or Extra Turning + Divine Spellpower. * Divine Spellpower can significantly increase the power of your spells. At this point, the table would be: 1-2: Caster Level 2 3-5: Caster Level 3 6-8: Caster Level 4 9-11: Caster Level 5 12-15: Caster Level 6 16-20: Caster Level 7. (The average is 4.3) This is quite good with Summon Monster and Healing spells. [:)]
* I'm not all that familiar with FR deities, so you may find a superior deity that has the Healing domain and another. * Hold Person has a DC of 16; you might also consider Spell Focus (Enchantment), though that's not the best feat for a cleric.
Cheers! | | Merric Blackman
| |
|
Darastrix Maekrix dariustad Warlord
 6322 Posts




 | | 11/10/2005 6:23 PM |
| With a human cleric, Merric, you missed a feat.
1 at 1st 1 for being human 1 for 3rd | | Trade & talk in real time on IRC! SERVER: irc.psionics.net CHANNEL: #maxminis SOFTWARE: PC | PC (free) | MAC
Champion of ALL Dragons and the Dragon Shaman
][ My Trade Shoppe ][ Vindicated Champion of Aspects of Draconic Deities
| |
|
Thoth, Gatherer of Knowledge MerricB Underboss
 2353 Posts



 Australia
 | | 11/10/2005 6:39 PM |
| Actually, I was quite correct... for a 1st level cleric. [)]
Fixed it now.
Cheers! | | Merric Blackman
| |
|
Wraith Warrior
 312 Posts




 | | 11/10/2005 6:52 PM |
| quote: Originally posted by MerricB
Putting the 18 into Strength (or anything but wisdom) is a mistake, IMO. Most cleric offensive spells work on a saving throw, and you need as high a Wisdom as you can get for that.
I'd create the cleric as follows:
LG Human Cleric 3 Str 15, Dex 14, Con 16, Int 14, Wis 18, Cha 15 Skills: Diplomacy +8; Heal +8; Knowledge (The Planes) +8; Knowledge (Religion) +8; Spellcraft +8 Feats: Augment Healing (CD), Divine Spellpower (CD); Extra Turning HP: 17+2d8; AC at least 19 (scale + large shield); Deity: Torm; Domains: Healing, Strength Atk: heavy mace +4 (1d8+2) light crossbow +4 (1d8/x3)
Notes: * cure light wounds heals 1d8+6 hp as a Cleric 3; cure moderate wounds heals 2d8+8 [:)] Augment Healing is spectacular. * the other two feats are more tricky, and depends where you want to take the cleric. I'd be tempted to investigate the Divine feats, so your Turn Undead ability has relevance even when you're not fighting undead. Either Power Attack + Divine Might; or Extra Turning + Divine Spellpower. * Divine Spellpower can significantly increase the power of your spells. At this point, the table would be: 1-2: Caster Level 2 3-5: Caster Level 3 6-8: Caster Level 4 9-11: Caster Level 5 12-15: Caster Level 6 16-20: Caster Level 7. (The average is 4.3) This is quite good with Summon Monster and Healing spells. [:)]
* I'm not all that familiar with FR deities, so you may find a superior deity that has the Healing domain and another. * Hold Person has a DC of 16; you might also consider Spell Focus (Enchantment), though that's not the best feat for a cleric.
Cheers!
Torm was the Diety I selected!! OMG! So the 3 feats you selected are the best you think fit well enough for a 3rd level cleric?
Thanks again, this D&D community Rocks! Now back to Johny Cash! | | | |
|
 Zenako Commander
 3469 Posts




 | | 11/10/2005 8:07 PM |
| The feats are fine for a spell caster/healer cleric. If your concept veers more heavily to melee than that, then a different set would be better to pursue. Personally in the games I have played in I have seldom found Undead Turning to be all that useful. The undead you can affect are often not a huge threat and those you want to affect ignore you (unless you get real good rolls). Kind of like a Bane weapon versus Goblins (and extra 2d6 damage on a critter for whom the base weapon damage already exceeds their hitpoints...).
The Augment Healing is nice, especially at lower levels where the percentage boost is much greater to your healing abilities.
Divine Spell Power is a bit more problematic. Do you use up turn chances to boost spells? Many clerical spells have very limited increases due to caster level. Healing is one good one, duration of some spells also increase a noticeable amount with the extra 4 levels/rounds (I assume Meric figured the chart right, I gave up on looking at the Turn undead chart with my cleric and his -2 modifier CHA). The makes some spells, should you choose to focus them each day much more likely to be cast, BUT, you have to choose those spells when you start the day. From where I sit and in the games I play in, this Feat looks a lot better on paper than it might play in practice. Just my 2cents on this one.
Lets see: Torm has Good, Healing, Law, Protection and Strength Domains. Probably not my first choice, but whatever fits your concept. The reason I would lean away from Torm is that all of his domains have relatively minor affects, most are +1 caster level to a subset of spells. Unlike some domains that grant you an ability that is otherwise not available. For example, Clerics of Lanthander who choose the Renewal domain get a neat get up from negative trick once a day, and this could really save ones bacon in a close fight, especially if you are the healer. Or the Nobility Domain which gives you a nice +2 across the board (Hit, Dam, Saves, Ability checks, skill rolls...)
One playing benefit to Torm is that his Domain boosts are simple +1 effects that just run all the time and require no extra decision of do I use this now or wait for a better time later in the day, and that better time may never occur....
oh well, have fun....
| | Built the addition for this addiction, now on to the "gaming table" project.... http://www.maxminis.com/hw_list.asp?user=Zenako last updated 29 May 2006 Set Status: in a nutshell = all of all In Process trades 0), (Sig last updated 05/29/06) 300 plus Completed Trades -
If I seem scarce at times...blame DDO - Sarlona | |
|
IanB Commander
 3112 Posts




 | | 11/10/2005 8:16 PM |
| I like Merric's build, except for one thing - the Healing domain is, imo, very suboptimal. With a high wisdom and a couple levels under his belt, he'll have healing spell slots coming out of his ears, and the domain granted power for Healing is weak, and eventually it actually becomes more or less useless.
I think the strongest domain choices are those which give clerics options they don't otherwise have access to; Travel is a good example of what I'm talking about, as it gives access to fly, dimension door, teleport, etc. On top of that the domain granted power is very strong. Trickery is another good example from a spell perspective. Magic has a GREAT granted power, as it opens up wizard/sorcerer wands and staves to you.
Of course, any roleplaying concerns trump all that. :) | | Anson on WotC boards | |
|
Thoth, Gatherer of Knowledge MerricB Underboss
 2353 Posts



 Australia
 | | 11/10/2005 8:59 PM |
| For a Melee cleric, choose Power Attack then Divine Might. With a high charisma, that combination is *very* good.
Cheers! | | Merric Blackman
| |
|
Thoth, Gatherer of Knowledge MerricB Underboss
 2353 Posts



 Australia
 | | 11/10/2005 9:04 PM |
| quote: Originally posted by Zenako
The makes some spells, should you choose to focus them each day much more likely to be cast, BUT, you have to choose those spells when you start the day.
Hmm. I don't have the book with me at the moment, but, as I recall, you spend a turn attempt as you cast a spell to affect it with Divine Spellpower (assuming I've got the feat's name correct). You don't prepare them in advance with the feat.
It has a significant effect on various buffing, summoning and healing spells. Once you get Flame Strike, really good things start happening. Sure, every so often it's weaker, but mostly you're casting spells at +2 caster levels - more once you can boost Charisma.
Cheers! | | Merric Blackman
| |
|
 Zenako Commander
 3469 Posts




 | | 11/10/2005 9:23 PM |
| | The feat you use whenever you want, but you must have chosen spells that take advantage of being cast at a buffed casting level for the feat to matter. Thus, some spells whose only level dependance is range, recieve almost no benefit from the feat in general usage. There are a few spells as you pointed out that will recieve a nice boost. I see this in play with one of the Clerics in our group who has a Karma Bead which boosts the caster level by four levels for period of time (IIRC). It last came into play when she used it to control winds to an even greater level of overkill. (She is an Air based Shughenga and loves control winds and blade barrier effects...) It made the role playing a little more dramatic, but had essentially no impact on the actual game results. | | Built the addition for this addiction, now on to the "gaming table" project.... http://www.maxminis.com/hw_list.asp?user=Zenako last updated 29 May 2006 Set Status: in a nutshell = all of all In Process trades 0), (Sig last updated 05/29/06) 300 plus Completed Trades -
If I seem scarce at times...blame DDO - Sarlona | |
|
Monsoon28 Underboss
 2313 Posts



 Toronto
 | | 11/11/2005 3:45 AM |
| Thought I'd also point out that the Healing domain and Augment Healing are both wonderful when used with the Vigor spells, they're not great spells in the middle of combat but when your getting a breather, they are far superior to the Cure line of spells. 3rd level and 16hp worth of heal with a Lesser Vigor, Great!
Another option for you would be an elven cleric, Worship Solonor Thelandira. Take the domains War & Elf; This'll give you Weapon Focus: Longbow and Point Blank shot. Leaving you free with your other feats to take Precise Shot and either another bow related feat (Rapid Shot or Shot on the Run) or a divine feat. This way if you devote either the 16 or 18 to Dex you'll be the parties archer will an excellent chance of striking your opponents from behind the lines, while still leaving you free to heal others in the group.
Another great option for your final feat would also be Craft Wands, thereby you could creat Wands of Cure Light Wounds at a very reasonable cost. Of lesser value IMHO is Brew Potion with it's obvious uses. | | "I was sittin' here eatin' my muffin, drinkin' my coffee, replayin' the incident in my head, when I had what alcoholics refer to as a moment of clarity." - Jules Winnfield Sales/Trades Bad (1): Ironfist Boulderbender Trades/Sales completed (8.): Danthl, Dafrca, Garyaxe, qillan_dvra, realmaster, Vandal_Savage, cavedweller, unearthed arcana. Champion of Gem Dragons, VINDICATED Squire of Duergar Commander, Knight of the Astral Stalker.
| |
|
Wraith Warrior
 312 Posts




 | | 11/11/2005 7:17 AM |
| Ok have the Cleric basically retooled in a bunch of your ideas here. You all been very helpful.
Now a cleric is different from wizard/sorcerer. So I have to pick the spells that I want and only have those until I move up level etc. Correct?
Thanks a bunch. | | | |
|
reezel Sergeant
 555 Posts




 | | 11/11/2005 7:59 AM |
| | Nope. Every morning/night when you pray for spells you can pick whichever spells on the cleric spell list that you want. Some DMs might have some restrictions on spells outside the PH, but for the most part it's wide open to you. | | Champion of the Beholder and Beholderkin
The absence of evidence is not the evidence of absence. | |
|
Wraith Warrior
 312 Posts




 | | 11/11/2005 8:02 AM |
| quote: Originally posted by reezel
Nope. Every morning/night when you pray for spells you can pick whichever spells on the cleric spell list that you want. Some DMs might have some restrictions on spells outside the PH, but for the most part it's wide open to you.
Cool.
Thanks | | | |
|
yack Commander
 3268 Posts



 Gatineau Canada
 | | 11/11/2005 9:13 AM |
| the FR players handbook has lots of fluff in there too get your character more FRish. Such as when you pray for Torm(don't have the book on me right now sorry),what region you are from and what bonus lagnguages from there and new feats and skills.Not overly needed but if you want too fluff the cleric up there are some options in there. I love clerics always played them...since 1ed. | | Champion of the Peryton Vindicated Champion : Pit Fiend, Devourer DW: Duergar Priest RPG Only!!!! The Drumming Drunkn' DM | |
|
Dragon Snack Warrior
 285 Posts




 | | 11/11/2005 12:08 PM |
| quote: Originally posted by Wraith
Ok have the Cleric basically retooled in a bunch of your ideas here.
What ideas are you focusing on? That goes a long way towards what we should suggest.
Melee? Archer? Healer? Buffer? Enchanter? Summoner? Undead killer? Something else? | | | |
|