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Alisair Longreach
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Denmark

11/21/2005 12:34 PM  
recovered topic 11774

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Alisair Longreach
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Denmark

11/21/2005 12:34 PM  
The first problem you have thet I can see, is that you allowed your players to have restricted classes in a Rokugan campaign.

Paladins, Clerics and Wu Jen are not allowed in a Rokugan campaign according to Oriental Adventures.

Your second problem is that Rokugan is not geared for dungeon bash campaigns, it is much better suited for social/intrigue and heavy roleplaying.

I recommend you read a few Rokugan novels and maybe some of the novels by James Clavell (Shogun) or Eric van Lustbader (ninja porn) to get a feel for the oriental milieu. See the movie Last Samurai.

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Québec

11/21/2005 2:03 PM  
I already did a lot of research on Japan then China for personnal pleasure and

refuse to read any more books while the characters expect me to come up with a

new adventure each week.

Obviously, you did not read my other RPG posts, as the Paladin comes from the

common D&D universe and was warped to Rokugan, just as the Warforged Cleric was

Called upon by Guan Yu, chinese God of War to serve him as no Eberron God wanted of

a Warforged Cleric. Plus, Guan Yu's second domain is travel, so warping and astral

travel are easily explained.

As to the RPG aspect, I doubt you ever had a funnier campaign for players. Only the

Cleric was given the skill of stranger's tongues by Guan Yu and had been awaiting a

partner for a few months. So, he could be understood unperfectly by Rokugan citizens.

The paladin arrived and neither of them could understand each other, my players ended

up using sign language and drawings to try to understand each other as they gave me a

sheet with what they wanted to say and from their dice results, I read them what they

did comprehend. The first two hours was pure RP heaven and saturday night when the

Nezumi met the much talked about metal man, it was more RP gold. In eight hours, we

only did two fights, so I can run RP campaigns, thank you vey much.

And I asked for monster suggestions, you offered NON, just bashed me for allowing

certain things not set in stone. If you are a DM that has no imagination and desire to

adapt the rules, then I pity you and would ask you to refrain from answering my posts

with just grievances and no constructive criticism.

P.S: Wu Jens ONLY exist in Rokugan...I have the 3.5 Rokugan complete book.I also saw

that movie and see no relevance for it in a medieval campaign.

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Denmark

11/21/2005 4:52 PM  
Sorry if I insulted you.

Have you used Oni against your party?

Consider this idea: What if some noble wanted to add that Warforged cleric to his collection of curiosities. Maybe a few rival nobles want that Warforged. Maybe there is an insane mystic that consider the Warforged an abomination against nature.

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Québec

11/21/2005 5:20 PM  

Oni's are not outsiders ? I doubt they could beat one,although the Warforged has Guan

Yu's weapon, a Jade Katana +1 and the Wu-Jen could harm them. With some boosting the

Paladin could also hit them.Good, Creative Idea. Thanks.

As to the other suggestions, it could be possible if the wizard was Evil and detested

Guan Yu's ( My Rokugan campaign's greater God ) priests and thought the character was a

golem he could control. That surely would spice things up. Thanks again.


See, I am much nicer when people try to help me, not correct or insult me :)

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Adelaide

11/21/2005 5:26 PM  
quote:
Originally posted by Alisair Longreach

maybe some of the novels by James Clavell (Shogun) or Eric van Lustbader (ninja porn) to get a feel for the oriental milieu. See the movie Last Samurai.


James Clavell's books are fantastic :)
I`ve read dem lustbladers once or twice too

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11/22/2005 2:24 AM  
Have them invited to a tea ceremony. No weapons are ever allowed into one. While they are in enjoying the party they discover the tea house was a front for brigands. Normal fight becomes harder as they struggle with honor or survival. *My Diadoji Bodyguard broke a leg off a table to use as a weapon for no blood may be spilt in a tea house.*



I also remember a last stand (for me at least) upon the tidal landbridge in Crab lands. My unit was fleeing after our town we where defending was attacked by exiled Scorpions so we hoped to cross the bridge during the changing of the tide to stop the Scorpions from following us. While I was able to hold them back for a bit, and took out four vile Scorpions with me I was finaly cut down [:(].

Anyway you could have them chase a group of brigands who use the landbridge as a fail safe. They don't only have to kill them, but must kill them before tide rises.


The Kolat could be you're (DM's) best friend. They are ninja with out the frills. Scorpions have honor Kolat have well nothing that gets in there way of killing people [)]. Also Daigotsu/Iuchiban often use humans as there tools. The bloodspeakers are hard to find till they try to kill you [}:)].

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11/22/2005 2:53 AM  
quote:
Originally posted by Sir Bozak The Damned




See, I am much nicer when people try to help me, not correct or insult me :)




I dont think he was correcting or insulting you. He was simply stating that those things have the potential to make problems for a Rokugan campaign because it isnt set up for them.

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New York

11/22/2005 8:37 AM  
quote:
P.S: Wu Jens ONLY exist in Rokugan...I have the 3.5 Rokugan complete book.


Really? I agree that you can tinker with a campaign if you want to.

You wanna put Warforged in Rokugan you go for it.

But "OFICIALLY"...Wu Jen are in generic oriental Campaigns and in Kara Tur....but they dont exist in Rokugan. Shugenja are the spellcasters of Rokugan.

As for your question..Im afraid there isnt alot of high challange maonsters outside of the Shadowlands....and thats the Oni.

Do you own the Rokugan Monster Manual that was put out by AEG? If not I suggest you try to obtain one on ebay or something its got some really neat stuff in it.
http://cgi.ebay.com/AD-D-D20-Oriental-Adventures-L5R-Creatures-of-Rokugan_W0QQitemZ8726529592QQcategoryZ44112QQssPageNameZWDVWQQrdZ1QQcmdZViewItem

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Québec

11/22/2005 1:47 PM  

To Oni: You are a well of ideas, thanks a lot !!!


To Count Dooku: I HAVE the Rokugan 3.5 edition sourcebook, it replaces Kara-Tur and

Oriental Adventures for 3.5. Rokugan should be the only possible oriental campaign,

unless you add eastern lands to any existing lands. Rokugan has Wu-Jen, Chamans And

Shukemja's as spell-casters plus Sohei are like eastern paladins basically. And there

are monsters in my sourcebook. From all my mini collecting, I am too poor right now

to buy more books, unless someones makes me a decent offer on MM's 1 to 3. Nobody did :(

I only have one Warforged in Rokugan and if you read my post, he was transported there

in an astral voyage by a Rokugan God. I never said there were Warforged in my Rokugan

settings. He is there by the will of Guan Yu, God of War. The Paladin will probably

convert from Hereonous ( hate him ) to Guan Yu ( he is lawful good as well )


To AesophDarkfable: I disagree, he had no right to critize MY campaign, I asked for

challenges, not insults.


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11/22/2005 5:09 PM  
Im sorry. Im not trying to be argumentative.
I did read your post that the Warforged and Paladin are visitors from another world and was supporting your decision to do so. :)

You say you have the "Rokugan 3.5 edition sourcebook".

Are you referring to the "Oriental Adventures 3.0 edition sourcebook"?

If not then I apologise.

If you are referring to the 3.0 OA book then take another look. The book says thet Rokugan is a campaign setting that is an option to use. Otherwise you can make whatever oriental campaign you like.

You are correct that the book does not mention Kara Tur...but are incorrect that the entire book is Rokugan.

Rokugan is only one option..the rest of the book is just generic oriental fantacy ideas for your custom campaign setting.

If you look at the book you will see that some things have the "Legend of the 5 Rings" logo next to them. The things with the logo are things that are part of the Rokugan campaign setting.

Samurai and Shugenja have that logo...Sohei, Shamans and Wu-jen do not.

The Nezumi are Rokugan...Korobukoru, Spirit Folk and those Monkey-men are not.

There are also Prestige classes that dont fit into the "official" Rokugan setting either such as the Bear Warriors or the Euinic Warlocks.

Same with monsters. In Rokugan there are only 5 or 6 dragons and they are POWERFUL...like gods. So the different Oriental Dragons in the oriental dragons in the monster section are not Rokugan.

Once again...if Im thinking of a different book than you I apologise 1000 times. If we are both speaking of the 3.0 Oriental Adventures Im just pointing out that not everything within its pages is for the Rokugan Campaign "OFICIALLY".

But that doesnt mean you cant use it!! There is even a whole chapter that encurages DMs to customize a campain however you like. The chaper's 1st page has a picture Elf as a Crane Clan samurai and a Dwarf as a Crab Clan samurai (elves and dwarves dont exist in Oriental campaigns)


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Québec

11/22/2005 6:20 PM  

Well, Turns out you are right, my apologies. I have indeed the 3.5 or 3.0 ( unspecified )

"Guide to the Orient" with the Rokugan map and I do see these rings you mention. You are

right, even the dragons in this book are weak but they DO mention elves, half-orcs,

half-elves, gnomes, halflings and dwarves exist, but are not common. Paladins, bards,

druids ( strange... ), mages and priests do not exist. No mention of wu-jens being

illegal from what I am reading now, though. And I do not see those elf crane warrior and

dwarf crab pictures.


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11/22/2005 10:00 PM  
quote:
Originally posted by Sir Bozak The Damned


To AesophDarkfable: I disagree, he had no right to critize MY campaign, I asked for
challenges, not insults.




Again, you read insult where there was none I feel. He did not criticize, simply pointed out potential for problems. If he were to criticize your campaign he would have said "You can't do that, its stupid, etc etc." He simply stated that those characters might break Rokugan as it is not built for them. He also has every right to point that out and to criticize if he wants. Criticism is not equal to insult.

That being said, Dooku is correct in that there are several 3.0 (no 3.5, but there was a 3.5 update in Dragon magazine, not sure the number) Oriental Adventures style books. The book "Oriental Adventures" from Wizards gives generic Oriental Adventures stuff mixed with Rokugan stuff. The Rokugan books from AEG give full detail on all the Rokugan stuff specifically. I would suggest finding the Dragon with the Oriental Adventures 3.5 update, it is very handy and has lots of good stuff.

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11/23/2005 2:02 PM  
quote:
Originally posted by Count Dooku


The Nezumi are Rokugan...Korobukoru, Spirit Folk and those Monkey-men are not.


I have ruled that Spirit Folk are in Rokugan, but only in the Kitsune household. They change between fox, and human form (I think) at least according to Rokugan lore.

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11/23/2005 2:22 PM  

Oh, and I will specify one more thing. When I DM, I pretty much change every rule that is overly complicated or makes no sense ( things like maximum dexterity bonuses on armors and such...) plus I am about to re-tool the weapon to finally make the long sword,
THE sword like it was in 2nd Edition ( I miss it...) and use only the medium damage table, the other damage tables never made any sense to me. As you can see, I have my own
house-rules that many of my players that end up DMing apply to their games. I once redid
Warhammer Fantasy Battle to include levels and make the job system less of a mess and
made more differences in damage between weapons. The two-handed flailed required two skills and had so many penalties for a lousy +3 or +4 damage.

As for the short bow being a war/martial weapon, why is the bastard sword an exotic weapon and offers no two-handed option, just like the katana does not ? I see why katanas are exotic, but it was traditionnaly always a one and a half weapon. I own katanas, I should know. Those that are perfectly balanced can easily be wielded in one hand with a sizeable weight, but for some moves, it requires two hands.

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11/23/2005 3:16 PM  
quote:
Originally posted by Sir Bozak The Damned


Oh, and I will specify one more thing. When I DM, I pretty much change every rule that is overly complicated or makes no sense ( things like maximum dexterity bonuses on armors and such...) plus I am about to re-tool the weapon to finally make the long sword,
THE sword like it was in 2nd Edition ( I miss it...) and use only the medium damage table, the other damage tables never made any sense to me. As you can see, I have my own
house-rules that many of my players that end up DMing apply to their games. I once redid
Warhammer Fantasy Battle to include levels and make the job system less of a mess and
made more differences in damage between weapons. The two-handed flailed required two skills and had so many penalties for a lousy +3 or +4 damage.

As for the short bow being a war/martial weapon, why is the bastard sword an exotic weapon and offers no two-handed option, just like the katana does not ? I see why katanas are exotic, but it was traditionnaly always a one and a half weapon. I own katanas, I should know. Those that are perfectly balanced can easily be wielded in one hand with a sizeable weight, but for some moves, it requires two hands.



The bastard sword/katana do offer two handed options. You can use the bastard sword as a martial weapon two handed, to use either one handed you need the exoctic weapon proficency feat. Read the text of the weapon entry not just the chart entry and you will see that this is the case.

So anyone with Martial weapon proficiency: all can wield a bastard sword two handed, but only a person with exoticWP: bastard sword can wield it one handed.

Longsword still is pretty much the sword for anyone who wants to fight one handed and use a shield. It is the most streamlined efficent sword in the game IMO.

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Québec

11/23/2005 3:58 PM  

Well, they gave the same damage to mere one-handed hammers with X3 or X4 criticals and the same with the short axes. I still consider the d3 for a slingshot too low to be worth it. I will check what you said about those two weapons though, but they only have
one damage table. So, say the only bonus you get for using the bastard sword bonus is 150% your strenght bonus, at 12 strenght it is useless and pretty much until you have 18.

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11/23/2005 4:39 PM  
quote:
Originally posted by Sir Bozak The Damned


Well, they gave the same damage to mere one-handed hammers with X3 or X4 criticals and the same with the short axes. I still consider the d3 for a slingshot too low to be worth it. I will check what you said about those two weapons though, but they only have
one damage table. So, say the only bonus you get for using the bastard sword bonus is 150% your strenght bonus, at 12 strenght it is useless and pretty much until you have 18.



They only have one damage because its the same weapon. The same mass, the same cutting edge etc. The extra damage comes from the superior force you can get with two hands (thus the 1.5 str bonus).

As for warhammers, let me pound you with a sledge hammer a bit and we'll see how much it hurts. A warhammer has the higher crit damage because when you shatter bone it hurts alot more, but it is harder to crit with since it doesn't have a cutting edge. Just like a pick has a massvie crit damage because it is piercing vital organs, but it is more difficult to do so it only crits on a 20. The difference in crits ratios should fit different playing styles. Do you like to crit more often or for more damage?

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