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Subject: Advice for a 3.5E noob DM

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glumag
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12/03/2005 1:54 PM  
Hell and thanks for reading,

So my group decided to switch from our 1E/2E/Custom rules to 3.5E. I just ran a test adventure with pregen-type PCs to get our ears wet and we liked it and now have decided to go ahead and start fresh with characters and a new campaign (our 9+ year campaign will continue but with only a couple of sessions a year, most likely).

So I am in need of advice. I want serious recomendations as to what adventures we should commit ourselves, be it small adventures, long multi-level adventures, etc.

We are a group of 30+ year olds who have very much old style in our blood. We lack lots of times and we'll probably run a 3-4 hr session about 3 times a month...on average. We are not all about hack and slash and we enjoy role-playing and are very plot driven.

Any advice would be greatly appreciated, just give me name of modules, adventures from any company, etc. We are greyhawk fanatics too, if that helps [)]

Thanks!

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nyjastul69
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12/03/2005 2:57 PM  
I've heard good things about the Shackled City adventure path series. It's a bit pricey but covers 20 levels of play.


http://paizo.com/store/paizo/dungeonsAndDragonsBooks

Kenzerco has a lot of good products that would fit well into Greyhawk. I've run the Coin Trilogy and liked it a lot. The three modules are Forging Darkness, Root of All Evil, and Coin's End. These and many more can be found here:

http://www.kenzerco.com/rpg/kalamar/products.php


There is always ENworld conversions of some of the D&D classics:

http://66.34.111.89/Eric/3econversionsdocs.htm


In general Necromancer games products have a old school feel. Their slogan is 3rd edition rules first edition feel. I can't provide a link to anything because websensless blocks it.



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12/03/2005 3:15 PM  

Hell ??? Rokugan is very good for roleplaying, ravenloft is excellent and 3.5E seems to be
ALL about Faerun but Eberron seems to be the best new world to play, you can dissalow some of the technology and still have a lot of fun with it. A friend of mine had a murder investigation using one of new races, with an "old west" environment and apparently, it was very entertaining. Hope this helps.

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12/03/2005 3:44 PM  
Although it's not an adventure the Tome of Horrors is an excellent source book for 3.5. It's a conversion of classic monsters that WotC wasn't going to update. Monsters from FF, MMII, modules, etc. I own it and highly recommend it if your looking for a monster book.

http://www.amazon.com/exec/obidos/search-handle-url/index=stripbooks:relevance-above&field-keywords=tome%252520of%252520horrors&search-type=ss&bq=1&store-name=books/ref=xs_ap_l_xgl14/102-0771362-2330564



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yack
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12/03/2005 4:46 PM  
I recommend Shackled City
I have read it right through and I enjoyed it and I'm going too be running it very soon with my group.
The Dungeon mag alone has some pretty good adventures lately that you can quickly tie together.

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12/03/2005 10:06 PM  
Even though its not D&D, I highly reccomend Savage Worlds and its related campaign settings, especially:
Evernight(Horror/Fantasy Apocalypse)
Rippers(Victorian/Pulp).

The rules are so simple to learn compared to D&D and the game focuses a hell of alot more on Role Playing than Roll Playing. One good example is recently in Evernight our group received a quest to collect fruit(yes, mundane everyday fruit) and we were actually mildly excited about it and the imprtance of our job. Try saying that in relation to D&D without a grin on your face.
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12/03/2005 11:57 PM  
I will offer up something to avoid for now: Age of Worms.

Frankly, this is a slaughter-fest of the worst kind much of the time. The enemies are usually maxmized for Min/Max players and DM. It isn't pretty at times. If you do consider it, you will have to revise it for a party that prefers some role play over roll play.

Shackled City is better and would allow more role playing, but it could still use some tweaking.

You could always toss together some random Dungeon magazine adventures. Many of them don't tend to be min/max'd and allow for a broader range of player interest.

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12/04/2005 12:08 AM  
I've really enjoyed several adventures from Necromancer Games. Trouble at Durbenford was an excellent adventure--a good plot line with many twists and turns and some excellent fights! Our group plays every other week and took several months to get through it. As another positive note, it is one of the only adventures we've ever actually completed!

If you want a great hack-and-slash, Rappan Athuk (also from Necromancer Games) ia an excellent choice.

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12/04/2005 12:25 AM  
I'll voice my support for Shackled City. At $50+ it's quite a bit to spend for an adventure, but when you look at the fact that it's a 13 adventure campaign that will take a party from 1st to 20th, it really is an excellent price. I run a homebrew game every other Saturday, and wanted to DM another game, but didn't have the time to plan out another campaign's worth of adventures, so I decided to run it for my Friday night crew.

My only complaint with the campaign is that it relies a bit heavily on the stereotypical dungeon crawl, though the dungeons are all well-designed and uniquely flavored. It has a nice old-style flavor to it, though the campaign makes use of material from several of the newer sources. Any non-core material is well-presented and explained.

At a 3-4 hour session 3 times a month, you should get at least a year and a half of gaming out of the campaign. At a 5-6 hour session once a week, my group is through the first two adventures after 6 sessions of play.

There are tons of role-playing opportunities between the dungeon crawling, as the city of Cauldron is home to several different power groups, interesting NPCs, and a collection of noble families with their adventurer children.

The religions and gods are all core Greyhawk, and it's very easy to drop Cauldron on the Edge of the Amadeo Jungle and the Hellfurnaces. As this region is pretty far removed from the Greyhawk core realms, it shouldn't interfere with any "doctrine" from your groups old campaigns.

There's also a great site out there with game aids designed by other DMs running the series. Check out: http://therpgenius.com/Default.aspx?alias=therpgenius.com/shackledcity


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12/04/2005 12:40 AM  
quote:
Originally posted by dariustad

I will offer up something to avoid for now: Age of Worms.

Frankly, this is a slaughter-fest of the worst kind much of the time. The enemies are usually maxmized for Min/Max players and DM. It isn't pretty at times. If you do consider it, you will have to revise it for a party that prefers some role play over roll play.[/quote]

What? OK, yes, The Three Faces of Evil was a killer, but compared to a lot of old-school modules, I fail to see how its a slaughter fest of "the worst kind".

Its not for everyone, but I advise checking it out for yourself and making your own mind up.

EDIT: I didnt make any of these posts. I recieved an email from someone who said that he was able to post under my cname when he logded in. Just letting you guys know. not sure whats going on.

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glumag
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12/04/2005 8:51 AM  
thank you everyone for the advice. I am going to read up on Shackled City; I like the idea of going 1 thru 20.

Trouble at Durbenford sounds promising too...nothing like good plot lines.

Return to Temple of Elemental Evil is probably not 3.5 but is it good? We've ran ToEE like 4 times already, it made sense in my mind to do this one at some point.

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12/04/2005 10:57 AM  
Btw, forums were messed up last night, I posted voice of support for Shackled City, but it posted as mycfarmkid. Saw that happened to a few other people too, wierd.

I have RttToEE, but haven't run it for anyone yet. It has the potential to be a great long adventure/mini campaign, and a lot of people have run it with some success. However, there's a heck of a long dungeon crawl in there (longer than the original by far), and I don't think it would keep my players' interest week after week.


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12/04/2005 6:42 PM  
I have both played in and run RttToEE and found that while it is a decently made adventure, it has little to nothing in reguards to built in plot hooks and on occasion even methods for getting from one area to the next. However pretty much any halfway competent DM should be able to come up with something, even if it takes a little editing.

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12/04/2005 7:18 PM  
Id like to also reccomend Shackled City. Im on the player side of this adventure currently and it is a lot of fun. The group I play with is heavy on the roleplaying side as well and we have been more than entertained. There are maps and handouts inside the book that are always a nice touch in any module.

We are not that far in we just made it to 5th level. Mmm 3rd level spells. It took us about 8 or 9 (5+ hour) game sessions to get where we are so there is a lot of playtime in the book.

Regarding the price if its a lot for you just do what my group did, we all chipped in and bought it together.

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glauron
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12/04/2005 10:05 PM  
I'm currently involved in an adventure that is using RtToH. Based on what is happening, I'd avoid it. Too much rogue work. Depends how the DM runs it, and ours is fastidious, making things a bit of a grind.

About to start a campaign Age of Worms, looks good, but an earlier thread said it was a killer. I'll find out soon enough. My character is definitely not maxxed, so he may not last long.

I do run an Eberron campaign, and it has some well plotted adventures, with lots of roleplaying opportunities. The setting is different, and you'd need source material. The Core Book has a nice intro adventure - The Forgotten Forge, and this follows up with published adventures: Shadow of the Last War, Whisper of the Vampire's Blade, and Grasp of the Emerald Claw. All excellent, though with WotVB I'd recommend you don't use the urgency that the adventure recommends - that can make the PCs feel 'trapped by events'.
The modules are well writter, and have referenced links to the relevant sections of the 3.5 Core Books - Players, DMs, and MM.
That could be very hands as you navigate the 3.5 rules

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12/05/2005 12:25 AM  
quote:
Originally posted by glumag

thank you everyone for the advice. I am going to read up on Shackled City; I like the idea of going 1 thru 20.

Trouble at Durbenford sounds promising too...nothing like good plot lines.

Return to Temple of Elemental Evil is probably not 3.5 but is it good? We've ran ToEE like 4 times already, it made sense in my mind to do this one at some point.



Return to TOEE is a great adventure and campaign, you can take characters from 4th through about 12+ just in that adventure. I ran a campaign with the party starting at 1st and setting up in an out of the way mining town being raided by parties unknown after a few levels of adventuring around the town the party discovered the raiders were coming out of a supposedly abandoned complex... yes the temple of Elemental evil.

megamadrat is right in that there is little in the way of plot hooks or motivations for the adventure but I saw that as a plus I could insert my own backstories and hooks and make the adventure more personal for the party.

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12/05/2005 9:48 AM  
quote:
Originally posted by glauron


I do run an Eberron campaign, and it has some well plotted adventures, with lots of roleplaying opportunities. The setting is different, and you'd need source material. The Core Book has a nice intro adventure - The Forgotten Forge, and this follows up with published adventures: Shadow of the Last War, Whisper of the Vampire's Blade, and Grasp of the Emerald Claw. All excellent, though with WotVB I'd recommend you don't use the urgency that the adventure recommends - that can make the PCs feel 'trapped by events'.
The modules are well writter, and have referenced links to the relevant sections of the 3.5 Core Books - Players, DMs, and MM.
That could be very hands as you navigate the 3.5 rules




As something of an old fogey myself, I just started collecting Ebberon source material recently. I haven't played nor run in the setting, and there are a lot of things about it that I'm not sure I like, but reading through the source books, there's also a lot of things about it that I really do like. It definitely has a different "feel" from the classical settings (FR/Greyhawk/DL).


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12/05/2005 1:50 PM  
quote:
Originally posted by glumag

thank you everyone for the advice. I am going to read up on Shackled City; I like the idea of going 1 thru 20.

Trouble at Durbenford sounds promising too...nothing like good plot lines.

Return to Temple of Elemental Evil is probably not 3.5 but is it good? We've ran ToEE like 4 times already, it made sense in my mind to do this one at some point.



It's very good, there is an online conversion to 3.5 somewhere.

It may be good to start with modules and other things rather than making your own, so you get a gist of how to balance your own encounters! Seeing as you are looking for them, that's good. Have you checked out Eberron? [:)]

Hope I helped.

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12/05/2005 2:21 PM  
If you want 1E type adventures, you want these:

http://www.goodmangames.com/DCCpreview.php

I'm not familiar with all of them (not nearly) but the couple we've played were cool.

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12/05/2005 5:08 PM  
quote:
Kenzerco has a lot of good products that would fit well into Greyhawk. I've run the Coin Trilogy and liked it a lot. The three modules are Forging Darkness, Root of All Evil, and Coin's End. These and many more can be found here:

http://www.kenzerco.com/rpg/kalamar/products.php



I have a party of 4 PC. All of us are in our late 20s early 30s and we are playing the Kingdoms of Kalamar Coin trilogy.

We love it!

It is 3.0 so it needs a tiny bit of tweeking...but its a great series of adventures and the PCs should be around level 9 when its over.

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glumag
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12/05/2005 10:11 PM  
quote:
Originally posted by IanB

If you want 1E type adventures, you want these:

http://www.goodmangames.com/DCCpreview.php

I'm not familiar with all of them (not nearly) but the couple we've played were cool.
Yeah, I ran dcc0 for the warm up, good stuff [:D] I do have a couple of those adventures and I do like them...many things to consider [:)]

Dooku, I've heard good things about KoK, I should read the reviews, if any. thx!

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12/06/2005 4:53 PM  
I'm running Age of Worms, and my players and I are having a ball with it.

Cheers!

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12/06/2005 5:37 PM  
quote:
Originally posted by MerricB

I'm running Age of Worms, and my players and I are having a ball with it.

Cheers!



Yes, but for a new 3.x DM, Age of Worms would be a complicated thing to run.

However, have you managed to read the latest installment, "Spire of Long Shadows"? It certainly isn't one of the most receptive modules I've seen recently.

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