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Subject: Who has used weird monsters in their campaign?

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Count Dooku
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01/05/2006 6:16 PM  
Im not talking about Digesters or Yrthaks...Those are in the MM1.

Im talking about the realy weird stuff that is in MM3 and Fiend Folio and some of those other books that arent even primarily monster books.

Ok...War Trolls and Blackscale Lizardfolk and other stuff like that dont count....Im mean the REALLY weird stuff that no DM has ever used before...or it seems that way :)

Take the Fiend Folio for example....
Has anyone encountered....

- The Ahuizotl (pg14)...Big otter with a hand on the end of its tail used to hold people underwater and drown them.

- Chwidencha (pg.34)...Aparantly drow who fail Lolth's tests dont always become Driders...Sometimes they turn into a pile of spider legs with no body.

- Crawling Head (pg.35)...An undead head that crawls around using the entrails comming out of its neck. Oh did I mention its size is HUGE and it has a CR of 20??

- Demons, Klurichir & Myrmyxicus (pg.48 & 52)...demons who are more powerful than Balors.

- Devil, Paeliryon (pg.58)..Devil that is more powerful than a Pit Fiend...Oh and it wears lipstick, rouge, eye liner and nail polish.

- The Ethergaunts (pg.64)...Race of humanoids from the Etherial plane who wish to reclaim the Material Plane. Seems they used to live on the Prime until they migrated to the Etherial thousands of years ago (very similar to Shades in the FR campaign). They wear masks because their faces are so hideous that seeing them causes serious mental trauma (Int, Wis and Cha damage).

- Varakhut and Quarut (pg.101)...2 more Inevitable breeds other than the 3 in the MM.

- Nerra (pg.127)...Mirror people who live on the other side of mirrors. They wish to come through mirrors and take over our world.

-Ocularon (pg.132)...A floating jellyfish that plucks out people's eyes and animates them to fly around and act as the creatures eyes. The animated eyeballs can also explode and be used as the monster's weapons because it fills them with poison gass.

- Sarkrith (pg.145)...A race of large ogre-sized draconians that hate magic and wish to exterminate all magic weilding races.

The list goes on but I'll stop..Seriously hase anyone used or encountered these things or anything else REALLY WEIRD???

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01/05/2006 6:50 PM  
Sarkrith we've faced as well as a paeliryon.

Sarkriths are a HUGE PAIN IN THE BUTT. That anti-magic shell on the thanes is just brutal.

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01/05/2006 7:12 PM  
I have used the Nerra, I have made them come from the plane of Mirrors in my FR settings. A forgot plane.
I wouldn't mind seeing minis actually of some theses.

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01/05/2006 7:42 PM  
You mean like the Wrackspawn? Just kidding. I know what kind of monsters you are talking about--the stupid junk that clutters too much of the monster manuals after the first one and also the fiend folio. Those are the reason that I hesitated in getting those books.

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01/05/2006 8:34 PM  
Crawling Heads are in the most recent Dungeon magazine Epic adventure, The Quiksilver Hourglass. I'm planning on running this adventure as soon as my pc's hit level 30. Get back to me in about 3 years...

I've used Ethergaunts, too. If I remember correctly (it's been a while since I ran this), a raiding party of ethergaunts were exploring the same ancient dwarfhold in the Underdark as the pc's, both seeking the same lost artifact.

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01/05/2006 9:29 PM  
I rather like the ethergaunts, although they require a ton of preparation time since they're all spellcasters.

I've thought seriously about using them as the main badguys for a game (though it is about 10th on my list.)

I've seen game descriptions over on ENWorld that used the crawling head, too.

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01/05/2006 10:32 PM  
I've used crawling hands in an adventure, it was such a strange encounter disembodied hands attacking the party in an inn they were staying at they ended up nearly burning the inn down fighting them.

I've used the breath drinker and mooncalf from the MM2. I try to inclued one 'weird' monster in every adventure just so my players will have at least one encounter that they haven't seen before. I game with players who have played for years and one who just about has every monster memorized so I search every monster manual and fiends folio to find something that will surprise them.
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01/05/2006 11:43 PM  
I've used the Calzone Golem from Something's Cooking a while back. I didn't use the adventure but I used the monster and turned it into 2E to fit for an encounter that made perfect sense to have something odd come out...gotta love Zagig Yragerne and his crazy humor [:D]

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West Valley City, Utah

01/06/2006 12:09 AM  
That Calzone Golem was a half-baked idea...[:o)]

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01/06/2006 2:11 AM  
I've never even heard of most of these things, let alone faced them in our campaign.

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01/06/2006 2:49 AM  
I used the Monsterous Compendium annuals pretty extensivly back in my second ed days. Looking through them I can see quite a few monsters that have been updated for the new edition. As well more than few that have now been made as minatures.

I've always liked the crawling head myself. The Ethergaunts are Very Cool, If I were running a D&D game right now they would be in it.

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01/06/2006 6:34 AM  
I have been using a monster from Dungeon 83, the Faranth. It is a bloated toad like aberration with only tentacles for a head. The creature has some basic SP abilities. But I am using it as a base and giving some "other" PC type classes for advancement.

I have used this creature only once where the PCs actually fought and captured one to bring back to some people. It was a bear of a battle. The people the PCs brought the creature back to said that the one they managed to capture was not "fully awakend". Since then the creatures have been spotted and are spreading much fear.

This has given me enough time to actually create two of these creatures from the Reaper Giant Killer Frogs. I am going to be snapping some pics this weekend (hopefully) and will post them in the crafters' corner....[:D]

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01/06/2006 6:47 AM  
I just used the Basidirond (advanced to 12HD and size Large) from Dragon 337 (the one with an article on Zuggtmoy). It's basically a three-legged pot made of fungus that's constantly spewing out invisible hallucinogenic spores and black smoke-like choking spores.

EDIT:
I've also used several creatures from the recent "Far Realm" issue of Dragon. If those don't count as "weird," I don't know what does.

Non-unique demons and devils more powerful than balors and pit fiends don't sit well with me. While there may be some justification for demons (chaotic nature of the Abyss and whatnot), infernal hierarchy is well known and not subject to such major changes.

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01/06/2006 6:59 AM  
I think the most exotic thing I ever used was the guttersnipe ragamoffyn from MMII. It was just an expiriment, but the creature worked really well.

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01/06/2006 12:13 PM  
Been too long to really recall the details, but we used to use a rather over the top listing of monsters called. "All the Worlds Monsters". It had at least two volumes and was made back in the early 80's. There were a few reasonable ones, but most were just wacky, however, back then wandering monster tables were just that and we sometimes ended up with critters that were just insane.

I once had a character fight against an enemy group that had some extra abilities, but the most memorable was that they took damage in a weird way. Divide the damage done by the plus of the weapon plus one. So a non magic weapon did normal damage, while a +3 weapon did only 1/4 damage. Since we were mostly all high level PC's at the time, and no one was carrying non-magic weapons in general, this really served to give us grief. The actual mechanic was explained later, all we saw was that the damage seemed to be inverted in some way?

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01/06/2006 2:45 PM  
I once used a couple of Flumphs and a Flail as extra encounters in the Silver Marches bonus adventure.

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01/06/2006 7:49 PM  
I've used a flail snail to lethal effect before, resulting in the shortest lived character in one of my games ever( lasted exactly one round.) That legend still comes up at the game table.

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01/07/2006 12:04 AM  
I've used a few of the Fiend Folio monsters before, notably Chwidenchas and Ethergaunts, as well as the Kaorti and their creations. I also use the Ethergaunts, but with the 'Ethereal science lords' serial numbers filed off.

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01/07/2006 1:57 AM  
quote:
Originally posted by Link

I think the most exotic thing I ever used was the guttersnipe ragamoffyn from MMII. It was just an expiriment, but the creature worked really well.



I love those, in fact I won Kyrins ambush contest with raggomoffyns and a mimic

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01/07/2006 2:47 AM  
quote:
Originally posted by Link

I think the most exotic thing I ever used was the guttersnipe ragamoffyn from MMII. It was just an expiriment, but the creature worked really well.



Oh yes ragamoffyn's are great, I completely forgot the ragamoffyn and stainedglass golem encounter I threw at the party a few years back. With everything seeming to come to life they didn't know which way to turn.... ah good times.

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01/07/2006 10:43 AM  
Its not incredibly "unusual" but I really like using the Abyssal Maws. They have a special ability that lets them get a free attack on anything they reduce below 0 HP. An attack for 2D8 + bonus that should be enough to insta-kill what ever player that happens to be. Let slip to your players that they have this ability and watch the fun. They will of course use the out of game knowledge about the ability and play completely differently. An encounter is a LOT scarier when you know that if you go down, you die. My group scrambled like mad when they fought some at 3rd level.

I don't really use the "weird" monsters, but more than half the time tweak monsters to make them unique. Shadows that spew spider swarms, silver furred gnolls that displace, and phase spiders that transpose positions with people rather than phasing. I hate the "another encounter with X creature type" mindset.

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01/07/2006 12:44 PM  
I've been wanting to add a creepy element into one of my adventures and one way is to make sure that the players really don't know what's going on -- including what to expect from the monsters. I will be using a huge taint elemental (nightwalker mini!), bloodrot (undead blood ooze), dusanu (non-undead fungoid zombies; from a recent Dragon), and a variety of templated creatures. We'll see if that keeps the players on their toes!


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01/07/2006 1:03 PM  
We encountered a group of Nera a while back. They are actually not too bad. A good attack with the glass shard and the wounding affect, but they have a glass jaw, too few HP. [:D]

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01/09/2006 2:31 PM  
I was notorious way back when of using cross-overs from Gamma World. Particularly Hoppips - the gun toting mutant rabbits.

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01/09/2006 7:46 PM  
Back in the day, lets say WAY back in the day, we actually allowed a player to port over his gamma world fighter to a D&D game with hardly any changes to his stats....oops! He had some enhanced values and we had to figure out what numbers higher than an 18 actually did. (this was close to 30 years ago...). He was a dominant warrior, and we as a group ruled that he was not a pure human and had reached his level cap which back then meant a real slow down in advancement, just like we did for elves and dwarves. First level past normal max was 1/2 experience, next level was 1/4 experience, next was 1/8 and so on. Let them actually continue to advance but at slower and slower rates...

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01/09/2006 8:35 PM  
When I played a shifter I rather liked the Ocularon form.

In my campaign a recent critter I used was the Half Fey Troll. A whole bunch of these butterfly winged troll music lovers kidnapped the party bard and kobold (one for lis'enin and one for eatin).

Does that count as odd?

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01/09/2006 9:35 PM  
I am wondering what the conceptors were smoking, inhaling or "needling" themselves with when making the Fiend Folio... [:D]

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01/09/2006 10:22 PM  
Just some good old pipeweed I'm sure.[)]

quote:
Originally posted by Sir Bozak The Damned

I am wondering what the conceptors were smoking, inhaling or "needling" themselves with when making the Fiend Folio... [:D]


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01/10/2006 7:48 AM  
Hi Everyone,

Veggipygmies!!! Many years ago (over twenty), I DMed a classic old D&D module, that a friend of mine own, that had these strange little creatures. Today I only use the basic MM or minis in campaigns, so I don't even know if veggipygmies are in the other MMs or FF.

I believe the module was called something like Barrier Peaks. Your party comes across a wrecked space ship. The party finds futuristic weapons, which was very interesting. The weapons were very powerful, but had limited charges and could not be recharged. However, many of the player characters held on to these weapons and sparingly used these weapons through many future adventures. I would really like to see a 3.5 edition of this module. It was fun!

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01/10/2006 9:05 AM  
quote:
Originally posted by mazra

Hi Everyone,

Veggipygmies!!! Many years ago (over twenty), I DMed a classic old D&D module, that a friend of mine own, that had these strange little creatures. Today I only use the basic MM or minis in campaigns, so I don't even know if veggipygmies are in the other MMs or FF.

I believe the module was called something like Barrier Peaks. Your party comes across a wrecked space ship. The party finds futuristic weapons, which was very interesting. The weapons were very powerful, but had limited charges and could not be recharged. However, many of the player characters held on to these weapons and sparingly used these weapons through many future adventures. I would really like to see a 3.5 edition of this module. It was fun!

Mazra





It was S3 Expedition to the Barrier Peaks. Basically the module was an exploration of a crashed spaceship.

I've used an Iron Maw from a Dungeon adventure. I think it's in Fiend Folio.


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01/10/2006 10:02 AM  
quote:
Originally posted by mazra

Hi Everyone,

Veggipygmies!!! Many years ago (over twenty), I DMed a classic old D&D module, that a friend of mine own, that had these strange little creatures. Today I only use the basic MM or minis in campaigns, so I don't even know if veggipygmies are in the other MMs or FF.




Ah yes, the (not so) mighty veggipygmies. I remember them well. I guess gygax was smoking the same stuff the designers of the FF were smoking. [)]

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01/10/2006 12:22 PM  
So, the general consensus is that they were smoking weed or pipeweed ;)

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01/10/2006 3:34 PM  
quote:
Originally posted by glumag

I've used the Calzone Golem from Something's Cooking a while back. I didn't use the adventure but I used the monster and turned it into 2E to fit for an encounter that made perfect sense to have something odd come out...gotta love Zagig Yragerne and his crazy humor [:D]



I hate to say this but a Calzone Golem almost killed my fighter in a DL homegame I was in a year ago.

-Nerra- featured in an Eberron MOH adventure, very entertaining

-Crawling Heads- Featured in an Epic adventure in Dungeon mag.

-Ethergaunts- ended up in some LG modules from year 3

-Kaorti- another year 3 LG module and in recent issues of Dungeon mag.

Oddest monster ever though, was a homemade creature in a year 2 LG module called Last Dance at Herren House. It was a male human so obese he couldn't move...600+lbs. Of course he was 18HD, fiendish and a spellcaster. If you could survive the multiple Blasphemies and his follow on spell routine you were golden, his AC was like 8.


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01/11/2006 2:46 AM  
quote:
Originally posted by Stabmastaarson
-Nerra- featured in an Eberron MOH adventure, very entertaining


I played that one at a Convention a while ago, Mark of Heroes RPGA adventure called "Reflections of the Multiverse" if I recall correctly. Nerra were one of those creatures I had always ignored from the Fiend Folio until playing this adventure, but as you say, it was very entertaining.

I also notice that a recent "Monsters with Traction" acticle on the WotC site discusses the Nerra with artwork from the Fiend Folio of these mirrored folk:
http://www.wizards.com/default.asp?x=dnd/dd/20060106a

Anything that appears "wierd" at first glance can be used convincingly in an adventure with a plausable history, backstory or other background. It's when it appears out of nowhere with no context that it seems inappropriate or "wierd".

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01/12/2006 2:13 AM  
Well about weird monsters... i guess i saw some, maybe very outruled but they are...

- Plantain golem: Funny because it hit´s very hard because it was made with platain used to make fry plantain! Construct at all.

- Phlegm Golem: You know when you have bad cold directly from the nose... a big Flu becomes this!!! LOTS OF MUCUS!!! it had natural attacks like entagle and web (oug) high damage reduction, double damage from salty water.

Obviously it was not sanctioned game but it was funny and weird...

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01/12/2006 9:34 AM  
quote:
Originally posted by kestrel.ca

I've been wanting to add a creepy element into one of my adventures and one way is to make sure that the players really don't know what's going on -- including what to expect from the monsters.

If you want creepy / spooky without too much work, take a couple of will o' wisps (3 or 4; makes it look like dancing lights from afar) and give each of them 4 levels in sorcerer (2nd-level spells; or 6 levels for 3rd-level spells). That can get spooky / creepy pretty quick with all the illusions going on [)]

The strangest thing i think i have used would have to be the Were-Displacer Beast Sorcerer that became the antagonist for a number of my games (they never caught him, but that game fell apart).

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01/12/2006 9:54 AM  
Oddly, to me, Ethergaunts are pretty normal -- I've run into far too many of them in the Living Greyhawk Campaign.

We've used Flumphs. And hyperintelligent spider swarms.

The best example from my neck of the woods was a campaign where we were allowed to play 'half' races. One half PC, one half wierd, from any fantasy system. Or we could play sraight stuff, but something about it had to be wierd.

I played a half-halfling, half-Quickling. (This was 3.0, so I had to make up a Quickling -- which was fun). The party also included a Faerie/Elf; a half-Ogre Mage/??? (he never said); an awakened Skeleton; a lycanthrope elf; a good-aligned Erinyes; and a nameless Dwarf from Krynn who kept trying to give us 'worthless' coins for our steel.

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01/13/2006 7:34 PM  
I prefer to make up my own. I like to have fun with Aberrations. You can't go wrong with a giant fish with tentacles in a dark water filled cave. Good times, good times....
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01/15/2006 7:09 PM  
I liked using the nilshai, but they've seen more exposure now thanks to the Last mythal series. They're still fun though

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Forums > Role Playing Games (RPG's) > Dungeons & Dragons 1e-3.5e > Who has used weird monsters in their campaign?



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