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Subject: Musings: Combat Terrain

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Thoth, Gatherer of Knowledge
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01/08/2006 10:11 PM  
http://www.3rdedition.org/merricb/musings/index.htm

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01/08/2006 10:38 PM  
Right on Merric...

I was lucky. My brother introduced me to miniatures and a battle mat back in 1988. It still amazes me that people regularly play without mini's or battle maps at all!

Pat E

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01/08/2006 11:14 PM  
quote:
Originally posted by PatEllis15

Right on Merric...

I was lucky. My brother introduced me to miniatures and a battle mat back in 1988. It still amazes me that people regularly play without mini's or battle maps at all!

Pat E



I think they're probably to busy learning the motivations of the goblins and why they feel the need to keep their stuff. [)]

And I absolutely agree with you on the use of exciting terrain MerricB. I am going to be getting some of the Fantastic Locations soon but for now I rely on my descriptive prose and megamat battlemat to help me out. The party in one of my games is about to fight a massive horde of Kyuss Zombies in my Age of Worms game in the middle of Diamond Lake. Lots of open ground and buildings to run in and out of.

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01/08/2006 11:49 PM  
quote:
Originally posted by Pale Rider
I think they're probably to busy learning the motivations of the goblins and why they feel the need to keep their stuff. [)]

LOL! That's hilarious.

Merric, I've had the same experience. Corridor battles that only allow 2 players and 2 monsters to engage are extremely boring. More and more, I enjoy encounters in bigger areas with more interesting terrain features (hopefully my players agree).

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01/09/2006 6:55 AM  
quote:
Originally posted by PatEllis15

Right on Merric...

I was lucky. My brother introduced me to miniatures and a battle mat back in 1988. It still amazes me that people regularly play without mini's or battle maps at all!

Pat E



When I started playing way back in 84, the DM used a chalk board and drew out the rooms. Very useful to have such tools.

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01/09/2006 8:00 AM  
quote:
Originally posted by Ghendar
When I started playing way back in 84, the DM used a chalk board and drew out the rooms. Very useful to have such tools.



Did you play at school?

Graph Paper and a pencil was the way for me. I still really want to try battlemaps and minis and trust me I will!

Good read, thanks Merric!

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01/09/2006 8:17 AM  
To get more out of the 3d aspect of things I have started to make my own terrian for use on the mat. I sent some of them to Nixlord to get an idea of how they work out for others.

One of the things also to consider when dealing with movement in a combat setting is the little modifiers, such as balance checks and slowed movement for terrain. Think your heavy armored fighters and dwarves hate being at a 20 speed; throw some scree or undergrowth down on them.

Even in the open woods there are still modifiers for cover and concealment. Using a mat and minis makes the game that much more dynamic. Gawd, I love this game!!!

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01/09/2006 9:21 AM  
quote:
Originally posted by Monsoon28

quote:
Originally posted by Ghendar
When I started playing way back in 84, the DM used a chalk board and drew out the rooms. Very useful to have such tools.



Did you play at school?



If we could have gotten away with it, we would have. [:D]
But no, the DM had a small hand held chalk board. Don't know where he got it.

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01/09/2006 9:47 AM  
quote:
Originally posted by Monsoon28

quote:
Originally posted by Ghendar
When I started playing way back in 84, the DM used a chalk board and drew out the rooms. Very useful to have such tools.



Did you play at school?

Graph Paper and a pencil was the way for me. I still really want to try battlemaps and minis and trust me I will!

Good read, thanks Merric!



I love my battlemat but the more I see & hear about them I want to try Tact-Tiles. That and in a moment of utter stupidity I accidentally wrote on my battlemat with a Sharpie permanent marker [:(] I'm going to get some Acetone today and try to undo my mistake.

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01/09/2006 10:07 AM  
quote:
I love my battlemat but the more I see & hear about them I want to try Tact-Tiles.


Heh! Tact-Tiles are on my "to buy list". Currently I have a BIG Map (Mega?), nor the 4'x8', but one size down, it's got be 5 feet long... that one is our Main mat, but we were all members of the RPGA back when you had to pay. When they went free they sent Battle Mat's to everyone to help compensate (rather than send money back!). So we have layer upon layer of battle mat that we end up laying down... it gets pretty comical!

I didn't see Tact-Tiles at GenCon, but I'll definatley have to remember to hunt around for them when I go this year...

Pat E

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01/09/2006 11:06 AM  
Go to Staples and buy an Easle Pad with the 1" squares on them. Draw each dungeon room and corridor as they are encountered.

Its an AWSOME tool and I prefer it to the battlemat.

Dry Erase Boards are cool to but being able to tear off a sheet and draw a new map is great....And if you are a decent artist and have multi colored markers you can pre-prepare a map ahead of time and spring a cool battlefield on your players.

Try it you will LOVE it. Ive been using easle pads for years.

Merric Im really surprised you havent been using battlemats until a bleh product like FL inspired you. (If the adventures that support them become better and beefier I'll change that tune. Right now its a skirmisher product with a lame paper-thin adventure thwown in for RPGers.)

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01/09/2006 11:15 AM  
quote:
Originally posted by Count Dooku


Merric Im really surprised you havent been using battlemats until a bleh product like FL inspired you. (If the adventures that support them becaome better and beefier I'll change that tune. Rigth now its a skirmisher product was a lame paper-thin adventure thwown in for RPGers.)



I thought the maps were the whole point of Fantastic Locations? I played the Fane of the Drow at the Games Day event at my FLGS and it seemed that the map was the prime factor in the product.

I've never tried the easel pad before - what do you do with all the used paper though? Do you keep them?

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01/09/2006 11:37 AM  
Sometimes.

I have a ships layout for example that I save because the party uses the same ship.

I sometimes make other ships and cut them out so I can position them side by side for pirate attacks and such.

But FL and other dungeon oriented places are places where after the fight happens the party probly never comes back. So those get thrown out after use....Especially since we draw spell effects and puddles of flaming oil and all the other stuff that goes down durring a fight. :)

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01/09/2006 11:41 AM  
quote:
I thought the maps were the whole point of Fantastic Locations?

Oh they are...thats why for RPG its a bleh product.

How often do you fight in the same location in an RPG. Its kind-of a one-use item.

Plus it has all the start squares and those triangles on the rough terraine....Its all very Board Game-ish.

They realy should just admit is a skirmisher product and not try to add a weak adventure and market it as RPG as well.

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01/09/2006 12:36 PM  
quote:
Originally posted by PatEllis15

quote:
I love my battlemat but the more I see & hear about them I want to try Tact-Tiles.


Heh! Tact-Tiles are on my "to buy list". Currently I have a BIG Map (Mega?), nor the 4'x8', but one size down, it's got be 5 feet long... that one is our Main mat, but we were all members of the RPGA back when you had to pay. When they went free they sent Battle Mat's to everyone to help compensate (rather than send money back!). So we have layer upon layer of battle mat that we end up laying down... it gets pretty comical!

I didn't see Tact-Tiles at GenCon, but I'll definatley have to remember to hunt around for them when I go this year...

Pat E



I use Tact-Tiles for our game. They're slightly over-hyped.

Don't get me wrong, they are, in every way, superior to vinyl battlemats.

Unfortunately their advertising hypes them up to be VASTLY game-changingly, brilliantly superior. Not so.

I find because of the difficulty of moving tiles (getting up from my DM spot, going over to one end of the table, picking up the pieces, moving them to the other end, all while avoiding elbowing my players or spilling their beer), I rarely use them for the "scrolling" ability they're so attractive for. I have a big table, but I'd need a HUGE table to be able to easily scroll the tiles. Still, it's much easier to scroll them than a battlemat. But still, "easier" doesn't necessarily imply "easy."

The dry-erase also has issues on Tact-Tiles. The major issue is that it comes off too easily. Brush it with a hand, and you've lost it. Again, I need a bigger table, but still, you can't help but touch the game surface when rolling dice, moving miniatures, and drawing new stuff.

The other issue that I found out after a late night session was that if it comes off too easy in the short term, it's damned hard to get off if you leave it overnight. Don't even try "saving a map" for next time. I had to bring some wicked elbow-grease (and cleaner) to bear against those tiles to get that dry erase marker off after a night lying fallow. Then that "dry erase dust" got all over my table, leaving a perfect puzzle-piece map of where the tiles had been, and I had to scrub the f'ing table too (causing much laughter from my wife). I couldn't believe how easily it came off in the short term, only to stubbornly solidify a few hours later.

So, that also means not to much pre-drawing your maps. With Vinyl I would sometimes draw my maps a few days in advance, and you could leave them for the next session. With Tact-tiles everything has to be freshly drawn, and if you draw it too far in advance, good luck scrubbing it off (it's 100% possible, it just takes a lot more work). So if you have an elaborate map or set-up coming, you'd better plan on taking the time to draw it out, and then wipe it off.

I do really like some things about Tact-tiles though:

1) Much more portable. Sounds strange, but it's not. ALL My tactiles fit neatly into a little box, along with every color dry erase marker in existence. Way easier than having to tote around 3 or 4 vinyl mats.

2) Scalable. Any size I need. We always play with a map, so I always have them all assembled, but if I just needed 4, I could do 4, in my case I'm using 20, and drawing what I need on them.

3) Potentially scrollable. I'm going to give this one more of a chance on my next adventure, we'll see how it works. I have a feeling it'll be too disruptive.

4) Durable. Those things are frickin' sturdy.

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01/09/2006 3:44 PM  
Wow Kiddoc..that was a fantastic review. Thanks.

Ive been wanting to get the $60 set but was unsure if it was worth it.

Im not sure if I should give up my Easle Pads now :)

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01/09/2006 4:13 PM  
Informative and entertaining as always, keep it up.


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01/09/2006 5:25 PM  
I agree with Kiddoc's assessment - though I've had luck with the Expo2 variety of dry-erase markers in both short- and long-term applications. A tile seems to have a break-in period, as well, where the marker doesn't spread well and the ink tends to "bead up". I've found that after a couple use/erases, they no longer have this problem.

With regard to tactical maps, I do agree that the inclusion of minis makes the "old-school" 30-by-30 room somewhat uninspiring. I find myself designing encounters that allow for multiple approaches, or are spread across multiple rooms, or take place in larger locations with interesting terrain (rubble, pits, fire) scattered about.

I've used the Fantastic Locations maps in my game on many occasions, though it seems the first couple sets suffered from a lack of re-usability. Only the Mithral Mines and Mushroom Caverns have really been used repeatedly, as generic tunnels or caverns, but I'm also just as likely to throw down some Dwarven Forge for those encounters. I guess I've used the Drow Outpost a few times, but primarily as a static location the PCs returned to, so it doesn't really count.

Here's to hoping that the designers of those products work on having a couple of their future maps be more "generic", and reusable...!

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01/09/2006 6:13 PM  
Hmmm... a rare instance where I must disagree with the Count. I really enjoy the adventure that came with Hellspike. I am going to adapt it to my campaign and fold it into my ongoing storyline. And I think the Fane of the Drow is a nice way to introduce PC's to Elves of Color, although I prefer the... well, let's just call it the "G3" method...

All I really ask from a module is to inspire me and give me a framework. I don't think I've EVER run a module exactly as written in almost two decades...

Getting back on topic, I can't recall how we actually ran combats without miniatures. How did I keep track of it all? Yoiks...

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01/09/2006 6:30 PM  
Hm, I dunno about these Tac-Tiles, but I find wet-erase markers (overhead pens) are the way to go on my battlemat.

Maybe using dry-erase isn't the way to go for the tiles?

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01/09/2006 7:43 PM  
quote:
Originally posted by Shoe
...Here's to hoping that the designers of those products work on having a couple of their future maps be more "generic", and reusable...!

Was that a hint or something?

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01/10/2006 12:10 PM  
quote:
Was that a hint or something?


Well, if you look at the credits in Hellspike prison, the Designer was Matthew Sernett, but Rob Heinsoo gets credit for "Addition Design".

Shoe is listed as a developer.

Now, Shoe has taken over Rob's roll, so it is likely that he would be responsible for "additional" design on the next set of maps.

Pat E

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01/10/2006 1:14 PM  
quote:
Originally posted by Count Dooku

Wow Kiddoc..that was a fantastic review. Thanks.

Ive been wanting to get the $60 set but was unsure if it was worth it.

Im not sure if I should give up my Easle Pads now :)



I checked out the easel pads at Staples here in London - $12 for 50 sheets. I'm still leaning towards my battlemats and (maybe) tact tiles though.

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01/10/2006 2:05 PM  
quote:
Originally posted by PatEllis15

quote:
Was that a hint or something?


Well, if you look at the credits in Hellspike prison, the Designer was Matthew Sernett, but Rob Heinsoo gets credit for "Addition Design".

Shoe is listed as a developer.

Now, Shoe has taken over Rob's roll, so it is likely that he would be responsible for "additional" design on the next set of maps.

Pat E


My hand has been in every map we've produced so far, either as early as concepting or as late as sketches. All the maps went through the Minis Dev team (Me, MikeD, and others) so we could test skirmish viability, and that process leads to us modifiying the maps to make them more fun to play.

In FL 1, I had the least to do with the Mithral Mines, but did the initial sketch of what turned into Fane -- after MikeD had the idea of using the spider as a motif on the floor, I built the map around the arachnid (the first spider temple (from Gwen Kestrel) used corridors for the legs, but looked very blocky and not spider-like). I redrew the other two maps in FL1, as well, based on themes from the designers.

The three FL2 skirmish maps were initially concepted by Matt, but changed drastically when I sketched the scale maps and added smoke -- the layout is nearly all me, but the theme was Matt. The prismatic flame temple is almost all Chris Perkins.

I'm also responsible for the Drow Outpost, from concept onward.

I did all the concepting and execution of FL3 skirmish maps, with help from the Dev team to fine-tune them. I'm also responsible for the maps you'll see in the War Drums starter set.

They call me the map guy around here.

So you could say I've been involved. A little.

I'm also a big fan of using great-looking battlemaps and terrain in D&D games - I've use Dunjinni to create a few combat zones, I've been able to collect some of the RPGA's full-color maps they've used at conventions, and I use the FL series, basic game tiles, and the Wardrums starter maps in my games. I also use dwarven forge a lot. I'd like to get to the point where I'm not using dry/wet-erase at all, but it is still very convenient. I'd say I'm about half-and-half with tac-tiles at 50% and "other" at 50%.


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01/10/2006 2:15 PM  
I too use that old rubber battlemat. But after our first adventure using it, we realized that the whiteboard markers we used were not so easy to erase. While it did get erased, it took some time that it became an irritating distraction.

But we found an easier solution.

I finally just placed the whole rubber battlemat on top of our game table. And then I simply covered the whole surface of the table with standard clear plastic cover.

Now we just mark over the plastic cover but with the gridded battlemat placed underneath as a guide. And it is so much easier to wipe/erase the markings as the plastic cover is so smooth. We just replace the plastic cover every 3-4 months when it starts to look old and crusty.


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01/10/2006 2:23 PM  
Nixlord - a good idea. For a while, before we used minis extensively, I shared the Count's approach -- I bought the 1-inch-gridded easel pads at the offic supply store and put them on a easel, covering them with a sheet of transparent acetate. I'd draw the dungeons on the paper, and mark PC/monster positions with dry-erase markers on the acetate overlay.

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01/10/2006 2:31 PM  
Mega mats for years (have 3 now) and before that various home grown grid systems and plots. (Worked with some LARGE Electrostatic plotters that could print out J-Size drawings in the early 80's in one of my first jobs.) Picked up a MondoMat recently and will be building a table to put under it this winter I hope.

I have often augmented game sessions with 3-D terrain when appropriate. One session in the Underdark, I knew the characters had to go through a certain location (they were in a tunnel and the way behind them was collapsed, so I knew the work was not in vain) and it involved a stone arch bridge over a pool and some ledges above and to the side of the bridge. For a week or two I scrounged lots of packing foam from work discards and used that to build up a cheap and disposable setting. Cut the foam as you need to make the shapes. Added features as needed. The whole effect was pretty cool. Later on I did much the same with a defensive outpost/wall that the PC's would need to scale/get past to reach their goals. 3-D effects make the acts of climbing or jumping much more effective and the visuals are nice. If you fill the moat with bodies, you can fill the moat with bodies/minis.

One DM uses his collection of domino's to generate semi random outdoor terrain. He gathers them up and tosses them onto the mega mat and lets them fall where they may. The number of pips on the domino indicates how tall the tree they represent is. I also have a whole bunch of old HO Railroad plastic trees that find some use as well.

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01/10/2006 7:04 PM  
quote:
Originally posted by Count Dooku

Merric Im really surprised you havent been using battlemats until a bleh product like FL inspired you. (If the adventures that support them become better and beefier I'll change that tune. Right now its a skirmisher product with a lame paper-thin adventure thwown in for RPGers.)


That's not quite true. I've used mats of some kind, on and off, since 3e has been released (more off than on, I must say). When Julian got back from America at the start of last year, he gave me a chessex battlemat, and I started using that more frequently - but still not all the time.

The trouble with the battlemat is that I have to draw out things, and if I'm doing that *in game*, then I don't have time to put in all the interesting terrain features. Oh, and many of my sessions are taken from published adventures anyway.

For a Mark of Heroes DM's Mark last year I used two sections of the Fane of the Drow adventure (mithral mines, tomb of queen peregrine) as is, and it was really interesting to see how they went.

With my Great Kingdom/Necropolis campaign wound up, I'm back writing my own adventures for the Sunday group. I've been taking advantage of the FL maps for them, and my players really like them. So do I, as they're colourful, and involve terrain placement I wouldn't think of.

I haven't got the Hellspike Prison maps yet, as Wizards Australia has failed to deliver them to Ballarat so far (along with many other products released last year).

Cheers!

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01/10/2006 7:19 PM  
I'm telling you people, wet-erase!

http://www.expomarkers.com/sanford/consumer/expo/jhtml/productDetail.jhtml?attributeId=EXPOPA000039¤tType=EXPOPAT100003

Come in a bunch of different colors, and they wipe right off of vinyl battlemats with a wet paper towel.

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mordantos
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01/10/2006 8:19 PM  
Well, one of my early RPGs was Champions, so I had to get used to maps.

And our D&D game was at the local college where we had access to a big blackboard. I remember when we all took a break in the middle of combat after our Mage cast a fireball. The Mage and DM stayed behind, as they computed the cubic volume and scored the 'map' [)]

I have a ton of Vinyl maps from the various companies, in various scales.
quote:
Originally posted by Pale Rider
I accidentally wrote on my battlemat with a Sharpie permanent marker
Thats how I got a new battlemap from a DM who borrowed mine. Somewhere in Maui is an older battlemap with the phone number for the local pizza joint in permanent ink [:D]

We tend to use a large dry erase board (which I got when my worksite was cleaning out) because it is there, it is big and it is stable. But for sites that I prep or know we are going to use over and over, I use the easle pads marked in 1" squares.
quote:
Originally posted by Nixlord
And then I simply covered the whole surface of the table with standard clear plastic cover.
Thats what I do with preprinted maps (I have a ton of 3ftx3ft clear plastic sheets for Heroclix maps when I was running tournaments). That or put them in poster sized toploaders.

Nixlord
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01/11/2006 2:35 AM  
quote:
Originally posted by MerricB

The trouble with the battlemat is that I have to draw out things, and if I'm doing that *in game*, then I don't have time to put in all the interesting terrain features. Oh, and many of my sessions are taken from published adventures anyway.


Merric, you should do what I do.

Delegate.

All you have to do is prepare the areas/rooms (that will have all or just the major encounters) on graphing paper(s). Just make sure you don't put any info on the paper the players shouldn't know about. Then when a particular encounter is introduced, give the corresponding graphing paper to a designated "artist" who will then draw the area on the battlemat. While he or she does this, you can then prepare the 3D terrain, etc. Anyway, that's what I always do to minimize "lag."


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PatEllis15
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01/11/2006 7:33 AM  
quote:
Come in a bunch of different colors, and they wipe right off of vinyl battlemats with a wet paper towel.


Except that most of the colors except black and blue will stain the battle mat if left overnight.

They are what we use, but we can't use the fancy colors, as we always keep our battlemats till "next time". I don't like my players to think they've "cleared" an area and never have to think about it again, so I delay erasing explored area's until I'm out of space...

Pat E

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Monsoon28
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01/11/2006 8:36 AM  
Thanks guys alot of options listed here, I'll have to think what I want to go with next time I DM. (on hiatus...again.[V])

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