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Subject: Salty Pete's Crew at Game Knight

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nork
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09/11/2007 9:18 PM  
Sorry I guess I told a story as opposed to just future plans.
Hope this was okay Mike ... I enjoyed and I hope you guys
did too.

By the way ... I forgot to include.
Felix has many an impersonator in Shadowdale who love
to mimic his comedic genius on stage LIVE COMEDY.
Apparently he sold out the Rust Trollop 7 days straight.
But then ... Felix was never shy on vegetables!!! :)

Stop monkeying around - thats my job!!!

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09/11/2007 10:18 PM  
Ahhh...good ole' Felix. We'll keep your barstool warm down at the 'Trollop!

My character background now has 10 more paragraphs of swashbucking excitement. Did you want us to post stats along with backstories?

I've added 2 ranks in profession sailor, as well as a healing potion. I did beat nico as dorge says, but that was Star Wars I think.

I've swapped out improved initiative for track. It fits with my background, and could come in handy as we don't have a ranger. I've posted, and painted, and mused about Lannister's future, and did commentary on our last session. Whatever bonus stuff I've mooched just let me know tomorrow. Just don't ask me to eat another dmitri with fries (without fries, okay).

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jacksonm
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River City

09/12/2007 5:16 AM  
It'll do Nico, it'll do.

Starts aren't necessary. I'll check them all over again tonight.

Only wins in the Ladder League count for free potions. At this point I think everyone has qualified for the +10% bonus for tonight based on backstories.

Idzy
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09/12/2007 6:42 AM  

Cedrith Elariani, Cleric 1
Aasimar (Elven Ancestry), Age 30, Male, 5'9", 165 lbs, Blonde Hair,  Golden Eyes

Str    13
Dex    18
Con    11
Int    15
Wis    18
Chr    14

Languages:  Common, Celestial, Chondathan, Elvish

Feats: Combat Casting, Weapon Focus Longsword (War Domain granted ability)

Domains: War, Magic

Skills: (Ranked Only)

Concentration - 4
Heal -4
Knowledge (Arcana) - 2
Knowledge (Religion) - 2
Knowledge (Cormanthor) - 3 (Bonus)
Knowledge (The Planes) - 2 (Bonus)
Spellcraft - 4

Equipment - Longsword, Light Crossbow, 10 Bolts, Backpack, Bedroll, Waterskin, Flint & Steel, Wooden Holy Symbol of Correlon Larethian, Potion of Cure Light Wounds, Trail Rations (1), 6 gp.

Background:

Cedrith was born in the year 1342 in a small elven enclave in the forests of Cormanthor. The only child of parents Laurana and Himo, who were simple farmers. The midwife commented on his golden eyes and it was clear that he was different. That differnece became much more clear as he was maturing faster than any other elven child would.

Growing up his father would tell him stories about his Great Great Great grandmother who was a powerful adventuring wizard that had traveled the planes and fallen in love with an angel before returing to Toril. Â

By the age of 18 he had nearly reached adulthood, and had become very involved with the church of Correlon Larethian in the village.  His work with the church earned him the privalage of becoming a Cleric at the very young (for an elf) age of 22.  He spent a great deal of time helping the sick and injured in the village and surrounding areas and reasearching magic and religion.

Recently he has been having vivid dreams or visions of the sea, many of them involving a large simian and so he set off from the village to the port in Marsember. Where he heard the call to join Salty Pete's Crew.


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Idzy
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09/12/2007 6:58 AM  
Hopefully that works, we can tweak it tonight if necessary.

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09/12/2007 7:32 AM  
Looks good Rob. We'll have time tonight to tweek backgrounds as necessary and mold them together as desired.

I'm still deciding on some bonus skills. Everyone gets ranks in Knowlege (local) equal to their Int modifier +1, half of which must be devoted to their homeland.

nork
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09/12/2007 7:34 AM  
Hey Mike, is the deadline passed for my Hadozee background?
I gave you a partial one last Wednesday but haven't posted it.
Can I post it today at work in parts for whatever special bonus???

I'll do it at lunch!!! and break and break, before I hit the bus
for gameknight. Nico
:)

Stop monkeying around - thats my job!!!

jacksonm
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09/12/2007 7:44 AM  
Sure Nico. Go for it.

jacksonm
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River City

09/12/2007 2:55 PM  
Ah, I love the smell of a new campaign.

Headed down for D&D in a few. See you there.

nicovk
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09/12/2007 9:45 PM  
Tales from the Chronicler (Sept. 12 - Night 1)

The Blushing Mermaid Pub

Our tale begins in the Port of Marsember with gathering of 5
sturdy party adventurers in the Blushing Mermaid Pub. Many a
men stop over for an Ale and bite between trips out at Sea and
this tale is no different for me, the five or thee. Answering an Ad
to ship out with renowned Captain Salty Pete are first two of five.
The massive Barbarian Migwin the Huge and Beregon Tal
a wizard of sorts. Both human in kind one Huge and one taller than
small; but not, next to the Barbarian. Their inquires for Salty Pete - as they
order and question the local barmaiden -are assured that around he is; but,
nay he apparently is not as they wait, wait and wait yet longer. Joined at
this table of two is Tharnog the Dwarf and an Apish friend - a Hadozee you
see - named simply Grath without a common shipname from me. They too
seek Salty Pete and seat themselves to order and wait. Greetings, introductions
and stories are both jovail and queer and why Oh why does that bar seated
patron stranger stare at our table of peers. At last - they not know it - their
party completes itself as Cedrith Elarian a blond golden eyed Elf appears.

All the time the Stranger looks on in interest but declares none even when
pressed by the Barbarian for an introduction of sorts. Migwin offeres him Ale
and a bite. Grath asks if he wishes companionship from local ladies. At last of late
the time grows on and a direct question of whether he be Salty Pete is Aye - Ayed.
The renowned Captain Salty Pete offers our friends to ship out with him as crew;
however, the mission to recover his stolen boat The Ebon Cutlass from
Pirates afar is on hold until our crew proves their ilk to recover the Captains Compass.

Pounce goes the cat!!! Felix the Flounder strikes!
All heed the Drunken Paladin who performs comedy!!!

nicovk
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09/12/2007 10:19 PM  
Tales from the Chronicler (Sept.12 Night 1)



Captain Pete's Dungeon Part I

Supplying themselves for journey with rations enough for a week long
ten day trip. Ten Days and no more you have to prove your Ilk utters
Salty Pete to one and all. The wizard finds lodgings for all at his mothers
home after the Captain's gracious hospitality and his fond wishings.

An uneventfull trip of two days brings our party to a 12 ft high square
outpost in declining state of affairs. Itsbases 40 ft by 40 ft. Grath thinks
this but an easy task to complete.Not so says his companions Just you wait!

The Rogue Hadozee searches for traps and unlocks the doors. The
Barbarian and Dwarf strike forward in pose, down into dark depths of
a descending stairwell they go. Not so easy Grath realizes as he tumbles
and cartwheels hand over hand with latern in foot. Not like that cries
Beregon Tal, that won't do at all as he relieves him of the lantern leads
on with the light. A small room leads 3 corridors away at right angles.
The wizard leads on with the light straight forward and perceives an old
locked warped door encrusted with mold. The Hadozee sees after search
that a long time has passed without a budge. Leave it the wizard says, it
has not been disturbed in a bit so we can come back afterwards.

On to the right corridor the party moves with Hadozee searching and
unlocking and untrapping the doors. The next room has 2 doors at
either ends with the right one partial submerged in the swampy murk of
outside. Leave it is said again as no one quite trust such a site; but, party
members jab away for holes and a depth. And Tharnog the Dwarf ever
wary of water swears that he hears and sees ... fish or other .... Stop
fishing with moss Hadozee that works not without bait ... never you mind
move on to unlock and find.

Grath's picks break off and Migwin the Huge is bored and impatient as he
slams through the door to find ... Goblins!!!

Pounce goes the cat!!! Felix the Flounder strikes!
All heed the Drunken Paladin who performs comedy!!!

dorge
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09/13/2007 8:22 AM  
That was a good session last night. Just curious on the magic item we get for the painted mini.

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The Beer Baron
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09/13/2007 9:38 AM  
Big Mig smacks goblins guuuud!

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Idzy
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09/13/2007 1:41 PM  

It was a good 1st session, and I think we all did quite well with our introductory stories and meeting.

Party treasure to come later tonight. 


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jacksonm
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09/13/2007 2:20 PM  
Indeed. It went rather nicely.

XP, bonus items, skill points and other things to follow as soon as I have some time to sit down and figure it all out. Probably not until the weekend though unless I give the board game club a pass tomorrow night.

nicovk
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09/13/2007 4:47 PM  
Tales from the Chronicler (Sept 12. Night 1)



Captain Pete's Dungeon Part II

Into battle Migwin charges and the party crowds the door to bottleneck.
A Goblin flees and another goes down. The rogue fails to tumble above
and through the fray. Beregon Tal enters lays a sleep spell to the warring
Goblins as the battle is in danger of felling Migwin and others; do we have
enough healing spells? Nay we do not. Migwin is nearly dead and yet he
charges on to the next door after it is deemed safe. An overhead arrow
pierces his chest - Oh what a curse to go first! Next moves in the Dwarf
and he too recieves the mystery arrow from the high ceiling! And lo what
does the rogue discover; but, a foot pressure plate in front of the door to
maim intruders!

At the end of the hall, at the end of his wit; but the start of his rage is Migwin
full of brutal smashing hate. Into the final two rooms with the last on the
right, the Goblins cower in fright - yet on do they fight. Tharnog the Dwarf,
Migwin the Barbarian move into the fray of the fight. All hurting but pushing on
to the last. Their numbers diminish as the wizard and cedrith render invaluable
aid; flanking is had by all, and the party is renewed in might. Migwin kills and
kills yet again. The last Goblin is left and SMASH off with his head!!!! :)

Wounds are licked and tempers ... simmer down now ... the room is searched
and what is found but a chest and various short spears. The treasure chest is
nigh unpickable, but not nigh invincible SAY MIGWIN ... SMASH goes the lock
and party loot is found ... BUT SALTY PETE'S COMPASS!!! ARGH :( Upon leaving
what is found under the mat? Hey isn't that ... a Brass Key for the chest .....
Which Migwin now wears on his belt ????? Rob could you post treasure??

Back our weary, hurt and dishearted travellors move to the heart of the dungeon
to start again. The nearly submerged door is tried again. The Hadozee searches
submerged in the brackish water muck. On goes Migwin ... Oh down goes Migwin
lost to watery depths he sinks in the middle of the room. Rope is lowered and up
comes our Barbarian friend no worse the wear. Half drowned and somewhat the
better now he knows ... but wait he thinks their was a strong under tow!!! Upon
lowering the rope and stone to the depths ... it concludes a test of 25 ft.

Nearly Mid-day of the third day of 10 our party gathers in the central room of
Captain Pete's Dungeon Test Quest. Two halls yet remain and ... maybe a foul
underwater passage surmises the wizard ... what happens .... next????

Pounce goes the cat!!! Felix the Flounder strikes!
All heed the Drunken Paladin who performs comedy!!!

nicovk
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09/13/2007 4:50 PM  
Let me know if this is too long or a bad formatt for chronicling guys???
I had fun with it - but I do think this takes alot of our board.
Also, let me know if I goofed up - Sorry if I missed something someone did.
Didn't mean to, next time I will take notes.

The Hadozees background to follow shortly for my DM bribed bonus! :)

Pounce goes the cat!!! Felix the Flounder strikes!
All heed the Drunken Paladin who performs comedy!!!

Idzy
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09/13/2007 5:29 PM  

The party treasury after session 1.

 

 


Attachment: Party Treasure SP1.pdf


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nicovk
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09/13/2007 6:59 PM  
Pretty Slick way to keep track of party Treasure there Rob!!!
How the hell do I do that???

Thanks!!! :) Smiley codes don't work anymore????

Pounce goes the cat!!! Felix the Flounder strikes!
All heed the Drunken Paladin who performs comedy!!!

jacksonm
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River City

09/13/2007 7:24 PM  
You have to put smileys in brackets now. Check the smiley codes at the top of the page.

dorge
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09/13/2007 8:26 PM  
Nico you forgot that i killed about as many as Big Mig did.

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nork
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09/15/2007 4:23 PM  
Sorry Garret, I didn't take notes and I wasn't paying super attention.
I couldn't quite remember which party member - until you reminded me.
Case in point I forgot to mention that Rob's character had dreams of the
Hadozee. And Rob's character didn't get much mention in my chronicling.

Very sorry about that - I'll try harder next time. Do you want a retraction ?

(:))

Otherwise it was a really great intro adventure thus far Mike.
Can't wait for the continuation - I'll try harder to capture our escapdes.

I get the smileys now (;))

Stop monkeying around - thats my job!!!

nork
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09/15/2007 4:25 PM  

Stop monkeying around - thats my job!!!

dorge
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09/16/2007 6:40 PM  
So plans for dinner this week. Goerges,Quiznoze,A&W???

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jacksonm
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09/16/2007 8:03 PM  
I think George's was the plan unless someone has objections.

As for the XP it wasn't enough to have to level so I'll award it at the end of this week and allow you to apply your +10% bonuses to that.

dorge
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09/16/2007 8:37 PM  
Could we get the magic item by this wednsday, if it's good I would like to use it, if not w/e.

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jacksonm
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09/17/2007 7:05 AM  
I'll have the magic items and everything else for you all on Wednesday now that I more or less have all your backgrounds and a general idea of who your characters are.

dorge
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09/17/2007 12:27 PM  
Ok, cool.

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jacksonm
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09/18/2007 9:11 AM  
Okay, a recap on bonus items and skills.

Everyone should have their bonus skill ranks in Knowledge (Local).

I'm going to give Rob 2 ranks of Knowledge (The Planes) for his background. I think otherwise everyone should be covered for skills.

As for Tharnog's bonus item I'm thinking it would be apropriate if it was something that belonged to daddy..... and of course what's Thagnor most known for? His jug playing. :)

With that in mind Garret your special item will be Thagnor's Lucky XXX Moonshine Jug which will allow you to reroll one critical miss per day so long as you spend 1 hour per day playing it. Enjoy. :)

Scott has his although I may offer him a more powerful version if he wants to risk it....


Is everyone good with Georges this week?

Idzy
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09/18/2007 9:18 AM  
Georges is good.  A good jugging ho down is good everyday too.  Items for the rest of us coming too?

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09/18/2007 1:28 PM  
Items were for the players with painted Reaper minis, but I suppose I could award yours now. Let me think on it a bit.

Nico will get a special one for the ship when the time comes.......

Idzy
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09/18/2007 1:34 PM  
I will hopefully get mine at least partially painted for this week.  I thought the items were part of the backstory bonus and Get out of death cards were for painted minis.  Do we still have get out of death cards?

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dorge
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09/18/2007 1:41 PM  
Sweet, That meens I gotta take a level of Bard later on.

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jacksonm
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09/18/2007 1:47 PM  
This time around bonus skills were for backgrounds and special items were for painted minis.

No one gets Get Out of Death Free cards to start with this time around although they may be awarded at various times for good roleplaying, well executed DM bribes, or other reasons.

dorge
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09/18/2007 6:57 PM  
Can I still play the jug if I have no ranks in it.

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jacksonm
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09/18/2007 7:25 PM  
Posted By dorge on 09/18/2007 6:57 PM
Can I still play the jug if I have no ranks in it.
Yes, just not very well.


Richard II
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09/18/2007 7:41 PM  
Posted By jacksonm on 09/18/2007 7:25 PM
Posted By dorge on 09/18/2007 6:57 PM
Can I still play the jug if I have no ranks in it.

Yes, just not very well.



And how is that different from how he can play the jug with ranks in it? :P


dorge
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09/18/2007 8:07 PM  
Posted By Richard II on 09/18/2007 7:41 PM
Posted By jacksonm on 09/18/2007 7:25 PM
Posted By dorge on 09/18/2007 6:57 PM
Can I still play the jug if I have no ranks in it.

Yes, just not very well.



And how is that different from how he can play the jug with ranks in it? :P

Hey,Thagnor played it well when he was sober...which was never, so he never played it well.

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09/18/2007 9:32 PM  
Hey all,

George's sounds OK to me.  Looking forward to some more dungeon crawling goodness.

Cheers

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09/19/2007 2:42 PM  
Okay Rob, your item is going to be one of your great great great grandpappy's feathers. It allows you to cast a Protection from Evil 5' raduis spell on yourself once per tenday.
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