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Fun Guy from Yuggoth

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04/28/2005 11:45 AM  
recovered topic 2992

Pathetic Earthlings. Hurling your bodies out into the void - without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe - anything at all - you would have hidden from it in terror.

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04/28/2005 11:45 AM  
Armies do not need a commander for them to function, Models always count as being under command. Commander effects in Starwars are mostly there just to throw in something unusual.
For individual commander effects it should state the range on the card. For example General Grevious, Supreme Commander gives his effect only to non-unique droids within six squares. Where as General Kenobi's Commander Effect : Followers can move 2 extra squares on their turn as part of their move. It does not list a range for the Commander Effect, it effects all your followers on the board regardless of range.

quote:
Originally posted by me_is_fred

I've only just started collecting/playing the SWM (my collection consists of 3 Yuzzems and the battle bap from RoTS) and i was just reading the rulebook and wanted to clarify a couple of things.
First off, do armies need to have a commander in them?
Secondly, what is the affect area of commander effects? (line of sight, 6 spaces, etc)
thirdly, if minis are out of command do they have their speed ruduced to 2 (like DDM)?

%Thanks for taking the time to answer these questions.


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04/28/2005 12:30 PM  
quote:
Originally posted by Cthulhufnord

Armies do not need a commander for them to function, Models always count as being under command. Commander effects in Starwars are mostly there just to throw in something unusual.
For individual commander effects it should state the range on the card. For example General Grevious, Supreme Commander gives his effect only to non-unique droids within six squares. Where as General Kenobi's Commander Effect : Followers can move 2 extra squares on their turn as part of their move. It does not list a range for the Commander Effect, it effects all your followers on the board regardless of range.

quote:
Originally posted by me_is_fred

I've only just started collecting/playing the SWM (my collection consists of 3 Yuzzems and the battle bap from RoTS) and i was just reading the rulebook and wanted to clarify a couple of things.
First off, do armies need to have a commander in them?
Secondly, what is the affect area of commander effects? (line of sight, 6 spaces, etc)
thirdly, if minis are out of command do they have their speed ruduced to 2 (like DDM)?

%Thanks for taking the time to answer these questions.





Wow, that's excellent. I just started buying minis too, and these little differences are going to take some getting used to.


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04/28/2005 2:49 PM  
Yeah I kinda like the SW rules a little more than DDM, simpler but at the same time you can do neat combinations with your commanders. Oh and Commander effects do effect other commanders.

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04/28/2005 4:08 PM  
quote:
Originally posted by Cthulhufnord

Yeah I kinda like the SW rules a little more than DDM, simpler but at the same time you can do neat combinations with your commanders. Oh and Commander effects do effect other commanders.

But the real question is will my SWM band beat my DDM band?

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04/28/2005 6:59 PM  
Yes, we've tried it ourselves actually. Even if we convert the minatures to the same damage and hitpoint ratios you have the problem of ranged attacks. Blasters vrs Bastard Swords, the Blaster wins each time. That's not even getting into the additional tactic of combined fire.[:p]

Next time I'm bringing the HRD myself. [}:)]

quote:
Originally posted by Siddartha of Suburbia

quote:
Originally posted by Cthulhufnord

Yeah I kinda like the SW rules a little more than DDM, simpler but at the same time you can do neat combinations with your commanders. Oh and Commander effects do effect other commanders.

But the real question is will my SWM band beat my DDM band?


Pathetic Earthlings. Hurling your bodies out into the void - without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe - anything at all - you would have hidden from it in terror.
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04/28/2005 7:43 PM  
quote:
Originally posted by Cthulhufnord

Yes, we've tried it ourselves actually. Even if we convert the minatures to the same damage and hitpoint ratios you have the problem of ranged attacks. Blasters vrs Bastard Swords, the Blaster wins each time. That's not even getting into the additional tactic of combined fire.[:p]

Next time I'm bringing the HRD myself. [}:)]

quote:
Originally posted by Siddartha of Suburbia

quote:
Originally posted by Cthulhufnord

Yeah I kinda like the SW rules a little more than DDM, simpler but at the same time you can do neat combinations with your commanders. Oh and Commander effects do effect other commanders.

But the real question is will my SWM band beat my DDM band?




lol, I'm going to have to try this, I wonder how a group of Jedi would fare against the likes of a BEHOLDER.

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04/28/2005 8:25 PM  
A beholder isn't that bad a choice actually, the fact that saving throws in StarWars are on an 11+ rather that level is in your atvantage. Unfortunatly they can spend fore to re-roll a failed save. Your best bets for eye ray results would be 9-12 slow, 16-18 Statue and 19-20 Disintegrate. All other results won't realy mean much against a bunch of Jedi.

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04/28/2005 8:32 PM  
quote:
Originally posted by Cthulhufnord

A beholder isn't that bad a choice actually, the fact that saving throws in StarWars are on an 11+ rather that level is in your atvantage. Unfortunatly they can spend fore to re-roll a failed save. Your best bets for eye ray results would be 9-12 slow, 16-18 Statue and 19-20 Disintegrate. All other results won't realy mean much against a bunch of Jedi.

That's crazy neat. I gotta get myself adjusted and read up on the rule differences.

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04/28/2005 8:50 PM  
quote:
Originally posted by Siddartha of Suburbia

quote:
Originally posted by Cthulhufnord

A beholder isn't that bad a choice actually, the fact that saving throws in StarWars are on an 11+ rather that level is in your atvantage. Unfortunatly they can spend fore to re-roll a failed save. Your best bets for eye ray results would be 9-12 slow, 16-18 Statue and 19-20 Disintegrate. All other results won't realy mean much against a bunch of Jedi.

That's crazy neat. I gotta get myself adjusted and read up on the rule differences.



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04/28/2005 9:15 PM  
quote:
Originally posted by Cthulhufnord

Yeah I kinda like the SW rules a little more than DDM, simpler but at the same time you can do neat combinations with your commanders. Oh and Commander effects do effect other commanders.



Really, I did not know that commanders could benifet from other commander effects. Thanks for all your help guys.

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04/28/2005 10:31 PM  
That's great to see all these people joining in on SWM. I also like playing a little more than DDM. Unfortunatly the guy I play DDM with doesn't collect SWM. I'm gonna have him play a game though and I think he'll be hooked. I did that with my brother and now he loves the game. He only has what I've traded for him at this point and is gonna buy a couple boosters next week. He claims he'll only collect the "bad" guys. We all know that feeling. Anywhoo congrats guys on joining this great game.

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04/29/2005 12:48 PM  
Regarding commander effects in SWM: check the wording of the ability. Some of them work on all your characters, some of them work on followers only. Padme's commander effect only works on adjacent followers!

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04/29/2005 1:16 PM  
True enough, Grevious commander effect only works on Droids as another example.

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04/29/2005 1:56 PM  
Can successful warbands be made in SWM out of primarily say, Stormtroopers?

I'm a big fan of killing and white uniforms.

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04/29/2005 2:24 PM  
quote:
Originally posted by Siddartha of Suburbia

Can successful warbands be made in SWM out of primarily say, Stormtroopers?
Absolutely- There are a lot of effective Stormtrooper squads variations out there that use no Rares/Very Rares at all. When Rebel Storm was freely available, I encouraged newer players to play Empire- not needing expensive figures is always a bonus. Plus the "Men in White" are so nicely sculpted...

Stormies are "efficiently costed"- The elites are good move & shooters, the regular grunts make nice mobile terrain (aka fodder) and combine fire for cheap. And the Heavy can take out big things (no matter how well the Destroyer Droid saves he will take some damage), particularly with the Imperial Officer allowing him to move & shoot or shoot twice. An example squad:
Imperial Officer 14
Stormtrooper Officer 14 (28)
Heavy Stormtrooper x2 24 (52)
Elite Stormtrooper x2 22 (74)
Stormtrooper x5 25 (99)

and if you know you will be facing droids and are feeling cheesy, you could always put in a Jawa 'scout' ("Sir, this local has some information on the droids we are looking for.") [)]
quote:

I'm a big fan of killing and white uniforms.

Who isn't? [:p]

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04/29/2005 4:53 PM  
In my (limited) experience, Stormtroopers is the only horde tactic that works...everything else has too hard a time dealing with one or two big pieces. But, as I said, limited experience.

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04/29/2005 5:23 PM  
quote:
Originally posted by Fry

In my (limited) experience, Stormtroopers is the only horde tactic that works...everything else has too hard a time dealing with one or two big pieces. But, as I said, limited experience.

It can work for Separatists also, specificly droid armies. Battle Droid Officer can make them accurate, and (Super)Battledroids are cheap (and with a Synchronized Fire + Fire Control, they can actually hit something). And if you can add a Destroyer Droid (and make your Shield saves), you can dish out a tremendous amount of firepower. And the new Bodyguard Droids look like just the thing to tie up/take out Jedi... [}:)]

As for other factions, if you are worried about "big" pieces, you can always add a Yuzzem and some cheap shooters (I like Nikto Soldier because they are cheap and have sniper). Since Yuzzems Double Claw/Rend are not melee attacks, you can use combine fire to help ensure the Rend goes into effect- Ouch! [B)]

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04/30/2005 2:34 PM  
I just did a 200point battle using the Vader, Dark Jedi. By the time the game was over he had strangled four of my guys, a Imperial Officer, Stormtrooper Officer and two other Stormtroopers who could not hit C3PO. In the end it took the hand of the Emperor to kill that metalic nusiance. Next time Vader decides to step out I may consider using nothing but basic stormtroopers.

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05/01/2005 11:52 AM  
quote:
Originally posted by mordantosSince Yuzzems Double Claw/Rend are not melee attacks, you can use combine fire to help ensure the Rend goes into effect- Ouch!

I hadn't thought of that. That solves all the problems I have with Yuzzems. Nicely done. :)

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05/01/2005 5:56 PM  
The other day I could have sworn I saw Quinlan Vos' name on a set list, but now I don't see it. Am I hallucinating? Did I just miss it on a list? was it mentioned as part of Univers? Can I stop asking questions?

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05/02/2005 2:04 AM  
Quinlin Vos was in clone strike


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05/02/2005 7:15 AM  
Okay, excellent. Except now it mean I want to buy CS instead of RS, oh well, I'll get to it eventually. I'm going to have to start hiding my wallet on myself.

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05/02/2005 3:50 PM  
Here's a E-Bay store I've been frequenting recently they have good prices on rares. I've been able to pick them up much cheaper than in some auctions, unfortunatly Vos is a VR not sure if $11.99 is worth it.

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=2537&item=5189253276

quote:
Originally posted by Siddartha of Suburbia

Okay, excellent. Except now it mean I want to buy CS instead of RS, oh well, I'll get to it eventually. I'm going to have to start hiding my wallet on myself.


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05/02/2005 7:05 PM  
quote:
Originally posted by Cthulhufnord

Here's a E-Bay store I've been frequenting recently they have good prices on rares. I've been able to pick them up much cheaper than in some auctions, unfortunatly Vos is a VR not sure if $11.99 is worth it.

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=2537&item=5189253276

quote:
Originally posted by Siddartha of Suburbia

Okay, excellent. Except now it mean I want to buy CS instead of RS, oh well, I'll get to it eventually. I'm going to have to start hiding my wallet on myself.



US only.[:(]

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05/02/2005 7:51 PM  
quote:
Originally posted by Siddartha of Suburbia

quote:
Originally posted by Cthulhufnord

Here's a E-Bay store I've been frequenting recently they have good prices on rares. I've been able to pick them up much cheaper than in some auctions, unfortunatly Vos is a VR not sure if $11.99 is worth it.

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=2537&item=5189253276

quote:
Originally posted by Siddartha of Suburbia

Okay, excellent. Except now it mean I want to buy CS instead of RS, oh well, I'll get to it eventually. I'm going to have to start hiding my wallet on myself.



US only.[:(]



Send him an email SoS. I bought some dnd minis after finding out he would ship to canada.

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