mordantos Underboss
 1210 Posts




 | | 07/26/2005 5:10 PM |
| | recovered topic 6481 | | | |
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mordantos Underboss
 1210 Posts




 | | 07/26/2005 5:10 PM |
| quote: Originally posted by TravisInferno
Well, it AoO range is insane
Not so sure of that. Its Reach only effects Melee Attacks and has no effect on AoOs: "If an enemy moves out of a square adjacent to a character, that character can make an attack of opportunity against that enemy."
The Rancor will have a BIG base, so if the enemy wants to avoid AoOs or Melee Attacks they will have to be careful, and it will be able to block certain areas off entirely... until they use Savage against it, to lure it into a trap...
On the other hand, at only 33 points it is not too big an investment of points...
I will have to playtest. But even if it is carp for skirmish I still want one [:D] | | | |
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Fry Underboss
 1724 Posts




 | | 07/26/2005 6:08 PM |
| | Looks pretty solid for a melee beater, to me. | | "Why am I all sticky and naked? Did I miss something fun?" -Vindicated champion of Tordek, Dwarf Champion | |
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TravisInferno Sneak
 99 Posts




 | | 07/27/2005 12:46 PM |
| | huh, thats odd, as in both D20 SW and D&D you threaten your melee range...and how the Acklay was ruled for UM was that it did threat its melee range, well, guess ill wait on that one | | I am the Warrior of the Black Flame of Inferno, those who stand in my way will feel by burning touch. | |
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mordantos Underboss
 1210 Posts




 | | 07/27/2005 1:55 PM |
| quote: Originally posted by TravisInferno
huh, thats odd, as in both D20 SW and D&D you threaten your melee range
Yes, but in DDM & SWM you don't. And in D&D you can take 5ft steps to avoid AoOs- you can't in DDM/SWM.
quote:
and how the Acklay was ruled for UM was that it did threat its melee range
Where did you get that? This was Guys Acklay response under the "Melee Reach 2" thread:quote: Originally posted by Guy on WotC Boards The Acklay's Melee Reach 2 ability says Enemies up to 2 squares away are considered adjacent, but only for purposes of Melee Attack. (This means that the Acklay can use its Melee Attack ability to attack Enemies up to 2 squares away.)
Enemies up to 2 squares away are not considered adjacent for any other purpose, including AoOs.
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Hero of the Force Siddartha of Suburbia Underboss
 2277 Posts




 | | 07/28/2005 10:32 AM |
| | I'm just a big fan of the way Regeneration works in SWM, as oppsed to DDM. | | "We can't stop here...This Is Bat country!"
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TravisInferno Sneak
 99 Posts




 | | 07/28/2005 1:19 PM |
| | then i lower my personal ranking from crap to Piece of @#$^#$#$ | | I am the Warrior of the Black Flame of Inferno, those who stand in my way will feel by burning touch. | |
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Fry Underboss
 1724 Posts




 | | 07/28/2005 1:38 PM |
| quote: Originally posted by Siddartha of Suburbia
I'm just a big fan of the way Regeneration works in SWM, as oppsed to DDM.
You mean how they've nerfed an already nearly worthless ability into utter uselessness? [:P] | | "Why am I all sticky and naked? Did I miss something fun?" -Vindicated champion of Tordek, Dwarf Champion | |
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Shivan Darkeyes Warrior
 266 Posts




 | | 08/04/2005 5:32 PM |
| quote: Originally posted by TravisInferno
Figure: Rancor Faction: Fringe Cost: 33 Hit Points: 100 Defense: 18 Attack: +8 Damage: 20 Set #: 26/60 Rarity: Very Rare Special Abilities: Savage - (This character must end its move next to an enemy if it can and does not benefit from commander effects) Melee Attack - (Can only attack adjacent enemies) Melee Reach 2 - (Enemies up to 2 squares away are considered adjacent for purposes of Melee Attack) Regeneration 10 - (If this character doesn't move on its turn, remove 10 damage from it at the end of that turn) Speed 8 - (Can move up to 8 squares and attack, or 16 squares without attacking) Triple Attack - (On its turn, this character can make 2 extra attacks instead of moving)
This piece reminds me of a cheaper version of General Grievous, Jedi Hunter. It has a large number of attacks and thus damage potencial for its cost (33pts for triple attack 20 is GREAT), however it suffers from an abnormally low attack bonus for its cost +8 will have trouble hitting most of the units it tries to melee.
I think this piece will see play, if it wasn't savage it would be a LOT better because the melee reach is basically negated by the savage ability. Imagine if you are adjacent to one charecter and another charecter is 1 space away. If the Rancor wasn't savage it could attack the charecter that it is adjacent to and kill it and next round it could use triple attack on the other piece, however because the Rancor is savage it is instead forced to move into melee with the piece and then attack only ONCE, thus rendering its reach almost useless. The other option is to attack the charecter one space away from the rancor first, however this leaves the Rancor open to a double or triple attack in most cases.
The only situation I can forsee its reach being useful is when you are in a "narrow" corridor with friendly pieces in front of it in melee. The rancor wouldn't be able to run around the corridor and engage somethnig in melee thus it could swing "over the heads" at a -4 penalty, which isn't so hot to begin with.
The speed 8 will be nice since he can run into melee faster, but if you have other melee attackers they will be left behind by the Rancor due to his savage ability. I forsee him being a moderately useful beater in a primarily RANGED band since your opponent will have to deal with your Rancor first giving your ranged support more time to inflict some real damage. The rengeration makes him slightly more survivable since he has 100 HP which means he could realistically survive 2-3 rounds of combat.
Thus I think the Rancor will be decent, but not amazing. | | 13th Place at the 2005 DDM Championship in GenCon | |
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Miniman Skirmisher
 4 Posts




 | | 08/06/2005 12:06 AM |
| | Looks like a beater to me. | | | |
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TravisInferno Sneak
 99 Posts




 | | 08/09/2005 12:35 AM |
| | Well, what would be nice is a fringer with the Empathy Ability (negates Savage within 6 squares) but as of right now the Imperials are the only one with that ability. | | I am the Warrior of the Black Flame of Inferno, those who stand in my way will feel by burning touch. | |
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rgrayua Sergeant
 400 Posts




 | | 08/22/2005 8:58 AM |
| quote: Originally posted by Shivan Darkeyes
I think this piece will see play, if it wasn't savage it would be a LOT better because the melee reach is basically negated by the savage ability.
I'm wondering about building around a Sith Witch (Empathy negates Savage) and a Rancor, maybe another Savage creature added in. I think that could be interesting. | | | |
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mordantos Underboss
 1210 Posts




 | | 08/22/2005 2:25 PM |
| quote: Originally posted by TravisInferno
Well, what would be nice is a fringer with the Empathy Ability (negates Savage within 6 squares) but as of right now the Imperials are the only one with that ability.
I think we will see a Rancor Keeper or Beastmaster-fringe type with Empathy in the future... | | | |
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Aswiercz Sneak
 54 Posts




 | | 08/22/2005 7:25 PM |
| quote: Originally posted by rgrayua
quote: Originally posted by Shivan Darkeyes
I think this piece will see play, if it wasn't savage it would be a LOT better because the melee reach is basically negated by the savage ability.
I'm wondering about building around a Sith Witch (Empathy negates Savage) and a Rancor, maybe another Savage creature added in. I think that could be interesting.
A 100 point team I ran has Sith Witch, Rancor and 2 dark troopers. The DT missles tear up the group while Ranor holds them at bay for a couple rounds. Even big boy Jedi have to take a while to finish him off. All the while getting smacked by the DT missles and Sith lightning from the witch. Although not a tourney worthy team, it sure works pretty good in cas. play. | | -A. Swiercz [:D][:D][:D][:D]Trade Refs [:D][:D][:D][:D] [:D][:D][:D][:D][:D]H/W List[:D][:D][:D][:D][:D]
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Sean-Khan Commander
 2723 Posts




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 Fun Guy from Yuggoth Cthulhufnord Warlord
 11003 Posts



 Umass Amherst Baby!
 | | 08/23/2005 11:46 AM |
| | 20 damage seems a little too nerfed to me. I'd rather see the Rancor at 30 damage, or maybe have the rend ability from the Yuzzem or Snowbeast. | | Pathetic Earthlings. Hurling your bodies out into the void - without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe - anything at all - you would have hidden from it in terror. | |
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mordantos Underboss
 1210 Posts




 | | 08/23/2005 2:14 PM |
| quote: Originally posted by Cthulhufnord
20 damage seems a little too nerfed to me.
I was surprised too. I figured we would see a high cost, close combat (pardon the pun) beast. | | | |
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